By Mike Kenyon (Mikek) on Wednesday, May 02, 2012 - 05:21 pm: Edit |
Ummmm ... I've been able to launch off of a pod off board, but it's attached to a base, so the pod was still in the same hex. You just have to go to the "off-board tab", right-click, "Launch".
Sheap, do you have a recommendation for when the combo adds power or batteries?
By William T Wilson (Sheap) on Wednesday, May 02, 2012 - 05:45 pm: Edit |
What I mean is that the off-board items don't have entries in the integrated weapons management in the IA window or in the weapons status. To me, this ability to track weapons use outweighs having to see an extra counter on the map, especially one which always stays in the hex of its mothership. Better, of course, would be if you could just tell the client not to display certain counters. In fact it might actually have that ability, though I couldn't find it with a cursory look.
I have not been able to get tractors to work between on- and off-board counters, so the off-board unit usually ends up in the wrong hex too, unless the mother unit is stationary.
If the combo adds power, you can just edit the line on the parent unit EA. If it adds batteries... ugh. Sorry, no suggestions there; you could edit the "battery power" line at the top of the EA, but you'll have to double check the client's math at every turn break. The other option would be to just spend the batteries separately and use the notes to indicate when you spent pod batteries.
I think the best resolution to the problem is to try to get Paul make EA integrate between attached units.
By William T Wilson (Sheap) on Wednesday, May 02, 2012 - 08:44 pm: Edit |
Counters can be hidden by right clicking them, choosing "options" and then selecting the hidden option. To revisiblate the counter you have to right click its entry in game control.
By Shawn Hantke (Shantke) on Sunday, May 06, 2012 - 02:04 pm: Edit |
How have people been handling nimble ships and their ability to change speed every 6 impulses with no more than 4 total per turn. When we try it the client says that it is an illegal speed plot.
By Matthew Potter (Neonpico) on Sunday, May 06, 2012 - 05:49 pm: Edit |
I believe the Client will complain about it, but let you do it anyways.
By Mike Kenyon (Mikek) on Wednesday, May 09, 2012 - 11:24 pm: Edit |
Okay, so I had a fun time in a game tonight with 60 some on seeking weapons screaming about and 25 ships, 18 shuttles and all their numerous hangers on.
With the plethora of REAL counters in the system I failed to note that a couple of times I targetted drones on a POS or POT counter of my opponent thinking it the actual ship.
So, riddle me this. Is there a valid reason to be able to target the POS/POT either with a seeker or DF? Seems like a bug to me, but I might not be thinking of something.
By William T Wilson (Sheap) on Thursday, May 10, 2012 - 12:19 am: Edit |
POS and POT markers do not "exist" in the game universe (i.e. they are counters, but they are not units) therefore there is no way within the game rules to target them.
I have never made this mistake however. There are three ways I know of to place a drone on the board (via the impulse activity weapons dialog, the "launch" button in game control, and right clicking the map and choosing "add piece here") and none of these allow you to specify a POS or POT marker as a target. How did you get into this situation?
By Mike Kenyon (Mikek) on Thursday, May 10, 2012 - 10:47 am: Edit |
I went to the Launch screen in IA and all the POS/POT markers were listed there. As they are all listed and there's twice as many as the actual ships, I was so excited to actually see something wtih the name I wanted to hit that I didn't realize that there was a POT (or POS) tacked on the end.
In our last impulse, I attempted to fire on an opposing DN and was dismayed at the range till I realized I'd selected the POT for that DN in the list and corrected that choice.
By Carl Herzog (Carlzog) on Tuesday, May 29, 2012 - 07:55 pm: Edit |
Is there a way to set up scenarios in advance in SFBOL, and save them for later play?
I'm interested in playing some of the scenarios from Captain's Log and SFB modules. I'd like to build them in advance of play with OOBs all detailed and set up in proper starting positions, then be able to just invite another player to participate.
By Paul Franz (Andromedan) on Tuesday, May 29, 2012 - 08:24 pm: Edit |
1) Login in "Authenticated Mode"
2) Create a Game Room.
3) Add the ships.
4) Save the game.
When you want to play it.
1) Login in "Online"
2) Load the game.
3) Change Ownership for the units to the players assigned to those ships.
By Eric Phillips (Ericphillips) on Tuesday, May 29, 2012 - 08:44 pm: Edit |
You can also do it in regular online mode as well, instead of authenticated, so you can chat with everyone while you are working on it.
By Carl Herzog (Carlzog) on Thursday, June 21, 2012 - 11:23 pm: Edit |
Does the game recording function produce a viewable playback of the game in real-time, or does it do something else?
I recorded (I think) the first turn of a game, but I can't seem to get it to do anything when I load it to play back....
By Eric Phillips (Ericphillips) on Thursday, June 21, 2012 - 11:43 pm: Edit |
The function is weird. It records in real time as far as I can tell. You start it and don't move for 5 minuts, it wont do anythign for 5 minutes. There is no good way to close the gaps as far as I can tell. If it played back an impulse at a cettain, adjustable speed, no matter what happenes, it would be easier to watch. As it is.... nope.
By Ken Lin (Old_School) on Monday, July 09, 2012 - 07:32 pm: Edit |
So, question. I was playing the ISC the other day, and was looking for a PPD counter to record/reveal the number of pulses to my opponent (similar to how the ESG counter stores the energy/radius which can be revealed at the proper time). I didn't see one - am I supposed to be using a different method for the PPD?
By Paul Franz (Andromedan) on Tuesday, July 10, 2012 - 06:02 am: Edit |
Ken,
At the moment, yes. I will be implementing a PPD counter soon.
By Josh Driscol (Gfb) on Tuesday, July 10, 2012 - 08:04 pm: Edit |
Yeah I asked about adding one because to my knowledge there was none, but you can use a TB or some other counter which has hidden info you can reveal.
Can we get POT and POS markers taken off the fire table, you cant shoot them and sometimes Ive launched seekers at them when the names get so long you cant see the end where it says POT/POS.
Also some way of automating shotgun plasmas would be nice, all we need to do is teach the client how many F's each torp creates and a way to assign target info. Maybe it could be made so that when S or G or R shotgun is selected the seeking weapon table expands with plasma F lines so that each shotgun torp can be launched the normal way.
Or maybe you could make it like an SP that blossoms on its first impulse on the map into however many F's.
Just a couple ideas to think on.
By Paul Franz (Andromedan) on Tuesday, July 10, 2012 - 09:52 pm: Edit |
Josh,
The removal of the POT/POS is already in the client and will be available in the next update that is released.
The issue with shotguns and Phaser-Gs is the infrastructure of the client currently does not support it. The infrastructure currently assumes that a weapon can fire only at one target. What needs to be added is:
1) The ability to specify how many targets a certain mode of firing requires.
2) The ability to specify a number of targets. (The tough part of this is making it compatible with older clients)
3) Change the UI to be dynamic (i.e. change the number of rows based on the mode)
By Jonathan Biggar (Jonb) on Wednesday, July 11, 2012 - 10:00 pm: Edit |
Yeah, it would be sad if you didn't piggyback the same client codebase change to support phaser-G fire as well as shotguns.
By Ed Meister (Centaurus) on Saturday, July 21, 2012 - 04:38 pm: Edit |
Is it possible to play the Monster Scenarios on the client? I assume the monsters are in the library and I'd like to play one or two so I can mess around with the interface to familiarize myself with it. Thanks!
By Josh Driscol (Gfb) on Saturday, July 21, 2012 - 06:18 pm: Edit |
It definatly is possible to play them, and most are in the client library.
By Josh Driscol (Gfb) on Sunday, July 22, 2012 - 08:41 pm: Edit |
Is anyone having issues with revealing plasma or drone information, it has stopped working for me.
By Paul Franz (Andromedan) on Monday, July 23, 2012 - 05:42 am: Edit |
Josh,
Can you describe what is happening? Is the window not coming up when you select "Reveal Info..."? If the window comes up, do all of the fields that you need to reveal shown? If you select the proper fields and click on "Reveal" is nothing output in the opponents window?
By Josh Driscol (Gfb) on Monday, July 23, 2012 - 12:46 pm: Edit |
Yeah the window wasnt coming up, I got it to work in a regular SFB game so the issue may have been with my PC and seems to be over.
It was in a tournament game so when I play next Ill let you know if its stopped.
When I clicked it it was as if the reveal info button was programmed to do nothing. As you know theres a number of ways to reveal a units into and I tired them all and I would never get to the dialog where you select the info you want to reveal.
It did this with my real plasmas, fakes, shuttles and at end of game my EA form. It was my opponents first online game and I was hoping to show EA's and teach the guy how to reveal piece information in general.
So the button is working in regular SFB rooms if it continues in tournament ill definatly let you know but for now Im guessing its fixed.
By Josh Driscol (Gfb) on Monday, July 23, 2012 - 02:31 pm: Edit |
I tested it in a tournament SFB game and its working again.
By Matthew Potter (Neonpico) on Saturday, August 18, 2012 - 05:02 pm: Edit |
When adding a web counter, the client asks what the strength of the web is and if it was cast. Is there an entry in the configure menu (reached by the "configure" button between the mini-map and the unit list) to retrieve either of these? I'm most interested in retrieving the strength of the web, for record-keeping how much energy is in the given web-strand.
I have been adding the "note" column from the configure menu and editing that, but I'm not sure if that is public knowledge (Doesn't have to be, but it's more convenient if it is public)
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