By Pete DiMitri (Petercool) on Friday, June 06, 2014 - 10:51 am: Edit |
I'm trying to load up some expendables for some carnivon early years ships. I tried to use the early years shuttle and when clicked on the shuttle it blanked out and now I have no shuttle and no drop down menu to put in a shuttle.
In addition, there doesn't seem to be any way to edit the deathbolts so that they can be medium speed.
By Paul Franz (Andromedan) on Friday, June 06, 2014 - 10:04 pm: Edit |
Pete,
What are the speeds available when it comes to the Deathbolts? I am looking into the shuttle issue.
By Matthew Potter (Neonpico) on Friday, June 06, 2014 - 10:25 pm: Edit |
I'd like to add that Deathbolt racks (at least on the 2nd Gen and 3rd Gen SSds I've made) don't seem to launch anything. Perhaps there is no Deathbolt definition?
When manually placing Deathbolts, there is only an option to use speed 8 deathbolts (though you can change the speed to whatever you want. When you change the DB type after putting in the speed, it reverts back to speed 8)
By Pete DiMitri (Petercool) on Saturday, June 07, 2014 - 06:48 am: Edit |
Paul,
Actually I wasn't able to get any speeds for the deathbolt because when I tried to launch them I got nada, nothing,... zip!
I didn't get around to placing the deathbolts manually like Matt described.
I also note that the deathbolt racks don't seem to have enough spaces. There should be 4 spaces per rack from what I've read in the Y section, and there doesn't seem to be storage for the deathbolts.
I'm off to stratcon to get blown up real good!
By Paul Franz (Andromedan) on Saturday, June 07, 2014 - 12:13 pm: Edit |
Matt/Pete,
I fixed the launching of the Death Bolts last night. (It was missing the appropriate counter). When it comes to the spaces I will fix that with the next update.
By Matthew Potter (Neonpico) on Saturday, June 07, 2014 - 02:22 pm: Edit |
Thanks Paul. Note that the ModC6 Carnivons introduced a 6-space DB rack in Y175.
Additionlly, though it might be explicit in the handling of the speed issue, there is a need to be able to upgrade DBs to speed 20 and 32. IOW, you could prolly use all of the same code on DBs that you use on drones. The only exception would be the inclusion of a 2.5 space (30 damage) warhead (early year DBs have a warhead strength of 12, but all ModC6 DBs have the 30pt warhead, regardless of year or speed). The handling of special warheads (FD20.5) could easily be handled in the "Special Orders" section of the DB
By Paul Franz (Andromedan) on Saturday, June 07, 2014 - 07:46 pm: Edit |
Matt,
Sounds like the DB has "B-rack" as of Y175. I will need to add support for that in the client..
When it comes to how the client treats the DB. It treats it as a drone-type weapon. (i.e. uses a rack that can contain 1 or more missile-type weapon). So the library for the drone-type weapon is used to select what is available.
When it comes to special warheads. I will need to get Module C6. (Yeah I know I should have it already). Sounds like I might need to enable the ability to construction your own DBs.
By Matthew Potter (Neonpico) on Saturday, June 07, 2014 - 07:49 pm: Edit |
Bug with 3rd gen SSDs:
Paravian QWTs are not marked in red when launching them and the launcher is damaged
Feature request: An overload mode for Paravian QWTs
By Paul Franz (Andromedan) on Sunday, June 08, 2014 - 06:09 am: Edit |
Matt,
Does the QWT launcher get destroyed when you use the launcher?
By Matthew Potter (Neonpico) on Sunday, June 08, 2014 - 12:25 pm: Edit |
No, Paul.
Before launching QWTs, the damaged launchers are not marked in red in the "launch plasma" activity.
After launching QWTs (both including the damaged one and not including the damaged one), damaged launchers are not marked in red in the "launch plasma" activity.
By Paul Franz (Andromedan) on Sunday, June 08, 2014 - 11:07 pm: Edit |
Matt,
I am pretty sure. I mentioned that this would be fixed in the next update. I have changed the “Launch Drone”, “Launch Mass Driver” and “Launch Plasma” action to show the text in red for destroyed boxes.
By Matthew Potter (Neonpico) on Monday, June 09, 2014 - 11:55 am: Edit |
Alright. Thanks Paul!
By Michael Kenyon (Mikek) on Monday, June 09, 2014 - 04:02 pm: Edit |
Paul, thank you, thank you for the red text fix!
By David Cheng (Davec) on Wednesday, June 11, 2014 - 10:38 pm: Edit |
Hello Paul,
I'm not sure if this is a bug or not.
Situation - Tournament:
LDR (MC .67) tractors ISC (MC 1).
ISC is moving speed 10.
LDR has just stopped (emer decel), but not relevant.
Neither of us is using Impulse for movement.
The chart on page 25 of Module A+ (2003) shows that when calculating the move of the ISC ship, 10 warp pushing 1.67 = speed 6.
But, the client told us it was speed 5.
It didn't matter to this particular game. But I was really counting on him moving speed 6 so he could not turn a fresh shield before I can blast him. If the impulse chart had fallen differently, I could have been really hosed.
Why is the client calculating differently than the chart? I double-checked the rule, and I think I calculated correctly.
Please assist.
Thanks,
-DC
By Matthew Potter (Neonpico) on Thursday, June 12, 2014 - 12:33 am: Edit |
It's probably a rounding error.
By Paul Franz (Andromedan) on Thursday, June 12, 2014 - 05:51 am: Edit |
David,
Matt is right it is a round error. Since the 2/3 is represented by 0.667 and not 2/3. I should be able to fix this by adding a fudge factor.
By Josh Saxton (Blackwind) on Friday, June 13, 2014 - 04:14 am: Edit |
Paul,
I think there maybe a bug with the missile racks for the Frax, the client leaves the missile rack black/blank, making it impossible to load in the type-iv drones that are in those racks.
I attempted to work around it by manually launching them, but since the missile racks and drone racks both use the same numbers, it is impossible to tell which kind of rack you are firing from especially since it only lists a numbered rack once. So you don't know whether you are firing from drone rack one or missile rack one. Also when you attempt to manually launch the client only allows you to launch a drone from one ship, the selection of ship is grayed out even if all ships can fire drones.
At the moment I can work around it with the by substituting the Frax DWD for the Frax MDW and just putting 3 heavy drones on racks 3-5 and reloading the last one when I can to emulate the missile racks. However, since all Frax subs have both missile racks and drone racks with no variant that only has drone racks, it is currently impossible to work around that issue for subs. Given my need to use those units in the future for the campaign I am in. I would like to see if there is some possible way to fix it. I assume by changing the number of the racks would be a quick fix until someone can find the time to actually define the missile racks as being a rack that carries four 2-space drones and nothing else.
Lastly, the Axion Torpedoes on the subs are defined as drone racks, when they are actually direct fire weapons.
I apologize for the long list, and hopefully I posted this in the right thread. There is no rush to get this done, I just thought it might be useful to point it out now before it causes an issue sometime in the future.
Thanks,
-Josh
By Josh Saxton (Blackwind) on Friday, June 13, 2014 - 05:52 am: Edit |
I also found an issue with the Frax AFD, it lists an option to be fired as anti-fighter defense, which means nothing really. The AFD can be fired as an ADD or as a phaser-g. Additionally, there are no racks to keep track of the ADD's ammunition.
Sorry for adding more items on the Frax list.
Thanks again,
-Josh
By Justin Royter (Metaldog) on Thursday, July 10, 2014 - 07:32 pm: Edit |
Paul I am having crazy lag spikes, really bad, unplayable. I have reset my network, and I am not having issues anywhere else internet wise. Help!
By Paul Franz (Andromedan) on Thursday, July 10, 2014 - 08:51 pm: Edit |
Justin,
Have you tried one of the alternate connections? It is possible that it is a problem with your ISP thinking you are part of the botnet because SFB Online uses an IRC server.
By Justin Royter (Metaldog) on Thursday, August 21, 2014 - 12:58 pm: Edit |
Playing yesterday with Duke, he was dropped immediately upon logging in several times, at least 10, before giving up.
I have also been dealing with intermittent lag that last sometimes for minutes, I have to log off the server and back on to fix it, sometimes several times. This has occurred on multiple occasions and continues to occur.
By Justin Royter (Metaldog) on Thursday, August 21, 2014 - 01:04 pm: Edit |
Duke and I are playing again now, same thing happening. He think it has something to do on his end.
By Justin Royter (Metaldog) on Friday, August 29, 2014 - 12:38 am: Edit |
Again tonight the client seems to either stop working or I am having extreme periods of latency lasting several minutes. exiting completely and restoring the game works but only for a random short period of time then it happens again. I could not play a game tonight with a friend after 4 times in a row we gave up. I have tried all alternate servers, no change.
By Paul Franz (Andromedan) on Friday, August 29, 2014 - 05:59 am: Edit |
Justin,
Who were you playing against? This is critical because any latency in how long your it takes to get updates from your opponent can be do to.
1) Your opponents connection to the server
2) Your connection to the server.
Now, Duke has used a MiFi device (i.e. uses cellular service) to play in the past. This is really a bad idea since the latency varies greatly. It can go along fine for awhile and then slow down.
One way to check to see if it is your connection or your opponents connection is to ping your opponent and then ping somebody else that is also online but is not your opponent is both show large ping times then it is you. If it only shows that for your opponent, then it is your opponents connection.
Remember at the moment, currently the Online client is basically a peer arrangement. That means the canonical information is stored on each player's computer. So anytime, somebody comes into the room that player's computer sends out the player's piece information including the SSD from the ship.
So for people with limited connections that effect not only that opponent but everybody that is interacting with them in a game room.
By Matthew Potter (Neonpico) on Friday, August 29, 2014 - 12:25 pm: Edit |
I wonder how that affects people who are on satellite? There, they have a large latency for the request, but then hum along quite nicely for the resulting data. The end result is that they tend to be a few seconds out of sync to everyone else.
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