By Tos Crawford (Tos) on Wednesday, April 16, 2003 - 02:55 pm: Edit |
"without an OL option the DC is an overloaded disr that doesn't have a standard function,"
But it is a two turn weapon. That is what makes it different and interesting.
By Loren Knight (Loren) on Wednesday, April 16, 2003 - 03:50 pm: Edit |
COnsider, as well, that the DC fires that power as standard so is no limited in range. The DC increases crunch power. The value of which was learned from the Feds. Further more, it doesn't require special power (though in X2 era that's not a big bonus). To the Kzinti the DC may well mean the best of both worlds.
How does it compair to the Klingons? Well, I figure the Klingons will be getting a slightly better damage out put for the power and will have a Capacitor. So, if they play a good game they could come out ahead. The Kzinti can use a set up (drones) and hammer (more drones and DC's) tactic. If they mix their disruptors they can maintain a deterant every turn.
By John Trauger (Vorlonagent) on Wednesday, April 16, 2003 - 04:09 pm: Edit |
OK, I bow to the will of the majority. Be intertesting to see it in action (and make for an interesting refit)
By michael john campbell (Michaelcampbell) on Wednesday, April 16, 2003 - 08:48 pm: Edit |
Quote:The DC, however, basically disapeared with the Carnivons. It starts as a 2 turn weapon with no overload capability. If resurected for X2, giving it the overload option is enough. The point of all this being that the DC shouldn't recieve multiple upgrades just because the other DF weapons have over their history. A two-turn, 20 point disruptor is still a hell of a lot better than anything before it.
Quote:The DC shouldn't get things like fastload since it is a new weapon. Maybe in 10 or 20 years.
Also, the Photon, what ever the flavor, is a one race weapon (excepting Orions of course). The Disruptor is wide spread and will remain wide spread. Using the DC will only expand the diversity. I can actually see the Kzinti mounting standard disruptors on their small ships like FFs and only mounting the DC on larger ships. Maybe even have four DC and two Disr. on a large ship (or the reverse or 2 + 2).
I hope there is going to be a reason players will want to specifically play X2and not have it be (as SVC just said regarding another subject) "Old wine in new bottles".
Quote:I just don't see it as being that lame, and I like that it's different than the disruptor. With new improved drones, the 2X Kzinti ought to be just fine.
By Mike Raper (Raperm) on Wednesday, April 16, 2003 - 09:17 pm: Edit |
That's silly. Sorry, but it is. First of all, the game went by for what, 20 years or so with no fast-load photon? The core races of the game had this very same dichotomy of speed vs. damage, and it worked just dandy. Hell, the Feds couldn't fire heavies every turn until X1, and they didn't even HAVE any drones to speak of to begin with. I don't remember it being such a huge problem. It's the same paradigm as we've had for years...trading weapon speed for damage. Secondly, the Carnivons themselves face this exact situation in Module Y. I've yet to hear that they're "huge candidates for overruns" just because the DC can't fire every turn...and they have far less drone ability than the Kzintis. Besides, you can't only compare 2X to 2X; the Kzinti may spend the bulk of their time fighting 0X or 1X opponents, and will do just fine with the DC.
By John Trauger (Vorlonagent) on Wednesday, April 16, 2003 - 09:49 pm: Edit |
Besides, if you want to fly through the number of drones a Kizinti will throw at you, be my guest. If the Kzinti is out of drones, doesn't have his DC's either, and isn't running away he's an idiot.
By michael john campbell (Michaelcampbell) on Wednesday, April 16, 2003 - 10:21 pm: Edit |
Quote:That's silly. Sorry, but it is. First of all, the game went by for what, 20 years or so with no fast-load photon?
Quote:Hell, the Feds couldn't fire heavies every turn until X1, and they didn't even HAVE any drones to speak of to begin with. I don't remember it being such a huge problem.
Quote:Besides, you can't only compare 2X to 2X; the Kzinti may spend the bulk of their time fighting 0X or 1X opponents, and will do just fine with the DC.
By michael john campbell (Michaelcampbell) on Wednesday, April 16, 2003 - 10:31 pm: Edit |
Quote:Besides, if you want to fly through the number of drones a Kizinti will throw at you, be my guest. If the Kzinti is out of drones, doesn't have his DC's either, and isn't running away he's an idiot.
By John Trauger (Vorlonagent) on Wednesday, April 16, 2003 - 10:55 pm: Edit |
You're making too many assumptions.
By michael john campbell (Michaelcampbell) on Thursday, April 17, 2003 - 12:00 am: Edit |
Quote:Secondly, the Carnivons themselves face this exact situation in Module Y. I've yet to hear that they're "huge candidates for overruns" just because the DC can't fire every turn...and they have far less drone ability than the Kzintis.
By Loren Knight (Loren) on Thursday, April 17, 2003 - 01:02 am: Edit |
Who said the Kzinti were going to have a Ph-6 oriented phaser suite? To design the Kzinti X2 phaser suite in line with the past (which you don't have to do) the Z-XCC would have six Ph-5 and four Ph-6 and will likely have a heafty six drone racks (at least two of which will be XC racks).
So, you think I'm empty?? Forgot about Scatter Packs didn't you. And mines and, OK over run me, four Ph-6 and six Ph-5 is gonna hurt, a lot! And next turn...start bending over because OL DC are going to be scarrier than photons!
By Christopher E. Fant (Cfant) on Thursday, April 17, 2003 - 01:14 am: Edit |
Giving anyone else the single turn crunch of the photon just bothers me. Anyone else? Jeez, everyone wants the wonder weapon, and gripes if they don't get a cookie.
By michael john campbell (Michaelcampbell) on Thursday, April 17, 2003 - 02:13 am: Edit |
6Ph-5s and 4Ph-6s and four Disruptors!?!
Sorry that's a Lyran with drones.
The Kzinti are going to have to be more like 10Ph-6 and 4Ph-5s. Maybe 4Ph-5s and 6 Ph-6, but not 6Ph-5s and 4Ph-6.
Quote:Giving anyone else the single turn crunch of the photon just bothers me. Anyone else? Jeez, everyone wants the wonder weapon, and gripes if they don't get a cookie.
Weapon | Output @R8 | throughput at R8 | Arming | output per turn | launcher per ship | output per ship per turn |
X2 Photon | 12 per tube | 1.0 | 4-8+8-4 | 6.0 | 4 | 24 |
X2 Disruptor | 6 per bolter | 1.5 | 4 | 6.0 | 6 | 36 |
X2 Disruptor Cannon | 8 per launcher | 2 | 4+4 | 4.0 | 4 | 16 |
By Loren Knight (Loren) on Thursday, April 17, 2003 - 02:14 am: Edit |
It's just that I haven't heard any good arguements against the DC. Some say it will weaken the Kzinti. I say no way to that. Indeed it may be a bit too powerful since OL'ed at close range can generate 20 points each (with disruptor accuracy)!
It might should be a +50% damage for over loading. I think play testing will tell.
By Christopher E. Fant (Cfant) on Thursday, April 17, 2003 - 03:14 am: Edit |
It is a photon Loren, with good accuracy, plain and simple.
By Mike Raper (Raperm) on Thursday, April 17, 2003 - 06:46 am: Edit |
Quote:It is a photon Loren, with good accuracy, plain and simple.
By michael john campbell (Michaelcampbell) on Thursday, April 17, 2003 - 08:29 am: Edit |
Crunch Power.
They'll come to their primary fire point.
Launch drones.
Probably from 2C-racks and 4 B-racks and then fire.
A Typical opponent, a Fed CA will have 2G-racks with which to launch and 4 X2 Photons.
Taking the R2 damage (although the results are equal in R2-4 when comparing DC and Phot-torp), the Kzinti will do (5/6*16*4) 53.33 and the Fed will do (5/6*24*4) 80.
And then there is the 6 drones that won't be stopped by Fed drones.
This then is the big call.
Should the Kzinti no only have a weapon that beats the pants off the X1 Photon at R4 to zero ( and particularly at R1 & zero where the DC can project upto 80 points of damage ) AND have lots of type X and XI drones!?!...and I do mean lots.
Even with lots of Type VII and VIII drones they question stills stands.
What right does the Kzinti have ( other than because we'ld like to alter the BPV of ships with respect to relative BPV between races )...to not only have a heavy weapon ( the massive drone launcher array ) BUT ALSO another heavy weapon!?!
Kzinti Disruptors ( and the Arcs and the numbers bear this out ) have always been an ancilliary weapon to aid the drones.
The Kzintis do not need to Uber weapons, they should have one uber-weapon ( the drone swarm ) and one back up heavy weapon to aid in the crushing enemy shields at range against opponants with enough phasers and ADDs to defend themselves against the drone wave.
A Super accurate Photon ( that happens to do less damage at range ) might be able to mounted on X2 ships ( particularly with the development of the 24 point Photon ) but 24/8/40 & 48/10/40 (or even 24/8/32 & 48/10/32) drones coupled with such a weapon is just going too far.
By michael john campbell (Michaelcampbell) on Thursday, April 17, 2003 - 09:59 am: Edit |
I would also like to make know my reasons for being against a 50% overload for the Disruptor Cannon.
Consider the X1 Standard Disruptor shot from R5 to R15.
The chance of a hit is constant and the damage is constant.
Now consider the X1 non UIM overload shot.
Now consider them over two turns as one of each.
Now consider the damage of a 50% overload Disruptor cannon.
One will yeild 3x4/6 + 6x4/6 whilst the other will yeild 9x4/6 and then ask yourself this question.
Will an X2 cruiser be able to fire an R8 overload shot when the enemy is trying to get to R8 for and attack and in the off turn fire from no farther away than R15?
Then consider if the X2 ships with X1 disruptors will be able to fire twice within R8 on a GW or X1 ship.
The Advanatage of firing 9x4/6 is that you can smash down sheilds.
The advantage of firing 3x4/6 + 6x4/6 is that if you are shooting through shields anyway (on account of drones and phasers and is particularly likely if your X2 cruiser is fighting a task group of GW cruisers), you increase the chance of getting the A3 and A11 DAC hits.
However there is another pair of advanatges to firing the X1 Disruptor over the Disruptor Cannon with a 50% overload.
1) Against slow ships ( GW ships ) you are likely to make your attack into 6x4/6 + 6x4/6.
2) Against other X2 ships firing one standard and one overload means you pay 2+4 instead of 4+4 and thus have 2 points of power per disruptor, and with X2 BTTY that saved power can be employed very well.
I'm not saying I'm against having the disruptor cannon with a partial overload of either 2+4 or 4+2 and a full overload of 4+4 but I am saying a 50% increase in damage for 4+4 arming wouldn't get past the Kzinti admiralty...they already have X1 Disruptors, why switch to something less effective.
By michael john campbell (Michaelcampbell) on Thursday, April 17, 2003 - 10:07 am: Edit |
Quote:( instead of 5 power, 5/6 of the time with a point of feedback )...
Quote:( instead of 5 power, 6/6 of the time with a point of feedback )...
By Loren Knight (Loren) on Thursday, April 17, 2003 - 12:31 pm: Edit |
Quote:What right does the Kzinti have ( other than because we'ld like to alter the BPV of ships with respect to relative BPV between races )...to not only have a heavy weapon ( the massive drone launcher array ) BUT ALSO another heavy weapon!?!
By John Trauger (Vorlonagent) on Thursday, April 17, 2003 - 12:41 pm: Edit |
,,,abd if the DC is too photon-like, just up the photon.
By Christopher E. Fant (Cfant) on Thursday, April 17, 2003 - 12:44 pm: Edit |
Also, with the Civil Wars ans such that the Kzinti are involved in after the war, and the amount of damage they will be suffering makes it highly unlikely that they would come up with a new version of an old theme.
Just give them back their disruptors, and then increase the number and types of drones they throw. Remember the Kzin are the DRONE race. Giving them as much crunch as a Fed is just NOT right.
By John Trauger (Vorlonagent) on Thursday, April 17, 2003 - 01:37 pm: Edit |
Kzinyiswere always death at point-blank range (all those phaser-3's)
It's only as good as a photon at range 0-1 IIRC. That's the 20 damage column. after that we're looking at 16 out to 4, 12 to 8.
That's not photon strength, not proposed X2 photon strength anyway.
The proposed heavy disruptor is close to this, doing 15-12-9 at those same range breaks.
By Loren Knight (Loren) on Thursday, April 17, 2003 - 02:49 pm: Edit |
John, exactly. So the proposed X2 Disruptor deals more average damage but the DC gets a crunch value (and hence a deterent value).
The other advantage for the DC is that at long range it does twice the damage as a standard disruptor (sort of an unlimited range OL disr.) Doing this damage in one turn rather than two mean there is more likely the chance of getting through reinforcement.
Kzinti's don't overrun as a opening move. They soften you up and set you up with drones. The over run for the Kzinti is the Coup de` gras.
By Tos Crawford (Tos) on Thursday, April 17, 2003 - 03:00 pm: Edit |
I'll be the kill joy again. WRONG TOPIC!
Might I suggest the Disruptor topic?
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