Archive through January 14, 2003

Star Fleet Universe Discussion Board: Star Fleet Battles: SFB Proposals Board: New Rules: Gorn Gizmoes: Archive through January 14, 2003
By Robert Crapnell (Robc) on Sunday, April 21, 2002 - 07:07 am: Edit

Boarding pod?

Its a shuttle that carries two BPs at speed eight or so with eight damage points. If it enters the target hex ( maybe target must be tractored ), it can latch onto the ships hull and disgorge the BPs aboard. This has several advantages over standard crash-landing rules.

I think I posted this idea somewhere before, so sorry if I am repeating myself!

Rob

By Captain Ebersole (George_Ebersole) on Wednesday, May 15, 2002 - 04:15 am: Edit

Plasma Tail Whip;

A stream of plasma three hexes long (perhaps longer) that can sweep out a given arc via the owning ship's speed and maneuvreing.

How it works? Like I said, it's a controlled plasma stream. How it works in terms of gameplay? I have no idear, but I've been thinking about this idea ever since I saw this topic.

More later.

By Jessica Orsini (Jessica) on Wednesday, May 15, 2002 - 09:42 am: Edit

Um, my understanding was that Gorns do just spiffy in close in battles, George, and that a gizmo would be something to help them out at medium-long range...

By Captain Ebersole (George_Ebersole) on Wednesday, May 15, 2002 - 02:39 pm: Edit

Meaning what? I told you I hadn't finalized it.

Sheesh.

By Kenneth Jones (Kludge) on Wednesday, May 15, 2002 - 03:19 pm: Edit

George: Lets see what the Plasma carronade looks like, before you spend a lot of time and effort on another G gizmo.

By Captain Ebersole (George_Ebersole) on Wednesday, May 15, 2002 - 03:28 pm: Edit

No. I'm going to develop this.

What's a plasma carronade anyway?

By Kenneth Jones (Kludge) on Wednesday, May 15, 2002 - 04:06 pm: Edit

George: I have no idea. What the plasma carronade is. SVC mentioned it before the board meltdown. He said it was in playtest as a Gorn Gizmo. I have no idea even what topic it was in. I think, It's some kind of plasma bolt optimized for medium range. But thats just my impression from the few things SVC said. (Reading heavily between the lines.)

By Derek Myers (Solario) on Wednesday, May 15, 2002 - 07:05 pm: Edit

I was giving it some thought and wondered about Gorns refiting a Tholian Web Bouy Anchor to hold a F-Torp Stasis box. 16 damage to destroy, 4 natural ecm and one F-torp, with rules similar to Scatter packs, but doesn't move...it lays in wait for an available target...of course this is just a rough outline off the top of my head.

By Matthew J. Francois (Francois42) on Thursday, May 16, 2002 - 09:24 am: Edit

So it's like a Captor mine?

-Francois
francois@pudrue.edu

By Captain Ebersole (George_Ebersole) on Thursday, May 16, 2002 - 02:45 pm: Edit

Kenneth; sounds interesting.

My thought on the tail whip was to give the Gorns somekind of unique do-hicky. It seems like every other race (save the Feds and Gorns) has a patent or monopoly on some unique technology or ability.

I'm thinking the tail whip is something generated by the ship's warp engines. A massive stream of energy is released by behind the ship, and sweeps out an arc everytime the ship turns. I'm also thinking that such a device would cause damage to the ship's engines because of the unconventional use, like Orion engine doubleing.

Like I say, it's just a thought. I'm going to keep working on it, but I won't make it public until it's rejected :)

By Derek Myers (Solario) on Thursday, May 16, 2002 - 07:07 pm: Edit

Matthew, yep...but you can deploy it in combat, and pick it up to recharge and use again...

By Matthew J. Francois (Francois42) on Friday, May 17, 2002 - 12:58 pm: Edit

Oh... nifty.

Drop it before a battle pass... enemy can take your fire or the egg's fire... or maybe both.

I can see the Gorns using it, too. It would be a great way to cover ground operations while the ship unloads troops.

-Francois
francois@purdue.edu

By Derek Myers (Solario) on Friday, May 17, 2002 - 08:32 pm: Edit

Matthew...you just gave me a great idea to give the Gorns a little added range!!!

An Electromagnetic Shell, the idea is to surround the plasma during launch to decrease the plasmas degredation, giving them a longer board life, and hence a longer reach. The cost some out of the launch itself, an R-Torp would be an extended range S-torp and so forth.

How's that strike you!

By Derek Myers (Solario) on Friday, May 17, 2002 - 09:56 pm: Edit

Gorn Eletromagnetic Shell (Normal Luanch) or Direct Fire Resonance Targeting System (Bolts)
Range 0-10/11-15/16-20/21-24/25-27/28-30/31-33/33-35/36-40
Type R 50 / 45 / 40 / 30 / 20 / 15 / 10 / 5 / 1
Type S 30 / 25 / 20 / 15 / 10 / 5 / 1
Type G 20 / 15 / 10 / 5 / 1
Type F 20 / 10 / 5 / 1
Bolt 1-4 /1-3 /1-3 /1-2 /1-2 /1-2 / 1 / 1 / 1

Ahh, It's difficult to get them lined up...sorry, just count the columns...

By Piotr Orbis Proszynski (Orbis) on Saturday, May 18, 2002 - 03:56 am: Edit

Solario: use the formatting codes \fixed{text in a fixed width font}
or
\table{fields,separated,by,commas[CR]
rows,by,carriage,returns}

e.g:
text in a fixed width font

or

fieldsseparatedbycommas
rowsbycarriagereturns

By Piotr Orbis Proszynski (Orbis) on Saturday, May 18, 2002 - 04:01 am: Edit

Range 0-1011-1516-2021-2425-2728-3031-3333-3536-40
Type R 50 45 40 30 20 15 10 5 1
Type S 30 25 20 15 10 5 1
Type G 20 15 10 5 1
Type F 20 10 5 1
Bolt 1-4 1-3 1-3 1-2 1-2 1-2 1 1 1


Now, how do you justify this again? And how come other races don't copy it?

By Derek Myers (Solario) on Saturday, May 18, 2002 - 09:09 am: Edit

Thanks Piotr!

Justification: A way to put the Gorns into the medium to long range without significant changes required.

Same reason why the Tholians and Kzinti don't use UIM (I can't seem to recall right now). I guess I should have taken the R-torp off, since it isn't possible to launch an Extended Range R-Torp. To get the ER you charge the torp as normal but luanhc it in ER mode, which downgrades the torp by one, R becomes S becomes G becomes F.

I just came up with the concept...any ideas from anyone to help? :)
Updated list...R-Torp CAN be included to stretch out to range 40, if desireable... :)


Range0-1011-1516-2021-2425-2728-3031-33
Type S302520151051
Type G20151051
Type F201051
Bolt1-41-31-31-21-211

By Piotr Orbis Proszynski (Orbis) on Saturday, May 18, 2002 - 04:11 pm: Edit

Ahhh... Launch as one type down... OK, that's cool, and no, we don't want to extend the R then. (Enough base-busting already! :)) Not sure if we want these extended torps to be boltable at extended ranges, and call them something like Type S-X so people aren't confused why the brackets look different...

By Matthew J. Francois (Francois42) on Saturday, May 18, 2002 - 08:48 pm: Edit

Derek:

Nice... I don't have time right now to look it over (still reeling from my RAT9 loss!), but it *looks* great! Almost an exact counterpoint to the Romulan cloak.

Romulan: We don't care how close you get while we reload, we'll cloak.
Gorn: We'll keep you away with one of these things before we start the reload cycle.

Have you taken a look at the Plasma Sabot rules, too?

-Francois
francois@purdue.edu

By Derek Myers (Solario) on Sunday, May 19, 2002 - 08:55 am: Edit

Haven't even heard of the Plamsa Sabot rules, can you point me in the right direction? But I think it gives a bolt a slightly better chance, even if you're bolting an R-torp as an Extented S-Torp.

And if gives the S-Torp just over a full turn on the board if necessary...gives addition options for Gorn Tactics and a longer reach of 27 in more cruisers.

By David Crew (Catwholeaps) on Sunday, May 19, 2002 - 09:48 pm: Edit

Derek: So if I have an S-torp and I want to launch it as a S-ER I use the 'type G' row above? Why would I EVER want to do that? (The 'type G' row is worse than a standard S-torp). If I'm supposed to use the 'type S' row then why would I ever do anything else but use ER mode?

Interesting idea but we need a new table I think... and perhaps plasma sabot (aka Speed 40 plasma) already does a similar thing.

Cat.

By Jay K Gustafson (Jay) on Sunday, August 04, 2002 - 09:49 pm: Edit

I got an idea for a Gorn gizmo how about a real weak PPD for the Gorns. they could have made a weak copy of it from the ISC.

By Alex Chobot (Alendrel) on Sunday, August 04, 2002 - 10:04 pm: Edit

Jay, bit late, the Gorns got a gizmo (the Plasma Carronade) that's being playtested as we speak.

By Loren Knight (Loren) on Sunday, August 04, 2002 - 10:15 pm: Edit

David: There is one, way out, reason you might load a Type-S as a Type-G. To make your opponant think you loaded it as a Type-F. He runs a little expecting it to wear out quickly and gets a surprise when it doesn't. New he wishes he done something different like weasle or run harder. Also there is the Type-G shotgun. Why waste the power when you only need two shotgunned type-Fs.

Like I said, way out, uncommon.

By James A Beggs (Cybermerlin) on Tuesday, January 14, 2003 - 02:02 pm: Edit

So, I recall hearing about the Plasma Carronade, as well as the Plasma Sabot: isnt that the plasma late war upgrade?

Anyway: its hard to come up with new technologies without unbalancing a ship, or a fleet. Its best to take a minimalistic approach. Just look at the terrible history of the andromedans! :)

I had once come up with several gorn ideas myself, including:

a device that the gorns would have: when powered, they could launch a plasma torpedo downn a single hex spine that would move X number of hexes without degrading, but also without being able to move off the hex spine, until it reached X hexes.

X was some function based on the power put into the gorn device.

A second was to give the gorn some kind of special hardening to their shields; a defensive system somewhat along the lines of a cloak, and to oppose their PPD-armed foes as well, but with limitations to prevent the defense from being universal.

The problem is that the romulan has an extra defensive option, and the ISC a very long weapon that is hard for the gorn to counter; I thought a kind of system that would enhance their defensiveness, OR the effectiveness of their torps over the others, would be ideal.

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