Archive through April 09, 2003

Star Fleet Universe Discussion Board: Star Fleet Battles: SFB Proposals Board: The "X" Files: OLD X2 FOLDER: X2 SSD's: Archive through April 09, 2003
By John Trauger (Vorlonagent) on Monday, April 07, 2003 - 11:45 pm: Edit

Job's done.

(to coin a phrase)

By michael john campbell (Michaelcampbell) on Tuesday, April 08, 2003 - 05:22 am: Edit

What's the stance on a better plasma?

Say a 60 point base warhead that'll do max damage all the way out to R15.
Don't know if it can travel for longer than 32 impulses but a max range of 40 for this super plasma would be good.
Coupled with Sabot or better still super sabot, it could be very good for changing the whole, "out run it" dynamic.


Two of those plus 2 S would give you the basic 180 points you would want although apparently we are looking at 210 points.


HHMmmm what about three Rs and three Ls?

By Tos Crawford (Tos) on Tuesday, April 08, 2003 - 09:18 am: Edit

Heck, give it speed 48 and you won't need to up the warhead. More speed and more strength is probably unnecessary.

Speed 40: damage counted by impulse
Speed 48: damage counted by hexes

By Mike Raper (Raperm) on Tuesday, April 08, 2003 - 10:42 am: Edit

Somewhere back in the archives for the plasma thread are a couple of 2X torpodoe proposals. I had one for a sixty-point range 40 plasma X, and John had one for a plasma Z. I originally envisioned the X plasma as a Rom only weapon, myself, sort of like when they were the only ones to carry the R. I wanted a torp that even a 2X ship would be afraid of, just like when your Fed CA used to cringe when a Rom launched an R.

By John Trauger (Vorlonagent) on Tuesday, April 08, 2003 - 03:04 pm: Edit

I am convinced that the 2xR, 2xM is overkill when combined with the photon kicker. Remember these torps can contain a standard photon torpedo that fires off when the torpedo impacts or is destroyed.

That's why I cut the plasma back to 2xM, 2xS.

A straight-plasma Gorn would be 2xR, 2xM.

I guess we could give this Gorn 2x X-plasmas. The total plasma damage would be drop by 20 points, down an additional 16 when you consider having 2 less plasmas to carry photon charges.

An alternate plasma only Gorn would be 2xM, 2x L.

Mike, I would think that the X and Z torps would be fixed like the R-torp is. I figure in X2 R's are finally small enough to swivel, but X's and Z's aren't.

I'm *positive* Z-torps don't swivel. :)

If you want writeups on my X2 technology, here's everything.

http://www.vorlonagent.com/sfb/x2-tech.htm

By Mike Raper (Raperm) on Tuesday, April 08, 2003 - 03:05 pm: Edit

John,

Yeah, I didn't let the X torp swivel...too big.

By Geoff Conn (Talonz) on Tuesday, April 08, 2003 - 08:27 pm: Edit

By using sabot as standard and supersabot as a power option, it will by nature increase the strength and legs of any torp. So using S,M or R torps should be sufficient.

This 'photon kicker' should be a non-starter imo. Lets stick to the essentials and not mix 2 completelly different weapon technologies so blatantly.

By Tos Crawford (Tos) on Tuesday, April 08, 2003 - 09:14 pm: Edit

I read up on the plasma/photon proposal. I don't like it. Yuck.

By John Trauger (Vorlonagent) on Tuesday, April 08, 2003 - 09:21 pm: Edit

Geoff,

Let's not assume a super-sabot option. There's a lot of question as to whether it's needed.

By michael john campbell (Michaelcampbell) on Wednesday, April 09, 2003 - 02:38 am: Edit


Quote:

I originally envisioned the X plasma as a Rom only weapon, myself, sort of like when they were the only ones to carry the R. I wanted a torp that even a 2X ship would be afraid of, just like when your Fed CA used to cringe when a Rom launched an R.



Yup.

I think a R15 Glory zone may well do it.
If you call all 40-60 point point hitting 1/3 of the time "glory".



Quote:

Mike, I would think that the X and Z torps would be fixed like the R-torp is. I figure in X2 R's are finally small enough to swivel, but X's and Z's aren't.

I'm *positive* Z-torps don't swivel.



Maybe X is the size of an M and can be swiveled and Z is the size of the R and thus couldn't.
Heck I wouldin't be surprised if we did build X2 plasma that were just M and R ( called X & Z respectively ) that were just the M & R plasma tabl;es with 5 hexes tacked on to the begining to create a 15 hex glory zone.



Quote:

Let's not assume a super-sabot option. There's a lot of question as to whether it's needed.



I think we should assume a super sabot.
Sure it's isn't all that needed because no one has yet sugested a speed 38 or faster X2 vessel ( I'm the only one calling for speed 37 ships and I think speed 32 is exactly what we'll get ) but that doesn't mean that the tactical dynamic wouldn't be interesting and fun.
You can drag out the range of a speed 40 plasma to do less damage if you go fast.
Can you drag out the range of a speed 40 plasma with a 15 hex glory zone!?!...whole different kettle of fish.
Indeed we might not need to go for more powerful warheads.
Perhaps just a M and L with a 15 hex glory zone and speed 48 sabot, will yeild and effective 50% increase in firepower to corrispond to the 24 point warheads of the X Photon.
A 50% increase in glory zone multiplied by a 20% increase in speed may well give us an effective 50% increase in damage, maybe more, maybe less, maybe the tactics that we can not foresee without playtesting will make the advantage worthless or maybe it'll combine with something else ( like the rapid arming rate ) to create unstoppable ships dispite the seeming zero increase in offensive power.

I say it's seriously worth playtesting to find out.

By michael john campbell (Michaelcampbell) on Wednesday, April 09, 2003 - 04:38 am: Edit

Oops


You can drag out the range of a speed 40 plasma to do less damage if you go fast.
Can you drag out the range of a speed 48 plasma with a 15 hex glory zone!?!...whole different kettle of fish.


And


I think an R15 Glory zone may well do it.
If you call a 20-30 (halving bolt damage ) point plasma hitting 1/3 of the time "glory".

By Mike Raper (Raperm) on Wednesday, April 09, 2003 - 10:11 am: Edit

Well, I don't know if it's a glory zone, but the X plasma will do sixty out to range 10, and 45 out to range 15. As an EPT, you could see a possible 20 points per shield. That's pretty ugly.

By Loren Knight (Loren) on Wednesday, April 09, 2003 - 12:21 pm: Edit

What if Roms figured out how to cloak their Plasmas partially. You still have lock-on but the range modifier is the effect. You launch the plasma with 4-5 extra power to cloak it (depending on plasma size of course). On launch it begins fade out so launch (L) it is Range + 1. On L+5 it Range + 5. It never cloaks compleatly and every one has lock-on.


Additionally, I wondered if the Roms could have such a thing for their ship where they could fire under the +5 range modifier. The moment they do the modifier is deleated and begins to re-fade. The cost is the same as full cloak but must be noted and announced as the partial cloak. If a ship wishes to fully cloak it must fade in and pay for a new cloaking process. Maybe call it Tactical cloak. A ship under tactical cloak cannot use EW but can use active fire control.

<EDIT> This would mean that the Romulans would use the same plasmas as X1. Though they would get the Phaser-V. As far as the Tactical Cloak (TC) PLasma goes, perhaps it could be a trackable unit where each launcher gets 3 and more can be bought via Commanders Options.

By John Trauger (Vorlonagent) on Wednesday, April 09, 2003 - 02:11 pm: Edit

Loren,

That would be a very powerful advantage, even if all you got was a +1 to range.

By Loren Knight (Loren) on Wednesday, April 09, 2003 - 02:26 pm: Edit

Oh, yes I agree. It would have to be tempored.

Also, I'm just throwing out ideas.

Maybe, like the ESG EW field idea the effect would apply to the Tac Cloaked ship. It would have little effect on the torpedoes but would limit the phasers to equal the enemies.

By John Trauger (Vorlonagent) on Wednesday, April 09, 2003 - 03:38 pm: Edit

I like it. We could call it "veiled plasma."

The problem is I also like my big, nasty Z-torp and we really can't have both.

Ah, decisions... :)

We could only veil small plasmas. Say cap the capability at S-torps...

By Tos Crawford (Tos) on Wednesday, April 09, 2003 - 03:53 pm: Edit

Decent plasma idea, but wrong topic.

By Loren Knight (Loren) on Wednesday, April 09, 2003 - 04:15 pm: Edit

I have no problem with moving this to the X-Plasma topic.

John, limited size...agreed. Type R and larger can download if they want to fire a Veiled Plasma.

By John Trauger (Vorlonagent) on Wednesday, April 09, 2003 - 05:53 pm: Edit

Someone post and SSD to talk about.

I'm tackling the Kzinti next. :)

By Mike Raper (Raperm) on Wednesday, April 09, 2003 - 06:15 pm: Edit

Well, okay, then...

R5.?? Kzinti CCX

A Kzinti CCX I worked up. Has the disruptor cannon that can be overloaded, and a mix of phasers. Also, C2X and G2X drone racks. REALLY conjectural, here, since we've yet to hammer out either the drones or the DC. I personally like using a DC on the kzin for three reasons:

By Loren Knight (Loren) on Wednesday, April 09, 2003 - 06:57 pm: Edit

Mike: Some suggestions.

8 Drone racks are a bit much for the main line ship. Perhaps should reserve that for a variant. So how about 2 x GXX and 4 x CXX. That's 10 drones in one turn. Pretty good!

Next, those rear Ph-6. Perhaps expand the arcs a bit to be RA+L and RA+R. THe reason I think this is because those phasers are extended out on the pontoons and can easilly swing the clearance.

Great placement of the NWO, BTW.

By John Trauger (Vorlonagent) on Wednesday, April 09, 2003 - 07:27 pm: Edit

Mike,

Mind if I play with your SSD? :)

By Christopher E. Fant (Cfant) on Wednesday, April 09, 2003 - 07:48 pm: Edit

Great, the Disruptor is now an accurate photon! :(

By Mike Raper (Raperm) on Wednesday, April 09, 2003 - 08:01 pm: Edit

Loren: No problem. Like I said, it's just a quick one, and I'm not sure what drones'll look like.

John: Fire away.

Chris: Same applies to Module Y. What's the problem?

By Christopher E. Fant (Cfant) on Wednesday, April 09, 2003 - 08:12 pm: Edit

I would prefer to see the Disuptor stay a single turn weapon, that does not have the crunch of a photon.

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