Archive through March 20, 2006

Star Fleet Universe Discussion Board: Star Fleet Battles: SFB Proposals Board: The "X" Files: OLD X2 FOLDER: X2 Frigates and Destroyers.: Archive through March 20, 2006
By Tos Crawford (Tos) on Saturday, March 18, 2006 - 08:19 pm: Edit

So, since we are in the SC4 topic, how many drones do we want an XDD to shoot down in a single turn?

Comparing XDD armed with 16 ADD loaded (half) to a Kzinti NCC armed with 2B 2C 2SP Double Drone Control. The Kzinti can reasonably put 12 drones on the map for two turns. On the third turn it can only put 2 drones on the map, so its done. So, since we are in the SC4 topic, how many drones do we want an XDD to shoot down in a single turn?

The Kzinti can reasonably put 12 drones on the map for two turns. On the third turn it can only put 2 drones on the map, so it had better make the first two waves count. The XDD has 4 TB, 4P1, 2P5, 2Trac, 2GX2 Racks, 2Phot. That’s enough to easily walk through the 12 drones a turn the Kzinti can launch/control.

How many drones do you really want an XDD to be able to kill? Is it reasonable for a 150 BPV non-escort to kill 15-18 drone per turn? In my mind this violates rule #1. Rapid pulsing a P5 is unnecessary and overkill. A single fire P5 forces designers to make a choice, restoring racial flavor.

By michael john campbell (Michaelcampbell) on Saturday, March 18, 2006 - 08:43 pm: Edit

I'm not sure how powerful the ASIF should be.
Too little protection and it becomes a pretty lousey fall back position.
Too much protection and then enemy just can't crack the nut. (Admittedly the doubled hull boxes route and the shielding between A&B collums on the DAC both allow the nut to be cracked with constant pounding (reread multiple turns of fire and mizia effect respectively) but it is possible to have an ASIF design ( say a special shield before the A collum on the DAC ) that renders it impossible to crack the nut even with constant pounding.
It's one of those threshold things like the old suppliment 2 2:1 reinforcement coupled with five 5 point BTTYs. You basically had to break the threshold of 50 points of damage or you'ld just find that next turn the other guy pumped 25 or fewer points of power back into BTTY and you got no where. Now I can see an X2 cruiser with totally maxed out heavy weapons and Phasers being able to have threshold that's not too high at 25 in Y225 but in Y205 I think it's probably a much safer bet to leave that particular threshold at 15.
So lets make sure we build ASIFs with a very low threshold even if they do grant great toughness.

By michael john campbell (Michaelcampbell) on Saturday, March 18, 2006 - 09:09 pm: Edit


Quote:

How many drones do you really want an XDD to be able to kill? Is it reasonable for a 150 BPV non-escort to kill 15-18 drone per turn? In my mind this violates rule #1. Rapid pulsing a P5 is unnecessary and overkill. A single fire P5 forces designers to make a choice, restoring racial flavor.



I think you're missing a couple of points.
1) The designers by this stage will be designing to fight type VII drones as the DDX already is designed that way ( if you think carefully about the capabilities of the X1 Ph-1 ).
2) The naval architects will not be asked to design ships that are substantially weaker than same class of vessel from the earlier generation so you need to look at how many type IF drones a DDX can kill with its phasers.
3) Drone fighting isn't really about being unable to kill all the drones (consider a Klingon D6 in Y131 fighting a Kzinti CS:- the Klingon can handle all the type V drones that are chucked at it and then some so something must be broken!?!) but rather about pulling the enemy's ability to bear those same phaser's at you.

The Fed DDX can kill some 13.5 drones with Phasers alone, not counting T-bombs, drone racks Heavy Weapon redirection (which sucks but if you're deperate can save your life ) or tractors.

Losing the ability to rapid pulse Ph-5s doesn't create design choices, it create design demands that causes all the ships to have either an all Ph-1 suite or a forward Ph-5 and rear Ph-1 suite and that'll probably mean a great deal of sameness for ship designs. Besides which we have the Ph-6 to give those ships that want a strong rear defence the little kick they're looking for ( if we ever get it right ).
Better to remember that we've cut down the numbers of Ph-5s with the 2Ph-5:3Ph-1 dynamic and let Ph-5s keep the ability to rapid pulse because they've already lost so much in the area of defence already. Heck even if Ph-5s can rapid pulse at three Ph-3 shots per turn; every time you want to rapid pulse just one Ph-3 shot (VIF anyone!?!), you take an entire Ph-5 away from firing at the enemy instead of merely a Ph-1.

By michael john campbell (Michaelcampbell) on Saturday, March 18, 2006 - 09:49 pm: Edit

13.5 drones should be 13.5 type IF drones.
If we're talking about IVF drones then the Fed DDX can kill 9 with phasers alone.

The XDD with 6Ph-5 will only be able to kill 9 IVF drones if it can rapid pulse as 3Ph-3 shots per Ph-5 and I suspect I'm the only one who wants to see that.

By Tos Crawford (Tos) on Sunday, March 19, 2006 - 10:50 am: Edit

The question is what is the right thing for us to do to ensure a balanced result? Designing every X2 ship to be completely immune from drones is folly. X1 ships were designed during the General War to fight each other. X2 ships were designed during the Andro War to fight Andros, and Andros aren’t know for large drone waves.

The DDX at a revised 170 BPV is tied with the SKX as the most unbalanced X1 design. X1 was never well balanced against GW tech and should not be our guide. Our directive is to balance X2 with GW tech and our target should be the DW, CW and NCA. The Fed NCA is 147 + 2 G-Racks and can fire 10 phasers a turn. An equivalent BPV X2 ship with X-Aegis should not have more phasers or it simply won’t play nice.

By Jeff Tonglet (Blackbeard) on Sunday, March 19, 2006 - 04:04 pm: Edit

"The question is what is the right thing for us to do to ensure a balanced result?"

I don't think we even have consensus on what is a "balanced result".

My two bits:
I want an X2 ship to have a 60/40 to 70/30 advantage against an X1 ship of the same class.
It should also be 50/50 against TWO GW ships of the same class, but not have any more internals (better, not bigger).

Drone defense is only one aspect of the ship design. A ship can have weak drone defense but more firepower and be a balanced fight.

By Tos Crawford (Tos) on Sunday, March 19, 2006 - 04:44 pm: Edit

Jeff, just so I understand, you are saying an XDD verse 2 production DD should be an equal match. The average production DD/DW is 110 BPV, so you are saying the XDD should weigh in at 220 BPV. Your right, we are clearly not on the same page.

BPVATUTotalRaceShip
97+4101FederationDW
107+8115FederationDWC
100+16116FederationDWD
101101GornBDDb+
108108GornBDLb+
85+20105HydranDWF
9595HydranDWH
110+20130HydranDWL
86+24110KzintiDWD
105+16121KzintiDWLy
90+16106KzintiDWy
107+8115KlingonF5WKu
107+8115KlingonFWL
107107LyranDWbpu+
115115LyranDWLbpu
104104RomulanSKAb
125125RomulanSKLb
9696ISCDDb
114114ISCDDLb
110Average



Quote:

Drone defense is only one aspect of the ship design. A ship can have weak drone defense but more firepower and be a balanced fight.



Possible if a P5 doesn’t rapid pulse. Not possible if the P5 rapid pulses as 3P3 using X-Aegis.

By Nikolaus Athas (Nycathis) on Sunday, March 19, 2006 - 09:12 pm: Edit

TOS said: X1 ships were designed during the General War to fight each other. X2 ships were designed during the Andro War to fight Andros, and Andros aren’t know for large drone waves.

TOS, Im not sure that that is infact the case about X2. Sure the Andros were perceieved to be a potential threat but they were at the time of the first X2 ships a defeated menance.
If X2 was to be primarily designed to be anti-Andro ships then you would have seen a massive reliance on DF weapons and a much lesser reliance on seekers. Or a Massive amount of Seeking launchers to absolutly flood the spaceways with seeking weapons so the Andro's couldnt avoid some.

Secondly I have to agree that any X2 class needs to show some superiority (125-150%?) to an equivalent GW hull class, otherwise whats the point in building them?

I dont agree that it should be as high as Jeff's desire, at least in direct combat capability, but maybe in flexibility, range and response time they should be.
ie an X2 DD should be as useful as any 2 equivalent GW DD for all DD duties except direct combat.
On saying this I understand that it is an nebulous concept to put into rules format.

Going back to an earlier post that I made, when it comes to sheer combat crunch I think that the X1 ships should be the kings of the crop.
X2 does things differently and maybe more flexibly - maybe X2 is range 5 tractors, range 7 transporters and +4 range on labs and probes, Pre GW numbers of P5s and P6s. 3 impulse delays in shield drops/raising - in other words better capabilities not just better firepower.

By michael john campbell (Michaelcampbell) on Sunday, March 19, 2006 - 10:47 pm: Edit


Quote:

The Fed NCA is 147 + 2 G-Racks and can fire 10 phasers a turn. An equivalent BPV X2 ship with X-Aegis should not have more phasers or it simply won’t play nice.



Be careful of the differance between more phasers and more phaser shots.
And we're also falling into the BPV trap. I for one can envision a Fed XFF+ with a 5Ph-5 suite. Now if it rapid pulses for 15Ph-3 shots, it still short of the 18Ph-3 shots the DDX can rapid pulse for the same BPV.

I still don't think we need to look at drone hits as being all-important for balance. The Klingon D6 and Kzinti CS can go toe to toe in Y131 and not have any actual drone hits but taking Ph-2s and tractors away from the Klingon; gives the Kzinti a reason to launch drones.

By michael john campbell (Michaelcampbell) on Sunday, March 19, 2006 - 11:45 pm: Edit

I don't think one can say X1 ships should be the kings of direct damage. For one thing BBs already beat the best X1 vessels and many people would argue that a squadron of F-14s is even better.
Now to say that X2 ships should be the equal to the class above them of the generation below would be a good rule of thumb for the fully refitted hard-core versions of those vessels but being the equal of the X1 vessels in the early X2 era would be a good target.
As I said I can see a Fed XFF+ at 170 BPV being as capable as a Fed DDX. Twin 24 pointers ( 16 point fastload option), five phaser-5s and the ability to hurl 24/8/40 drones from the pair of racks with 15 points of reserve power ( beating the DDX's 9) all backed up by an ASIF and an S-Bridge and regenerative shields...yeah that'ld give 9 X1Ph-1s and four X1 Photons and two GX racks a real run for it's money.

On drone defense.
One should remember that at least some of the thinking of the varrious Admiralties would be that at the end of the Andro Campaign; GWII will start on the grounds that the GW wasn't properly ended. So if rapid pulsing was at all possible it would be installed.
If there are any Andro SC5 units ( I don't have my books handy ) then they would also be fought better by a rapid pulsing Ph-5 which would have the ability to target such units under X-Aegis.

By michael john campbell (Michaelcampbell) on Sunday, March 19, 2006 - 11:59 pm: Edit

I would like to point out again that drawing a Ph-5 into rapid pulsing takes a bigger offensive punch away from the X2 vessel than an X1 vessel because of the ratio of 3Ph-1s:2Ph-5s.

If I have a Fed NCLa+ and am attacking a Fed XFF that has a three Ph-5 suite, then launching a single type VIF drone from my rack will require a Ph-3 shot from the XFF which will effectively leave it only able to bear one Ph-5 (unless it centerlines me or the IVF drone). Admittedly the XFF should be looking to use it's own drones racks to kill the drone and I should be looking to kill the XFF's drones with my type IVF drones but the point still holds. Fewer Phasers ( even if they are quite a lot better ) will have a greater reduction in offensive ability when used defensive. Net result an X2 vessel will have by default a harder time fight drone ways. The bigger the drone wave, the less true that will be (assuming 3Ph-3 shots is possible from a Ph-5) but for taking out the attacking component of the X2 vessel, drone launches against X2 vessel will be more effective.

By michael john campbell (Michaelcampbell) on Monday, March 20, 2006 - 12:09 am: Edit

Even if there are no Andro SC5 units, the ability to maul Orion PFs would be particularly handy.

By Tos Crawford (Tos) on Monday, March 20, 2006 - 11:09 am: Edit

MJC, a ship with 5 triple-pulse P5s and a pair of 24-point photons wouldn’t be 150 BPV.

Let’s stick with one thing at a time. How much offensive/defensive phaser power do we expect an X2 ship rated at 150 BPV to have? I don’t care if we call it an XDD, XFF, XPOL or XPF. At your recommended phaser level, how many heavy-weapon/seeking-weapons would it have?

Because of the enhanced non-weapon capabilities given to X2: S-Bridge, ASIF, whatever; the answer must be less than the heavy weapons found on a 150-point NCA.

By Mike Raper (Raperm) on Monday, March 20, 2006 - 01:21 pm: Edit

Four to six "spaces" of phaser should be plenty. Say four P5's and a pair of P6's, or something similar.

By Tos Crawford (Tos) on Monday, March 20, 2006 - 01:34 pm: Edit

And the associated heavy weapons with your proposal?

By Mike Raper (Raperm) on Monday, March 20, 2006 - 01:58 pm: Edit

For a DD? Two DF heavies; no more. For drone races like Feds and Klinks, a rack or two. So, a Fed XDD has six P5's ("pure" phaser suite on this one), a pair of 10-point photons and a pair of drone racks. The opposing Klingon would have two disruptors with a six-point base + capacitors, a pair of P5's, 4 P1's, a drone "B" rack, and an XADD rack (a return to racial differences in drones)...and perhaps a drogue rack.

By Loren Knight (Loren) on Monday, March 20, 2006 - 02:20 pm: Edit

I thought the plan had always been for about pre-war numbers of Ph-5's with double pulsed Ph-6 as a defensive mode. A lot of work went into arriving at that. Why is it being rehashed?

In all, the defesive capability will be about what X1 is against drones. There will be less Ph-6's but the Ph-6 is more effective. It can kill a Type-IV and two will always kill most any X-Drone. The ships speed, reserve power and shields will counter drone effectiveness as well. How X2 ship take damages will also contribute.

X2 will have multi-layered defenses against damage in general so against the same wave of drones, even though the up front drone defenses may appear less, the X2 ship will be the equal, if not slightly better, than the previous era ship of the same class.

Will Feds still keep G-Racks? Heck ya. They haven't been a peace that long yet.

By Tos Crawford (Tos) on Monday, March 20, 2006 - 04:03 pm: Edit

Loren, Mike, I'm putting a slightly different spin on things. MJC and Jeff have pointed out that we do not have alignment on what a ship classes are or are not. I'm looking at the question from the perspective of BPV and comparing that to the BPV of a comparable GW era ship.

Mike asked "For a DD?" No. For 150 BPV. It doesn't matter what that ship is called.

His answer is 6xP5rp3 + 2x20-point photons + 2xGX2 racks. Envision XDD with the P1 upgraded to P5.

The two turn output of 2x20-point photons is 20+20+10f+10f=60, or about equal to the 4 photons found on the Fed NCA.

6xP5 are twice as good offensively in the 6-8 bracket (27-37) as 8xP1 (17). 6xP5rp3 + X-Aegis is hugely better defensively than 8P1+2P3.

The EW and maneuver advantages of X2 will allow the XDD to fight at 6-8 while the NCA won’t become effective until range 4.

Clearly the proposed configuration will be worth far more than 150 GW BPV given all of X2s natural advantages.

So the question remains, what do people expect an X2 Fed to be armed with if it fights at 150 BPV? Double the phaser armament of its GW compatriot with similar heavy weapons suites is not the correct answer.

By Tos Crawford (Tos) on Monday, March 20, 2006 - 04:24 pm: Edit

Taking Loren's idea as a basis, lets do a straight conversion of an FFG (2Phot + 3P1 + 2P3 + 1G) to X2 tech (2Phot-20 + 3P5rp3 + 2P6 + 1GX2).

Equivalent photons to an NCA. Equivalent range 6-8 offensive phaser damage (13.5-18.5). X-Aegis grants our XFFG a more effective defensive phaser array. Before taking into account the various X2 advantages an XFFG would be the weapon equivalent of an NCA. But the XFFG would still fight better, and therefore cost more because of S-Bridge, ASIF, EW, Maneuver and all the other X2 advantages.

So taking into account all the bells and whistles, if an XFFG would cost more than 150 BPV, what would a 150 BPV X2 ship be armed with?

By michael john campbell (Michaelcampbell) on Monday, March 20, 2006 - 08:11 pm: Edit

When did we move from 170 BPV to 150?

Because of the enhanced non-weapon capabilities given to X2: S-Bridge, ASIF, whatever; the answer must be less than the heavy weapons found on a 150-point NCA.
I think an XFF with two 24 point Photons ( no fastloads beyond 12 (an that influnces regular overloads )) and three Ph-5s and two GX racks with the S-bridge and ASIF and Regenerative sheild could come in at 130 BPV. A few refits then would make it 150 BPV.
That being said, yes it's less than an NCA in pure fire power terms. Her heavies max out at 48 damage ( instead of 64 ) and phasers can't really generate the point blank bang of the NCA either. But what she can do is out manouver the NCA through the careful selection of only powering a few things and staying out of the deadly R4 of the NCA, weaken a few shields at R8 without getting caught out and eventually the NCA will be mice-meat. The NCA on the other hand has a few options of its own.

I thought the plan had always been for about pre-war numbers of Ph-5's with double pulsed Ph-6 as a defensive mode. A lot of work went into arriving at that. Why is it being rehashed?
Sit down with the Fed DDG (not DDG+) and compair to M.R.'s short list.

6xP5 are twice as good offensively in the 6-8 bracket (27-37) as 8xP1 (17). 6xP5rp3 + X-Aegis is hugely better defensively than 8P1+2P3.
Firstly, where are you getting 27-37 from, it should be 21. The Ph-5 is suppossed to average out at R6-8 at 3.5 so the damage of the six should 21.
As too defensive fire, well yes, the abilitiy to hurl 18Ph-3 shot in defence will be better at stopping huge drone waves than 8Ph-1 shots and 2Ph-3s. But...if you talking about one or two drones, the NCA can kill one type VII drone with her pair of Ph-3s and not reduce her R8 offensive firepowerpower by any detectible level; the X2 whatever at 150 BPV would have to reduce her offensive firepower by 1 whole Ph-5 to kill a type IF drones ( probably with a rapid pulsed Ph-6 ).
Yes the X2 vessel will have better drone defense, but that is partly made up due to the fact that the NCA can deliver more damage with Photons and has more warp engine boxes with which to arm them.

By Mike Raper (Raperm) on Monday, March 20, 2006 - 08:33 pm: Edit

A few comments. The parameters I posted were not for a BPV of 150; I was posting for an XDD, which I have at a BPV of 170.

The XFF I have has a BPV of 130, with two photons, four P5's (2 FX and 2 RX), and a single drone rack.

Both ships have less power than their X1 predecessor and more to spend it on.

I agree with Loren about how P5's are deployed and used; less of them on a given ship with the ability to rapid pulse in defensive mode as two P6 shots. Not sure why it's being revisited, though there's certainly nothing wrong with discussing alternatives. I do think, though, that three pulses is a bit much. Too much like a Phaser G.

By michael john campbell (Michaelcampbell) on Monday, March 20, 2006 - 08:54 pm: Edit

The two turn output of 2x20-point photons is 20+20+10f+10f=60, or about equal to the 4 photons found on the Fed NCA.
Actually it's quite a bit worse.
You compairing 64+0 to 40+20 but we all should remeber then when the NCA fires, the range will be so close that it will in fact be 64 (maybe) plus three tubes re-arming against 40+10...and that a huge reduction in direct heavy weapon firepower. Even at 64+0+32 then NCA is better off than the 40+10+10 of the two photon X2 vessel.
You know, maybe you 20 point boys whould still keep 12 point fastloads!?!

So the question remains, what do people expect an X2 Fed to be armed with if it fights at 150 BPV? Double the phaser armament of its GW compatriot with similar heavy weapons suites is not the correct answer.
I don't think people are talking about double the phasers of a GW ship of that class and similar ( but hooped up ) heavy weapons.
They're talking about X1 heavy weapon suites of X2 weapons with Ph-5s (or Ph5s&6s or Ph-1s) in a ratio of 2Ph-5s:3PH-1s. And then letting the BPVs of the ships fall as they may. If that means a 130 BPV Fed XFF fights a fairly even battle ( on a sometimes fixed and sometimes floating map ) with a Fed NCLa+ then I think that a natural progression that technological advancement makes vessels better than the vessels that go before, is quite justified.
FF71
FFG 75
FFB 90 DW:-97 DD:- 92
FFX 113 CLa+:- 113
XFF 130ish NCLa+:- 124 CA:- 125 CC:- 137
XFF+ 170ish CB:- 162 I wounder if it could be an old DN???

I'm perfecly okay with ships progressing to the point that they are several classes ahead of what they would have been several generations before.


So taking into account all the bells and whistles, if an XFFG would cost more than 150 BPV, what would a 150 BPV X2 ship be armed with?
The NCA is phonominally protected from the drones of the X2 vessel. Indeed I'ld argue that we could see the X2 ship direct phasers to protect it from type IVF drones hurled at it. The NCA has two G-racks and one G-rack plus a pair of Ph-3s will usually kill even two type VII drones launched at it every turn, so what is the other drone rack doing???

Also do we have to get hung up on having a 150 BPV X2 Federation vessel. I think we'll have one at 130 (playtest be the judge) and another at 170 and I think that's cool.

Also if the XFFG can rapid pulse as 3PH-3 shots from the Phaser-5s she's just not going to need point defense phasers (or so the governement footing the bill would think) so she should just be 3Ph-5s and not 3Ph-5s + 2Ph-6. Remember that these ships are probably designed under "the treaty" (or some other restriction like verge of bankruptcy???) and staking on Phasers will be pushing to break that which is something the varrious governements would want to avoid...perhaps room for a refit!?!

By Mike Raper (Raperm) on Monday, March 20, 2006 - 08:56 pm: Edit


Quote:

You know, maybe you 20 point boys whould still keep 12 point fastloads!?!




Well, I certainly did. The improvements I played with were that fastloads of any kind could be held, and that any standard warhead (fastload or not) could be designated as a proxy or standard at the moment of firing, and not during EA. Lots of flexibility there.

By Loren Knight (Loren) on Monday, March 20, 2006 - 10:09 pm: Edit

1) Three pulses is way too much. The double pulse XP-1 thing should be the early version of the P-5 system.

2) Twelve point fastloads: Naturally since this is an X1 capability.

3) Twenty point photons: IMO ONLY IF 17-20 POINTS CANNOT BE HELD (and perhaps cause a lot shock IF the ASIF isn't on).

By Tos Crawford (Tos) on Monday, March 20, 2006 - 11:10 pm: Edit


Quote:

When did we move from 170 BPV to 150?



Saturday, March 18, 2006 - 08:19 pm


Quote:

Firstly, where are you getting 27-37 from, it should be 21.



Well it seems the first three SSDs I looked up, from different authors, each had different P5 tables. Can someone post a link to a reference SSD with the most accepted (at least for the duration of this thread) P5 and P6 tables? Clearly using the same chart would help make this discussion go a little easier.


Quote:

I think an XFF with two 24 point Photons ( no fastloads beyond [range] 12 … Her heavies max out at 48 damage ( instead of 64 )



See I don’t see this as a clear NCA advantage. Assuming you are using 12 point fastloads the two turn output of the XFF is 72, plus having the ability to fastload and a potential EW advantage allows you greater flexibility to take the risky range 8 shot. I would rate this XFF better than an NCA on the photon equation.


Quote:

You comparing 64+0 to 40+20 but we all should remember then when the NCA fires, the range will be so close that it will in fact be 64



An XFF that goes to range 1 with an NCA is going to die, and should. An XFF will have a superior turn mode, superior power curve and superior long-range weapons. Why would it want to go any closer than range 8?

This is perhaps the most important consideration in the BPV calculation. X2 ships are more effective at 5-8. GW ships will be more effective within range 4. Within range 2 a GW ship wins. Can an X2 ship stay in the sweet spot? On an open map I say yes. On a small closed map, probably not. How do we compensate for this?


Quote:

You know, maybe you 20 point boys would still keep 12 point fastloads!?!



Whatever X1 is limited to is fine. 12 points actually allows both ships to have a 64-point spread over two turns, which is a nice coincidence.


Quote:

I don't think people are talking about double the phasers of a GW ship



I was referencing double range 6-8 damage, not phasers, but I believe my calculation was based on a non-standard P5 table.


Quote:

Also do we have to get hung up on having a 150 BPV X2 Federation vessel?



I’m not proposing that we need to have a 150 BPV X2 Fed, I’m asking if we did have a 150 BPV X2 Fed, what would be the appropriate armaments?


Quote:

The XFF I have has a BPV of 130, with two photons, four P5's (2 FX and 2 RX), and a single drone rack. … rapid pulse in defensive mode as two P6 shots



Link please? I’d like to evaluate how it would do against an NCA.

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