By Paul Franz (Andromedan) on Saturday, September 08, 2012 - 01:22 pm: Edit |
BTW, one thing that I did not mention in the above is that the client itself would be drawing all text and boxes. So things like where the arcs are positioned in relation to the box will need to be specified when defining the boxes. Also, I will probably need add the ability to specify a title for the ship definition.
So how does the above sound?
By Steve Cole (Stevecole) on Saturday, September 08, 2012 - 02:12 pm: Edit |
Paul, let me know what you need. I can send you at least one ship a day without interrupting my schedule, and maybe a dozen to start with to get the ball rolling. Obviously, the one D7 picture will provide about 40 ships you can do, plus refits, and this can go swiftly.
I am pleased to think of using the grpahic images but that could in theory wait for a fourth generation and just use bare bones outlines.
There are a few hulls I have never done but I can work them into the schedule.
I do need to know how many pixels wide/high you want, do you want 72, 80, or 300, and will JPG work?
By Matthew Potter (Neonpico) on Saturday, September 08, 2012 - 02:56 pm: Edit |
Sounds alright to me, Paul. But I'd be perfectly happy to re-do all the SSDs from the ground-up.
This would give us some consistancy. It would also allow us to update some of the older SSDs to incorporate new things (refits, mostly) and to correct errors (so as to not charge life support on Defsat EAs, or by giving a move cost for tug-pods so that a tug can tractor them and the client will give the tug the correct move-cost)
By Xander Fulton (Dderidex) on Saturday, September 08, 2012 - 03:31 pm: Edit |
Quote:Now here is the issue with the ability to change SSDs in an uncontrolled manner (i.e. in the room upon loading the SSD) that is that there is no way to tell the other player that the SSD that they are seeing has been modified from the original. For the refits, you could tell due to the modification to the SSD. (i.e. certain boxes blacked out).
By Paul Franz (Andromedan) on Saturday, September 08, 2012 - 08:03 pm: Edit |
Matt,
That kind of stuff requires changes to the client that are outside the scope of the initial project. I will be happy to look into it after the things are going.
Xander,
I will think about that in the future.
By Kenneth Jones (Kludge) on Saturday, September 08, 2012 - 08:21 pm: Edit |
Please we need to deal with the problem NOW not complicate things even further for Paul so lets not worry about XP refits etc etc.
By Paul Franz (Andromedan) on Saturday, September 08, 2012 - 09:57 pm: Edit |
Guys,
I need little help. I need some one to take a list of the box names and convert them into the name abbreviations used for the SSD. I will send you the list. It is a equal sign delimited list. That is the format is:
name=number
The name is the name of the box and the number is the internal number used to represent the kind of the box. For example,
L Warp=6
If you are interested, please post here. So that everybody can see. (i.e. I want to avoid the multiple emails that I might get)
By Kenneth Jones (Kludge) on Saturday, September 08, 2012 - 10:24 pm: Edit |
Paul I'm willing to help.
By Jon Berry (Laz_Longsmith) on Saturday, September 08, 2012 - 10:48 pm: Edit |
When it comes down to us creating 3Gen SSDs, how are we to minimize duplication of effort? To clarify, how do we avoid having six people submit 6 different tweaks to the baseline Fed CA on the first day, and whatever happens after that.
By Matthew Potter (Neonpico) on Saturday, September 08, 2012 - 11:29 pm: Edit |
I volunteer, Paul
In respect to my previous post:
I was referring to such things as telling the client that this unit (a defsat) has a 0 for life-support cost, or that this unit (a tug pod) has a MC of 0.5 (or whatever)*. Stuff done on an SSD-level, not the Client-code-level. Small changes which I've seen done for some unit's EAs, but needs to be done to some other EAs as well. Nothing major, but part of the normal tweaking process that an SSD would go through between the "first-cut" and a "second pair of eyes look".
* - Giving a pod a MC, even if it doesn't move under it's own power, is useful. A tug could be told (in the client) to tractor the pods that are docked to it, and the client will automatically handle the final speed of the tug. Because it's now supplying movement power to move itself (MC 1) and it's pod (MC 0.5) for a final (effective) movement cost of 1.5
By Francois Lemay (Princeton) on Sunday, September 09, 2012 - 07:08 am: Edit |
Paul,
Count me in to help please.
Jon, I think the best way is to have Paul delegate to the volunteers which Empire we start with, not have us randomly choose our favorite ships etc.
By Paul Franz (Andromedan) on Sunday, September 09, 2012 - 07:24 am: Edit |
Jon,
Frank is right. Everything will go through me. I will keep a list of what is assigned to what people.
Ken,
I will send you the file in just a minute.
By Kenneth Jones (Kludge) on Sunday, September 09, 2012 - 08:13 am: Edit |
Paul, I sent you back a couple quickie questions just to make sure I knew what you wanted I'm going to nap for a couple hours now and will get started when I get up.
By Paul Franz (Andromedan) on Sunday, September 09, 2012 - 08:42 am: Edit |
Matt,
Some of the small changes that are required, actually require changing the client. In the case of DefSet not needing Life Support that. This is kinda already done. The size class for the DefSat just needs to be set to a size class of 6 in the definition. When it comes to movement cost of pods you can already set them and there might be an issue with it not being set yet. Which if that is the case, this is the first time I have heard about it. Now, when it comes to movement cost and cost of movement. IIRC, this currently is only effective if you tractor the pod and not attach it. Which is a bug and should be changed.
By Matthew Potter (Neonpico) on Sunday, September 09, 2012 - 11:17 am: Edit |
Gotcha. Thanks Paul
By Kenneth Jones (Kludge) on Sunday, September 09, 2012 - 01:59 pm: Edit |
Paul the list is on its way to you. Hope it helps.
I used official SSD abbreviations mostly when I did the work. I did do a couple things "off" but that was to simplify various items and make things like Ph-1 and PPh-1 consistent in presentation.
Generally I left references to Charges or additional hit boxes (SFG Hit CPA hit) alone.
By John Smith (Johnsmith) on Monday, September 10, 2012 - 01:15 am: Edit |
I'll be happy to volunteer as well. I do have two caveats, however.
1) I would need someone else to test them for me, as I do not have a current SFBOL subscription.
2) Since most of the time I'll have available for this project will be at work, I will have erratic productivity. My job sometimes gives significant downtime, but it's feast or famine. Some days I'll be busy and have no time for working on the conversions, and some days I'll have hours with nothing to do. The reason I mention this is that if there are ships that are urgently needed for campaigns, I would suggest they be given to someone else.
By Francois Lemay (Princeton) on Monday, September 10, 2012 - 09:43 pm: Edit |
John,
I can do the testing for you, just in case I am unable to do the 3rd Gen SSD due to my lack of computer skills.
By Paul Franz (Andromedan) on Monday, September 10, 2012 - 10:58 pm: Edit |
Frank,
It should be alot easier than the initial idea.
By Francois Lemay (Princeton) on Tuesday, September 11, 2012 - 04:24 pm: Edit |
Good to know Paul.
All that techno talk is way over my head !
By Kenneth Jones (Kludge) on Tuesday, September 11, 2012 - 10:55 pm: Edit |
Me no speakie techno weenie
I don't know exactly what will be going on behind the scenes but I'm sure the USAGE of the def tool won't be THAT different. Speaking from experience, doing defs isn't tremendously hard, just double checking stuff can be a pest.
By Paul Franz (Andromedan) on Wednesday, September 12, 2012 - 10:16 pm: Edit |
Agreed. That is why, I want to have a wizard to keep the number of boxes and type to be the same.
By John Smith (Johnsmith) on Thursday, September 13, 2012 - 12:24 am: Edit |
Thanks Frank. I'll take you up on that. Is your email still the same as when we were playing Void War?
By Francois Lemay (Princeton) on Thursday, September 13, 2012 - 06:52 am: Edit |
John,
Yep.
By Paul Franz (Andromedan) on Wednesday, September 19, 2012 - 10:23 pm: Edit |
A quick update. I have gotten most of the ship definition tool done. Still need to work through exactly how to handle refits. That is look at the what the refit does and matchup things as much as possible and prompt the user to place the additional boxes.
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