Archive through July 06, 2015

Star Fleet Universe Discussion Board: Star Fleet Battles: Star Fleet Battles Online: SFB Online Client: Bug Reports: Archive through July 06, 2015
By Gregory S Flusche (Vandor) on Sunday, February 01, 2015 - 05:54 pm: Edit

The 3rd gen king eagle is still loading the war eagles ea page.

By Paul Franz (Andromedan) on Sunday, February 01, 2015 - 08:41 pm: Edit

Greg,
That is now fixed.

By Gregory S Flusche (Vandor) on Sunday, February 01, 2015 - 09:46 pm: Edit

thank You so very much Paul.

By Ed Meister (Edthefed) on Monday, February 02, 2015 - 08:02 pm: Edit

The Lyran CC has 4 phaser-G and they should be phaser-3.

By Paul Franz (Andromedan) on Tuesday, February 03, 2015 - 06:18 am: Edit

Ed,
Double check the ship you selected. I just checked the Lyran CC and it seems fine.

By Ed Meister (Edthefed) on Tuesday, February 03, 2015 - 12:49 pm: Edit

Paul,
My apologies. I was using the LDR CC and somehow I kept thinking it was the Lyran CC. Thanks.

By Francois Lemay (Princeton) on Friday, February 06, 2015 - 03:08 pm: Edit

Paul,
The Kzinti PF uses the regular ship DAC for damage.

The Kzinti MRN uses the chart in K5.1 for damage so these are ok.

Thanks.

Cheers
Frank

By Josh Driscol (Gfb) on Tuesday, February 17, 2015 - 02:12 am: Edit

I found a mistake in the ISC TCM ship definition.

The EA form and SSD show the PPD as weapon C and plasma F (LR L) also as weapon C.

By Francois Lemay (Princeton) on Sunday, March 01, 2015 - 10:30 am: Edit

Paul,
I just did a test run of damage to the Kzinti and Klingon 3G STF's I made.

For some reason, Special Sensors are taking all the phaser hits.
After 400 damage in 2 volleys of 200 was applied, not 1 phaser was hit.

Cheers
Frank

By Francois Lemay (Princeton) on Sunday, March 01, 2015 - 10:33 am: Edit

Paul,
Please ignore my post above.
I saw what I did wrong.
:)

Cheers
Frank

By William T Wilson (Sheap) on Wednesday, April 08, 2015 - 02:54 am: Edit

Bug with 3rd gen SSDs.
If the ship takes a Scanner hit, the number displayed in the box becomes the number of scanner boxes remaining, not the scanner factor. That is, if I have a ship with scanner ratings 0,0,1,3,5,9 and take a scanner hit, one of the Scanner 0 boxes is checked off, but since I have another one, the SCAN box should still display '0'. However, it instead displays '5' (the total number of Scanner boxes remaining).

Not sure if this bug occurs with sensor and damcon too, but it might.

By Francois Lemay (Princeton) on Wednesday, April 08, 2015 - 05:40 pm: Edit

William,
What ship were you using ?

By Francois Lemay (Princeton) on Wednesday, April 08, 2015 - 05:48 pm: Edit

William,
I just tried damage on a Klingon B10 and when a scanner hit occurred, the next number displayed was correct.

I think the ship you used had its Scanner rating backwards [ 9, 5, 3, 1, 0, 0 ] and when a hit occurred, the next number [ 5 in this case ] was displayed.

There were issues with the SCANNER in early stages of 3G.

The ship you used needs to be corrected.

Hope this helps.

Cheers
Frank

By William T Wilson (Sheap) on Wednesday, April 08, 2015 - 06:35 pm: Edit

ok. I was using the Paravian 3G TCC. Most of its boxes are in the list backwards. If that's true, then the updated SSD that Neonpico tells me he has submitted should fix the problem.

By Francois Lemay (Princeton) on Wednesday, April 08, 2015 - 09:12 pm: Edit

Yep, Matt is very quick with corrections !

By William T Wilson (Sheap) on Thursday, April 09, 2015 - 12:58 am: Edit

I have found a bug regarding PA panel damage on Andromedan ships. I think this is a longstanding bug as I remember running into it before, not sure if I reported it or if I did, whether the report was clear enough.

Take a typical Andromedan ship, suppose it is a Krait TC, and assume that it is unable to use reinforced panels at this time. Apply 35 damage as a single volley to the front panels. This will cause 7 degradation and 28 power, leaving a capacity of 1. So far so good.

Now apply a second volley of 7 damage. The client will calculate this as 1 degradation, 5 internals, and 1 released power. Per D10.321, "The reduction in panel capacity is calculated and applied before storing the points [of damage]." Therefore, the correct resolution here is to first apply 1 degradation, which would leave the panel bank at 8 degradation and 28 power, with zero capacity. The remaining six damage points should then cause six internals, and no released power.

I believe this bug occurs whenever the amount of degradation in a volley equals or exceeds the amount of capacity in the panel, but the panels are not full.

By William T Wilson (Sheap) on Thursday, April 09, 2015 - 02:08 am: Edit

Follow-up: The last comment in my last message was not entirely accurate. The bug does occur in those circumstances, but I think it occurs in other circumstances as well. For instance, if I do 34 damage in volley #1, and 7 damage in volley #2, that will leave capacity 2 after volley #1. For volley #2, the client will calculate 4 internals, 1 degradation, and 1 released. I think the client is just applying degradation last, instead of first.

By Paul Franz (Andromedan) on Saturday, April 11, 2015 - 06:14 pm: Edit

William,
I will look into this. Took a little bit of checking the rule.

By William T Wilson (Sheap) on Sunday, April 12, 2015 - 04:03 am: Edit

Excellent, thanks.

By William T Wilson (Sheap) on Monday, May 18, 2015 - 01:40 am: Edit

External Random.org die roll server isn't working. Hasn't worked since I resubscribed, don't know when it broke.

By William T Wilson (Sheap) on Saturday, May 30, 2015 - 08:53 am: Edit

This is not exactly a bug, but the Vudar tournament ship uses a non-tournament-style EA form. If you make a tournament EA form for it, don't forget to include a line for ionization.

By Paul Franz (Andromedan) on Saturday, May 30, 2015 - 03:33 pm: Edit

William,
Looks like there is a line for it currently. I assume you are just making sure that I don't forget to have it when I convert it to use a Tournament-style EA, correct?

By Peter Bakija (Bakija) on Saturday, May 30, 2015 - 04:46 pm: Edit

William,

Yeah, there is an Ionization line down between Transporters and ECM.

By William T Wilson (Sheap) on Saturday, May 30, 2015 - 08:48 pm: Edit

Yeah, I just meant, don't leave it out by mistake since the Vudar is the only ship with this system and it isn't on the SSD... I see it there on the existing one :)

By William T Wilson (Sheap) on Monday, July 06, 2015 - 03:48 am: Edit

Looks like when a plasma torpedo is carronaded or bolted, the "last used" and "previously used" weapons status columns are both set to the current impulse. Only verified in non-tournament room, but maybe applies to tournament also.

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