By Chad Carew (Blackhawkckc) on Thursday, June 23, 2011 - 09:43 pm: Edit |
That is correct. Thats what im asking. If i were being greedy id say it should be YIS - BPV - (BPV with all refits). Good thing im not greedy huh?
By Chad Carew (Blackhawkckc) on Thursday, June 23, 2011 - 09:45 pm: Edit |
I Uploaded a fixed Def via client library interface. Not sure if thats how its supposed to be done, but there you go. If not, the Andro DMX is missing EA entries for its 4 DisDevs. Uploaded file was named DMXfixed.def
By Chad Carew (Blackhawkckc) on Thursday, June 23, 2011 - 09:50 pm: Edit |
Serious issues with Andro damage allocation. Opponent could not undo increments of damage. Opponent had issues allocating damage in more than one volley. Client seemed to not handle released energy correctly. Undoing damage did not seem to undo degradation damage. Please investigate. I have a save game I could send if needed. Long story short is client doesn't seem to like working out direct fire and then HB damage. Particularly if energy is released in those volleys. Note this is NON tourny.
By Kerry E Mullan (Nomad17) on Friday, June 24, 2011 - 01:21 am: Edit |
Right to add to Chads comment.
Specifically PA panel interaction was the big culprit here. Please read through to end of this comment as I am unsure of what the current set-up of this window entails so I may be misusing some items listed.
By this I mean specifically in the PA panel allocation when energy is released(PA panel death or degradation release on a second volley), there is a specific path the energy follows. ie this is released energy.
Listed on the tab is the correct path except for the most common one: energy going to another panel bank.
To the right of the released energy path is a space for "energy to panels" but when entering information there it then misdirects that information notably it sends the energy as straight degradation and only to the first panel of the other bank(where in actuality it should evenly spread out through the entire bank of PAs and as well have no degradation).
Obviously you can manually adjust it all afterwards but it gets messy quickly. I tohught the undu works until you apply a second volley then the first is untouchable? ie the damage in question was DF and then hellbores so it went bad very quickly.
As well for many of the big Andro ships the EA doesn't cover all the Displacement devices I think.
By Aaron M. Staley (Awwwdrat) on Friday, June 24, 2011 - 05:40 am: Edit |
Chad: Asking to include the refit bpv in that list might be asking a bit much. Perhaps a feature that would allow the player to review a ship in detail before adding it to a game room?
Excellent that you fixed the DMX. Uploading is a good method to submit or resubmit a def. You can also e-mail it to Paul.
Paul will have to handle the other issues.
By Paul Franz (Andromedan) on Friday, June 24, 2011 - 06:59 am: Edit |
Yeah. I need to work on the Andromedan released energy/damage allocation thing.
By Chad Carew (Blackhawkckc) on Friday, June 24, 2011 - 07:11 am: Edit |
I just at least want base BPV shown. All I want to do is make setting up a non-tourn game easier. Just knowing a ships BPV and YIS in the ship selection dialog would go a loooong way toward doing that.
I suppose what would be really cool is a separate module for the client that would load a ship def and its stats, and calculate total BPV of your force. Currently you can kind-of do some this using the ship def editor tool, but then all the ship systems are covered up by blue squares. I think thats over-complexifying a simple problem though because the point is to be able to see what something costs without opening files or loading things. If this imaginary separate module could load ship defs, show ship stats, total force BPV and from there instantly load whatever ships are selected into a game room... that would rule. Im picturing something like the current ship selection dialog but to the left show a mini of the ship def (where it currently can show the ship counter), then ship name, YIS, BPV, whatever other data. At bottom show total BPV. To the right, another set of boxes to check for whichever ships you want to take and a place to enter number of said ships (So we're not adding one ship at a time, we are selecting multiple different ships, and having a place to select multiples of each ship type as well. So I could tell it [from the whole list of available ships for whatever race, selecting only these]:: (check) CC "BPV" "YIS" (qty) 1; (check) Cl "BPV" "YIS" (qty) 4; (check) SC "BPV" "YIS" (qty) 1. Or something. Total BPV at bottom of selection dialog. From here, have "load to game room" button, where selected ships are dumped to SFB game room under my control.
Anyway, all that other BS is dreaming. I just want the BPV and YIS listed in selection tool for now. It would just help and simplify a lot I think.
By Terry O'Carroll (Terryoc) on Friday, June 24, 2011 - 07:41 am: Edit |
Chad, I believe that there may be issues with how much data can be loaded into the client. As I understand it, SFBOL is not a "game" it's a "play aid" and requires you to have your own copy of the game and relevant supplements (including either the SSD or G3 for BPV and YIS data).
By Chad Carew (Blackhawkckc) on Friday, June 24, 2011 - 08:29 am: Edit |
I am aware of this. BPV and YIS is already available within the client. Im not asking for what isn't there already. Im just asking for it to be placed more conveniently. I am sure Paul knows what ADB will and won't allow to be put into the client. Since BPV and YIS is there already, I would assume having that data listed in the Add Piece dialog is not an issue.
By Ted Fay (Catwhoeatsphoto) on Friday, June 24, 2011 - 09:14 am: Edit |
IIRC ADB has put specific restrictions on how and where BPV data can be associated with SSDs or other things on SFBOL. Paul can elaborate.
By Aaron M. Staley (Awwwdrat) on Friday, June 24, 2011 - 09:37 am: Edit |
From what I know right now, the only issue dealing with BPV (and certain other data) is that it cannot appear on the graphics. That is the only restriction I have been given and I adhere to that strictly.
Adding BPV to the add pieces list (as Chad has suggested) along with the YIS makes selecting your units for a pickup game a lot simpler and I think is a great idea and I'm willing to put time and effort into it.
Let's not speculate on what we can't do. If something goes in a direction Paul doesn't want it to go in, he'll explain (and I will follow his lead always).
By Gregg Dieckhaus (Gdieck) on Tuesday, July 26, 2011 - 03:07 pm: Edit |
Enhancement Request.
1) Add to the TKE ssd that it only has 1 shuttle bay.
2) I have seen many people type take your time, and be right back. Would it be possible to have buttons to click for this?
By Andrew J. Koch (Droid) on Tuesday, July 26, 2011 - 03:21 pm: Edit |
how about a bio button?
By Paul Franz (Andromedan) on Tuesday, July 26, 2011 - 07:31 pm: Edit |
Gregg,
1) That is possible.
2) I could add the two buttons the question is how many buttons do we want to add. We don't want to add too many so that either half the "chat row" full of buttons or a big "blob" of buttons on the left hand side of the chat area.
Andrew,
I could add something like this. But people will need to enter their "bio info". The question is will people want to do it. If you think so then I will add it.
By Gregg Dieckhaus (Gdieck) on Tuesday, July 26, 2011 - 09:29 pm: Edit |
Or maybe you could add some buttons that the user could configure!
By Andrew J. Koch (Droid) on Tuesday, July 26, 2011 - 10:12 pm: Edit |
No Paul I was kidding there sorry. BIO as in bathroom break.
By Aaron M. Staley (Awwwdrat) on Thursday, July 28, 2011 - 10:15 am: Edit |
Kludge reports:
Baduvai DWD/CWD both need a minor (probably) fix.
The two ships are Bombardment types that use Type III racks. (The FFD uses II's)
Type III's are multi magazine racks each rack is supposed to have two 6 space magazines letting you reload one mag while the rack fires from the other mag. Expendables only has one magazine.
---
Currently, client shows one six round magazine. Shall I do what I did with the type-H drone rack?
By Paul Franz (Andromedan) on Thursday, July 28, 2011 - 10:34 am: Edit |
Aaron,
yes.
By Aaron M. Staley (Awwwdrat) on Friday, July 29, 2011 - 09:48 am: Edit |
Hey Paul, I tried it and it's not going to work. We're going to have to have the Mass Driver III changed so that it has two 6 round magazines somehow.
By Paul Franz (Andromedan) on Friday, July 29, 2011 - 12:19 pm: Edit |
Ok.
By Aaron M. Staley (Awwwdrat) on Monday, August 01, 2011 - 11:05 am: Edit |
Need Light Tachyosonic Beam added to the def tool and the fighter def tool. Also need the Enhanced Tachyosonic Beam added to the def tool. Barring those two weapons I have the Singer all done.
By Andy Vancil (Andy) on Monday, August 01, 2011 - 12:13 pm: Edit |
In World League, krieg and I have been struggling with a couple bugs in the client. We keep ending up at the same speed (and we have the same turn mode) so we would like to use the simultaneous action window to announce movement. But it's not working. We enter our movement, hit Announce, and it says "Nothing to announce".
To work around this, we have been using the IA window. At first, we tried entering it in the text box without scrolling the phase down. This worked at first, but then my IA window stopped responding to the Announce button, and I had to restart the client to get it working again. We have been announcing our moves in the text box of the IA window in the Speed Change phase, but this is problematic if someone wants to announce a speed change in response to a move.
The main thing is, we need the Simultaneous Action window to work!
By Paul Franz (Andromedan) on Monday, August 01, 2011 - 11:13 pm: Edit |
Aaron,
Those are already targeted for the next update. I will post that this week.
Andy,
It is now fixed and will be posted in the next update.
By Xander Fulton (Dderidex) on Tuesday, August 02, 2011 - 04:03 am: Edit |
It'd be great if there was some way to handle '(R1.28P) Power Grids' in EAF. Basically, up to four ground bases in a hex side may be linked into a single 'power grid' and do energy allocation together as one unit, as well as share a single pool of reserve/battery power.
In regards other EAF things, though - they reinforce their shields separately (easy enough to handle - the client EAF already has lines for different shield #s for regular ship use), and also each have distinct phaser capacitors (this would be the trickier part - I don't think any unit that fills out an EAF currently has multiple capacitors to manage)...
By Paul Franz (Andromedan) on Tuesday, August 02, 2011 - 06:27 am: Edit |
Xander,
The problem is that the relationship of EA to unit is a 1-to-1. In other words, the EAs are associated with the one unit. There is no way to share a single EA. It would mean either defining "master" EA that would be associated with a single unit and all other units would copy this EA. Or a way to mashup the 4 EAs and then put the values into the individual EAs for storage.
Question: what does "they reinforce their shields separately"?
Does this mean they can not share power when it comes to reinforcing shields?
BTW, I have already implemented something for power grids on the Ground Base EAs. It is called "Power From Grid" and "Power To Grid". The idea is that power can be transferred between the bases and tracked that way.
Paul Franz
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