By Loren Knight (Loren) on Tuesday, January 14, 2003 - 03:17 pm: Edit |
Well, here is an example. A Klingon XCC would have 8 Ph-V (4 in the boom and 4 in the wings). The waist phasers would be what? Ph-Vs seem to be too much so I'm thinking four XPh-1s.
By John Trauger (Vorlonagent) on Tuesday, January 14, 2003 - 03:37 pm: Edit |
Sure. That would fit with the D7's waist P-2's.
But the D7C/L also has a couple of wing P-3's. P-1's would be too much and P-3's too boring.
Maybe the Kzinti are lonesome for the days of the P-3 claw...
By Carl-Magnus Carlsson (Eagle) on Tuesday, January 14, 2003 - 04:43 pm: Edit |
John, the flatness problem will disappear when you consider the X2 ships need more than just more powerfull weapons.
The Klingon in the example above could have
Improved(I)Disruptors, IDrones, all phaser-1s(or V) an one shot SGF and possibly something more.
No one will notice phasers only come in one flavour(they'll be too busy trying to figure out how to use the new systems )
By Mike Raper (Raperm) on Tuesday, January 14, 2003 - 05:20 pm: Edit |
The biggest reason I can see for an improved P3 would be size...it's a half-space weapon, usable on shuttles and fighters, and other small craft. I would think the powers that be would want an improved defensive phaser, even if in limited quantities. It's great to have a PV that you can down-fire, but lets face it...if you're down-firing your PV's, you aren't shooting at the opposition with them. A P3 with somewhat better range and a slight damage increase (somewhere between the current P3 and P2) would seem an appropriate place to start.
By Jeff Tonglet (Blackbeard) on Tuesday, January 14, 2003 - 07:05 pm: Edit |
How about this for the phasers:
Heavy offense | Light offense | Defense | |
X0 | ph-1 | ph-2 | ph-3 |
X1 | ph-1 | ph-3 (pulse) | |
X2 | ph-5 | ph-1 | ph-2 (pulse?) |
By Loren Knight (Loren) on Tuesday, January 14, 2003 - 09:03 pm: Edit |
That's why I had the Klingon with XPh-1s. Those four Ph-1s will have a long reach to hit heavy drones at a distance or could fire two Ph-3s each for a total of 8 Ph-3s. Those XPh-1s would be like having two Ph-Gs with an up firing option.
Two Ph-2 pulse for the Ph-V is too much I think. If you could pulse two Ph-2s why couldn't you pulse two Ph-1s?
By Christopher E. Fant (Cfant) on Tuesday, January 14, 2003 - 09:24 pm: Edit |
You could do 2xP2 as the pulse, if a P5 shot costs 2 power.
By Christopher E. Fant (Cfant) on Tuesday, January 14, 2003 - 09:25 pm: Edit |
Or, we could have a P6. A P2 damage(approximately) for a half point of power.
By John Trauger (Vorlonagent) on Tuesday, January 14, 2003 - 09:37 pm: Edit |
A proposed P-6 table
Roll | 0 | 1 | 2 | 3 | 4-8 | 9-15 | 16-30 |
1 | 5 | 5 | 4 | 4 | 3 | 1 | 1 |
2 | 5 | 4 | 4 | 4 | 2 | 1 | 0 |
3 | 5 | 4 | 4 | 3 | 1 | 0 | 0 |
4 | 4 | 4 | 3 | 3 | 0 | 0 | 0 |
5 | 4 | 4 | 3 | 2 | 0 | 0 | 0 |
6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
By Loren Knight (Loren) on Tuesday, January 14, 2003 - 09:39 pm: Edit |
Given the damage chart for the Ph-V the energy/damage coefficiant would be very poor. A Phaser-V doesn't do as much damage as to old Overloaded XPhaser-1 which cost 2. Two power would be too much and the capacitor would have to be four points. At 1.5 with a cap of three each you have a cleanly effective weapon clearly superior to the XPh-1. Let it fire as two Ph-3s for one point (half each) and have other defencive systems on board. Since two Ph-3s would not put out as much total possible damage as a Ph-V then there wouldn't be the phaser-hose abuse like before and the aegis restrictions could be removed. Might make for a very dangerous Mizia situation though. But maybe not because the most effective mizia threshold is about the damage of a Ph-V.
By Christopher E. Fant (Cfant) on Tuesday, January 14, 2003 - 09:40 pm: Edit |
Make a new P-5 chart.
By Christopher E. Fant (Cfant) on Tuesday, January 14, 2003 - 09:41 pm: Edit |
I'd have a max range on a P-6 be about 20.
By Mike Raper (Raperm) on Tuesday, January 14, 2003 - 09:48 pm: Edit |
Agreed. 30 is a bit too much for a defensive phaser.
By John Trauger (Vorlonagent) on Tuesday, January 14, 2003 - 09:50 pm: Edit |
for range-0 5-5-5-4-4-4 might be a bit much, but the least we could go to would be 5-5-4-4-4-4 or 5-4-4-4-4-4-4 at the very least
By Christopher E. Fant (Cfant) on Tuesday, January 14, 2003 - 09:56 pm: Edit |
Well, it does not have to be exactly like a P2/P3.
Why not
Range 0: 5-5-5-4-4-3
Range 1: 5-5-4-4-4-3
Range 2: 5-4-4-4-3-3
Range 3: 4-4-4-3-3-2
Rng 4-8: 3-2-1-1-0-0
Rg 9-15: 2-1-1-0-0-0
R 15-20: 1-1-0-0-0-0
With a restriction that the Pulse can only be ised vs. SC5 and smaller targets, we have no worries of it being abused against a ship.
By John Trauger (Vorlonagent) on Tuesday, January 14, 2003 - 10:09 pm: Edit |
Can do on the range. I was originally thingking something like 20 to 24.
roll | 0 | 1 | 2 | 3 | 4-8 | 9-15 | 16-20 |
1 | 5 | 5 | 4 | 4 | 3 | 1 | 1 |
2 | 5 | 4 | 4 | 4 | 2 | 1 | 0 |
3 | 5 | 4 | 4 | 3 | 1 | 0 | 0 |
4 | 4 | 4 | 3 | 3 | 0 | 0 | 0 |
5 | 4 | 4 | 3 | 2 | 0 | 0 | 0 |
6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
By John Trauger (Vorlonagent) on Tuesday, January 14, 2003 - 10:11 pm: Edit |
CFant,
We run it like X1 rapid-pulse and say that a P-5 can only rapid-pulse as a P-6 when it is firing at a aegis-viable target.
By John Trauger (Vorlonagent) on Tuesday, January 14, 2003 - 10:17 pm: Edit |
What would the arming energy be for a P-6?
I'm thinking 2/3 or 3/4.
By Tos Crawford (Tos) on Tuesday, January 14, 2003 - 10:19 pm: Edit |
All this sounds too complicated.
An XP1 can fire as 1P1 for 1 power and has a 2 cap.
An XP5 can fire as 1P5 for 1.5 power and has a 3 cap.
An XP1 can pulse as 2P3 for 1 power.
An XP5 can pulse as 2P2 for 2 power.
To fire in pulse mode you have to use X-Aegis and therefore defensive fire is limited to range 15.
KISS
By michael john campbell (Michaelcampbell) on Tuesday, January 14, 2003 - 10:49 pm: Edit |
Quote:But the D7C/L also has a couple of wing P-3's. P-1's would be too much and P-3's too boring.
Quote:Two Ph-2 pulse for the Ph-V is too much I think. If you could pulse two Ph-2s why couldn't you pulse two Ph-1s?
Quote:You could do 2xP2 as the pulse, if a P5 shot costs 2 power.
Quote:I'd have a max range on a P-6 be about 20.
By John Trauger (Vorlonagent) on Tuesday, January 14, 2003 - 11:24 pm: Edit |
MJC,
I haven't heard anyone else voice support for an X2 P-2.
You may be outvoted.
By Tos Crawford (Tos) on Tuesday, January 14, 2003 - 11:43 pm: Edit |
I support a range 15 P2 replacing the P3 as 'the' defensive phaser.
This isn't really a P2 in my book but a range 15 XP3 that does damage equal to the P2 chart, takes ½ a space and costs 0.5 power to fire.
Forgive me if I just said all this somewhere else, I'm getting dej-a-vu.
The P5 becomes the offensive P1 analog.
The P1 becomes the offensive/defensive P2 analog.
The P? becomes the defensive P3 analog using the P2 chart out to range 15.
By Loren Knight (Loren) on Tuesday, January 14, 2003 - 11:56 pm: Edit |
The problem I have with the pulsed P-2 is that the P-2 is a P-1 with poor targeting but also that is is too long of a ranged weapon. Two shots of Ph-2 is more damage (up to 12) and will turn into the phaser hose problem. Making it pulse through the X aegis is a complicated system, IMO. And using two power from the 3 point cap doesn't seem balanced.
Pulsing as the above Ph-6 is more acceptable to me than the Ph-2 as that would max out at ten damage. This would require a new phaser chart on the SSD but might not be a problem if it is said that any phaser that is on a X2 ship down fires to a Ph-6 then the Ph-3 chart could be eliminated.
For me, I guess, it comes down to the fact that I just don't like it (pulsed Ph-2s). It's just a little too much.
By John Trauger (Vorlonagent) on Wednesday, January 15, 2003 - 12:08 am: Edit |
I tend to agree that a gatling P-2 is excessive.
That's why I built an upgraded P-3 (the 6) to go with our upgraded P-1 (the 5)
By Tos Crawford (Tos) on Wednesday, January 15, 2003 - 12:43 am: Edit |
As was pointed out at least once before the appropriate defensive weapons will have to work in sync with the seeking weapons of the day.
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