By Tony Moskowec (Teemo) on Saturday, November 20, 2010 - 12:57 am: Edit |
Hello everyone!
First: Thanks Val for the post with the answers. Just needed to know what was happening and you answered that. Appreciate it!
Second: Hey GFB! Did not see you tonight but ECF and I planned out something for a practice episode. We were gonna approach it as weight training if you recall so we were gonna build towards a certain goal of handling multiple units. The base assault idea, while good, was at the opposite end of the spectrum for us. Yes, we did say we wanted to try it but we meant as we gradually handled more units towards that end. I will send you an e-mail outlining what may be happening based on our schedules tomorrow. At this point, it is a 400 bpv match. I apologize but our online client expertise may be a bit behind yours. The base assault can be on the back burner for a later date and I do not think the start time of the campaign will disrupt planned practice. ECF and I have already played out a frigate match and were graduating to a heavier class with more units to handle but the base assault may be too much too soon. As mentioned, I will send you an e-mail but we meant a progression in order to understand the client and the intricacies of handling a lot of things on the board! I'll talk to you soon! Take Care! TM
By Peter Thoenen (Eol) on Saturday, November 20, 2010 - 06:35 am: Edit |
How are asteroid maps handled? Does anybody have a pre-made template or counter map?
What is my starting WS OZ_036 WS-I? or II? (does my drone bombardment w/ 2 channels count as a scout?)
EDIT: It's a dense asteroid field, P3.9 mentions it but not sure where or how to set it up. Nothing in campaign rule either
By Ken Burnside (Ken_Burnside) on Saturday, November 20, 2010 - 10:57 am: Edit |
Peter, there should be a template for all of the DbOM maps in the SFBOL library now.
Your drone bombardment ship counts as a scout for the purposes of WS.
By Peter Thoenen (Eol) on Sunday, November 21, 2010 - 12:12 am: Edit |
Any idea the name?
I have:
AsteroidBand.map
AsteroidField1.map
AsteroidField2.map
AsteroidField3.map
StdAsteroid.map
None of those say "Dense"
By Stephen Henson (Erebus) on Sunday, November 21, 2010 - 01:25 am: Edit |
DbOMAsteroid I believe
By Peter Thoenen (Eol) on Sunday, November 21, 2010 - 01:27 am: Edit |
I don't see that in my map overlays (library)
By Christopher M Schrader (Eastcoastfolk) on Sunday, November 21, 2010 - 09:06 am: Edit |
The library was updated this week with several DboM maps under the SFB tab (not the SFBCampains tab).
By Peter Thoenen (Eol) on Monday, November 22, 2010 - 12:18 am: Edit |
IR_109 HYPE v. Drunk Tholians
+1 VP HYPE, +1 key (how does that work? If my choice, give the peladin SR the power booster)
Romutholes: Complete destruction of fleet
HYPE: -1 LN, Crippled RN, -14 ST2's, -4 Shuttles, -16 drones
Preface: This map gets annoying quick, lots of micromanagement (pulsar, sun spots, gravity wave, etc). That being said we have a super active Ion Storm (4 of 5 turns all 3 effects sunspot effects) and a lazy Pulsar (20 point pulsar Turn 1 then rolled a 6 so next pulsar on 7). Gravity wave was going NE to SW. We both roll a 7 (turn 10) for disengagement.
T1: Not knowing the lazy pulsar I cut NE and he dives in. I don't think I have a chance so I plan to run and skirt with the pulsar making him chase me around the edges until I can retreat .. maybe losing a LN or two in the process to SABOT R's. Post-EA with lazy pulsar I realize this won't work as he can cut through the middle and corner me turn 4 or so. I move slow (spd 10), him moderate (20) with me SR'ing the entire grav wave, him SR'ing most of it.
T2: Repeat T1. I formulate a plan here. I am only going to get one shot so plan to time the gravity waves (by ending one hex outside one and then cutting into the next one) so I get hit with two in the same turn giving me both a free turn with no waves and him a hopefully unexpected multi-wave turn. On that free turn (hopefully he will be close as a BB lends to bravado) I will simply suicide my entire fleet into the BB hoping to trade the BB for complete destruction of the rest of my fleet. Really the only plan as I can't do 10 turns against that beast with no pulsar and the graviton hampers my fighters and neuters my LN's (power light for this task).
T3: Repeat Turn 2. Setup T4 double wave ending ten hexes off incoming wave.
T4: Repeat Turn 2 setting up attack run on T5. Eat first wave on a unimportant shield, eat second wave on a fully reinforced shield on impulse 28 putting me on the opposite of the wave with him range 8 wave between us (limiting his torp options due to wave effects on torps). He will eat two waves next turn, me zero as I cut SW giving me the power advantage (also he will eat them on his front as he has to turn into the wave whereas it is hitting me on the rear). SR launches 4 drones (on BB) and 2 S torps (fake on BH) following the wave in to him.
T5: Victory better than my wildest dreams!!!!
1-4: SR launches 2 scatter packs, 4 more drones (on the BH). RN+2xLN launch 23 fighters on erratic non-warp boosted. Everything moves moderate (him and me) with my SR doing a early turn slow down to spd 4 (as I figure late turn his scout will torp it).
5: He fires entire BB phaser wad into 60 points of plasma .. turns out fake. His scout breaks some drone lockons (end result 7 of 12 he gets). Everything keeps diving it. He (bravado??) turns A to greet me .. I realize he can't escape now. His BB has a TM of 6, I am 6 out, and he doesn't have enough phasers left to deal with the fighters. Still he is slighter faster so hopefully he doesn't run.
6 to 10: His LS D racks cleans up 4 of 23 fighters. The rest of the D torps were either phasered to non-crippling levels or chaff'ed (5 of 7 successful). Everything keeps moving in. I launch two real S torps on the BB.
11 to 16: RN gets whacked by 2 R torps, eats on chin thinking they were fake. Did turn away though to ensure if he exploded it wouldn't take fighter swarm. Doesn't explode but is crippled. LN1 hits r0, LN2 hit r1 and hit the BB for 96 dropping shield 6. 2 S torps hit shield 5 dropping. Fighters all hit R0/R1/R2 on down shield with a nice mid-turn speed change, do a volley of 172 (all in) and another of 51 (hellbores) .. BB explodes on 148 taking all fighters but 10. Before it pops it fires the rest of its torp whad (2 S, 2 F). In the ensuring confusion BH misses 3 drones on it and eats 72 leaving 2 ph3's, 1 G torp, 1 control, 3 excess. His scout (5 hexes) decides to dive in. 2 SP's pop and randomly target putting 4 on BH and 4 on Scout. SP's finishes BH but before it pops it fires it's torps. One of my LN's melt under a 1xS,2xG,2xF.
17 to 22: The remaining S chases down my crippled RN but after phasers it hits for 19 on the full shield. His Scout chases down my RN and fires the whad (phasering SP drones though an unexpected heavy hits for 24 dropping the shield). RN ED's and pops a ww learning all the torps were real.
23 to 32: 9 remaining fighters land on RN, crippled fighter + 4 admins lost to gravity wave. Undamaged (other than shield) LN and SR end six hexes off his scout.
T6: His scout is melted.
HYPES holds and wins a VP and key
Def fun and well played by Ken. I figured the BB would give anybody bravado (myself included if I had one) and counted on that hoping he would fly over aggressive hoping to kill my entire fleet instead of doing two range 8 over nine turns R/S sabot ballets allowing half my ships to escape on T10. It's hard to live through a mistake like that inside your TM even with a BB with 23 stingers, 2 destroyers, and 2 cruises eight hexes away.
Next week: Dense asteroids of doom
By Ken Burnside (Ken_Burnside) on Monday, November 22, 2010 - 01:04 am: Edit |
Peter, how did you get 23 Stinger 2s out of two Lancers (4 each) and a Ranger (9)?
By Benoit Rheaume (Bneus) on Monday, November 22, 2010 - 01:54 am: Edit |
Wow 23 fighters? well when i did the fleet it had 6+4+4 St-2 and 3 St-H total 17 fighters.
By Peter Thoenen (Eol) on Monday, November 22, 2010 - 01:35 pm: Edit |
17 it is
I might have miscounted but only launched what I had in the bays
[I also just went back to my save and confirmed what I launched and had on the map, 17 it was. I also looked at my firing impulses to make sure I didn't over shoot fusions or ph3's based on an assumption of 23 in the super stacks, I did not. Basically all kosher other than me thinking I had 23 fighter when I only had 17 ;) ]
By Ted Fay (Catwhoeatsphoto) on Monday, November 22, 2010 - 02:19 pm: Edit |
Wow. What a monster of a battle. Plenty of POW POW! =)
By Josh Driscol (Gfb) on Monday, November 22, 2010 - 04:19 pm: Edit |
yeah that was a fun game to watch.
Hopefully the bird you cook for thanksgiving won't be as overcooked as the Condor was.
cant wait to watch the dense asteroids battle.
GFB
By James Bunker (Valonqar) on Tuesday, November 23, 2010 - 05:05 pm: Edit |
Valonqar vs Sumo Base Attack
Invasion Force - C10, D6D, F5D and NCM Thol
Defense Force - NCL, DD, DWS and BATS all Feds
The attack force crawled in behind the shadow of the planet at speed 1 all Klings docked to D6D for 3 turns, separated an came upto spd 10. We are now in turn 5 - Impulse 16 at range 19-16 with a planet still in LOS rng 4. So no boom boom yet but coming.
Sumo's forces are in retrograde moving to the base at spd -9 and ecm 10, photons loaded.
When would be a good time to continue?
Val
By Ted Fay (Catwhoeatsphoto) on Tuesday, November 23, 2010 - 06:03 pm: Edit |
Um. Weird. Why dock? Drone exchange? There are other ways to do that....
/me shrugs.
By Robert Grey (Tugger) on Tuesday, November 23, 2010 - 08:19 pm: Edit |
I will be working up a dense asteroid/resource field for the coming game, unless someone else would like to.
Also, can we get a new room for the new campaign, just to avoid any confusion?
Tugger
By James Bunker (Valonqar) on Wednesday, November 24, 2010 - 05:54 pm: Edit |
Oh I used the transporters also but the rate is reduced to 25% due to someone in the ADB letting us walk down memory lane, dumb rule. Like in the future they wouldn't have electro-inhibitors, force fields, stasis pallets or wow transporters to move ordinance safely.
Now a rules saying you loose some ordinance trying to have Klingon's transfer with enemies on the #1 that I could buy ;)
By Peter Thoenen (Eol) on Sunday, November 28, 2010 - 01:26 am: Edit |
Ken:
Are we on tomorrow? I think Rob made a overlay though we have to manually apply it.
I will stop by around 9:30 or 10am Hawaiian time, if your on great if not will try again next week ... I honestly don't remember if we coordinated tomorrow or not
By glenn somerfield (Sumo) on Sunday, November 28, 2010 - 10:15 am: Edit |
val....ill be on later tonight...after 8 chi time
By James Bunker (Valonqar) on Sunday, November 28, 2010 - 03:36 pm: Edit |
Need to reschedule this I guess. I am always busy on Sundays 7 pm your time until late.
So Wednesday & Thursday I have plans but the rest is looking open now.
Val
By Peter Thoenen (Eol) on Sunday, November 28, 2010 - 07:05 pm: Edit |
Ken will do the main write up but a quicky:
Romutholes: Lose Scout (KRS?), hold territory
HYPE: Lose WAR, UH, all fighters, retreat DWL/DWD
I basically screw up and it cost me the game, I completely forgot plasma could lead plasma through a asteroid hex just like other units causing the UH to explode taking all fighters with it.
By Ken Apel (Kengulnar) on Sunday, November 28, 2010 - 07:48 pm: Edit |
The Asteroid battle starts out slowly, Romulan units at speed 11 and HYPE forces at spd 14. Turn 3 the hype pull a surprise speed up to 28, to race through the center of the map, changing back down to 14 at the near end. Taken partly off ballance, the Battlehawks all launch standard plasma G torpedoes 6 of them at the Uhlan, and 6 at the Sir Loin. the HYPE unload all of their ph'g's into the torps tearing them down by more than half. the torpedoes (all of them real by the way) slam into the 2 hype ships doing 51 and 54 points of dammage respectively. Both fleets continue to close to range 3 where the Romulans fire 24 phaser ones into the down shield of the Uhlan, blowing it up and sweeping the board clean of pesky fighters. the Hype then returns fire with just about everything he has, gutting my skyhawk scout. turn 4 we are still relatively close range, the HYPE decide to flee with Romulans in hot persuit a quick shot from the hype finnishes off the poor scout while my 24 phaser-1's beat the tar out of the sir loin, doing 40 internals.
2 hype units remain to disengage with tail between thier legs after running around the outside of the map a few turns
By Benoit Rheaume (Bneus) on Sunday, November 28, 2010 - 08:22 pm: Edit |
Wow you didnt have the fighters out OR a WW activated?
By Peter Thoenen (Eol) on Sunday, November 28, 2010 - 08:23 pm: Edit |
Benoit:
I would had I remember the leading rule. As I said, I screwed up
I had plenty of time to separate the fighters or ED and ww ... I just expected the asteroids to eat all the torps or at least whack them enough I could phG them (2 hexes of asteroids).
By glenn somerfield (Sumo) on Sunday, November 28, 2010 - 10:25 pm: Edit |
ok val...see what happens mon/tues
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