Archive through July 09, 2019

Star Fleet Universe Discussion Board: Star Fleet Battles: Star Fleet Battles Online: Sapphire Series Tournaments: Sapphire Star 1 (July 2019): Archive through July 09, 2019
By Paul Franz (Andromedan) on Thursday, July 04, 2019 - 05:34 pm: Edit

Andromedan (SEL) vs. Grim (ISC):

Date: July 8th, 2019
Time: 8:00pm EDT

By Ted Fay (Catwhoeatsphoto) on Thursday, July 04, 2019 - 07:50 pm: Edit

Sir_CatWhoEatsPhotons (KLI) v. Emeketos (AND)

We played through turn 3.6 today. I maneuvered badly and was forced to fire on his forwards twice and use a HET. However, when he did panel trick on turn 2, long range disrupter/phaser fire got me lucky and I took out 1*TRL. I've taken 6 internals through the #5 (1 warp, hull) and my #1 shield is now down to 6 boxes. I've done 21 deg to the front PAs and the fronts are full.

Turn 3, after second battle pass (which is done already) he will do more panel tricks and probably clear 24 from the fronts and the rears will be full - followed by more dissipation and battery pull at the end of the turn. I will spend the turn trundling along and turning to pursue.

I've used 4 fast drones and 2 normal drones and my SP. Two fast and 2 normal drones are currently on the map - he killed the SP with phasers (I thought he would shoot me, but he shot the shuttle).

Game to resume tomorrow morning.

By Norman Dizon (Normandizon) on Thursday, July 04, 2019 - 08:01 pm: Edit

Great game! Very cool to see an Andro deal with Drones (the SP specifically).

In regards to the lucky TRL, it looks like you are using the Disruptor Leak Rule.

I didn't know you were a Sir. I'll have to remember that.

Had to look this one up:

trun·dle
/'trendl/
Learn to pronounce

verb
gerund or present participle: trundling

(with reference to a wheeled vehicle or its occupants) move or cause to move slowly and heavily, typically in a noisy or uneven way.
"ten vintage cars trundled past"

(of a person) move slowly or heavily.
"she could hear him coughing as he trundled out"

By Ted Fay (Catwhoeatsphoto) on Thursday, July 04, 2019 - 08:26 pm: Edit

Yes to leak - but those internals were not from the leak. There was an earlier leak, but leaks always hit hull (don't use the DAC). The TRL was hit when I scored 4 damage (1 deg and 3 internals) at range 18 on completely full panels when he did a power dump.

By Norman Dizon (Normandizon) on Thursday, July 04, 2019 - 11:12 pm: Edit

Went back to C2 to review the Leak Rules.

Under (D10.332) it looks like a volley containing a Disruptor must score "equal to two points per box of that panel bank" in order for the last point to be scored as internal damage.

Also, under (D10.333) it says that "if there are no remaining hull boxes, use the DAC normally."

Interesting Stuff!

By Peter Bakija (Bakija) on Friday, July 05, 2019 - 04:47 pm: Edit

Who is Emeketos? I keep getting "that callsign doesn't exist".

By Marcel Trahan (Devilish6996) on Friday, July 05, 2019 - 09:58 pm: Edit

Hydran Shimansky (Kingzilla) vs Archeo Tholian (Devilish6996) is planned for:

Saturday 6Th at 13:00 ET

By wayne douglas power (Wayne) on Saturday, July 06, 2019 - 02:14 am: Edit

Peter Bakija:

Emeketos is Don Lavanty (his call sign that I have seen on SFBOL playing battles is Lavanty (cadet).
Don is also new to using Andromendans on SFBOL, and is not familiar with how the energy release from PA works (needs guidance).

By wayne douglas power (Wayne) on Saturday, July 06, 2019 - 05:00 am: Edit

Sapphire Star 1, R1

If all goes well, the Hydran (Tillek) vs The Federation (Zero_G) will be on Friday 12th 6pm EST, and/or Sunday 14th 6pm EST.

By Brian Evans (Romwe) on Saturday, July 06, 2019 - 06:41 am: Edit

Is there a tree posted somewhere?

By wayne douglas power (Wayne) on Saturday, July 06, 2019 - 03:54 pm: Edit

Sapphire Star 1, R1

Correction,

Hydran (Tillek) vs Federation (Zero_G) will now be on the Saturday 13th 6pm EST.

By Steve Petrick (Petrick) on Saturday, July 06, 2019 - 06:14 pm: Edit

Brian Evans:

I lack a lot of computer skills. I will talk to Jean on Monday (she was out sick this week).

Other than that, I thought I sent you the tree? You were the third match up on the top of the three, with your next opponent (or Taylor's next opponent depending on which one of you wins) being either Ted Fay or Don Lavanty (depending on who wins).

By Ted Fay (Catwhoeatsphoto) on Saturday, July 06, 2019 - 06:21 pm: Edit

WARNING to all Sapphire tournament players.

Don and I ran into a problem where he could not see my drones moving, and when I announced impact he said "huh?" He had not seen them moving on the map - at all. Like, they were invisible to him.

We were forced to backtrack to our last save and re-play the whole 15 impulses of turn 3. We were both unhappy, because information had been revealed on both sides, but there was really no other way to resolve the problem.

I have seen this problem before. It happens sometimes when one player does not synch with the other.

THEREFORE, WHEN YOU LOAD A SAVE GAME FOR ANOTHER SESSION, YOU MUST USE THE RESYNCH COMMAND TO AVOID THIS PROBLEM.

In the meantime, we got through impulse 3.20 or so. Just some maneuver, though he killed my IVF drones with a T-Bomb. They did, however, constrain his movement somewhat and will make it easier for me to corner him next turn. I had a speed decrease to 11 mid-turn to save energy. He did a panel dump and put 18 power into batteries - screaming at speed 30 to burn energy.

His panels are at 21 deg front, 1 deg back, and both sets of panels are now at full energy at standard. If he has more battery capacity at end of turn he can pull another 10%, plus 10 dissipation (6 front, 4 back).

Battle continues.

By Seth Shimansky (Kingzilla) on Saturday, July 06, 2019 - 08:02 pm: Edit

Hydran Shimansky (Kingzilla) over Archeo Tholian (Devilish6996)

By Peter Bakija (Bakija) on Sunday, July 07, 2019 - 03:10 pm: Edit

SPP,

Usually, there is a tree set up on the SFBOL site (with a link here; the tree auto advances/updates when you report results to the SFBOL page), that is probably something that Paul F does?

By Steve Petrick (Petrick) on Monday, July 08, 2019 - 01:46 pm: Edit

Peter Bakija:

Doing such is beyond my skills, and probably beyond the capability of the version of Safari I am using, which increasingly will not go to some sites and has an extremely clunky download system.

By Norman Dizon (Normandizon) on Monday, July 08, 2019 - 02:26 pm: Edit

At last, we know the General's Weakness.

Initiate the SPP Trojan Virus Program on 5.25" Floppy Disks. Use the Dial-Up Connection to download Modules R13-100, X2-10, O6-50, C7-50, F3-10, S3-10, SPP's Favorite Recipes, and the Secret Plans to the Death Star.

I don't care how long the Dial-Up takes, play Cassette Tapes on your Boom Box to pass the time. I want those Recipes!

By Peter Bakija (Bakija) on Monday, July 08, 2019 - 11:50 pm: Edit

bakija (GRN) vs madman (THN).

5 turns in.

T1: I move 15/16 with an enveloper. He moves 21/26, has 4(?) standard disruptors. I turn towards him as he slips away, he turns at me, I turn at him. At R13, I launch an enveloper. He turns off, I turn in the other direction. He fires 4 (maybe 3) standard disruptors at my #6, but misses. He just runs off from the enveloper. I turn back around to chase him.

T2: I move 24 all turn, he moves some sort of 28/21 plot. He snares the enveloper, which eventually just dies. I chase after him. I'm a little hazy on where things go here, but I think we end up at R5 with a web about to solidify, but I get a R5 shot with S+F, 5P1 on his #6. I hit with S+F, roll ok on phasers for 45 damage, do 6 internals through his full #6 and 9 reinforcement (I'm assuming 5 batteries were in there), hitting a warp, a snare, and hull. I turn off and get another P1, but roll a 6. He gets some P1s on my #5 for about 9 damage. I run off, he follows.

T3: I'm running toward the wall, he is chasing me. I don' remember what speed I was, 24/16? I launch an F torp at him as he closes in and then HET to take advantage of that. He ends up shooting the F some, taking it on the #1 for 14. I shoot his #1 down to 1 box with phasers (and there is probably some reinforcement in there). He ends up at R1 off my #1. I launch a couple shuttles that win me the game here if they are suicides, but they are not. He shoots my shuttles with a P3 each (cripples 1), andme in the face with 5P1, 2P3, rolls not that hot, leaves my #1 at 2 boxes. We kinda go past each other, but end near by, near the north wall.

T4: I move 8/12 here. He moves 21 something. He comes back around towards me. Near the end of the turn, I'm facing the wall, he comes in behind me. I launch a fast F at him, he blasts through my #5 with his phasers, doing a dozen in (hitting 2 warp, P3, F torp, hull). I fire most of my phasers at his #2, but roll terribly. The F torp ends R1 from his #2, and loses a warhead to a P3.

T5: I move 0/8. THN moves 15/10. The F torp hits his #2 for 19, finds 11 reinforcement, leaving the shield at 10. I launch another F, TAC and get a couple P1s on it for 4 (6, 6). Shield holds. I TAC again, get 2 more P1s on the shield, roll 5, 5, this time for exactly 6. Shield holds at 1 (reinfocement). He turns off. I speed up to 8 and follow him. He eventually shoots the F torp with 7P3s, taking 2 damage on his #5. At this point, his #1, #2, and #6 are at 1 box each. My #1 is at 2, my #5 is down, my #6 is damaged some. Late in the turn, he launches a web and turns at me with his 1 box #6. I launch an S torp that can almost get around the web, fire a few more P1s, roll 4 damage, do 3 internals, hitting P3, hull. I fire some long range P3s, do nothing. He shoots at my #3 with 3 disruptors, 3P1s, rolls about as well as I have been rolling, does 7 damage, which I stop 4 of. We save here.

We are at R8 with a web between us, both facing C. He has a shuttle on the map, I have a crippled shuttle on the map (and a damaged shuttle landed a few turns back). I may or may not have an S torp armed. We are both not real fast. I have, like, 9 damage on my #6, a down #5, maybe 10 damage on my #3, a 2 box #1. THN has down #6, 1 box #1, 1 box #2.

Will continue at some point soon.

By Peter Bakija (Bakija) on Monday, July 08, 2019 - 11:51 pm: Edit

SPP wrote:
>>Doing such is beyond my skills, and probably beyond the capability of the version of Safari I am using, which increasingly will not go to some sites and has an extremely clunky download system.>>

Heh. I was mostly just suggesting that Paul F do that :-)

By Dan Bitseff (Cadet_Stimpy) on Tuesday, July 09, 2019 - 01:16 am: Edit

Cadet_Stimpy (Hydran) over ScottishEngineer (Kzinti) in an action filled two-turn affair. Turn 1 the Kzinti did a bit of a mini corner dodge & got 4 spd 20 drones on the board with some separation. Hydran waddled out to mid board. Near turns end, Hydran cleared the drones with a ph-G & a follow up ph-3 (downfired p1). Around range 8, Kzinti unloaded 2 std DR, 2 OL DR at Hydran, netting 9 shield damage on the #6. Kzinti also launches a shuttle around this point (possible SP? -- but turns out it wasn't) Hydran then turns in & turn ends around range 6 with no further fire.

Turn 2 Kzinti is around speed 20 at start of turn, Hydran at speed 14. Kzinti kicks out 4 fast drones near start of turn. Kzinti HETs in towards surprised Hydran who then launches fighters. After a few impulses, Hydran goes to speed 25 & Kzinti down to speed 16. At range 2, Kzinti fires an OL DR at each fighter (crippling both), and 2 OL DR, 4xph-1, 2xph-3 at Hydran at the weakened #6, netting a ph-1 & a rwarp on 9 internals. Hydran shoots ph-G RS to AK 2 drones, and 4xdownfired ph-1's to AK other 2 drones. Hydran then gets to range one on kzinti with #5 shields facing each other & launches 2xSS set to impact next impulse. Kzinti uses last facing ph-3's to kill one shuttle. Next impulse the other SS hits for 18 on the #5 and Hydran HETs to range 0 on the same shield. Fires 4xstd fusion & the left side ph-G, which has just cycled from killing T1 drones. This nets close to 50 internals. After the overrun, Hydran gets to range two with butt to Kzinti, and attachs a tractor beam -- this in order to allow the crippled fighters to get a shot on the down shield, and also allow the hydran to swing the HB back into arc. Fighters get 7 more internals from their shot, and once HB gets back into arc, tractor is dropped to get to range 1 & do 10 more in from HB. This leaves the Kzinti with around 15 power left, and calls it.

By Norman Dizon (Normandizon) on Tuesday, July 09, 2019 - 03:41 am: Edit

Two more Great Games! After analyzing each battle, I am left with some questions. Hopefully you guys have time to answer.

Peter:

1) On T2, you are bolting the S+F for 1-4 chances and hit with both. That is 25 damage plus your phasers for 45 total. Correct?

2) On T3, you use a HET to follow your F Torp in. The advantage is that he has to deal with the F Torp, while you are free to fire phasers, correct? But instead, he let the F Torp hit and returned fire with his own phasers.

3) On T4, your F Torp is actually a S Torp that used Accelerated Arming with Reserve Power, right?

4) Yes, checking your Plasma Arming Cycles, it looks like a S Torp could be ready...

5) It would have been great to see screenshots of exactly where the webs were in relation to your plasmas. Oh well.

Dan:

1) Kzinti launched 4 drones on T1 and 4 drones on T2. Wouldn't a SP have gotten more drones on the board at once?

2) Kzinti uses a HET to charge the Hydran. Was this a tactical error because of your Fighters and Fusions (which are deadly at close range)?

3) Hydran is using SS's, but Kzinti is not launching any shuttles. Tactical error?

4) Hydran HET's on T2. What that allocated beforehand (5 pts) or 1 point+Reserve Power?

5) Great use of that tractor beam! Was that allocated energy or reserve power? Why was there no Reverse Tractor to fight it?

6) Seth reported a win with a Hydran. Are there 2 Hydrans (Lord Marshall) in play at the same time in the Tournament?

By wayne douglas power (Wayne) on Tuesday, July 09, 2019 - 05:38 am: Edit

There are 4 Hydran LM.

By Peter Bakija (Bakija) on Tuesday, July 09, 2019 - 08:14 am: Edit

Norman wrote:
>>1) On T2, you are bolting the S+F for 1-4 chances and hit with both. That is 25 damage plus your phasers for 45 total. Correct? >>

Correct. R5 bolts hit on 1-4. Both hit for 25, did 20 with 5xP1 on top of that. They do call me "Bolty McBolterson".

>>2) On T3, you use a HET to follow your F Torp in. The advantage is that he has to deal with the F Torp, while you are free to fire phasers, correct? But instead, he let the F Torp hit and returned fire with his own phasers.>>

Yeah, I launched the F and then HET across his bow--his #6 shield was mostly down (1 box), and he was facing B at the time, so by me HETting, he had to either turn directly at the wall, or let me shoot his 1 box #6 (or turn off completely and not shoot me at all). By turning directly at the wall, he had to run directly into the F torp, which he took on his #1 for 14 damage (he shot it with some P3s the impulse before). He then has a half strength #1, and I shoot that a bunch with my phasers.

>>3) On T4, your F Torp is actually a S Torp that used Accelerated Arming with Reserve Power, right?>>

Correct. A "two turn F"; second turn of arming S torp, use 2 batteries to make it an F.

>>4) Yes, checking your Plasma Arming Cycles, it looks like a S Torp could be ready... >>

Well, more the point is that I launched an S torp at him near the end of T5 from a launcher that could have been armed; the plasma on the map could be a pseudo. Or it could be real.

>>5) It would have been great to see screenshots of exactly where the webs were in relation to your plasmas. Oh well.>>

At the end of T5, there is a 4 hex line of web kind of parallel between THN (facing C) and GRN (facing C, 8 hexes away). The THN is on the other side of the web. There is a plasma S adjacent to the web, and about to be forced to run into the web on impulse 1 of T6.

By Andrew J Koch (Droid) on Tuesday, July 09, 2019 - 09:15 am: Edit

Ahh. the Snare!

By Norman Dizon (Normandizon) on Tuesday, July 09, 2019 - 10:55 am: Edit

Thanks Peter!

I'm beginning to see why you favor the Gorn. You are launching a Plasma nearly every turn. Plus you have Pseudos. Plus all your Shuttles.

Not sure if I would Bolt as often as you do. The odds are only slightly better than a Photon. And you are taking a 3-Turn Weapon and only scoring Half-Damage with it. But it's great that everyone has their own particular Play Style. That's how New Tactics are uncovered! (meaning if everyone played the same, no new tactics would ever be discovered)

I would have thought the Tholian would have the edge in this battle, as they can not only fire through their Web (while you cannot), but the Web can counter your Plasmas. But judging from the current Damage Scored, it doesn't appear that way.

Yes, it seems like you could take your S Torps and keep firing them as Two Turn F's if you wanted. You could just Energy Allocate to refill Reserve Power each time so that you always have Batteries Available for the Accelerated Arming. Assuming that suits your Tactical Needs, that is.

Great Game and Wonderful Write-Up. You guys are really Masters of SFB!

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