By Tos Crawford (Tos) on Saturday, February 15, 2003 - 11:42 pm: Edit |
No intent to misquote was made. Perhaps I missed something in your long post. I'll re-review it to see where the error lies.
By Tos Crawford (Tos) on Sunday, February 16, 2003 - 12:07 am: Edit |
I think I get it. Maybe. Two things, I chose your Klingon fleet (the only one with scout channels) not the Fed fleet. Since the Klingon fleet had more drones it seemed more pertinent to the discussion. Your rebuttal addresses the Feds, which appears to miss the basis on which I made my 14 drone rack comment.
“You know just as well that I said the ability to ID drones is not the same thing as being able to kill them.”
Second, I’m not terribly concerned with the drone ID capabilities of full aegis. Yes its important but not an unreasonable improvement. I would prefer it if labs just got two attempts per turn but that is off-topic. What concerns me about full-aegis is the ability to fire, analyze damage, fire, analyze damage, fire, analyze damage, fire, analyze damage. This usually makes drones dead and goes directly to being able to kill them.
OK, now I think I’ve found the root of the miscommunication. I stated: “Particularly with Full Aegis' ability to ID drones” and you were responding to that point. I assumed everyone would know full Aegis provided 4-pulses, but I chose not to make the assumption that people would remember it could be used to ID drones, hence the emphasis. You chose to dispute the advantage I emphasized without addressing my main (unspoken) concern that 4-pulses was too much.
By michael john campbell (Michaelcampbell) on Sunday, February 16, 2003 - 07:43 am: Edit |
Quote:What concerns me about full-aegis is the ability to fire, analyze damage, fire, analyze damage, fire, analyze damage, fire, analyze damage. This usually makes drones dead and goes directly to being able to kill them.
OK, now I think I’ve found the root of the miscommunication. I stated: “Particularly with Full Aegis' ability to ID drones” and you were responding to that point. I assumed everyone would know full Aegis provided 4-pulses, but I chose not to make the assumption that people would remember it could be used to ID drones, hence the emphasis. You chose to dispute the advantage I emphasized without addressing my main (unspoken) concern that 4-pulses was too much.
By Tos Crawford (Tos) on Sunday, February 16, 2003 - 08:10 am: Edit |
It matters at range 2. If you fire those same two P3s at range 2 you may do 8 damage or 2. Each follow up shot may do 4 or 1. Full Aegis allows you to keep firing until you know its dead. Unlike you I would prefer the possibility of getting a drone hit, it won't even crack a Frigate's shield.
"I don't know about you but how many people do youthink fire one volley on the first Aegis step then fire another on the second and then another on the third, and then descide to thrown everything including the kitchen sink at the target."
Me. Its particularly effective if you are using ADDs in the first two segments and phasers only on what you missed.
By michael john campbell (Michaelcampbell) on Sunday, February 16, 2003 - 08:43 am: Edit |
Quote:Me. Its particularly effective if you are using ADDs in the first two segments and phasers only on what you missed.
By Jeff Tonglet (Blackbeard) on Sunday, February 16, 2003 - 11:41 am: Edit |
SFB's version of aegis was intended at making drone defense more efficient. But you don't get more phasers.
If a drone wave is coming at you...
If you don't have aegis, then you have to guess how many phasers you need to kill the drone. If you're wrong, or roll poorly, you're toast.
If you have limited aegis, then you can fire 1 ph-3 at each drone. Then, if you rolled 3 damage, a Type I has 1 point left and a Type IV has 3 points left. Either way, a second ph-3 kills it. But you did identify which drones were 8/18s, didn't you?
If you have full aegis, then you use the first two steps to polish off all the normal I's and IV's, and use the labs and aegis ID to identify which drones will need special treatment in the last two aegis phases.
Now if speed 64's move one hex in normal movement, and one hex between the second and third aegis steps, then the balance between offense and defense may shift back to the offense....
By John Trauger (Vorlonagent) on Sunday, February 16, 2003 - 01:45 pm: Edit |
Speed-64 drones would be excessively fast for playing well with GW tech. I'll agree with Tos on that point.
By Jeff Tonglet (Blackbeard) on Sunday, February 16, 2003 - 05:50 pm: Edit |
I tend to agree. The tricky part is having drones that are usable in X2, where every ship likely has full aegis, but still play nice with GW tech.
Personally, I'd like to look at everything else that might work before looking at speed 33+
By Mike Raper (Raperm) on Sunday, February 16, 2003 - 06:27 pm: Edit |
I'm going to say something that borders on heresy here, but here goes. Why do we have to improve the drones at all? After all, the 2X ships will mostly be fighting 1X and 0X opponents who are perfectly vulnerable to the drones of the GW. Maybe drones have peaked. If you improve the launchers instead, you can get a new paradigm without making new drones that are hard to balance.
Just a thought.
By michael john campbell (Michaelcampbell) on Sunday, February 16, 2003 - 08:12 pm: Edit |
Quote:If you have full aegis, then you use the first two steps to polish off all the normal I's and IV's, and use the labs and aegis ID to identify which drones will need special treatment in the last two aegis phases.
By michael john campbell (Michaelcampbell) on Sunday, February 16, 2003 - 08:17 pm: Edit |
Quote:I'm going to say something that borders on heresy here, but here goes. Why do we have to improve the drones at all? After all, the 2X ships will mostly be fighting 1X and 0X opponents who are perfectly vulnerable to the drones of the GW. Maybe drones have peaked. If you improve the launchers instead, you can get a new paradigm without making new drones that are hard to balance.
By Jeff Tonglet (Blackbeard) on Sunday, February 16, 2003 - 08:53 pm: Edit |
Quote:Okay lets just look at the GW task group, you have a BCG, a CARa+ and an NCA.
Quote:Why do we have to improve the drones at all? After all, the 2X ships will mostly be fighting 1X and 0X opponents who are perfectly vulnerable to the drones of the GW. Maybe drones have peaked. If you improve the launchers instead, you can get a new paradigm without making new drones that are hard to balance.
By Mike Raper (Raperm) on Sunday, February 16, 2003 - 09:11 pm: Edit |
That sounds workable to me, though I hardly count. I'm a self-professed drone hater. They slow the game down for me, and frankly, I see them as an anachronism. Flinging suped-up nuclear missiles around just isn't very Trek to me, and aesthetically unappealing. I know, I know, I'm in the minority. I just don't like 'em.
By michael john campbell (Michaelcampbell) on Sunday, February 16, 2003 - 09:12 pm: Edit |
Quote:Which would be about 480 points. I didn't read through the rest of the post, because an XCC SHOULD be outgunned by that squadron.
By michael john campbell (Michaelcampbell) on Sunday, February 16, 2003 - 09:16 pm: Edit |
J.T.:
I would like to ask, was your comment an attempt to be deliberately rude?
By Tos Crawford (Tos) on Sunday, February 16, 2003 - 10:30 pm: Edit |
I support upgrading all XP racks to X-drone capable, mostly GX. Then make GX2 racks for X2, which launch identical drones. X drones become the standard drone for XP/X1/X2 to simplify logistics. Any advantages X2 drones get XP/X1 ships also get.
By John Trauger (Vorlonagent) on Sunday, February 16, 2003 - 10:57 pm: Edit |
I can agree with that.
By John Trauger (Vorlonagent) on Sunday, February 16, 2003 - 11:01 pm: Edit |
I can agree with that.
By michael john campbell (Michaelcampbell) on Sunday, February 16, 2003 - 11:59 pm: Edit |
I would like to put an 8 year lag time on the introduction of the X2 dones for X1 ships and a 12 year lag on the X2 drones for GW ships, just to make X2 ships, really high tech wonders.
I'm not too happy with GW ships facing and throwing speed 40 drones at each other, with out even X1 Aegis to protect them so we would need a YIS that'll make X1 Aegis or at least higher speeds ( particular for X1 ships, moving at speeds above speed 32 ) availible for the defense.
An NCA as it stands fighting a D7D as it stands both throwing 40/10/40 drones at each other ( or worse with poundal mode and external Armiour using Advanced Armours 40/18/40 ) would just be about going BOOM in a hurry.
By michael john campbell (Michaelcampbell) on Tuesday, February 18, 2003 - 06:03 am: Edit |
ADDs
I see ADDs as going in one of three directions and would like some comment on their uses.
When drones reach speed 40, the likely hood of an R3 & R2 shot become very slim indded and if there attack with the ADD drops to an R3 and an R1 shot then the ADD is in effect destroying one drone per wave.
If the ADD becomes even less effective ( say just the R3 shot on an incomming drone that the ship is moving towards ) then regular drones become more acceptatable as a drone defence.
To offset this there are three possinble altenative to my mind.
1) A High Powered ADD
An ADD round that uses such highly advanced and powerful explosives to project it's shrapnel that the target drones can ge hit at longer ranges.
It would only inflict the regular 1D6 damage of shuttles but would use the rable below to attack targets.
Range | 0 | 1 | 2-3 | 4-5 | 6+ |
To Hit | Na | 1-2 | 1-3 | 1-4 | Na |
Range | 0 | 1 | 2 | 3-4 | 5-6 | 7 | 8 | 9-10 |
To Hit | Na | 1 | 1-2 | 1-3 | 1-4 | 1-3 | 1-2 | 1 |
By Tos Crawford (Tos) on Tuesday, February 18, 2003 - 07:03 am: Edit |
An ADD is going to be significantly less expensive than a speed 40 IX drone and for that reason alone should stay.
By John Trauger (Vorlonagent) on Tuesday, February 18, 2003 - 03:19 pm: Edit |
Agreed. We have a proposal for a minorly-increased range-ADD in the archives that about mirrors the high-powered ADD.
By michael john campbell (Michaelcampbell) on Tuesday, February 18, 2003 - 06:19 pm: Edit |
Speed 40 & 32 dogfight drones will be more expensive but be more able to destroy drones at longer ranges because they won't be limited by the 12 hex restriction of the type VI.
That's such a massive advantage that the "cheap" aspect will be wasted on because the "protects you better" thing makes it cheap by spending less time in the ship yards repairing or replacing the ADD equiped vessel.
If you want to destroy a bunch of drones then a type VII MWX warhead kills four drones from the wave so it's better than the ADD and if you want to kill just one drone then a Type IX or XII will take one 1/2 space in your racks whilst the R3+R1 ADD shots to kill 1.0 drones will take twice that much using a full space!
( Statisitically speaking 24/36 will only need the first R3 shot and 4/36 will kill on the second shot with the remaining 8/36 getting shot at twice and still not killing the drones so the drones are being used up at a rate of ( (24x1+2x(4+8))/36 x 0.5 ) 0.66 spaces from the rack, but that's still more rack spaces than 0.5 ).
And a High Powered ADD is probably more expensive than a speed 32 Type IX.
So I think the ADD round will be an impromptu selection ( like the sting-ray drone in a year where MWs are availible in the GW ) that the captain might pick up for his G-rack ( they work a treat when being chased by drones ) but that the ADD launcher ( ADD-6 & ADD-12 not G-rack ) will disapear from installation and be replaced with some kind of sup'ed up E-rack. Even a regular E-rack could launch ( assuming it can launch X1 drones ) type IX drones at such a rate that it' become significantly more effective than an ADD-12.
By Tos Crawford (Tos) on Tuesday, February 18, 2003 - 07:20 pm: Edit |
On the topic of drones are we going to price the ships with drones (X1) or without (X0)?
By Mike Raper (Raperm) on Tuesday, February 18, 2003 - 07:22 pm: Edit |
Tos, what do you mean exactly?
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