By michael john campbell (Michaelcampbell) on Tuesday, January 21, 2003 - 08:56 pm: Edit |
Quote:Two common gripes about it are that it's badly affected by EW, and that it can't be fired at R1 unless overloaded
By Mike Raper (Raperm) on Tuesday, January 21, 2003 - 08:59 pm: Edit |
Actually, John, I based the numbers as being between the current photon, and the Hellbore. I didn't want the photon to be as accurate as the Hellbore, just more accurate than it currently is. The 2d6 is to help with EW resistance. As for the 100% at range 0-1, that's what it currently is, so I don't think it hurts anything. I could live with an 18 point overload, provided it couldn't be held.
By Jeff Tonglet (Blackbeard) on Tuesday, January 21, 2003 - 09:07 pm: Edit |
Mike, changing the X2 photon to a 2D6 weapon changes it WAY too much. It would be totally different.
And if it isn't on the auto-reject list, I'd be willing to bet SVC will put it there as soon as he reads your post.
By michael john campbell (Michaelcampbell) on Tuesday, January 21, 2003 - 09:27 pm: Edit |
Quote:As for the 100% at range 0-1, that's what it currently is, so I don't think it hurts anything. I could live with an 18 point overload, provided it couldn't be held.
By Mike Raper (Raperm) on Tuesday, January 21, 2003 - 09:57 pm: Edit |
From SVC:
Quote:Assume that Module X2 is Second Generation X-Technology, new hulls and new gizmos. Could be improvements of the existing (probably still have phasers) but could be whole new things.
By Tos Crawford (Tos) on Tuesday, January 21, 2003 - 10:39 pm: Edit |
I think a 2d6 photon chart could be made to work. My biggest gripe about the photon is it is an inconsistant weapon and a jackpot will frequently end the game. The 2d6 approach might help, not sure.
"You realize that a 12 to hit with OLs at 0-1 makes it as good as a mauler with a better firing arc?"
Assuming a 16 point photon held for 2 power that's an 8 to 1 power ratio. That makes it about 4 times better than a mauler. The 8 to 1 power ratio of held photons is my second largest gripe.
By Christopher E. Fant (Cfant) on Tuesday, January 21, 2003 - 11:04 pm: Edit |
Yeah, but to get it to that 8:1 point takes a lot of warp power. The photon is fine as a weapon. Don't start talking about taking away grom it in X2.
By John Trauger (Vorlonagent) on Tuesday, January 21, 2003 - 11:14 pm: Edit |
Tos,
Not true. The photon gives a 2:1 damage-to-arming energy ratio. Hold cost preserves that 2:1 for future turns.
In X1 and X2 we'll be seeing lots of 1-turn shots, so holding costs won't figure prominently anyway.
My point was that in giving an OL photon a 12 to hit at range 0-1 makes it very maulerlike without the mauler disadvantage of narrow firing arc.
The difference between a 12 and 6 is massive when you consider the impact of EW.
Put a 1 ECM shift on both and the 1d6 drops to 5, whcih means the 100% hit drops to 83%. Dropping the 12 to the 11 only drops the hit chance to 97%
A -2 ECM shift is even more dramatic: 66%(1d6) vs. 92%(2d6).
This is why the 12 for overloads is so powerful. Photons at 0-1 are almost immune to EW. My suggestion is that Mike return the overload 0-1 to 10 and combine it with the standard load chart.
By Christopher E. Fant (Cfant) on Wednesday, January 22, 2003 - 12:05 am: Edit |
But then the OL loses the ability to autohit at range 0, and that has been that way for decades.
By michael john campbell (Michaelcampbell) on Wednesday, January 22, 2003 - 01:52 am: Edit |
I still say, having a Proximity overload deals with the EW effect without changing the nature of play.
Rolling 1D6 per photon is second nature to people, it's quick to resolve.
By Mike Raper (Raperm) on Wednesday, January 22, 2003 - 08:30 am: Edit |
Quote:Put a 1 ECM shift on both and the 1d6 drops to 5, whcih means the 100% hit drops to 83%. Dropping the 12 to the 11 only drops the hit chance to 97%
By Martin Read (Amethyst_Cat) on Wednesday, January 22, 2003 - 08:51 am: Edit |
Basic probability. 2d6 generates '12' if, and only if, two 1-in-6 events (1d6 coming up '6') happen. The probability of this is 1 in 36. There are two ways to get 11, three to get 10, four to get 9, five to get 8, and six to get 7; 6-2 behave like 8-12. There's a *reason* why all the really nasty oneoff hits (command decks, damcon, sensor/scanner) are on the 2 or 12 tracks of the DAC...
By Jonathan Dean (Nightshade) on Wednesday, January 22, 2003 - 09:03 am: Edit |
<deleted by author>
By Tos Crawford (Tos) on Wednesday, January 22, 2003 - 09:33 am: Edit |
"I still say, having a Proximity overload deals with the EW effect"
Lets expand on that proximity idea. Lets say a photon hits for full damage on standard roll. 3/4 damage gets you a -1 to hit. 1/2 damage gets you a -2 to hit. 1/4 damage gets you a -3 to hit.
That should truly give the Feds the wonder weapon dial-a-torp they crave without having to radically up damage.
By Christopher E. Fant (Cfant) on Wednesday, January 22, 2003 - 10:26 am: Edit |
I prefer Mike's table.
By Loren Knight (Loren) on Wednesday, January 22, 2003 - 12:21 pm: Edit |
You know in a way Mike's table will improve the accuracy of the standard and the OL but will hurt the accuracy of the Proximity Photon, unless you double the shift.
I like the Photon dice idea but it would require a whole different look at the way photons hit on the chart due to statistical averages of results skewed to the middle results (5 to 8). And 8 or better to hit is about a 1-5 on a single die. Photons will hit a lot more often.
Lets also consider the short range Prox. how about making the minimum range of the Proximity Photon at four or six and allowing OL. That's a lot of power. It puts the ratio at 1:1 but almost guarantees a hit. Your window of oppertunity is minimal however. For a fast pair of opponants you may only have one impulse to fire.
Just considering. I'm not sure either will be acceptable to G.O.D.
By michael john campbell (Michaelcampbell) on Wednesday, January 22, 2003 - 09:27 pm: Edit |
Quote:Lets expand on that proximity idea. Lets say a photon hits for full damage on standard roll. 3/4 damage gets you a -1 to hit. 1/2 damage gets you a -2 to hit. 1/4 damage gets you a -3 to hit.
That should truly give the Feds the wonder weapon dial-a-torp they crave without having to radically up damage.
Quote:I like the Photon dice idea but it would require a whole different look at the way photons hit on the chart due to statistical averages of results skewed to the middle results (5 to 8). And 8 or better to hit is about a 1-5 on a single die. Photons will hit a lot more often.
By John Trauger (Vorlonagent) on Wednesday, January 22, 2003 - 09:59 pm: Edit |
MJC,
Potential KISS problems.
By Jeff Tonglet (Blackbeard) on Wednesday, January 22, 2003 - 10:22 pm: Edit |
If the Feds managed to get their photons as accurate as a hellbore, maybe they got other secrets from the Hydrans, like Enveloping Mode.
Ducks and runs for cover
By michael john campbell (Michaelcampbell) on Wednesday, January 22, 2003 - 10:22 pm: Edit |
Yeah...I'ld rather just overloaded Proxies and capitalise on what already exists.
By Loren Knight (Loren) on Thursday, January 23, 2003 - 12:49 am: Edit |
Jeff T.
A splash effect Photon??
What could a photon do?? Hmmm.
Well, I had an idea a long time ago about a Photon that delays just a bit when it hits and explodes behind the target, hitting the opposite shield. (If it hits, roll a die to see if it hits for full or half damage.) Imagine the Klingon Captain saying "Ha, lousy Photons never hit...BOOM...Wha...??"
Or...a Mirv Photon? Breaks into Multiple warheads of four points each (so a OL 16 pointer breaks into 4 warheads) and each roll to hit. Myopic zone of 4 and no proximity fuse available.
A transporter Photon? Start the range from where ever you transport it....Hahahahaha. Just kidding!
So I ask, what could a photon do that's not outragous and game breaking?
By Christopher E. Fant (Cfant) on Thursday, January 23, 2003 - 01:07 am: Edit |
gggrrrr. quit messing with my photon. Just improve the To-Hit a bit, and life if peachy. KISS>?
By John Trauger (Vorlonagent) on Thursday, January 23, 2003 - 01:12 am: Edit |
Agreed. The Propoals board is a wasteland of (mostly) discredited photon proposals.
By michael john campbell (Michaelcampbell) on Thursday, January 23, 2003 - 02:02 am: Edit |
Some of them were only discreditied because they gave the Feds an advatage that non photon users didn't get.
With X2 we can give the other races either their own added advantage or more weapons to retain parity.
By Loren Knight (Loren) on Thursday, January 23, 2003 - 02:23 am: Edit |
I think if there is a way to add some spice to the Chicken Noodle Soup then do it. Just don't add too much. CNS is easy to ruin cause it's the chicken that makes it good!
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