By Mike Raper (Raperm) on Monday, February 24, 2003 - 09:33 pm: Edit |
If I haven't said it before, I'll say it now...I despise ECM drones, and alwyas have. I think they're grossly unfair. So, when I was actively playing, we never used them. The ECM plasma torpedo makes my skin crawl...
By michael john campbell (Michaelcampbell) on Monday, February 24, 2003 - 09:39 pm: Edit |
Quote:If I haven't said it before, I'll say it now...I despise ECM drones, and alwyas have. I think they're grossly unfair. So, when I was actively playing, we never used them. The ECM plasma torpedo makes my skin crawl...
By Loren Knight (Loren) on Monday, February 24, 2003 - 09:53 pm: Edit |
ECM drones are a pinch of a surprise but I found players are usually counting on them and hate it when they loose them so it balances out.
Scouts are the bain of ECM drones and if all X2 ships gain the functions of at least one Special Sensor then ECM drones will be obsolete. None will last long enough to function.
By michael john campbell (Michaelcampbell) on Monday, February 24, 2003 - 10:04 pm: Edit |
Quote:ECM drones are a pinch of a surprise but I found players are usually counting on them and hate it when they loose them so it balances out.
Quote:Scouts are the bain of ECM drones and if all X2 ships gain the functions of at least one Special Sensor then ECM drones will be obsolete. None will last long enough to function.
By Loren Knight (Loren) on Monday, February 24, 2003 - 10:55 pm: Edit |
MJC: I am speaking of my own experience so not "No". I am not very put off by ECM drones. There are plenty of ways to deal with them. The fact is that I can (in a full EW game) off set a ECM drone. It the enemy wishes to reinforce their ecm then OK. I costs power to use EW. I can mitigate EW with speed and closing range or whatever. EW has a cost. I find players usually cannot do everything they want to do and float full EW. ECM drones have their value (usually at long range) but as the range narrows they become far less effective and die pretty easily. So ECM drones are fine with me. Some time, when carefully timed, they're great. In a slug fest where you both end up crippled it can be pretty great to have one when the enemy can do little about it. I have pulled my ECM drone just for that purpose. The loaded it into a repaired rack. I won me the game. So either way ECM drones are fine.
About that tactic...that is a valid one indeed, in any era.
By Andrew Harding (Warlock) on Tuesday, February 25, 2003 - 01:16 am: Edit |
X-ships are already relatively effective ECM drone killers. Run 4 ECCM to get the -1 shift and fire using Aegis. 2-4 phasers will usually do the job out to 15 hexes.
By michael john campbell (Michaelcampbell) on Tuesday, February 25, 2003 - 01:52 am: Edit |
Purchasing an ECM drone kill with Phaser is costly when youy think that an ECM drone is less BPV than a T-bomb.
At Range 8 in an oblique the attacker only needs one impulse with the ECM drone active to get his +1 shift, either he has time fire and run away and thus desn't get hit or he get's protected from 1/3 of the Photons that would otherwise hit him.
ECM drones work wonders at range 8!
They should be scrapped or atleast have their BPV raise.
By Andrew Harding (Warlock) on Tuesday, February 25, 2003 - 01:59 am: Edit |
I didn't say that I liked ECM drones, just that X ships are better at killing them than most.
By Carl-Magnus Carlsson (Eagle) on Tuesday, February 25, 2003 - 02:12 pm: Edit |
Here's an idea inspired how RL anti-ship missiles work
The Harpoon proposal:
1. Final phase speed boost.
At a certain preset range to target (fixed or decided before launch?) the drones move twice every impulse. Range four or six?
2. Evasive maneuvers make drones harder to hit (sea-skimming and final attack maneuvers (pop-up attack)).
Drone gets ECM. 2 pts?
3. Increased warhead strength to make drones more dangerous. They should do more than just destroy
a shield, if they hit.
Note these two ideas are supposed to be Kzinti only. I think it proper they go this way, while Feds and Klinks concentrate on DF weapons and just make drones that are good defensively (ECM . anti-fighter etc).
By Mike Raper (Raperm) on Tuesday, February 25, 2003 - 02:15 pm: Edit |
Carl,
I like the idea in general, but I'd be very hesitant to have drones that can destroy a 2X shield and do internals in one blow. Such a weapon would never play fair with a earlier generation ship, IMHO.
By Tos Crawford (Tos) on Tuesday, February 25, 2003 - 02:53 pm: Edit |
1 space does 6 internals, 2 space does 12 internals, no damage to shield. That should be about equal.
By Loren Knight (Loren) on Tuesday, February 25, 2003 - 03:31 pm: Edit |
Cool Kzinti drone, The Heel Nipper Drone. Posted long ago in MAJOR X2 CHANGES...
Carl: Note, some time ago I spoke to SVC about drones performing EM. He said they already do and it is built into their damage rating. So, basically, no EM for drones.
By Mike Raper (Raperm) on Tuesday, February 25, 2003 - 03:42 pm: Edit |
Loren: Heel Nipper is an outstanding idea for the Kzintis, especially if we go with my idea about them using the disruptor cannon. They can "borrow" both technologies from the defunct Carnivons.
I don't like the notion of drones that do internal damage without striking the shields. I could live with a new and improved spearfish drone, one that maybe does 4 points on hitting the ship. But 6 to 12 would seem too much, IMHO.
By Carl-Magnus Carlsson (Eagle) on Tuesday, February 25, 2003 - 04:04 pm: Edit |
Well, drones need to be meaner. "Toys" have never appealed to soldiers in real combat.
And so far drones have been just that IMO.
Mike, I think Tos mean the drones should be strong enough to both take down a shield and do some damage?
No spearfish that is.
By Alex Chobot (Alendrel) on Tuesday, February 25, 2003 - 04:17 pm: Edit |
Toys? Perhaps your play expeirence is different, but I've found them to be anything but. Nor did the Hydran that miscalculated and let the WYN AuxBox get too close and died 34 impulses into the game, thanks to drones. A drone that can collapse an X2 shield and deal internals all by itself is way overkill.
By Mike Raper (Raperm) on Tuesday, February 25, 2003 - 04:20 pm: Edit |
Carl,
No, he's specific:
}
Quote:1 space does 6 internals, 2 space does 12 internals, no damage to shield. That should be about equal.
By John Trauger (Vorlonagent) on Tuesday, February 25, 2003 - 04:38 pm: Edit |
Bypassing shields entirely?
Just say "no."
By Tos Crawford (Tos) on Tuesday, February 25, 2003 - 05:20 pm: Edit |
The point is by bypassing the shields it helps equalize X0 and X2. The amount of damage can be adjusted for taste. This would be special drone. Standard drones would be plain old explosive.
By John Trauger (Vorlonagent) on Tuesday, February 25, 2003 - 05:21 pm: Edit |
Somoene just suggested a negative tractor drone module.
Why didn't we think of that?
By John Trauger (Vorlonagent) on Tuesday, February 25, 2003 - 05:22 pm: Edit |
In New Rules, somoene just suggested a negative tractor drone module.
Why didn't we think of that?
By Daniel Zimmerman (Nam) on Tuesday, February 25, 2003 - 06:33 pm: Edit |
I gotta agree with Alex. Drones are anything but toys. They are terrain, they eat up enemy phaser fire, and they can be a major pain in the rear.
By michael john campbell (Michaelcampbell) on Tuesday, February 25, 2003 - 08:45 pm: Edit |
Quote:Carl,
I like the idea in general, but I'd be very hesitant to have drones that can destroy a 2X shield and do internals in one blow. Such a weapon would never play fair with a earlier generation ship, IMHO.
By Mike Raper (Raperm) on Tuesday, February 25, 2003 - 08:54 pm: Edit |
MJC,
I didn't say they didn't exist. Carl's post was to develop a drone that would totally destroy a 2X ships shield, AND do signifigant internals...that's too much. At least, that's how I interpeted this statement:
Quote:3. Increased warhead strength to make drones more dangerous. They should do more than just destroy a shield, if they hit
Quote:GW, MY and Y ships, 3 points of internal damage.
X1 ships, 2 points of internal damage and 1 point of sheild damage.
X2 ships, 1 point of internal damage and 2 points of sheild damage.
By michael john campbell (Michaelcampbell) on Tuesday, February 25, 2003 - 09:13 pm: Edit |
Quote:As for your spearfish idea, you said:
Quote:GW, MY and Y ships, 3 points of internal damage.
X1 ships, 2 points of internal damage and 1 point of sheild damage.
X2 ships, 1 point of internal damage and 2 points of sheild damage.
SVC has pretty much nixed any kind of weapons that don't do equal damage to the various generations; that is, you can make a 2X weapon that can do more damage to a 0X ship than it would a 2X ship. You have to keep it consistent. I'm all for a bigger and better spearfish drone, but not one that does 12 points or completely ignores shields.
By John Trauger (Vorlonagent) on Tuesday, February 25, 2003 - 09:25 pm: Edit |
Mike,
I think Carl was looking at *some* assurred damage, not popping a shield like a soap bubble.
As least I don't THINK he was trying to turn normal drones into Exodrones...
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