By Jeff Tonglet (Blackbeard) on Sunday, January 12, 2003 - 12:49 pm: Edit |
Since this idea has become entangled in several cross posts, here is the thread to untangle the discussion
By John Trauger (Vorlonagent) on Sunday, January 12, 2003 - 03:34 pm: Edit |
To answer Mike in the "generic X2 hull" , what's wrong with a freighter with a SI feild?
I don't think anything. Freighters need durability too. Now Loren's SI field would benefit it more than mine would....
By Mike Raper (Raperm) on Sunday, January 12, 2003 - 04:42 pm: Edit |
Sure it benefits, but 2X technology on a freighter?
By John Trauger (Vorlonagent) on Sunday, January 12, 2003 - 05:12 pm: Edit |
It's a judgement call to be sure.
For us the question is whether that makes freighters a little more fun to play (or at least uniform with other X2 stuff)
From the perspective of a trading company, a SI field offers definite advantages in its ability to protect the cargo. The question is whether the system pays for itself.
By Christopher E. Fant (Cfant) on Sunday, January 12, 2003 - 05:50 pm: Edit |
Hmm.......the SIF, at most, will save about 5-10 internals in a single turn. A raider won't have problems doing enough damage to take it out to the point of disabling it. An SIF would maybe be on the FedEx, maybe Free Traders, but not on a basic Freighter.
By Loren Knight (Loren) on Sunday, January 12, 2003 - 07:01 pm: Edit |
I had stated and stand by that any SIF should not protect the main cargo on freighters. Freighters use separate cargo containers and would require their own system that would have to be tunes to every freighter it attaches to. That's just too complicated. I could see the hull in the command and drive sections being protected but not the cargo. Cargo pods come in dozens configurations to hold any number of types of cargo. Adding a SIF to a cargo pod is too problematical.
My proposal is simple. It comes down to this: Power it and the first of every four hull or cargo in each volley gets marked off to the side of the ssd. Reinforce it and it's the first of every three. The power required is 2 from any source during EA. Reinforcement is 2 from any source. Reinforcement can come from reserve.
That's it. It doesn't have to have a H&R box. My first SIF proposal had it become off-line if the ship becomes uncontrolled. I could do that on this one.
By Mike Raper (Raperm) on Sunday, January 12, 2003 - 07:01 pm: Edit |
I agree. The Fed-X carries expensive but small cargo...an SIF would be beneficial for such a small vessel. Bulk cargo carriers, though, won't get as much out of it. I can see 1X freighters running around with better shields, defenses and speed, but no 2X ones. The 2X stuff should still be experimental for the most part, and somewhat restricted.
By michael john campbell (Michaelcampbell) on Sunday, January 12, 2003 - 09:36 pm: Edit |
Quote:And why would anyone invest 2X technology in a freighter?
Quote:MJC,
A new TRACK?!?
I think your proposal fails the KISS test.
Quote:Michael, it definately fails the KISS test.
A couple questions:
Is the SIF field supposed to make ships more resistant to damage in general?
Or is it supposed to make it possible, given the massive amount of firepower these ships will probably have, to have ships take damage in more of an X0 style?
Is there a way to make the SIF work, keeping KISS in mind?
Given that an X2 CA is supposed to come in the 300-350 BPV range, can the SIF field be designed so that 2 X0 CAs (from any race) can score damage on it?
Quote:That's X1...it doesn't address X2, and the consequence of having an SIF on a freighter. X1 freighters in the X2 period I can live with...2X freighters I just don't see.
Quote:I had stated and stand by that any SIF should not protect the main cargo on freighters. Freighters use separate cargo containers and would require their own system that would have to be tunes to every freighter it attaches to. That's just too complicated. I could see the hull in the command and drive sections being protected but not the cargo. Cargo pods come in dozens configurations to hold any number of types of cargo. Adding a SIF to a cargo pod is too problematical.
Quote:I agree. The Fed-X carries expensive but small cargo...an SIF would be beneficial for such a small vessel. Bulk cargo carriers, though, won't get as much out of it. I can see 1X freighters running around with better shields, defenses and speed, but no 2X ones. The 2X stuff should still be experimental for the most part, and somewhat restricted.
By Jeff Tonglet (Blackbeard) on Thursday, January 23, 2003 - 11:10 pm: Edit |
What do we have so far?
If a Fed X2 CA has the same number of hull boxes as a MY CA (12/4), and other races follow suit, they'll get crushed by the first solid hit that penetrates the defenses.
Apply an amount of power equal to the damage control rating.
A number of hull/cargo/excess damage hits equal to the power applied can be protected each turn.
The first box hit each turn scores actual damage, then the next __ points of hull damage bounce.
May be reinforced to 1 1/2 times the power level, but only at the start of the impulse.
Since the races knew that ships need to survive a solid hit with at least some of their weapons in tact, a similar SIF was developed for the phasers.
I propose a method for the X2 ph-5 to take damage and still be effective.
By Christopher E. Fant (Cfant) on Friday, January 24, 2003 - 01:43 am: Edit |
Hmm. The SSDs would have to be huge to have 2 boxes for every phaser. Really don't like that idea.
I would make the reinforcement of the SIF happen during the impulse activity segment.
By Mike Raper (Raperm) on Friday, January 24, 2003 - 08:06 am: Edit |
Jeff,
I like the SIF idea. Simple, and not a game breaker. I'd envisioned 2X ships having about a 2 point higher Dam Con rating than their earlier counterparts, just becuase 2X stuff is going to be more expensive to repair. I'd also like to see a H&R box for the SIF...would make it interesting if someone raided you and broke it!
By michael john campbell (Michaelcampbell) on Friday, January 24, 2003 - 10:08 am: Edit |
J.T.:
I don't know what you've been smoking...
Quote:What do we have so far?
If a Fed X2 CA has the same number of hull boxes as a MY CA (12/4), and other races follow suit, they'll get crushed by the first solid hit that penetrates the defenses.
Apply an amount of power equal to the damage control rating.
A number of hull/cargo/excess damage hits equal to the power applied can be protected each turn.
The first box hit each turn scores actual damage, then the next __ points of hull damage bounce.
May be reinforced to 1 1/2 times the power level, but only at the start of the impulse.
Since the races knew that ships need to survive a solid hit with at least some of their weapons in tact, a similar SIF was developed for the phasers.
By Jeff Tonglet (Blackbeard) on Friday, January 24, 2003 - 10:23 am: Edit |
Quote:Firstly, ships should be atleast as big as the X1 ships they superceed.
Quote:The draw back should be that powering the ship only protect certain kinds of boxes, meaning that weapons will still get plaster at the regular rate and that should eb balance by the fact that you should get about 2 ( or 5 ) points of damage ( depending on the results of playtesting ) stopped for every point of energy appied.
By michael john campbell (Michaelcampbell) on Friday, January 24, 2003 - 10:45 am: Edit |
And which is better, I take my 2 A collum Phaser hits and loose 1 entire Ph-5 or drop 2Ph-5s down to Ph-2s...or are you going to outlaw that!?!
Phasers shouldn't bet PADDED WEAPONS, like the SFG which is just too critcal to battle simply let be destroyed.
Phasers are as common as dirt and should ide they way phasera always have...in one hit...you can always build a cheaper phaser in the repairs stage of the game with your CDR points.
Quote:In terms of hull space, they should be roughly the same size.
In terms of weapons, no.
The X2 ships are to have more cruising range, which means more stuff on the ship that isn't on the SSD (crew quarters, food storage, recreation decks).
The X1 ships and the CCHs were designed stricly for combat. Rip out that 5th year worth of food storage and put in another phaser. Convert the bowling alley into a drone rack. Double up on crew quarters, and put in yet another phaser.
The Y205 X2 ships should have those extra phasers removed, and put the supply rooms back.
By Mike Raper (Raperm) on Friday, January 24, 2003 - 11:04 am: Edit |
Now who's smoking stuff? The SSD's put forward so far are all X1 cruiser sized or larger...and you want them to be frigates or destroyers? Just what the hell is a 2X cruiser going to be, then? A 0X BB with some 2X goodies attached? If you want to propose that, it's your right to do so; heck, I'll even do the SSD for you. But surely by now you know you're the only one that wants monster-ships for 2X.
By Mike Fannin (Daelin) on Friday, January 24, 2003 - 11:55 am: Edit |
You know, just as an observation from an observer to this discussion, you really cannot, in any way, shape, form, or color, compare the movie/series Enterprise line of ships (and subsequent growth of those ships) to X1/X2. At least not IMO.
The situtations are wholly different. The series ships weren't coming down off 30+ years of near constant warfare for one thing. The priorities would be very different in building and construction, as would the available economy.
Of course, this really doesn't relate to the proposed SIF, either.
Sorry for the digression.
By Jeff Tonglet (Blackbeard) on Friday, January 24, 2003 - 01:35 pm: Edit |
Quote:In terms of hull space the X2 will be much larger, the same way the Enterprise B is much larger than the Enterprise A.
Quote:Phasers shouldn't bet PADDED WEAPONS, like the SFG which is just too critcal to battle simply let be destroyed.
By Robert Cole (Zathras) on Friday, January 24, 2003 - 03:34 pm: Edit |
Quote:I'd also like to see a H&R box for the SIF...would make it interesting if someone raided you and broke it!
By Loren Knight (Loren) on Friday, January 24, 2003 - 08:15 pm: Edit |
On one hand I agree with you Robert but I can also see a singular system that is the Advanced part of the SIF and so would be vulnerable to H&R. Of course if you don't guard your ASIF then well, too bad, heh?
By Jeff Tonglet (Blackbeard) on Friday, January 24, 2003 - 10:26 pm: Edit |
I disagree. There shouldn't be a H&R box for the SIF. It is a decentralized system, consisting of various force fields, force field generators, and computer controls.
Unlike the Cloaking Device that Capt. Kirk stole, there would be no single item to knock out a SIF.
By Loren Knight (Loren) on Friday, January 24, 2003 - 10:43 pm: Edit |
There is already a SIF on every ship (it cannot be destroyed). The SIF we are discussing is an advanced system/device. The ASIF might be a centralized system.
By Christopher E. Fant (Cfant) on Friday, January 24, 2003 - 11:08 pm: Edit |
Naa. This is more like being able to reinforce energy barriers and forcefields that keep the hull together. I don't think you can H&R that.
By michael john campbell (Michaelcampbell) on Saturday, January 25, 2003 - 02:49 am: Edit |
Quote:SIF should not be H&R-able.
At best I could see people using the Advanced Boarding party diagrams to disble the SIF in a section. The system (if it were to be accepted) is much too pervasive to be easily destroyed.
By Loren Knight (Loren) on Saturday, January 25, 2003 - 11:45 am: Edit |
The ASIF ability being lost when uncontrolled makes good sense to me as well.
In any case I think there should be some way to lose the new special ability. And not just when all the hull is lost because what's the point.
Maybe with a Critical hit, but not every body plays critical hits.(I suppose that X2 ships may need their own critical hit chart).
Perhaps Uncontroled and critical hit could be ways to render a ASIF nonfunctional.
By John Trauger (Vorlonagent) on Saturday, January 25, 2003 - 01:16 pm: Edit |
Losing the ASIF should be a crit hit, sure.
But, agreed, that shouldn't be the only way to lose it.
If you want a ASIF that still uses the hull method, you simply decouple it from the existence of hull boxes.
It absorbs hull hits every round equal to the energy you put into it, max energy = to the ship's damcon. it doesn't matter whether the ship actually has hull or not.
After all you're reinforceing the ship's hull, not its hull boxes.
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