Archive through May 11, 2010

Star Fleet Universe Discussion Board: Star Fleet Battles: Star Fleet Battles Online: Campaigns: Diplomacy by Other Means: Archive through May 11, 2010
By Ken Apel (Kengulnar) on Thursday, May 06, 2010 - 06:05 pm: Edit

I think I should forfeit (ie flee in terror) from my battle with Benoit as he has double my strength I doubt I could give him much of a fight. The other battle , however, I greatly look forward to playing... my schedule has been chaotic of late, so let me know when you might have time to play this out, and I will do my best to meet you

By Robert Grey (Tugger) on Thursday, May 06, 2010 - 06:24 pm: Edit

Ken, due to the disengagement rules in the campaign, you cannot just disengage from a battle, unless your opponent agrees. For the first 2d6+2 turns, any ship that trys to leave the map, dies. The Masters love blood. You should not just forfit all your ships with no loss to him. The good news is, if you lose the entire fleet you havent lost the points, and can build it anew...

By Ken Burnside (Ken_Burnside) on Thursday, May 06, 2010 - 10:35 pm: Edit

I have sent disengagement timers to all participants in battles this turn.

Let's get those fights scheduled, gentlemen.

By Ken Burnside (Ken_Burnside) on Thursday, May 06, 2010 - 11:24 pm: Edit

As a point on disengagement timers;

You will be told when your opponent can disengage. He will be told when you can disengage.

If the timer is set to, for example, 9 turns for side A and 11 turns for side B, the sequence would be like this:

At the end of turn 9, side B would tell side A "You may disengage now.". At the end of turn 11, side A would tell side B "You may disengage now."

The battle need not end on one of those turns - indeed, I hope that people will fight entertainingly bloody battles here.

But that's the earliest that each side can exit the map with their units.

By James Bunker (Valonqar) on Friday, May 07, 2010 - 02:16 am: Edit

This is a new BLIND system not the one in UTF7.33 from our rules. It also seems to add a turn to the timer in that it comes at the end of the turn rolled. So if you had generated an 6+2 for 8 with a standard fleet and he didn't tell you till the end of 8 you couldn't take full advantage until 9.

Not liking the change but see your going for more mystery.

By James Bunker (Valonqar) on Friday, May 07, 2010 - 02:20 am: Edit

Hmm I like Lord Sumo's sense of humor. A Warriors quote, maybe we will keep you on a planet in the outback for entertainment after the war ;)

By Benoit Rheaume (Bneus) on Friday, May 07, 2010 - 08:50 pm: Edit

Well if you looked at my fleet its 3 Hulls for 600 bpv and you have 4 hulls for 400 bpv..its not twice AND that means I have lots of fighters..so lots of easy targets to kill.

AND it will help me get some strategies towards my future battles.

By Robert Grey (Tugger) on Friday, May 07, 2010 - 10:37 pm: Edit

Also, fighters are not as mean in this campaign as normal, without their normal EW bonuses...

By Peter Thoenen (Eol) on Saturday, May 08, 2010 - 01:01 am: Edit

Lending and EM still work I think which makes them almost nasty

By Ken Burnside (Ken_Burnside) on Saturday, May 08, 2010 - 11:09 am: Edit

Peter, only EM works. There is no lending of EW from carriers to squadrons, because lending EW from carriers to squadrons does NOT use special sensor channels.

If it's allowed in tourney, it's legal here, with the following additions:

1) Erratic Maneuvers
2) Terrain modifiers
3) Scout lending of EW.

Carriers lending EW to fighters is not allowed in tourney, and not on the 'additions' list above.

By Peter Thoenen (Eol) on Saturday, May 08, 2010 - 02:23 pm: Edit

Ahh .. thought the carrier lending worked.

By Ken Burnside (Ken_Burnside) on Saturday, May 08, 2010 - 04:06 pm: Edit

So, any games scheduled yet?

People want to see blood. :)

By Benoit Rheaume (Bneus) on Saturday, May 08, 2010 - 06:08 pm: Edit

Yep easy to shoot down, but How many can you shoot down before they get to r1 and do avg 40 dmg each!!

Also wbp are available so they can reach spd 30 at least :)

Ive sent my days and hours, waiting to get a reply :)

By Robert Grey (Tugger) on Monday, May 10, 2010 - 03:11 pm: Edit

Awww, dont scare the new guys TOO much!
Stingers are great, yes. However, T-bombs, Shotgun plasma, and ph-1's can cut a good swath in them, or deny them their point blank shots. Of course, Warp boosters make them very fast, but also turns your 10 hit fighter into a 5 hit fighter...but dont worry, I wont tell anyone...

By Benoit Rheaume (Bneus) on Monday, May 10, 2010 - 07:17 pm: Edit

Thats what im saying he could shoot down enough for his other fleet to come in t5 and finish me off.

There are no retreats or surrenders in DBOM.

Lets play this and have fun...oh also I have almost no experience playing lots of fighters.

Im still waiting for your days you can play, please send me an email or reply to mine.

By John Smith (Johnsmith) on Monday, May 10, 2010 - 11:20 pm: Edit

With no carrier lending, PFs will be that much more superior to fighters.

By Peter Thoenen (Eol) on Monday, May 10, 2010 - 11:34 pm: Edit

Except no PF's IIRC :)

By Robert Grey (Tugger) on Monday, May 10, 2010 - 11:45 pm: Edit

No PF, no Interceptors.
Older ships are cheaper.

I like it!

By Ken Burnside (Ken_Burnside) on Tuesday, May 11, 2010 - 02:21 am: Edit

For those coming in late:

EW: Tourney EW plus the following:

1) Scouts can lend EW
2) Terrain generates EW normally
3) Erratic Maneuvers and Small Target mods apply.

Units:

Everything is Y181 for availability; plasma ships can always get Sabot.

No PFs, no X tech, no drogues, only one squadron of Megafighters in your entire Navy.

Ships with a YIS of <165 are bought with a 10% discount on BPV.

By James Bunker (Valonqar) on Tuesday, May 11, 2010 - 03:04 am: Edit

Ahh no Drogues? Is that a new rule?

By Robert Grey (Tugger) on Tuesday, May 11, 2010 - 12:29 pm: Edit

Hmmm, I dont see anything in the rules against drogues, (though I might well have missed it) and I also re-read the part about the disengagement timer. I am of the opinion that we should not be changeing the rules as printed at this point, unless they are broken, or unless the majority of players so agree. I think now that we have fleets created, and engaged in battle, last minute changes should be avoided unless nessassary.

Just my 2 cents.

Tugger

By glenn somerfield (Sumo) on Tuesday, May 11, 2010 - 01:21 pm: Edit

.... i have received my opponents disengagement turn note, and we are in email contact awaiting the correct time for our first skirmish ....

By James Bunker (Valonqar) on Tuesday, May 11, 2010 - 07:06 pm: Edit

Badfeds and Romolians have started there battle in zone 37

By Ken Burnside (Ken_Burnside) on Tuesday, May 11, 2010 - 08:08 pm: Edit

No EW drogues. :)

By Robert Grey (Tugger) on Tuesday, May 11, 2010 - 11:44 pm: Edit

Ken, I just noted that the rules say 15% Captains options, and the spread sheet is set up for 20%...which is correct, please?

Thanks!

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