Archive through February 24, 2010

Star Fleet Universe Discussion Board: Star Fleet Battles: Star Fleet Battles Online: Campaigns: Diplomacy by Other Means: Archive through February 24, 2010
By Robert Grey (Tugger) on Friday, February 19, 2010 - 04:33 pm: Edit

Question on "EW" rules. Do Small target / Nimble bounus work, or not?

By Ken Apel (Kengulnar) on Friday, February 19, 2010 - 07:13 pm: Edit

I am happy with Romulan / Lyran but I am okay with re-picking if that is the concensus.

By Tos Crawford (Tos) on Friday, February 19, 2010 - 08:39 pm: Edit

I have no objection.

By Ken Burnside (Ken_Burnside) on Friday, February 19, 2010 - 10:50 pm: Edit

Robert: Small target modifiers and nimble bonuses do work in DbOM; the small target modifiers work in tourney for Hydran fighters.

Remember that you get one or the other of EM or nimble.

By Benoit Rheaume (Bneus) on Saturday, February 20, 2010 - 06:31 pm: Edit

I Happy either way with Hydran/Isc or new secondaries.

Does this mean im in?

By Ken Burnside (Ken_Burnside) on Saturday, February 20, 2010 - 06:51 pm: Edit

You're in, Benoit.

Ken Apel, you get first choice of the open position - the Romulans or Hydrans. Benoit, you get what's left.

Everyone gets to re-submit a secondary race to me by Monday evening via Email.

By Ken Burnside (Ken_Burnside) on Saturday, February 20, 2010 - 06:55 pm: Edit

Ken Apel has taken the open Romulan position.

Benoit, you have the Hydrans.

Everyone who wants to, resubmit your secondary race picks to me by Email by Monday. Earlier if possible.

By Dale McKee (Brigman) on Saturday, February 20, 2010 - 07:08 pm: Edit

Best of luck guys. Hope there's no hard feelings.

Ken, a question I'm sure will come up for your game - does plasma have the built-in +3 ECCM?

By Ken Burnside (Ken_Burnside) on Saturday, February 20, 2010 - 07:21 pm: Edit

Dale - it does in tourney, so it does here.

No hard feelings at all. When this one is running in sustainable mode, there may be a second campaign going.

Also, you and Jeremy are welcome to fly battles that get made for this campaign.

By Dale McKee (Brigman) on Saturday, February 20, 2010 - 07:26 pm: Edit

Appreciate that Ken!

Yeah, we may be better off as captains this time out. Not sure how much time I'll have, but I'll follow the topic if anyone posts a "captain needed" note and I have time. ;)

By Benoit Rheaume (Bneus) on Saturday, February 20, 2010 - 11:02 pm: Edit

Last few transmission from sector 0023.45.18 Exploration fleet commanded by Duke Bneus 23rd in line to 108th duchy of the northern stars, the Beast who skins cats.

Well I can announce that my exploration fleet wandering the old colonies found the last remaining outpost of a race calling themselves the "Pelladine", With the help of the natives ,we refitted and repaired the few derelicts ships in orbit around the planet. We are getting ready to set forth to Starbase last hope, where the High Monarch would surely give me a great reward for finding a friendly race that could help us against the mad Lyrans and their ugly masters the Klingons.
Encountered strange nebula not supposedly on star charts, trying to circumvent it..this will add at least a week before we get back to base...I curse my bad luck, and hope im not too late to lead the first Squadron to break the Empires blockade.
The nebula is alive, my science officers tells me it counters all the moves to go around it...its like its coming right for us...we fired at the thing..this monstrous thing...we've lost comm with 2 forward vessels...trying last high warp maneuvers..........................

Yes Grand Marshall we have lost communication with the exploration fleet, no trace of the nebula from its last known coordinates, also no aliens we're found at planet talked about in the message buoy we found.

Blast it!! we needed all the ships for our attempt at the empires Blockade, this will set us back 1 year..blast it I SAY!!!

By Benoit Rheaume (Bneus) on Saturday, February 20, 2010 - 11:04 pm: Edit

ok for those who dont know me..i like to write(badly). It helps me when I lose badly to you awesome captains :)

So ill be taking the Hydrans allied with the Pelladines.

By Robert Grey (Tugger) on Sunday, February 21, 2010 - 05:25 am: Edit

Few more questions/rules Errata I found.
UTF7.15 refers to rule UTF1.32, which forbids use of narrow salvos in the campaign, however, rule UTF1.32 does not exist otherwise.

Big question (least me me, upon rereading the rules, I came up with a whole new understanding of how support order work, so want to be sure if my current understand is correct)

Ignoring for the moment the special rules for home sector, and defensive bases, there is a limit on 1 fleet per sector, max of 700 BPV (currently). All the restrictions I can find, such as SC2 limit, Command rating, carrier, mauler, ect. applies to those fleets.

The support order, when issued from different fleets of the same faction (player) allows all supporting fleets to show up for the battle, together, turn 1 (baring the supporting fleet being attacked.)(UTF7.22)

This would suggest that you could have, oh say, 1400, 2100, or even 3500 BPV 'fleets' in one attack, using support orders.

Is this the intent?

By Ken Burnside (Ken_Burnside) on Sunday, February 21, 2010 - 12:04 pm: Edit

Robert: Supporting fleets should have a delay of 5 turns plus 1d6 for their arrival times. This changes to the delay for being attacked. I suspect that that rule got trimmed out when I ws carving down the rulebook from Ted's draft.

Also, all support fleets show up - when they show up - at range 20 from the units they're supporting on a direction and bearing chosen by the other side.

The intent is that multi-fleet coordination be possible, but difficult - and start well after the scenario begins, and with adequate acknowledgement of the input of Murphy.

By Robert Grey (Tugger) on Sunday, February 21, 2010 - 03:27 pm: Edit

Okies, that sounds more interesting, though still has the potential for some pretty big battles.

Also, found the rule set that UTF1.32 used to be...it seems to be UTF7.12, which lists the SFB rules that wont be used, including Narrow Salvos.

By Ken Burnside (Ken_Burnside) on Sunday, February 21, 2010 - 04:44 pm: Edit

Robert Grey has found some more glitches and questions. These will alter final fleets:

1) No more than one leader variant of any type (CC, CCH, CWL, DWL, FFL) per 700 point fleet. It must be accompanied by at least one other hull of the same type. You can have multiple leader variants of different types in the same fleet provided the other restrictions are met, but may not make your fleet entirely OUT of leader variants. :)

2) No more than one carrier or DB ship in a fleet. The Baduvai DWD and CWD are considered DB ships for this rule.

3) No more than two units with special sensor channels in a fleet.

===

Support orders and splitting fleets:

If you use a Support order to split a fleet, the split fleet(s) may not be sent to the same destination. If you split a fleet, either part of the fleet stays put, and the other part goes somewhere else, or you send both (or all) parts to different zones. You may not split a fleet with a Support order, and send one fleet to a zone, and send the second half as a supporting fleet to the same zone on the same turn as a way to get around the limitations of Auxes and the Support order.

===

A note to anyone taking Tholians: Please note tat the Snare Refit is Y183. It is not available. Likewise, any Old Galaxy tholians that don't show up as NeoTholians (like the NeoTholian DD) aren't available. (There is a reason why I selected Y181 for the year.)

===

Support Orders and Timing:

A fleet on a Support order will appear 5+1d6 turns after the start of the engagement. For the purposes of multiple supporting fleets, fleets move from largest to smallest for order of precedence, and are rolled for individually, with each fleet after the first on the supporting order adding 2 to the die roll.

Furthermore, you will be provided with the turns of arrival for your enemy's fleets, and he with yours, but neither of you will have the turns of arrival for your own reinforcement.

Example: Fred and Robert have six fleets contesting a zone, 2 of them Robert's and four of them Fred's. The first two fleets start out at turn zero. Robert's fleet will arrive at 1d6+5 turns later. Fred's largest supporting fleet will arrive at 1d6+5 turns later. Fred's second largest supporting fleet will arrive at 1d6+7 turns later, and Fred's third largest supporting fleet will arrive at 1d6+9 turns later.

Robert will have the arrival times of all of Fred's supporting fleets. Fred will have the arrival time of Robert's supporting fleet.

Remember, the opponent places your reinforcements for you, at a range of 20 from your units, speed max at whatever WS is appropriate from other rules. The owning player chooses the facing.

===

Support orders and pushstars:

If you're supporting a fleet off of a pushstar and move another of your own fleets into the zone the supporting fleet must return to, the supporting fleet takes precedence, and the fleet you moved there will retreat to the zone it was in, or retreat to the nearest adjacent unoccupied zone (chosen by the Overseer) if that is not legal, or be destroyed if there is no legal zone it can retreat to.

By Benoit Rheaume (Bneus) on Sunday, February 21, 2010 - 11:59 pm: Edit

So who do we send our fleets setup at?
who is the main moderator of this campaign..sorry for not following the chat from the start.

By Ken Burnside (Ken_Burnside) on Monday, February 22, 2010 - 12:15 am: Edit

Benoit, that would be me.

Your fleet inventory is due on March 5th. Sooner if you're ready.

By Robert Grey (Tugger) on Wednesday, February 24, 2010 - 12:27 pm: Edit

Are all the new secondary races in?

By Benoit Rheaume (Bneus) on Wednesday, February 24, 2010 - 06:56 pm: Edit

I read the rules and cant find a answer to this Question.

WHAT happens if i have 1fleet in zone A fighting someone.
My 2fleet in Zone B is supporting my Fleet in zone A
My 3fleet in Zone C is supporting my Fleet in Zone A

Now 123 fleet has now 15 ships and a CR of 9, but they dont arrive at the same times because of support rules.

So basically do we have to decide on the size of the fleet(make a combat fleet) before the support fleets arrive, excluding other ships in the hex .

OH this poses another ? lets say 1Fleet keeps 1 FF out because there are bigger ships coming to help in fleet2or3.
Lets say 1Fleet(-FF) gets blown up, im guessing Fleet1(now only FF) will retreat, but could this be loophole to take away the 1pt you get when ya destroy anothers guys fleet?

By Ken Burnside (Ken_Burnside) on Wednesday, February 24, 2010 - 07:24 pm: Edit

Benoit:

You assign ships to a fleet when you buy them. Once assigned to a fleet, they are assigned to a fleet.

Fleet moves. ALL ships in a fleet move, unless you use the Support order to split a fleet.

No more than one fleet can exist in a zone, unless one of the two fleets is led by a base, or it's your home zone.

In the example you gave, you have one fleet making the attack. You have two fleets supporting it. Those two fleets will come in at their respective schedules - but if Fleet 1 retreats, the attack FAILS, even if your two supporting fleets could destroy everything else on the map.

If one frigate of that fleet disengages and has a legal place to retreat to, the fleet still exists. You have denied your enemies the chance to destroy a fleet and get 1 VP.

However, that ALSO means it cannot retreat to a zone that your Supporting fleets came from - because you cannot have more than two fleets in the same zone, and those supporting fleets have to return to where they came from.

===

Robert - there was a slowdown in communications. I have not heard from Fred, Roger or Mike Baima.

By Robert Grey (Tugger) on Wednesday, February 24, 2010 - 07:27 pm: Edit

Thanks for the update Ken.

If we have a fleet in a zone, can we split it, and move one or both fleets out with move orders?

By Fred J. Kreller (Kreller1) on Wednesday, February 24, 2010 - 09:11 pm: Edit

Sorry Ken, I am not making any changes to race picks.

By Ken Burnside (Ken_Burnside) on Wednesday, February 24, 2010 - 09:46 pm: Edit

Robert, you may only issue one order to a fleet per turn.

So, a Support order to split a fleet means that the newly created fleet moves to a new zone. The original fleet stays put, since it cannot be issued a second order on the same turn.

By Benoit Rheaume (Bneus) on Wednesday, February 24, 2010 - 10:33 pm: Edit

OK but wait...my highest CR in my fleet is 9 and I have 15 ships...so 15-flag is 14 = 5 too many?
OR is CR only counted per fleet so i could have 15 ships but with 3 flagships ??

So is this legal a LB+4ships+scout (fleet1) is supported by a DG+3ships+scout(fleet2) and also another support RN+4 ships(fleet3)
**all 700 pts realistic fleets**

So theoretically there could be at one time LB + 15 ships in the battle...this is an impossible fleet in normal SFB...is it legal in MM?

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