By Jeff Wile (Jswile) on Tuesday, March 09, 2004 - 09:07 am: Edit |
Loren-
You know what they say? "Aim High. Less chance of shooting yourself in the foot!"
But perhaps you are correct, its over the top.
By Loren Knight (Loren) on Tuesday, March 09, 2004 - 11:15 am: Edit |
Hardly, Jeff. I was joking given the context how could LPO be over the top in the presense of the LSU? LOL!
By Jeff Wile (Jswile) on Tuesday, March 09, 2004 - 05:58 pm: Edit |
Loren-
Would a LPO launching a LSU towards an enemy ship via a probe constitute an act of war? or does the LSU actually have to board the Klingon battle cruiser with a tribble in each hand be required?
By Loren Knight (Loren) on Tuesday, March 09, 2004 - 07:54 pm: Edit |
The LSU would somehow mess with the innerworkings of the probe to transmit data that an invasion fleet was approaching. The shipwould go to red alert and the Captain would discover the problem, beam the LSU back on board and relieve the LPO of duty.
Unless a Legendary Captain ordered it...
In which case the LSU would pretend to be an Ambassitor of Peace when taken abord the enemy ship. He/She would then cause all manner of havoc abord the ship reducing the Crew Quality by one level (if already poor the ship breaks down, no bonus, no die roll).
The Legendary Captain must be in command of a Ship of equal size or larger with in 30 hexes at all times and in uninterupted communication with the Enemy ship. The Leg. Captain cannot perform other duties during this time. If this duty is interupted the LSU is immediatly caught and the mission fails. The Leg. Captain and Crew will lose 10% of their experience points.
Each turn each player rolls a die. If the Enemy die roll matches the LSU's die roll the LSU is killed and the enemy ship either gains a level of quality (over the original, permanently) or the Captain becomes Legendary (players choice).
If the LSU is NOT killed with in Ten turns the Enemy ship surenders under the condition that "You take that damdable fool off my ship!"
(Note: after 5 turns without success in killing the LSU, Federation and Klingon ships may perform an emergency ship separation leaving the LSU in command of the rear section. Sub-light evasion is automatic.)
Heh, heh, you had to ask...
By Jeff Wile (Jswile) on Wednesday, March 10, 2004 - 11:42 am: Edit |
Why, Oh WHy do I have Visions of Jerry Lewis running around in a star fleet uniform?!?
By Loren Knight (Loren) on Wednesday, March 10, 2004 - 12:37 pm: Edit |
Because that is EXACTLY what I was thinking. Wow, I can get my ideas accross! Cool!
Although...one could put Urkle in that same role.
By Loren Knight (Loren) on Wednesday, March 10, 2004 - 12:42 pm: Edit |
Which brings me to...
No ship can tolerate more than one LSU. Any ship that has more than one LSU will have one LSU transfered within one week or face total destruction (well, not total, there will be one survivor. Roll one die, if the result is a one the survivor is one of the LSU's. Any other result and the survivor is one crew member that will take that amount of months (the original die result) to tell the whole story.
By Loren Knight (Loren) on Wednesday, March 10, 2004 - 12:45 pm: Edit |
BTW: Per request I'll cange the Leg Screw Up acronym to SOL. Screw-up Officer, Legendary.
Goes with, if you get one you might think you are SOL!
By Jeff Wile (Jswile) on Wednesday, March 10, 2004 - 03:14 pm: Edit |
Legendary Jonah, CO
Legendary Jonah, Commanding Officer. The only known cases where 2 (or more) SOL's can survive on the same ship, base or planet.
Pity these poor officers, who have worked and toiled (in some cases sacrificed) to earn a command position only to become a magnet for SOL's. These officers ussually are found on deserted planets or asteroids or moons with breathable atmospheres, again mostly with tropical planets or palmtrees (occasionally a frozen world) marooned with their anchor (err...) I mean SOL(s) and are the only survivors from their ship, base or military unit. (one time in 10 events, the command is OK but the CO and the SOL were the only ones lost in the circumstances.)
Stereotypical examples of such officers have names like Bingomton, Mc Kale, Cary Grant, Ken Berry, Andy Griffith, Dick Van Dyke, Joe Flynn, Earnest Borgnine etc.
By Alan Trevor (Thyrm) on Wednesday, March 10, 2004 - 03:42 pm: Edit |
Legendary Weirdness Magnet...
Need you ask?
By Jeff Wile (Jswile) on Wednesday, March 10, 2004 - 04:07 pm: Edit |
Alan Trevor:
I think you found a better name than I had!
By Jeff Wile (Jswile) on Monday, April 26, 2004 - 05:00 pm: Edit |
Legendary Political Officer: LPOL Every organization or ship has an individual whose passion is "Control" of some aspect. The officer could be the captain, any of the senior officers or a particularly well connected junior officer.
Once, each 6 months, the LPOL character could attempt to "pull strings" to affect one change. These changes could include:
1. The whole ship could be returned to homeworld for an unscheduled (ar expedited) upgrade or refit. ships morale improved and a segment of the crew worship the LPOL.
2. the LPOL patron wishes to "Promote" the LPO...ships captain (or other senior officer above the LPOL in the chain of command) is promited off the ship to a new assignment. results in LPOL gaining SOL (screw off, legendary) status for 6 months while the former LPOL learns his new job.
3. LPOL patron looses influence, ship ordered on a suicide mission in hopes that the LPOL will be eliminated and thus reduces the patrons influence/power.
4. LPOL are magnents for intrigue and morale problems. LPOL doubles the normal chances for the ship to suffer mutiny. (usually with the LPOL leading it.)
5. Eventually, LPOL's achieve flag rank. LPOL's concentrate on acquiring political power at the expense of training and practice. As such, the acquire SOL's at double the normal rate at the same time the crew experience is negatively impacted...
Good luck to all assigned to such a LPOL!
By Adam James Villatorio (Merlinfmct87) on Wednesday, May 19, 2004 - 12:59 am: Edit |
Legendary Weird Magnet...
Sounds like Mulder. Could be used to attract Space Dragons and the like.
I like it ;)
Adam
By R. Brodie Nyboer (Radiocyborg) on Wednesday, May 19, 2004 - 01:19 am: Edit |
"Legendary X-Files Case Officer"
By Jeff Wile (Jswile) on Wednesday, May 19, 2004 - 02:17 pm: Edit |
Check out the 'Miles Vorkorsigan' series of novels by author Lois McMaster-Bujold.
The Personnel problems may well be universal...although the series doesnt translate well into SFB very well (mostly different technology issues.)
By michael john campbell (Michaelcampbell) on Saturday, September 24, 2005 - 06:50 am: Edit |
I was thinking of a new kind of Legendary Officer that might have some fun abilities. I particularly like the idea of being able to repair a DamCon box in the middle of a battle as it will lower the risk that both EDR and Damage will lower the DamCon rating to lousey levels.
Legendary Maintainance Officer
A Legenady maintainance officer is a member of a crew who works under the Cheif Engineer ( whether Legendary or not ) and keeps the ship working in peak condition.
A legendary Maintainance Officer has several jobs he can perform, these are both between scenarios and during them.
A Legendary Maintainance officer cost 4 BPV or 5% of the BPV of the ship, which ever is greater.
Pre Scenario effects.
The legendary Maintaince Officer can find room to store and arrange requests for two spaces of drones above and beyond the conventional storage limits.
A legendary Maintance Office allows the ship ( or base ) on which he is stationed, the ability to keep one extra shuttle in storage.
A legendary Maintainance Officer allows a ship or base to raise the maximum number of T-bombs it can carry by 1.
Scenario Effects.
The Legendary Officer must be in the location of these events to affect these events.
A Legendary Maintain Officer may repair a shuttle as though he were a legendary Engineer.
A Legendary Maintainance Officer may count as one Lab box for the purposses of EDR like a Legendary Engineer or Science Officer.
A Lengendary Engineer may lower by 1 the CDR cost of any SSD box being repaired if the cost is 3 or more.
Due to drilling his crew and careful planning a Legendary Maintainance Officer may repair one DamCon track box, once during a scenario irrespective of whether it was marked off by damage or EDR.
Post Scenario Effects.
Due to careful stowage of varrious stores, the Legendary Maintainance Officer may raise the rate of post scenario general repairs ( D9.44 ) to quadrupple (instead of tripple ).
Due to careful maintainance of the ship's medical equipment and keeping a careful eye on supplies, the number of Crew Units that were merely wounded during the battle (G9.23) shall be increased by 1 (if that is possible).
By Jeff Tonglet (Blackbeard) on Saturday, September 24, 2005 - 10:36 am: Edit |
Is this two spaces per ship, or two spaces per drone rack?
Quote:Pre Scenario effects.
• The legendary Maintaince Officer can find room to store and arrange requests for two spaces of drones above and beyond the conventional storage limits.
(J1.64 - Overcrowding) already gives all ships this ability.
Quote:• A legendary Maintance Office allows the ship ( or base ) on which he is stationed, the ability to keep one extra shuttle in storage.
Reasonable. If X ships can do this, a legendary officer might have this ability too.
Quote:• A legendary Maintainance Officer allows a ship or base to raise the maximum number of T-bombs it can carry by 1.
This is HUGE, as it allows a ph-1 (5 points) to be repaired in one turn (for a DC 4 cruiser), instead of a ph-2 (4 point hasty repair).
Quote:A Lengendary Engineer may lower by 1 the CDR cost of any SSD box being repaired if the cost is 3 or more.
Test it out. Take a CA of any race, damage everything except 1 excess damage, and give it two sensor and two scanner hits. Then see how much it can be repaired with and without this ability.
Quote:• Due to careful stowage of varrious stores, the Legendary Maintainance Officer may raise the rate of post scenario general repairs ( D9.44 ) to quadrupple (instead of triple ).
Who counts crew units anyway?
Quote:• Due to careful maintainance of the ship's medical equipment and keeping a careful eye on supplies, the number of Crew Units that were merely wounded during the battle (G9.23) shall be increased by 1 (if that is possible).
By Steve Petrick (Petrick) on Saturday, September 24, 2005 - 11:47 am: Edit |
Rejected.
By Loren Knight (Loren) on Saturday, September 24, 2005 - 12:47 pm: Edit |
One should not that all Legendary Officers are department heads. The bonuses they add to a ship do not stricktly come from themselves but their effect on their departments. A Legendary Engineer doesn't work alone but guides his department in an extraordiary fassion. Somethings he does comes directly from his hand but many things are legendary team management.
It isn't possible to have a Legendary Junior Officer. If a Junior Officer is THAT GOOD he wouldn't be a Junior Officer (especially in war time!).
By Joseph R Carlson (Jrc) on Saturday, September 24, 2005 - 01:47 pm: Edit |
Loren,
You have forgotten about the SFB equivalent of the "secret weapon with a compass" O1 JO. I think the senior secret weapon is the "Bull Ensign".
By Loren Knight (Loren) on Saturday, September 24, 2005 - 02:06 pm: Edit |
Huh? Is that a joke?
By Loren Knight (Loren) on Saturday, September 24, 2005 - 02:18 pm: Edit |
Here's a joke for ya.
KLINGON LEGENDARY ESS OFFICER
Cost: -20%
Reduces Excellent Crews to just good.
Reduces Good Crews to Poor.
Reduces Poor Crews to nonfunctional (ship is returned to drydock for a new crew).
Legendary Officers of any type may role one die each turn to disable or kill the LEESO. A failed attempt results in the LO being confined to the brig for the duration of the scenario and to be later held for trial. Additional LO's may gang up for a +1 to the role. Use chart below.
1 | Failed Attempt |
2-3 | Still Working-role next turn |
4-5 | LEESO disabled |
6 | LEESO Killed |
By Alan Trevor (Thyrm) on Tuesday, January 16, 2018 - 04:50 pm: Edit |
Partly - but only partly - tongue in cheek...
Legendary Scrounger
The Legendary Scrounger may not even be a commissioned officer (consider Radar O'Reilly from MASH or SGT Petersen from the John Wayne movie, The Green Berets, and it is one of the few "legendary" roles a Legendary Captain" cannot perform. A Legendary Captain is too high profile while the Legendary Scrounger (whether officer or enlisted) works "under the table".
The Legendary Scrounger enables the ship to purchase items (for which points must still be spent) that the ship ordinarily wouldn't carry. Examples could include an MRS for a ship not normally authorized one, or a higher than standard percentage of Restricted or Limited drones. The extra "items" might even include personnel. For example, a ship with a Legendary Scrounger might have "too many" commando squads (which, again, must be paid for) among its boarding parties.
And that's got NOTHING to do with the case of "Imperator Grade" Romulan Ale that mysteriously showed up at the Star Fleet Assignments Branch for the last Christmas party. So get that thought out of your head RIGHT NOW Mister!
Legendary Scroungers are generally punished harshly if higher headquarters ever identifies the misdirection of material. But strangely enough, captains (whether legendary or otherwise) who have a scrounger as part of their ship's complement rarely find any hard evidence to support the charges...
By Jeff Wile (Jswile) on Tuesday, January 16, 2018 - 04:59 pm: Edit |
Other examples of "Scroungers would include the James Garner character in THe Great Escape, and again in the movie "the Americanization of Emily" . (An example of a different kind of Scrounger would be the James Coburn character in the Americanization of Emily movie.)
Additional examples appear in the movies of Cary Grant such as "Father Goose" and the movie that co starred Tony Curtis...forget the title but it had the Pink Submarine in it.
By Steve Petrick (Petrick) on Tuesday, January 16, 2018 - 05:15 pm: Edit |
Alan Trevor:
In all honesty, the Commander's Option Points needed to purchase such a character would mean that he could never scrounge an MRS for a small ship. There would not be enough points remaining in the small ship's allowed Commander's Option Points to make the additional purchase.
So perhaps your Legendary Scrounger has a cost, and then allows the ship in question to gain additional items at a reduced cost in Commander's Option Points, in addition to acquiring things not normally available (and this is causing me to quake in my boots imagining Lyran Frigates with Legendary Scroungers carrying "scrounged" nuclear space mines ...).
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