By John Trauger (Vorlonagent) on Thursday, January 02, 2003 - 03:28 pm: Edit |
Cool. I'll keep that in mind.
I just never got around to picking up R6 or R7. I'm behind on my Captain's Logs, too.
By Kenneth Jones (Kludge) on Thursday, January 02, 2003 - 03:29 pm: Edit |
Wel I don't know about it being the best. But I liked it even with the fact that I HATE CV battles. (I consider them way to much bookkeeping to be fun.)
By Loren Knight (Loren) on Thursday, January 02, 2003 - 03:59 pm: Edit |
I was delighted with the approach to somethings. A lot of time I have already thought of something similar and it's nice to see but not a big surprise. J2 had really fresh stuff in it and it really made my gears start turning.
J1 was a very nice organization of the fighter rules but had very little new ideas. Many of the R modules have expected designs with one or two ships that get me excited.
By michael wheatley (Mike_Wheatley) on Monday, January 13, 2003 - 05:21 pm: Edit |
Quote:
"Well I don't know about it being the best. But I liked it even with the fact that I HATE CV battles. (I consider them way to much bookkeeping to be fun.) "
I am sure you are not the only one. I fact, you are probably the majority.
Proposal:
Lets try and design X2 systems that not only make the system better, but also easier to play. (Less bookkeeping.)
I for one would really like Russian-style uber-drones, as they use fewer counters!
Example:
All drone control channels in an X2 fleet count as a single pool. Advanced computers automatically transfer drone control between ships as needed, with all drones getting the ECCM of the ship with the highest ECCM, when they impact.
a) Less paperwork. (Better for players.)
b) It applies even if more drones hit their targets (at once) than could be controlled by just the one ship. I.e. it is better in game as well.
By Jeff Tonglet (Blackbeard) on Monday, January 20, 2003 - 01:30 pm: Edit |
What will the standard X2 drone look like?
Speed 32? 40? 48? 64?
Warhead strength?
Damage to kill it?
By Loren Knight (Loren) on Monday, January 20, 2003 - 02:00 pm: Edit |
I think that the drones should basically be the same as the X1 drones. Add technology via modules. Drone Booster Packs would be useful.
For the Kzintis I proposed the "Heel Nipper Drone" in "Major X2 Changes..."
NEW PROPOSAL:
How about a Matter/Anti-Matter Warhead Module that explodes in the hex doing 6 points to everything. Sort of a half T-bomb on a drone. IT cannot be abused en'mass because all M/AM drones explode sequentualy and would be destroyed by the first one to explode. M/AM drones would only take 4-6 to kill due to their fragile nature and would take the entire payload space available. Can be targeted on a unit or balistically or on a hex. (Note, this could be a Cloak hunting device, though albeit, you would have to be very lucky to guess the hex correctly. If one was able to retain lock-on to a cloaking ship it would be very useful, however unlikely. Hmmm, against a cloaked base this would be very deadly, maybe too deadly.)
If used as an Anti-drone weapon you would fire them to soften up the wave and finnish them with pulsed Ph-3s.
Due to the dangeous nature of a M/AM warhead this drone can only be launched from a specialized Seeking weapon drougue(holds two M/AM drones). You can carry as many as you can carry drogues.
By John Trauger (Vorlonagent) on Monday, January 20, 2003 - 02:58 pm: Edit |
Uh, Loren,
I think you need to look at the auto-reject list.
Area-effect weapons are at the top.
By Loren Knight (Loren) on Monday, January 20, 2003 - 03:45 pm: Edit |
Well, maybe during X2 era....
Ah hell, there is no real need. It was part of an excersize to relate what I think could be done with drones instead of just making the statistics bigger.
By John Trauger (Vorlonagent) on Monday, January 20, 2003 - 05:28 pm: Edit |
Area-effect drone warheads aren't the way.
By Loren Knight (Loren) on Monday, January 20, 2003 - 09:06 pm: Edit |
I'm OK with that. John, that's fine. But you got to admit it was creative and that was my point.
By John Trauger (Vorlonagent) on Monday, January 20, 2003 - 09:27 pm: Edit |
True.
Having drones take damage as shuttles would be a start for changes in drones. then ADDs and other drones aren't auto-kills.
Do something like that, you don't need so many.
By michael john campbell (Michaelcampbell) on Monday, January 20, 2003 - 10:09 pm: Edit |
I say drones would have a radical change, in the basic warhead, not just a more warheads on the same 1 space drone but better damage from those warheads., so each have space of warhead would inflict 8 instead of 6 points of damage.
The speed of the drone depends on two effects.
1) The speed of ships and 2) the tactical developments of higher speed drones.
Speed 48 drones may have the advantage of chasing down fleeing speed 37 ships reasonably well, in conmparison to speed 40.
Personnally I see speed 40 as the prefered speed as it will eventually strike the fleeing vessel and with an expanded Endurance, that's fine by me.
SO I see them as follows:-
Type | WARHEAD | TOUGHNESS | ENDURANCE | SPEED |
X | 1.5 spaces | 8 points | 8 | 40 |
XI | 2.5 spaces | 10 points | 8 | 40 |
XII | 10 points | 5 points | 2 | 40 |
By Jeff Tonglet (Blackbeard) on Wednesday, January 29, 2003 - 08:22 pm: Edit |
The two major drone users in the game, the Klingons and Kzintis both need improvements for X2.
My suggestion was to have the Klingons develop better drones and keep the same number of racks, while the Kzintis develop better racks and keep the same type of drones.
Ideas/comments/suggestions?
By Mike Raper (Raperm) on Wednesday, January 29, 2003 - 08:26 pm: Edit |
I could see that, given the Kzinti predeliction for tossing out large waves of drones. Maybe more and better racks would be more economic for them, while the Klingons could possibly afford to have fewer, but better, drones. Makes sense to me.
By Kenneth Jones (Kludge) on Wednesday, January 29, 2003 - 08:38 pm: Edit |
Jeff I agree.
Klink=Few Top preformance drones.
Kzinti=Many Slightly lower quality drones. But more of them.
By John Trauger (Vorlonagent) on Wednesday, January 29, 2003 - 09:28 pm: Edit |
Bear in mind we have two X2 drone topics.
By michael john campbell (Michaelcampbell) on Wednesday, January 29, 2003 - 09:29 pm: Edit |
I disagree to some extent.
It'ld be much better to simply make a note in the X2 R-section about the Races and their diffent Philosophies to drone uses.
Let's say that the X2 drones have a switch and can just be SWITCHED to POUNDAL MODE.
Since the Klingons see their drones as a COUPE DE GRACE weapon with phaser absorbing capasities, the Klingons have a penchact for building double space drones of which the ones they launched early in the battle had External Armour and the switch, flicked to poundal mode.
Once the Klingons built ECM warhead that could be mounted on two space drones that also had armour modules ( and later both external and internal armour modules ) the Klingon penchant for two space drones was solidified.
Since the Kzintis saw their drones as wave of offensive power designed to overwhelm the defenses of the enemy they chose to launch lots of one space drones rapidly from their X2C-racks, not bothering to invest in the 0.25 and 0.5 BPV needed to add external armour.
These drones aren't different, they're the same drones ( in the same sence that Type VII & VIII are the same drones in that both the Kzintis and Klingons can freely use both on their X1 ships ), we'll just make comments about how the different races use them in different ways and with different numbers and different modules to have different tactics...and mere comment should be enough.
Besides the real difference between the Kzintis and the Klingons SHOULD be the Kzintis forrest of X2 Point Defense phasers.
By Loren Knight (Loren) on Wednesday, January 29, 2003 - 11:59 pm: Edit |
The Kzinti Heel Nipper Drone.
In: Major X2 Changes...
By Tos Crawford (Tos) on Saturday, February 15, 2003 - 09:35 am: Edit |
Aegis. Full Aegis makes it very difficult to hit a target with a drone. Particularly with Full Aegis' ability to ID drones. There will be those who answer ‘we need stronger drones’, but stronger drones may be unbalancing to X0. Furthermore I can see X0 having a very tough time getting a drone hit on a full-aegis X2 ship. All of this leads me to the opinion that X-Aegis(X1) is adequate for the task. Particularly since we are not lacking for upgrades that add yet another 10% to the cost of a ship.
By John Trauger (Vorlonagent) on Saturday, February 15, 2003 - 03:17 pm: Edit |
Agreed. We don't need to upgrade every last aspect of a ship with X2.
By michael john campbell (Michaelcampbell) on Saturday, February 15, 2003 - 09:34 pm: Edit |
Quote:Aegis. Full Aegis makes it very difficult to hit a target with a drone. Particularly with Full Aegis' ability to ID drones. There will be those who answer ‘we need stronger drones’, but stronger drones may be unbalancing to X0. Furthermore I can see X0 having a very tough time getting a drone hit on a full-aegis X2 ship. All of this leads me to the opinion that X-Aegis(X1) is adequate for the task. Particularly since we are not lacking for upgrades that add yet another 10% to the cost of a ship.
By michael john campbell (Michaelcampbell) on Saturday, February 15, 2003 - 10:06 pm: Edit |
Quote:then one quater of the Kzinti drones coukld have been moving at speed 24 and carry
Quote:problematic in that the 480 BPOV XCC only has
Quote:but rather it mere destroys drones
By Tos Crawford (Tos) on Saturday, February 15, 2003 - 11:12 pm: Edit |
MJC, the point of my whole assertion was how will it interact with X0/X1/XP. Your entire response ignores this except for the one sentence where you admit a CA(X2) without full aegis might have trouble dealing with a squadron consisting of a scout, a cruiser and a BCH backed by 14 drone racks. Duh.
By michael john campbell (Michaelcampbell) on Saturday, February 15, 2003 - 11:37 pm: Edit |
Quote:MJC, the point of my whole assertion was how will it interact with X0/X1/XP. Your entire response ignores this except for the one sentence where you admit a CA(X2) without full aegis might have trouble dealing with a squadron consisting of a scout, a cruiser and a BCH backed by 14 drone racks. Duh.
By michael john campbell (Michaelcampbell) on Saturday, February 15, 2003 - 11:39 pm: Edit |
And a D6D is not a scout, it's a drone bombardment ship!
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