By Peter D Bakija (Bakija) on Friday, June 01, 2012 - 04:31 pm: Edit |
There is also an old Module T on e-bay with a buy it now cost of, like, $5.99. Some of the SSDs are a bit out of date, but most of the tournament rules are the same.
By Matthew Potter (Neonpico) on Friday, June 01, 2012 - 04:46 pm: Edit |
If you have the older T2000 book instead, the notation about who has scatterpacks is in the "General Conditions" heading, "Drones" section, note #6. The part about unloading the ADD is in the same notation. The part about being able to unload the SP is in the same notation.
By Mike Kenyon (Mikek) on Friday, June 01, 2012 - 05:39 pm: Edit |
Josh, good to know. I always fly Zin, and it doesn't come up there. Several of the local players like to do it in non-tournament situations, but again, given the very difficult usage and the timing problems - I'm not a fan.
Carl, Josh cited the appropriate rules for the tournament wackiness.
Even barring wacky tournament rules if you don't have a rack or fighters you can't have a SP. (FD7) says that the drones can come from the racks (the Fed has none) or storage. As there are no racks, there's no storage from that. As there's no entry in Annex #7 (IIRC), there's no carrier/DB storage for a Fed TC. You might think to buy drones just to fill a SP with, but rule (S3.212) prohibits that action.
By Jon Taylor (Vendetta) on Monday, July 16, 2012 - 02:56 pm: Edit |
I purchased T2012 today from E23. I notice for the aux that it specifically can have two p-g's per the rules in T2012 when I thought the aux could only have 1 maximum. Am I missing something?
Rule excerpt from t2012 below:
WYN AUXILIARY BATTLECRUISER (Additional Rules)
Option mounts are under the same restrictions as the Orions
(including selection before start) except as provided below:
1. Side Mounts: Photon torpedoes and fusion beams have
120° firing arc (RF+R / LF+L). No hellbores. Plasma torpedoes
(other than plasma-Ds) have LP/RP arcs. The side option mounts
are not “wing mounts” and are not under the restrictions of Orion
wing option mounts on the weapons they can carry.
2. Center Mounts: Plasmas other than plasma-Ds are FP.
3. Note that this ship does NOT have an HET bonus.
4. It can accelerate by five, or to double the current speed,
with a maximum acceleration of 10. Note that this is NOT an Orion
ship, and it cannot receive OAKDISC. Its ability to control seeking
weapons is limited to six such weapons on any given impulse,
even if it took four additional drone racks in its option mounts. See
Drone Note #3. This ship has no points for improved drones and
does not have a scatter-pack even if it takes additional drone
racks in its option mounts.
5. All non-phaser option mounts are hit on “torpedo” regardless
of what is actually used in them. For purposes of damage
priority (D4.3222), the best weapon is determined by the following
list: plasma-S, plasmatic pulser device, photon, hellbore,
plasma-G, ESG, disruptor (in order from greatest range to
shortest range), B-rack, fusion beam, plasma-F, plasma-D, antidrone.
6. Only one package is selected, not two as with the Orions.
No changes of option mounts between rounds.
7. Two of the four optional weapons MUST be either a
phaser-1, a disruptor, a type-B drone rack, an ADD-12, or half of
an ESG (an ESG would also take up a second adjacent box,
which means it must be in the two Center Option mounts). The
WYN is not limited to a single phaser-G, but obviously cannot
have more than two. If plasma-D racks are taken, two must be
taken and one must be LS and the other RS, even if placed in the
center option mounts.
8. Note that WYN option mounts are the same as Orion
option mounts in terms of what they can mount, but the firing arcs
of the mounts are empire (i.e., WYN) specific. WYN side option
mounts can hold an LS or RS weapon (respectively), including
disruptors, but other weapons are limited to a 120° arc, (see #1
above) and this cannot be the entire FA arc, but must be L+LF (for
left mounts) or RF+R (for right mounts).
By Steve Petrick (Petrick) on Monday, July 16, 2012 - 04:12 pm: Edit |
Argggh.
I do not know how that got missed. I must have been tired when I got that far in the editing.
Yes, the caveat that it can have only one phaser-G is still in force as is specifically given on the SSD.
By Josh Driscol (Gfb) on Sunday, June 09, 2013 - 04:54 pm: Edit |
In tournament play is it legal to beam a pilot to a shuttle to recover it?
I know ive asked and think the answer was yes but cant find it.
By Chris Proper (Duke) on Sunday, June 09, 2013 - 06:10 pm: Edit |
Your own shuttle? Yes.
By Josh Driscol (Gfb) on Monday, June 10, 2013 - 09:12 am: Edit |
Yeah it was my shuttle.
By David Zimdars (Zimdarsdavid) on Monday, June 10, 2013 - 10:00 am: Edit |
Yes, but IIRC it can not use it's weapon until the shuttle is landed and serviced for a turn.
By Steve Petrick (Petrick) on Monday, June 10, 2013 - 11:56 am: Edit |
Correct.
By Josh Driscol (Gfb) on Thursday, June 27, 2013 - 06:37 pm: Edit |
I just played a game against Sir_Krotar and we had a rules question.
Ken asked,
Does a plasma need to be controlled only at the point of launch, or can it be voluntary dropped immediately after launch, to facilitate extra drone launches?
I pointed out the discussion we had about the WAX with FFBB options back in early 2012. This situation was slightly different.
The WAX had 4 drones on map, launched 2 plasma's then 2 more drones, assuming the plasma would automatically go to self guidance in the same impulse of launch.
That wasn't the impression I got from Andy Vancil's answer on March 17, 2012.
In his answer it seemed clear that we are to use the logic from FD5.21, which would have the seeking weapons need control on the impulse of launch.
Thanks
By Richard B. Eitzen (Rbeitzen) on Thursday, June 27, 2013 - 07:14 pm: Edit |
My gut feeling is the answer might be in the passive fire control rules.
By Matthew Potter (Neonpico) on Thursday, June 27, 2013 - 07:38 pm: Edit |
I believe the final answer to that question (I was flying the WAX in question way back then) was that the plasma must be controlled by the ship until it could voluntarily drop tracking on the following impulse.
This makes a sticky situation, should a ship wish to drop plasmas on the board and then weasel on the same impulse. I'm sure there are other situations that also apply like this.
By Gregory S Flusche (Vandor) on Wednesday, July 03, 2013 - 04:14 pm: Edit |
A hero of the Romulan empire has died today. The king eagle Cerberus exploded in plasma fire. Yet so did the evil Gorn. Kia the empire.
The question is who won?
By Richard B. Eitzen (Rbeitzen) on Wednesday, July 03, 2013 - 04:18 pm: Edit |
When you and he fight, the Tholians win. Everyone knows that.
By Loren Knight (Loren) on Wednesday, July 03, 2013 - 05:05 pm: Edit |
Indeed.
By Chris Proper (Duke) on Thursday, July 04, 2013 - 12:42 am: Edit |
In a tournament, the guy who had less damage left after the last Excess Damage.
By Peter D Bakija (Bakija) on Thursday, July 04, 2013 - 09:57 am: Edit |
Yeah, historically speaking, when both ships blow up at the same time, the guy who has less damage left to resolve when he blows up is declared "The Winner", although at big tournaments, they generally also got made fun of by the judges. And the other guy (i.e. "The Loser") got to be the first wild-card (i.e. replacement fill in player) slot for when someone didn't show up.
By Matthew Potter (Neonpico) on Friday, January 10, 2014 - 09:54 pm: Edit |
With Module C6 coming out, is there any plans for a Carnivon and Paravian TC? I know Josh Driscol was working on a CL28 version of the Paravian at one point.
Are Heel Nippers, Death Bolts, Disruptor Cannons, and QWTs available for placement into option mounts?
By Peter Bakija (Bakija) on Tuesday, February 04, 2014 - 10:11 am: Edit |
Now that I'm learning more about death bolts, I'm beginning to get the sense that the Carnivons will be very difficult to balance for a tournament situation--death bolts are incredibly deadly (30 warhead/10 damage as the default; they have modification rules as well, which would certainly need restrictions in a tournament game), you can apparently launch two of them on a single turn if you manage your deck crew actions correctly (although with the sequencing, you won't ever be able to launch 2 per turn 2 turns in a row; they seem like under optimal conditions, you can launch 2 over the course of turn N and then 1 over the course of turn N+1 and then probably 2 again on turn N+2). And with the heel nipper thing, they can get to R1, hit you with the HN which ensures that you don't move on the next impulse, and then launch death bolts at you that you can't do anything about but shoot down, which will take, like, 6 phasers to do.
All of this indicates that making them work in a balanced sense in the tournament environment is probably gonna be real difficult.
The Paravians seem much less difficult to make work, however. I suspect that the FA arcs on the QWTs will be a problem for them, but mostly in the "if we are stuck with FA torps, we might get cornered and mugged a lot" kind of way.
By Matthew Potter (Neonpico) on Tuesday, February 04, 2014 - 12:33 pm: Edit |
I've been looking at the ModC6 Carnivons with an eye towards a TCA. What I have (and I've got one or two games with) is a Carnivon CC where I replaced the Flag with a Battery and balanced the shields to match the other ships.
The result is a ship which feels somewhat underpowered (39 power, speed of 15 with full overloads), has an excellent drone defense (5x RX Ph3 + 2x RX Ph2) but no real offensive phaser punch (4x Ph-1). My (very rough) analysis is that the Carnivon is a poor dancer (two-turn arming weapons that do slightly less damage than photons but are fairly accurate and there is no real phaser punch for the off turn). It is certainly deadly up close; even to the point of considering range 4 on a Hydran.
The Death Bolts do indeed take 3 Ph-3 (or 2 Ph-1) at range 1 to kill with a fourth Ph-3 needed if allowed to dial in an armor enhancement. I have been assuming that the ECM modification on the warheads are out, because of the Tournament rules on EW. Armor, Anti-Tractor, and Focused Burst modifications seem reasonable to me. Though if we wanted to model the simplicity of the Tournament drones, then allowing only armor enhancements is
The Heel Nippers make the thing advantaged against the WYN Aux and probably anything else with a TM of D. The ability to reduce an opponents alpha at close ranges by turning them so the Carnivon is out of arc is pretty powerful on paper, but the things hit about as often as photons seem to.
All in all, the ship feels like a crunch-race ship. The lack of phasers means the heavy weapons do all of your heavy lifting. The Death Bolts ensure the opponent has to have the drone defense to handle twice as many drones.
By Peter Bakija (Bakija) on Tuesday, February 04, 2014 - 04:57 pm: Edit |
(moved discussion to Omega/Magelanic/Other TCs up above).
By Ken Kazinski (Kjkazinski) on Wednesday, February 05, 2014 - 06:17 pm: Edit |
Peter,
What about limiting the number of death bolts available? Instead of 2 reloads maybe 1 or no reloads.
By Peter Bakija (Bakija) on Wednesday, February 05, 2014 - 06:45 pm: Edit |
(moved discussion to Omega/Magelanic/Other TCs up above).
By Chris Proper (Duke) on Monday, February 24, 2014 - 02:09 pm: Edit |
Quote:Re-entry seats will go at no cost to eliminated players (or at the normal fee for late sign-ups) in the order people ask for them.
Quote:People who do not get their next game completed in a set number of days will be disqualified and the player they beat (or a wildcard selected by the judges) replaces them.
Quote:By Paul Scott (The_Rock) on Wednesday, January 08, 2014 - 04:42 pm:
...I am going through the folks that lost in the third round and are interested in being a replacement; then I need to examine those games (if there is more than one offering) to determine the one that did the best in their respective games and pick that one.
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