By John Trauger (Vorlonagent) on Sunday, February 02, 2003 - 03:51 pm: Edit |
Are you saying these things are "fun" or things to avoid.
That sounds like the "avoid" list to me.
By Loren Knight (Loren) on Sunday, February 02, 2003 - 04:10 pm: Edit |
That's what I thought it was. An Avoid list. Those are all things I would like to avoid.
By Jeff Tonglet (Blackbeard) on Sunday, February 02, 2003 - 05:11 pm: Edit |
It's an avoid list. Sorry for the confusion.
By John Trauger (Vorlonagent) on Monday, February 03, 2003 - 10:50 pm: Edit |
I had an idea for an interesting way to do MJC's warp boxes generating 1.5 power each.
NEW TECHNOLOGY: Intermix Chamber Accellerator
After being unable to build engines larger than those carried by X1 cruisers, technology was developed simultaneously in several different empires (including the Federation and Klingon Empire) after extensive study of Orion Engine-doubling.
Each warp engine was fitted with a ICA that reinforced the matter/antimatter intermix chamber, enabling it to generate more power, multiplying the power output of a warp engine by 1.5.
Each engine requires its own functioning ICA. An ICA attached to a different engine cannot be substituted.
Above-20 box engines use a 4-box ICA
15-20 box engines use a 3-box ICA
14 and smaller engines use a 2-box ICA
The ICA is damaged on on warp drive hits to the engine it is mounted on. the ICA is higher-precedence than warp boxes and must have a hit scored against it every 3rd warp hit.
Fortunately, it will function completely until all boxes are destroyed.
The ICA may be activated or turned off or on at EA. If a given ICA is off, it is not affected by damage to the ship. A player may choose to take engine damage against the ICA, however.
X2 Orions ships with ICAs may turn an engine's ICA off and double the power normally or leave the ICA on and triple it. Doubling the engines with the ICA on-line does a point of damage to the ICA in addition to the engine damage.
The ICA must be guarded against H&R Raids separately than the warp engine it works with, but one guard guards all boxes of a given ICA.
An ICA box repairs for 12 points and there is no partial-repair, not even as a warp box.
Commentary
This system would force a definite change in the way we use the SIF. We all expect warp power to be increased in X2, but we usually expect that means more warp boxes. lacking more warp,the X2 ship becomes a bit more fragile and may need some SIF protection.
I am throwing this idea out just for fun. I'm not really attached to it. It seemed to me it would be better to create a device that gives the 1.5x power benefit rather than just say "engines produce half again the power."
By Jeff Tonglet (Blackbeard) on Monday, February 03, 2003 - 11:18 pm: Edit |
Let me see if I understand it:
Damage | power |
0 | 30 |
1 | 28.5 |
2 | 27 |
3 | 27 (1st box) |
4 | 25.5 |
5 | 24 |
6 | 24 (2nd box) |
7 | 22.5 |
8 | 21 |
9 | 14 (gone) |
10 | 13 |
11 | 12 etc. |
By John Trauger (Vorlonagent) on Monday, February 03, 2003 - 11:47 pm: Edit |
I know.
I proposed this knowing that there would be a massive power-loss when the last ICA box was lost.
It seemed a potentially interesting limitation to add some flavor to the idea of 1.5 energy-generating warp boxes. It's a bit bland without it.
By Jeff Tonglet (Blackbeard) on Monday, February 03, 2003 - 11:51 pm: Edit |
True, but if every little piece is spiced up, there won't be any racial flavor, we'll taste nothing but pepper.
By Loren Knight (Loren) on Tuesday, February 04, 2003 - 01:42 am: Edit |
I proposed the 1.5 power generation as a spice in it's self. Then added the ASIF to make up for some of the fragility.
It's not a very popular idea and it forces fractional accounting.
Tos is right. More boxes don't mean you have to have bigger engines. They just generate more power and are more durable. We need only point that out in the rules.
But if we do go with 24 point Cruiser engines then the ASIF (if we even use one) doesn't need to be that tough. I do like it because with all that power available I think X2 should have more things to spend power on so that we get back to having to choose what we NEED that power for. So, that's what I like the ASIF for.
By michael john campbell (Michaelcampbell) on Tuesday, February 04, 2003 - 06:20 pm: Edit |
Quote:I know.
I proposed this knowing that there would be a massive power-loss when the last ICA box was lost.
Quote:I proposed the 1.5 power generation as a spice in it's self. Then added the ASIF to make up for some of the fragility.
It's not a very popular idea and it forces fractional accounting.
By John Trauger (Vorlonagent) on Tuesday, February 04, 2003 - 06:31 pm: Edit |
60 boxes is cool too. People will be expecting a power increase on the order of GW->X1 (+33%) and a literal upgrade of that sort would go to 53.33, which might as well be 54.
60 isn't that much more.
By Jeff Tonglet (Blackbeard) on Tuesday, February 04, 2003 - 06:54 pm: Edit |
60 warp is enough to power all the heavy weapons and go speed 31.
By Loren Knight (Loren) on Tuesday, February 04, 2003 - 07:29 pm: Edit |
I wanted ships to generate 50. 48 in the engines and a few in the saucer/ boom. Others would get more power else where. (It's just two more APR.)
By michael john campbell (Michaelcampbell) on Tuesday, February 04, 2003 - 07:58 pm: Edit |
Quote:60 warp is enough to power all the heavy weapons and go speed 31.
By John Trauger (Vorlonagent) on Tuesday, February 04, 2003 - 08:49 pm: Edit |
Going faster than 31 is a bad, bad idea IMHO.
Just say no
By Jeff Tonglet (Blackbeard) on Tuesday, February 04, 2003 - 08:53 pm: Edit |
JT, I agree. But I'm talking about moving at 31 while arming all the torpedos and a few phasers. It would take all the thinking out of the EA.
By Mike Raper (Raperm) on Tuesday, February 04, 2003 - 08:58 pm: Edit |
Yup. 40 or 50 is one thing; 60 is too much.
By John Trauger (Vorlonagent) on Tuesday, February 04, 2003 - 09:05 pm: Edit |
Warp is negotiable. If we give X2 enough uses for it, 60 would be fine. A Fed arming 16-pt fastloads isn't going to speed-31 even with 60 warp.
By Loren Knight (Loren) on Tuesday, February 04, 2003 - 09:20 pm: Edit |
If a X2 ship has uses for ALL sixty warp other than floating a big brick, how it X1 or GW going to compeat? If BPV is the answer then I wont like that because the BPV will be so high that you will have no choice other than a fleet against one battle. Yuk.
The BPV has to be so that 2 GW ships can match a XCC. Otherwise it will be too much of a hassle to fight a XCC ship with anything else than another XCC.
IMHO
By John Trauger (Vorlonagent) on Tuesday, February 04, 2003 - 09:36 pm: Edit |
Same as you, I don't want a X2 ship's BPV to go too high.
If 60 warp makes it too tough, by all means cut it back to 54 (a 33% increase over X1, same as X1's increase over GW) or go back to 50 if 54 is too much.
By Loren Knight (Loren) on Tuesday, February 04, 2003 - 09:42 pm: Edit |
50 Warp+4 APR+6 Impulse+20 reserve on MC1= Happy Captain!
It's the same kind of jaw dropping technology (A Gw Captain getting a look at a X2 ship) as My desktop computer is to myself when I was playing on a TRS-80.
(Well, maybe that's an over kill on the analogy.)
By Shannon Nichols (Scoot) on Tuesday, February 04, 2003 - 10:36 pm: Edit |
Increasing warp engine power by 50% is to much.Your flying dreadnoughts at that power, not cruisers.Remember X-1 was too hard to mass produce in 205. So in 215 2X is going to be mass produced. Not very likely. Efficiency is a better way to go. Reduce the movement cost of the ships. Reduce the cost of EW. Make heavy weapons more effective by increasing damage out for power in. Reduce the powering cost of phasers.Or make them more powerful. But also reduce their number. By 205 the races will have had 25 years to get it right. If the 2X ships are not over powered it will give 0X ships a chance. An make it easier to balance the various generations of ships against each other.
By michael john campbell (Michaelcampbell) on Tuesday, February 04, 2003 - 11:10 pm: Edit |
Quote:Going faster than 31 is a bad, bad idea IMHO.
Just say no
Quote:JT, I agree. But I'm talking about moving at 31 while arming all the torpedos and a few phasers. It would take all the thinking out of the EA.
Quote:Yup. 40 or 50 is one thing; 60 is too much.
Quote:Warp is negotiable. If we give X2 enough uses for it, 60 would be fine. A Fed arming 16-pt fastloads isn't going to speed-31 even with 60 warp.
Quote:If a X2 ship has uses for ALL sixty warp other than floating a big brick, how it X1 or GW going to compeat? If BPV is the answer then I wont like that because the BPV will be so high that you will have no choice other than a fleet against one battle. Yuk.
The BPV has to be so that 2 GW ships can match a XCC. Otherwise it will be too much of a hassle to fight a XCC ship with anything else than another XCC.
IMHO
Quote:Same as you, I don't want a X2 ship's BPV to go too high.
If 60 warp makes it too tough, by all means cut it back to 54 (a 33% increase over X1, same as X1's increase over GW) or go back to 50 if 54 is too much.
Quote:50 Warp+4 APR+6 Impulse+20 reserve on MC1= Happy Captain!
It's the same kind of jaw dropping technology (A Gw Captain getting a look at a X2 ship) as My desktop computer is to myself when I was playing on a TRS-80.
(Well, maybe that's an over kill on the analogy.)
Quote:Increasing warp engine power by 50% is to much.Your flying dreadnoughts at that power, not cruisers.Remember X-1 was too hard to mass produce in 205. So in 215 2X is going to be mass produced. Not very likely. Efficiency is a better way to go. Reduce the movement cost of the ships. Reduce the cost of EW. Make heavy weapons more effective by increasing damage out for power in. Reduce the powering cost of phasers.Or make them more powerful. But also reduce their number. By 205 the races will have had 25 years to get it right. If the 2X ships are not over powered it will give 0X ships a chance. An make it easier to balance the various generations of ships against each other.
By John Trauger (Vorlonagent) on Tuesday, February 04, 2003 - 11:24 pm: Edit |
MJC,
Going over 31 makes potentially huge problems for GW-tech and even X1-tech, such as being able to outrun drones and non-sabot plasmas.
Even if you charge 5x normal cost per point of speed, you still have to deal with mid-turn speed changes. For a XCC, that 5 per point of speed becomes 1.25 per point of speed if I only want to do it for 8 impulses. Running an XCC, I can pay 10 points to shave an extra 8 impulses off a set of sabotted plasmas. It's a far better investment than 10 points of reinforcement.
(Actually more like 8.75 since I would have already paid 1 point of impulse to go to 31 and 9 x 1.25 points of warp to temporarly increase my speed to 40 from 31, but I digress)
This is why X2 ships going faster than speed-31 is a dead issue as far as I'm concerned. I am dead-set against it. As SPP sometmes says, you may still be able to convince SVC, but I don't like it.
I am also leaning more and more against range-10 overloads for playing-nice-with-GW-tech reasons.
By michael john campbell (Michaelcampbell) on Tuesday, February 04, 2003 - 11:47 pm: Edit |
Quote:Going over 31 makes potentially huge problems for GW-tech and even X1-tech, such as being able to outrun drones and non-sabot plasmas.
Quote:Even if you charge 5x normal cost per point of speed, you still have to deal with mid-turn speed changes. For a XCC, that 5 per point of speed becomes 1.25 per point of speed if I only want to do it for 8 impulses. Running an XCC, I can pay 10 points to shave an extra 8 impulses off a set of sabotted plasmas. It's a far better investment than 10 points of reinforcement.
(Actually more like 8.75 since I would have already paid 1 point of impulse to go to 31 and 9 x 1.25 points of warp to temporarly increase my speed to 40 from 31, but I digress)
Quote:This is why X2 ships going faster than speed-31 is a dead issue as far as I'm concerned. I am dead-set against it. As SPP sometmes says, you may still be able to convince SVC, but I don't like it.
Quote:I am also leaning more and more against range-10 overloads for playing-nice-with-GW-tech reasons.
By Jeff Tonglet (Blackbeard) on Tuesday, February 04, 2003 - 11:52 pm: Edit |
I have yet to see a speed 33+ ship proposal that passes the KISS test.
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