By John Trauger (Vorlonagent) on Monday, December 30, 2002 - 07:02 pm: Edit |
The Aux Box or Orion would have worked just as well. They also tend to spend a lot of time at high speed.
By Jim Davies (Mudfoot) on Monday, December 30, 2002 - 07:29 pm: Edit |
For drone ships to be competitive, we have 3 options:
1) More drones See SPP's comment about the C8V group. IMHO, that's already plenty, thanks.
2) Faster drones Rules get complex, though some some of the booster options can get round this.
3) Bigger drones Of course, a drone that never hits is no threat, and a speed 31 ship with a tractor beam can deal with such a thing already, so it needs to be more like a tachyon missile than a drone. Dunno if we want to go there.
By michael john campbell (Michaelcampbell) on Monday, December 30, 2002 - 09:01 pm: Edit |
Quote:MJC: I have never been considering any relationship between X2 and GW as far as Trans-32 drones go. But rather X2 vs. X2 problems. And perhaps X1 vs. X2.
Do you, as a non-drone thrower, want your enemy to be able to affect your plans so easily for no power cost? You suggested way to deal with trans-32 drones but most of them are fairly drastic counters to such a cheep offense.
Quote:A completely erroneous conclusion if I ever saw one. See above re: fruit comparisons.
Quote:If you don't have prepared drone defences NOW you will be meat against a good heavy drone user! And those defences are based around being able to deal with drones in particular range brackets; >15 (move away, either breaking lock on or setting up next turn to deal with them)
<15 (scout channels, counter seeking fire)
<8 (non-target defensive fire/tractor/labs, prepare to weasel, setup tbomb transport/drops) ~3 (add fire)
~2 (labs, early target defensive fire, final counter seeking launch)
1 (tractors, final defensive fire, sneaky movement)
This is standard stuff that all experienced fleet players use. All of this is thrown out the window if the drone moves faster than 32.
By michael john campbell (Michaelcampbell) on Monday, December 30, 2002 - 09:07 pm: Edit |
Quote:By michael john campbell
I just thought of how to deal with ADDs.
A New design philosophy, brings about a new weapon.
The X2E-rack.
It can launch Type XII ( the Type VI X2 Analog ) drones at a rate of one per impulse.
Consequently X-ships didn't mount ADDs but instead X2E-racks.
X2G-racks might get to fire Type XIIs at the same rate as a regular E-rack or maybe one per 6 impulses or some such, to avoid them becoming completely useless.
Quote:By John Trauger (Vorlonagent)
Launching a drone, even a mini-drone is a powerful advantage over an ADD.
For most purposes, you're proposing something just short of a never-miss ADD.
I'd perfer to extend the ADD's range a hex and make the X2 ship roll a dice.
By michael john campbell (Michaelcampbell) on Monday, December 30, 2002 - 09:12 pm: Edit |
You know...nobody says that; dropping your Shield #1 and beaming out an R5 Tbomb to eliminate that incomming flight of drones from a scatter pack, IS TOO DRASTIC.
BALLZY mayhaps...but not drastic.
For a GW ship, three X2 drones should be about as much bad news as two scatterpacks.
By Tos Crawford (Tos) on Monday, December 30, 2002 - 10:18 pm: Edit |
Well I'm convinced. X2 drones need to be expensive and move very fast, well over 32.
By Andrew Harding (Warlock) on Monday, December 30, 2002 - 10:33 pm: Edit |
MJC, please don't shout.
Why do you say that three X2 drones should match two scatterpacks? What BPV do you think a Kzinti CXX should be, how many drones should it be able to launch per turn, how many reloads should it carry, what options should be available for the drones, what non-drone armament, defences, power supply and other characteristics should it have?
If you have a clear idea about all of those, pick an opposing force non-X force from a neighboring race of equal BPV and we can play it out online. Since you'll have defined both sides, I get to choose which to run, naturally.
By John Trauger (Vorlonagent) on Monday, December 30, 2002 - 10:44 pm: Edit |
Personally, I don't think much of anything has been defined. it's been a series of parry-riposte (pardon the pun) all day.
By michael john campbell (Michaelcampbell) on Monday, December 30, 2002 - 11:12 pm: Edit |
T.C.:
Exactly gaining 1 hex per turn over the target vessel, even with an endurance of 5 turns isn't going to do anything other than clog up the drone controllers control channels.
A.H.:
There's an old saying...kick a Vic.
You're just being petulant.
I'm shouting because people are ignoring my basic comment, that since R3 Ph-1 shots have the same minimum damage as R1 Ph-3 shots that therefore the defense against a combination bad timing and high speed drones is to use R3 Ph1 shots in place of the usual R1 Ph-3 shots and that that tactic is a workable defense...it's not like X1s are short on Ph-1s.
Why do you say that three X2 drones should match two scatterpacks?
It's the Vibe..it's marbo...it's the Constitution...No, no...it's the Vibe.
J.T.:
Don't take this the wrong way but...right on.
Drone speed isn't actually going to go anywhere unless we have an idea about ships speeds.
Speed 36 ships will have a greatly different set of drones attacking them than speed 41 ships.
By Mike Dowd (Mike_Dowd) on Tuesday, December 31, 2002 - 12:05 am: Edit |
MJC, your post of 30-Dec, 9:01
"If we take the booster option of 33+ drones having fighter-like booster packs that when carried by the drone will cause the drone to take double damage, then we actually get a change in the number of phasers fired, ( half rounded up ) such that fewer Ph-1 shots will be needed to bring down X2 drones than listed."
This example is erroneous. The proposal for the DBP was that if the drones take damage during the boost phase, then and only then would they be subject to increased damage.
And for Hades' sake Mike, calm down -- the world isn't out to get you...
By Andrew Harding (Warlock) on Tuesday, December 31, 2002 - 12:34 am: Edit |
MJC, please lay off the personal insults. I was seriously wondering why you think three drones should be as dangerous as two non-X scatterpacks - you've posted an astonishing number and length of posts in these topics, implying serious thought on the subject and therefore a pretty clear idea of what a 2X drone using ship would look like.
By John Trauger (Vorlonagent) on Tuesday, December 31, 2002 - 12:43 am: Edit |
Andrew,
It seems a funny thing that *I'd* be supporting MJC at all, but we are talking about two major jumps of tech power here.
GW->X1->X2.
It might be excessive for 1 X2 drone to be equal to 4 GW drones, but at the very least 1 X2 drone should at least be equal to 2 GW drones. Maybe 3.
perhaps not in all ways such as damage and difficulty to kill but in some overall weighing of advantages it should be at least 1 = 2 or 3.
By Andrew Harding (Warlock) on Tuesday, December 31, 2002 - 01:10 am: Edit |
John
Maybe we are and maybe we aren't; I'm in the "X1 is strong enough, just make X2 wider deployment using purpose built hulls" camp.
Even assuming that X2 in general is a further leap of tech beyond X1, I'd like to know what else the ships have in order to have some idea of how good an X2 drone is relative to the improvements in other systems.
As an aside, I consider X1 drones to be, individually, around twice as good as general war drones. They have a larger warhead (18 vs 12) and are more durable (6 vs 4), which together are probably about a 50% improvement - a little better than that against phaser defences, a little weaker than that against tractors, ADDs and mines. More importantly, they move faster (speed 32 rather than 20 - there are only a couple of years where Fast drones are available and X1 drones are not) and at close ranges are self guiding.
By Geoff Conn (Talonz) on Tuesday, December 31, 2002 - 02:49 am: Edit |
You know guys you are making a mountain out of a molehill. X2 is not THAT different from X1 at all. It is in fact the very same technology. The only difference is that X2 ships were built to use the tech from the hull up, whereas X1 ships were refits of existing ships.
All this talk of X2 being a second generation of technology removed from GW tech is wrong. The X2 SHIPS are 2 generations removed from GW.
This is straight from the Xtech background.
By Geoff Conn (Talonz) on Tuesday, December 31, 2002 - 02:54 am: Edit |
MJC;
All you've really managed to say with this is that "If player's can't just apply ALL the tactics from the Tactics Manual that apply to GW ship to defending against X2-drones then the players have every right to have a cow".
And that's just silly.
X2 should invoke NEW TACTICS.
Good grief. You've missed the point entirely. The game is BALANCED based on drones moving in certain ways and defences being able to react at certain points and layers.
Drones that exceed speed 32 will shorten or reduce those defence layers or in some areas eliminate them entirely!
THAT is a balancing nightmare. You cannot just destroy that balance and then say 'develop new tactics'. THAT is silly.
By michael john campbell (Michaelcampbell) on Tuesday, December 31, 2002 - 08:51 am: Edit |
Quote:Andrew,
It seems a funny thing that *I'd* be supporting MJC at all, but we are talking about two major jumps of tech power here.
GW->X1->X2.
It might be excessive for 1 X2 drone to be equal to 4 GW drones, but at the very least 1 X2 drone should at least be equal to 2 GW drones. Maybe 3.
perhaps not in all ways such as damage and difficulty to kill but in some overall weighing of advantages it should be at least 1 = 2 or 3.
By michael john campbell (Michaelcampbell) on Tuesday, December 31, 2002 - 08:59 am: Edit |
Quote:you've posted an astonishing number and length of posts in these topics, implying serious thought on the subject and therefore a pretty clear idea of what a 2X drone using ship would look like.
By michael john campbell (Michaelcampbell) on Tuesday, December 31, 2002 - 09:15 am: Edit |
Quote:Good grief. You've missed the point entirely. The game is BALANCED based on drones moving in certain ways and defences being able to react at certain points and layers.
Drones that exceed speed 32 will shorten or reduce those defence layers or in some areas eliminate them entirely!
THAT is a balancing nightmare. You cannot just destroy that balance and then say 'develop new tactics'. THAT is silly.
By Loren Knight (Loren) on Tuesday, December 31, 2002 - 12:29 pm: Edit |
MJC: Pardon my if I'm being plane dense but do you have Module X?
By Jim Davies (Mudfoot) on Tuesday, December 31, 2002 - 06:56 pm: Edit |
I'm with MJC here (strange but true). Provided that we don't make drones too good, there's nothing that'll break the game. I don't think that 3 2X drones should be quite as good as 3 SPs of 1-X-F, but they should be pretty mean.
Geoff: I should point out (from X1, 1994 printing, p3, X0.0 3rd para): "After Y205, many ships were built from new designs using even more advanced technology. These were known as "Second-generation" designs..." So here we are discussing the next tech advance that has to give an X1 ship a problem. If you want X1 tech, there's already a module X1 that describes it, and an X1R thread for new ships.
IIRC, we're aiming for something like +20% BPV over an X1 ship of the same size, so about 320, or 270+drones for an XCC. I think MJC may be aiming a bit higher (400ish?). IMHO, that's going to make things difficult to balance, though it may not break anything.
By John Trauger (Vorlonagent) on Tuesday, December 31, 2002 - 09:01 pm: Edit |
I would agree with that.
I'm not particularly interested in 400-point mosnter cruisers, but the high 200's to 320 sounds good.
By michael john campbell (Michaelcampbell) on Tuesday, December 31, 2002 - 09:20 pm: Edit |
Listen. I actually like Tos' History idea.
That the 400+ monster X2 cruisers didn't get built until the Xork invasion.
And that the ecconomies could only afford to build DDXX to replace the obsolete NCAs and FFXX to replace the obsolete destroyer based carrier escorts, SCs and NSCs.
If we work on the idea that the DDXX were made to replace the NCA and CX vessels then we won't have many of the CCXX can't be busted by a full fleet of X1s until after that full fleet of X1s will have a handful of DDXX and FFXX thrown in and indeed after the X1 cruisers get speed 32+ ( if we use every point of warp movement costing 5 times usual, then we'll get, about 10 years after the X2s get developed; the ability to travel at speed 33 with them ).
Now a 250 to 320 BPV DDXX...that's a ship I'm willing to fly.
By Mike Raper (Raperm) on Tuesday, December 31, 2002 - 09:35 pm: Edit |
A 320 point destroyer?
By michael john campbell (Michaelcampbell) on Tuesday, December 31, 2002 - 09:52 pm: Edit |
The recalculated Fed DDX is 170 BPV, so it only an 88% increase.
A 50% increase on the current Fed DDX will generate 255 BPV, so that's okay.
If we push out the sweetspots of the phasers and possibly the Heavies AND give a power boost AND make it exceed speed 32 AND give it more sheild boxes, we'll have trouble not blowing out past an 88% increase. It'ld be all too easy to winde up with a 382.5 BPV X2-destroyer.
Still, we should really try to keep it down around 300 or less.
By John Trauger (Vorlonagent) on Tuesday, December 31, 2002 - 10:04 pm: Edit |
yeah.
*cruisers*
if DDXX's shouldn't go past 200, 220 at the most.
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