Module C9: Ancient Empires (Old Kings)

Star Fleet Universe Discussion Board: Star Fleet Battles: New Product Development: Module C9: Ancient Empires (Old Kings)
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By Steve Cole (Stevecole) on Thursday, July 25, 2019 - 11:45 am: Edit

Memo to whoever buys ADB after I'm gone.

You could create a fun module with the
Old Kings
Spirit Kings
Leopard Kings
Lizard Kings
Cyndarians

By Steve Cole (Stevecole) on Monday, April 05, 2004 - 07:09 pm: Edit

A possible future product with the Old Kings, Spirit Kings, Lizzard Kings, and Leopard Kings. These were two centuries years before the current game, and all would be entirely new stuff.

Tycosians, I need to see if I can find my copy. not sure who did it or who owns it.

Ancient Jindarians: could do that, don't have to, not sure the timing works.

Proto-Romulans are iffy. They didn't fight anyone.

By Steve Cole (Stevecole) on Tuesday, April 06, 2004 - 05:29 am: Edit

Proto-roms just don't fit this topic.
ISC history might be fun but doesn't fit this topic.
Sleeper ships from 2067 do not fit this topic.
Planet eaters (already in SFB) i'm not sure where to go with. Bigger or smaller ones? They're obviously leftover runaway doomsday machines, but (again) you could make up anything and say that was the race that built them. You could pick any two races out of the "file of 600 unpublished races" and say "these were the two that were fighting and created the planet eaters". I don't see much point.

By Mike Raper (Raperm) on Tuesday, April 06, 2004 - 07:02 am: Edit

Okay, well, after almost two years, looks like there's a place for this. Never posted it in it's entirety, because I didn't want to waste your bandwith, Steve, on something you had no interest in. If this is the wrong topic, and should be in the forgotten empires, I'll move it if you like.

This is an 11 page PDF document, and includes all the links to the various ships and bases I have made thus far; 17, in fact. All the rules for two new weapons (plasma cannon and point defense plasma), and the racial history and profile are included, as well. The playtesting done over the past year or so has been productive, too. In a nutshell, this is an extinct race who's records were discovered by the ISC in Y161, and who were used as an early simulator opponent before they discovered that the Gorn and Romulans weren't anything like them, and so scrapped them in favor of the Barbarians four years later. They are the only completely pure direct fire race I know of, with no seeking weapons or attrition units of any kind.

The Tycosian Republic

By Mike Raper (Raperm) on Tuesday, April 06, 2004 - 08:20 am: Edit

Well, to address your points:

Damage for heavy: When I developed the heavy, I wanted it to have HUGE punch at close range, which it does have. The trade off was the relative light damage at long range, and the energy cost. Typically in testing, the heavy cannons were held until short range could be achieved, while any sniping was done with the mediums. Once you get to range 3 or less, you unload, and boom...somebody gets smacked.

The mutiple light cannon ship is one that's still beind developed, specifically as an anti-PF platform. With six of these light cannons (the current configuration), you can whip up on PF's fairly quickly.

Downfiring is my replacement for overloading...sort of the reverse of the normal process. A medium PLC, for example, costs 4+4 in normal mode...the same as a fully overloaded photon. But when downfired as a light, it costs 2+2...the same as a standard photon. Downfiring is my "alternate mode" instead of overloading. It works out pretty well, and more than not in playing, players would alternate loads.

Glad you like it, though! It's been alot of work, but fun too. If you want to try testing one, I'd suggest the CA vs. a comparable BPV. It's the easiest to learn on, and a good all around ship to play.

By Steve Cole (Stevecole) on Tuesday, April 06, 2004 - 10:43 am: Edit

Leopard Kings, Spirit Kings, Lizard Kings, Old Kings. These are the SFB terms for these races and won't change and don't need to change.

We know little about them except that two of them (Old Kings, Spirit Kings) just "left". The others aren't here. They certainly used warp (the spirit kings gave it to the Hydrans and the Old Kings let the Klingons get it).

By Steve Cole (Stevecole) on Tuesday, April 06, 2004 - 10:44 am: Edit

Mike R: Email me the pdf and I'll read it sometime.

By Steve Cole (Stevecole) on Wednesday, April 07, 2004 - 01:45 am: Edit

Charles: You proceed from a false premise. The "kings" fought each other, not the general war races, so the concept of baseline technology you ask doesn't apply.

RBN: We have said many times that earth was not the only place to invent warp. The gorns are clearly stated as having found it on their own, the Lyrans and kzintis found it on their own, the Klingons and Hydrans inherited it. I don't grasp what your comment has to do with the old kings.

Tholian old galaxy would be a separate product, not this one.

No slavers.

By Jessica Orsini (Jessica_Orsini) on Tuesday, May 22, 2018 - 04:44 pm: Edit

Didn't see this anywhere in this thread (or in the auto-reject list), but...

...what about the First Federation? It was implied that they'd been around for ages, though they had pretty much faded out to near nothing by Kirk's time.

It has the advantages of (1) being thoroughly in the TOS license scope, (2) was space-going and formerly held a, well, federation, and (3) with so little detail that nearly anything could be done with it.

SVC: NOT IN OUR LICENSE.

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