By John Trauger (Vorlonagent) on Tuesday, February 04, 2003 - 11:55 pm: Edit |
MJC,
Sure, X2 can come up with stuff to deal with a faster-than-31 ship, but I'm not referring to X2 vs X2. We need to play nice with GW-tech and that's where my points make sense.
Being able to pace or outrun seeking weapons radically decreases their effectiveness. Plasmas lose warhead and it extends the time the ship can use to make efficient drone defense.
Who says this wasn't a problem for speed-20 drones? Anyone who's had the misfortune of running a drone-tosser against an Andro or WYN Aux-Box in the tournament game knows it's a potentially big problem. Why do you think speed-32 drones came to exist?
By michael john campbell (Michaelcampbell) on Wednesday, February 05, 2003 - 12:16 am: Edit |
Quote:Sure, X2 can come up with stuff to deal with a faster-than-31 ship, but I'm not referring to X2 vs X2. We need to play nice with GW-tech and that's where my points make sense.
Quote:Being able to pace or outrun seeking weapons radically decreases their effectiveness. Plasmas lose warhead and it extends the time the ship can use to make efficient drone defense.
Quote:Who says this wasn't a problem for speed-20 drones? Anyone who's had the misfortune of running a drone-tosser against an Andro or WYN Aux-Box in the tournament game knows it's a potentially big problem. Why do you think speed-32 drones came to exist?
By Shannon Nichols (Scoot) on Wednesday, February 05, 2003 - 12:24 am: Edit |
I say keep 2X ships at 32 max speed. That lets them still out run most things on the board. An leaves room for the development faster missle weapons(speed 48?) that can catch them. But not so fast non 2X could not run and delay being hit. You know,a little time to shot them down. Also if we go with smaller size/power 2X ships, it allows for easier future expansions. Selling SSD books is part of picture to.
By Loren Knight (Loren) on Wednesday, February 05, 2003 - 12:39 am: Edit |
"The Frigates and the Destroyers are the ship that are most likely to be involved in the GW Vs X2 battles.
If an XCC comes in at the BPV price of a fully armed CVA group and fights a pretty even battle against a CVA group then so be it."
How are you going to stop play group A from wanting to pit an X2 cruiser againt a GW squadron. Historically GW may never meet a X2 ship. But that wasn't apart of SVCs guide lines. He basically said they all have to work against each other. No getting around that.
Isn't a CVA group about 800 BPV? So, what are you saying, your are for an 800 BPV XCC?
I'm for experementing with speed 32 at a cost for reaching the extra hex over 31. It should be a heavy cost so you have to weigh whether or not you really need to.
Faster than that, I say , make a new game then. I don't see it working and would not be interested in buying the product (for the first time.)
By michael john campbell (Michaelcampbell) on Wednesday, February 05, 2003 - 01:02 am: Edit |
Quote:How are you going to stop play group A from wanting to pit an X2 cruiser againt a GW squadron. Historically GW may never meet a X2 ship. But that wasn't apart of SVCs guide lines. He basically said they all have to work against each other. No getting around that.
Quote:I'm for experementing with speed 32 at a cost for reaching the extra hex over 31. It should be a heavy cost so you have to weigh whether or not you really need to.
By Kenneth Jones (Kludge) on Wednesday, February 05, 2003 - 07:44 am: Edit |
I'm against Trans warp speeds. 32 I could support but speed 34-37 would just be to much.
Unless there are heavy movement/turn mode penalties the ships would just be too advantaged vs GW.
By Kenneth Jones (Kludge) on Wednesday, February 05, 2003 - 07:56 am: Edit |
Remember some of the Testing parameters.
*Open/Closed Map?
*Trans 32 seeking weapons.
On a closed map it is a LOT easier to deal with a constant speed 31 ship. You can always run it into a corner eventually. Even if you are slower but simply continue turning inside it.
On an Open Map it is a VERY diferent story. Your seeking weapons will never be able to corner the Trans 32 ship.
Trans 32 seeking weapons. IMO SVC will shoot down almost any speeds faster than 40. Simply to avoid the headaches they would cause in battle vs GW ships.
By Kenneth Jones (Kludge) on Wednesday, February 05, 2003 - 08:05 am: Edit |
I'm not trying to belabor a point. But the Sabot torps came about because unlike drones a little bit more distance is extremely useful in dealing with them.
Drones you can launch every turn for 0 energy. While Plasma take 2-3 Turns and cost a fair bit of energy themselves. While being most of the BP's firepower. Which will go away quickly based on range. But drones can be launched at extreme range on T1 and continue to chase your ship for 3T.
Thats why I think Trans 32 speeds for Drones will almost certainly be shot down by SVC.
By Loren Knight (Loren) on Wednesday, February 05, 2003 - 12:34 pm: Edit |
MJC: That was not my point. You removed the context and made my statement sound silly. This is the context based on what you said:"The Frigates and the Destroyers are the ship that are most likely to be involved in the GW Vs X2 battles."
I'm saying that we cannot assume that and that design of the ships must, by SVCs guidence, work with all eras, including the XCC. A design that assumes that the XCC will not face a GW era ship wont be accepted. We cannot say that historically this is the way it is, so, you can only play this way. I reference (S8.0).
I should have put it this way to begin with.
And I beleive that historically it would not be XDDs and XFFs involved with GW. Those ships would be more internal mission ships and that GW era ships would be as well. So the type of situations one would see would be GW ships holding the first line maybe along side of a XDD or XFF against an XCC and/or an XCL.
By John Trauger (Vorlonagent) on Wednesday, February 05, 2003 - 04:43 pm: Edit |
Because X2 will have to have an equal chance at victory if facing equal BPV of GW-tech, I think allowing X2 to break Speed-31 is a massively bad idea. Feel free to experiment with it, MJC. You might be able to convince SVC to consider it.
On the face of it it's a potential game-breaker.
By Mike Raper (Raperm) on Wednesday, February 05, 2003 - 05:01 pm: Edit |
Agreed. The entire purpose of creating plasma sabot rules was to counter the improved speed of late war and 1st Gen X ships. Make 2X faster than 31, and those rules will have to be tweaked again, to further increase the speed of 2X seeking weapons. With weapons that fast, 0X and 1X won't have a prayer.
By Loren Knight (Loren) on Wednesday, February 05, 2003 - 05:03 pm: Edit |
Because Plasmas have such a limited range they needed to have the Sabot.
If your ship can go 32 and drones can go 32 but your ship has to pay a high cost to go the extra hex, drones have good value. Their range is 96 hexes (for the average drone at this time and can be longer). Currently, drones are hard to hit with, even against sub-31 speed targets. Hitting is not their only function.
To have faster drones and allow ships to go trans-32 because of that is a con-o-worms. To have better drones they do not have to go faster.
Ah, but the setting is that ships will go 31 (or 32) routinely and drones suffer from that.
OK, what about my Drone Booster Pack. It will get the drone close fast but there is a trade off. The drone is more fragil and only moves that fast for a short time. And cost BPV to implement. It isn't so powerful as to push for the need to have ships go trans-32. But it does give drones something radically new.
By michael john campbell (Michaelcampbell) on Wednesday, February 05, 2003 - 08:39 pm: Edit |
Quote:I'm against Trans warp speeds. 32 I could support but speed 34-37 would just be to much.
Unless there are heavy movement/turn mode penalties the ships would just be too advantaged vs GW.
Quote:Remember some of the Testing parameters.
*Open/Closed Map?
*Trans 32 seeking weapons.
On a closed map it is a LOT easier to deal with a constant speed 31 ship. You can always run it into a corner eventually. Even if you are slower but simply continue turning inside it.
On an Open Map it is a VERY diferent story. Your seeking weapons will never be able to corner the Trans 32 ship.
Quote:Trans 32 seeking weapons. IMO SVC will shoot down almost any speeds faster than 40. Simply to avoid the headaches they would cause in battle vs GW ships.
Quote:MJC: That was not my point. You removed the context and made my statement sound silly.
Quote:This is the context based on what you said:"The Frigates and the Destroyers are the ship that are most likely to be involved in the GW Vs X2 battles."
I'm saying that we cannot assume that and that design of the ships must, by SVCs guidence, work with all eras, including the XCC. A design that assumes that the XCC will not face a GW era ship wont be accepted. We cannot say that historically this is the way it is, so, you can only play this way. I reference (S8.0).
Quote:And I beleive that historically it would not be XDDs and XFFs involved with GW. Those ships would be more internal mission ships and that GW era ships would be as well. So the type of situations one would see would be GW ships holding the first line maybe along side of a XDD or XFF against an XCC and/or an XCL.
Quote:Because X2 will have to have an equal chance at victory if facing equal BPV of GW-tech, I think allowing X2 to break Speed-31 is a massively bad idea. Feel free to experiment with it, MJC. You might be able to convince SVC to consider it.
On the face of it it's a potential game-breaker.
Quote:Agreed. The entire purpose of creating plasma sabot rules was to counter the improved speed of late war and 1st Gen X ships. Make 2X faster than 31, and those rules will have to be tweaked again, to further increase the speed of 2X seeking weapons. With weapons that fast, 0X and 1X won't have a prayer.
Quote:Because Plasmas have such a limited range they needed to have the Sabot.
If your ship can go 32 and drones can go 32 but your ship has to pay a high cost to go the extra hex, drones have good value. Their range is 96 hexes (for the average drone at this time and can be longer). Currently, drones are hard to hit with, even against sub-31 speed targets. Hitting is not their only function.
To have faster drones and allow ships to go trans-32 because of that is a con-o-worms. To have better drones they do not have to go faster.
Ah, but the setting is that ships will go 31 (or 32) routinely and drones suffer from that.
OK, what about my Drone Booster Pack. It will get the drone close fast but there is a trade off. The drone is more fragil and only moves that fast for a short time. And cost BPV to implement. It isn't so powerful as to push for the need to have ships go trans-32. But it does give drones something radically new.
By Kenneth Jones (Kludge) on Wednesday, February 05, 2003 - 10:29 pm: Edit |
Quote:
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Quote:
I'm against Trans warp speeds. 32 I could support but speed 34-37 would just be to much.
Unless there are heavy movement/turn mode penalties the ships would just be too advantaged vs GW.
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Your statement isn't backed up by an arguement...I suspect that speed 32 ships will be the final published speed of X2 and think that that'll be great fun but let's see where playtesting leads us before we just jump into nay-sayer-mode.
Quote:
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Quote:
Because Plasmas have such a limited range they needed to have the Sabot.
If your ship can go 32 and drones can go 32 but your ship has to pay a high cost to go the extra hex, drones have good value. Their range is 96 hexes (for the average drone at this time and can be longer). Currently, drones are hard to hit with, even against sub-31 speed targets. Hitting is not their only function.
To have faster drones and allow ships to go trans-32 because of that is a con-o-worms. To have better drones they do not have to go faster.
Ah, but the setting is that ships will go 31 (or 32) routinely and drones suffer from that.
OK, what about my Drone Booster Pack. It will get the drone close fast but there is a trade off. The drone is more fragil and only moves that fast for a short time. And cost BPV to implement. It isn't so powerful as to push for the need to have ships go trans-32. But it does give drones something radically new.
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A Lot of the work that has already been done is purely because drones and plasma will be expected to travel at speeds greater than 32 for their entire time, if the drone has to drop out to speed 32 for the last couple of impulses then you'll only need Ph-3s and thus the "P-6" is completely pointless.
Still maybe in X2 the big increase in the drone firepower was the instalation of more racks or tougher drones rather than faster drones!?!
By John Trauger (Vorlonagent) on Wednesday, February 05, 2003 - 11:15 pm: Edit |
It's a chicken and egg thing. everything is dependent on everything else.
You come with SOMETHING first. A rough draft, if you will.
then fine-tune it.
By Loren Knight (Loren) on Wednesday, February 05, 2003 - 11:42 pm: Edit |
Since historically, we can all assume by Tos' timeline that each race will have a maximum of 1 XCC because of the TREATY, then the XDD and XFF MUST be the ships that did ythe bulk of the X2 fighting in the trade wars period.
I got no such indication from his timeline. What seemed to me to be the concensous was that there would be a XCC for each fleet plus one or two. The XCC would be Fleet Flags. XCLs would be the fleets work horse and the DDs would back them up. As for the XFF, I'm proposing a less combat oriented role for them. But other wise would be a internal use ship since it is valuable and would die easily on the fronteer.
The Ph-6 is relevant given X1 drones. These drones are harder to kill and the Ph-3 is less capable of doing its job against them. X2 drones will no doubt be at least a little tougher. I was involved in Ph-6 developement not because I thought the drones would be so fast. I did it for the reason above. I though the others were too.
Regarding to other stuff above, MJC. OK, I understand your point. I'm not into 400+ BPV but your clearification make more sense to me. You original post left more to interpritation. Given acceptance of 400+ BPV, I have no arguement with your final crearification.
Except, I haven't met any players that couldn't handle 3 ships but it's NOT going to be a quick game. Maybe that is par for the course.
By michael john campbell (Michaelcampbell) on Thursday, February 06, 2003 - 05:40 am: Edit |
Quote:The Ph-6 is relevant given X1 drones. These drones are harder to kill and the Ph-3 is less capable of doing its job against them. X2 drones will no doubt be at least a little tougher. I was involved in Ph-6 developement not because I thought the drones would be so fast. I did it for the reason above. I though the others were too.
Quote:Except, I haven't met any players that couldn't handle 3 ships but it's NOT going to be a quick game. Maybe that is par for the course.
By Loren Knight (Loren) on Thursday, February 06, 2003 - 12:30 pm: Edit |
"An E4L and 2 E4s are a different ball game to a C7, D7D & a D6D."
I disagree. Three SSDs, three EAs nearly the same complexity. The smaller ships are more fragile and take special percautions. The larger ships can take more damage but will face more damage. The bigger ship game only takes longer on the DAC.
"but I'ld rather have Proportionate Capasities for the XCC and have a warning that these ships are very high in BPV and thus the player may, inorder to maintain fairness, play against a group of players each with a GW ship, if they wish to engage in a GW to X2 battle, where the X2 ship is a cruiser. "
I disagree. I think using a percentage increase is a mistake. As the BPV gets higher the gap grows wider. +50% of 150BPV is not as much as +50% of 225BPV. X1 is about 75 BPV over GW. I say add 75 BPV to X1 for a goal of 300. Then playtest them and see if they can hold up like (near) a B-10. Frankly, I want the cool X2 cruiser to think twice if facing a Battle Ship.
To have a cruiser dance around and pound the snot out of a BB is rediculous. It has only been 25 or so years. If X2 is at 400+ BPV that is what will be. Cruisers pounding the snot out of BBs.
No Thanks.
Now,after the Xorks arive there may be a call for XDNs. Those would surely be around 400+ BPV.
By Tos Crawford (Tos) on Thursday, February 06, 2003 - 12:46 pm: Edit |
"It has only been 25 or so years."
Closer to 10 years. The B10 deployed in Y195. X2 in Y205.
By Loren Knight (Loren) on Thursday, February 06, 2003 - 12:53 pm: Edit |
Ya, I was thinking the Y169 start date. So actually it's more like 35 years.
You are right and that supports my arguement even more.
By Mike Raper (Raperm) on Thursday, February 06, 2003 - 12:57 pm: Edit |
Quote:An E4L and 2 E4s are a different ball game to a C7, D7D & a D6D.
Couldn't resist it.
Players will eventually get to a point where confusion reigns but along the way, the game will drag as the multi ship player begins to shuffle paper.
By Loren Knight (Loren) on Thursday, February 06, 2003 - 01:59 pm: Edit |
Mike: I think players like both. Duels are just as fun. Veriaty is rich in SFB.
One of the problems I have with a high BPV XCC is that if you do want to play against a XCC with GW it will have to be a fleet battle. With a BPV of around 300 to 350 (max) at least you could bring a BB to the field. A GW and X2 duel is possible.
Mostly I am refering to tech. levels vs. Tech. levels. Of course it was that you had to take a squadron against the BB before but that is GW vs. GW. We are talking about cruisers here. The base line ship that is the prime example of the era. Even if there is eventually a XDN the cruiser is still the base line. Our charter is to make GW, X1 and X2 all work together. To play GW vs. X2 cruiser shouldn't take a three or four ship squadron. X1 vs. X2 will have to be at least two but you can't make them both work. 300 to 350 will make for the greatest veriaty of choices from duel levels to full fleet levels with mixes of technologies and still bring up the power base of X2.
(i.e. making X2 worth 220 would be the fullest solution to the above but then all the other qualities that would make X2 interesting would be lost.)
By Mike Raper (Raperm) on Thursday, February 06, 2003 - 02:41 pm: Edit |
I agree, and that's my point. As I read it, MJC seemed to believe that having to use multiple GW era ships to combat a 2X ship would be something players would find tedious. I don't agree with that. I think an equal value in BPV of GW ships should always be able to effectively fight the 2X ships, and that it ought to be a modest number; for example, a 2X CC shouldn't be the equal of a BB, but should be able to stand up to 2 GW era CC's.
By Kenneth Jones (Kludge) on Thursday, February 06, 2003 - 02:44 pm: Edit |
Guys I feel the need to emphasize one more time your talking about Fed/Klink (And similar) 300-350 BPV's. I mean the ISC CCX is already 315. So it would need to increase well above 350 to display much improvement.
By Mike Raper (Raperm) on Thursday, February 06, 2003 - 02:52 pm: Edit |
Well, not necessarily. IIRC, the ISC came along after intensly studying the other races, learning about them, and building a new fleet from scratch using that information. So, they had ships with higher BPV's than the other races. With 2X, everyone is on the same level; they all know about each other's capabilities, and are all starting out with something new. So, I'd say that the gap between 2X BPV's across racial lines might not be as wide as it was previously.
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