Archive through August 26, 2019

Star Fleet Universe Discussion Board: Star Fleet Battles: Rules Questions: SFB Rules Q&A: Archive through August 26, 2019
By Marcel Trahan (Devilish6996) on Sunday, August 18, 2019 - 05:02 pm: Edit

I have a question regarding nebulaes.

If a planet is in a nebulae and has an atmosphere, is the planet hex considered as in a nubulae or outside the nebulae?

If the planet is considered not in a nebulae, can a ground base warning station lends EW to another ground base on the same hex side of the planet?

Marcel

By Ted Fay (Catwhoeatsphoto) on Monday, August 19, 2019 - 10:27 am: Edit

I don't know about how to handle the SFB rules interaction, but I do know this from basic astrophysics: A planet with an atmosphere will block only some of the effects of the nebula *unless* the planet also has a decent magnetic field. A nebula of the kind SFB contemplates is going to be "filled" (that's a relative term) with high energy particles as well as dust, etc. The dust will be filtered effectively by the atmosphere, though the high energy particles would mostly (not all) penetrate the atmosphere. However, a magnetic field (say generated by a rotating semi-molten iron core, like on the Earth) would deflect the vast majority of the high energy particles.

SFB doesn't really distinguish between planets with atmospheres but little magnetic field and those that have a substantial magnetic field. However, I would posit that *any* "Class-M" planet (capable of supporting life) would have to have at least some kind of magnetic field in order to prevent the most dangerous high energy particles from reaching the surface. Otherwise, the radiation flux anticipated by a SFB-style nebula would sterilize most if not all life on the surface of the planet.

Anyway, it's for Petrick to determine the SFB rules answer - but that's some real life astrophysics in case it makes any difference at all.

By Steve Petrick (Petrick) on Monday, August 19, 2019 - 03:04 pm: Edit

Marcel Trahan:

In any case, ground warning stations cannot lend electronic warfare to other ground bases, not even those co-located with them. They provide electronic warfare support, if at all, by lending an attacking ship Offensive Electronic Warfare, which protects all of the units the attacking ship might want to fire at. This can guarantee a "one shift" on any phaser fire through an atmosphere (lend the ship six points of ECM, and even if it counters that, the atmosphere adds one point of ECM forcing a one shift in addition to degradation of phasers fired through an atmosphere). Other direct fire weapons are also affected by this ECM shift, which can be higher if the other ground bases are using any generated ECM.

By Francois Lemay (Princeton) on Thursday, August 22, 2019 - 05:38 pm: Edit

Question re CO calculations.
A fleet is built but there is 19 Bpv left assigned to CO points.

A CA is worth 163 Bpv so it gets 32.6 CO points.
Can this extra 19 then be added to the CA 32.6 COs for a total of 51.6 CO points which is equal to 31.6 % for CO points ?

Thanks.

Cheers
Frank

By Mike Dowd (Mike_Dowd) on Thursday, August 22, 2019 - 05:48 pm: Edit

Ted:

That's not taking account of a planet's star having a heliopause that should, in theory, insulate any planets from having to worry about some of the nebula's effects (i.e. the dust)...

Yeah, nit-picky, but hey...

By Gregory S Flusche (Vandor) on Thursday, August 22, 2019 - 05:52 pm: Edit

no the CA only gets its 32.6 in COs. There are things you can buy that are not counted that way but to force total you could buy tho.

By Francois Lemay (Princeton) on Thursday, August 22, 2019 - 06:28 pm: Edit

Thanks Greg.

Question re Prime Teams now.
A CA is assigned a Prime Team from the total fleet Bpv.
According to G32.12, the CA which is worth 120 Bpv [ 24 CO points at 20%] must pay 12 CO points to receive the Prime Team .
Is this correct?

Thanks.

Cheers
Frank

By wayne douglas power (Wayne) on Thursday, August 22, 2019 - 07:04 pm: Edit

Frank,

Module S2 (G32.0) Prime Teams, I would say yes your CA pays the 1/2, as in (G32.12).

By Francois Lemay (Princeton) on Thursday, August 22, 2019 - 07:43 pm: Edit

Thanks Wayne.
Question re the ISC weapon PPD.
When was the PPD invented/installed on ISC ships?

Thanks.

Cheers
Frank

By Stewart Frazier (Frazikar2) on Thursday, August 22, 2019 - 07:57 pm: Edit

Checking G3 puts the ISC CA at Y160 (earliest PPD ship)…

By Jeffrey George Anderson (Jeff) on Thursday, August 22, 2019 - 08:04 pm: Edit

A guess, Frank, but the MSC in G3 says the ISC CA has a YIS of 160. This may, however, be one in service without a PPD.

OTOH, it also says the CM (CL variant which, IIRC, has 2xPl-G+1xPPD) YIS is 167.

So, definitely by 167 and maybe as early as 160.

By Ted Fay (Catwhoeatsphoto) on Thursday, August 22, 2019 - 09:39 pm: Edit

I could find no rule which states, one way or another, what the PPD YIS is. E11.0 says only at some point prior to contact with Gorns/Roms but after they saw them fighting. The R rules also do not say.

At least, not in the versions I have.

I would presume, then, that the YIS of the PPD is the YIS of the ship that wielded it (i.e., 160 for the CA).

By Ted Fay (Catwhoeatsphoto) on Thursday, August 22, 2019 - 09:44 pm: Edit

Frank found a 2016 ISC CA SSD (revised version of C2) which indicates the YIS of the PPD is Y168.

It's not in any of the older versions of the rules I have. :(

By Ken Kazinski (Kjkazinski) on Thursday, August 22, 2019 - 09:51 pm: Edit

If this helps here is a list of the ships that have PPD's. The SB, BATS and BS all have PPD's but there is no note on the replacement systems. YE11.0 states the PPD is not available during the early years.

Rule Empire Type Unit Name (YIS)
R1.22-R13 ISC Mon Monitor (Y179)
R1.89-R13 ISC STF Stellar Fortress (Y179)
R13.2 ISC DN Dreadnought (Y171)
R13.3 ISC CVA Heavy Carrier (Y176)
R13.4 ISC SCS Space Control Ship (Y182)
R13.5 ISC CC Flagship Cruiser (Y168)
R13.6 ISC CA Star Cruiser (Y160)
R13.6T ISC T-CA Tournament Cruiser (Y-)
R13.8 ISC CVS Strike Carrier (Y173)
R13.11 ISC CS Strike Cruiser (Y168)
R13.12 ISC CVLS Light Strike Carrier (Y172)
R13.25 ISC P-B Battle Pod (Y168)
R13.37 ISC DNT Torpedo Dreadnought (Y188)
R13.44 ISC BB Battleship (Y175)
R13.45 ISC BCV Battle Carrier (Y180)
R13.46 ISC BCS Battle Control Ship (Y183)
R13.53 ISC CM Medium Cruiser (Y167)
R13.53T ISC T-CM Tournament Medium Cruiser (Y167)
R13.54 ISC DNH Heavy Dreadnought (Y192)
R13.55 ISC DNL Light Dreadnought (Y183)
R13.58 ISC BBV Battleship Carrier (Y177)
R13.59 ISC SDS Stellar Domination Ship (Y183)
R13.64 ISC CSF Light Fleet Strike Carrier (Y176)
R13.67 ISC NCA New Heavy Cruiser (Y189)
R13.68 ISC NCS New Strike Cruiser (Y189)
R13.75 ISC DNW War Dreadnought (Y180)
R13.76 ISC DNM Medium Dreadnought (Y183)
R13.A4 ISC DN(C) Contingency Dreadnought (Y195)
R13.A6 ISC CS(C) Contingency Strike Cruiser (Y195)
R13.A9 ISC BBL Light Battleship (Y175)
R13.A11 ISC DNWV War Heavy Carrier (Y180)
R13.A12 ISC BLT Light Torpedo Battleship (Y175)
R13.CADET ISC Cadet Cadet Cruiser (Y)
R13.CADET ISC Cadet CA Cadet Star Cruiser (Y)

By Francois Lemay (Princeton) on Thursday, August 22, 2019 - 10:04 pm: Edit

I just bought the Digital C2 Rule and C2 SSD book.
It indicates the YIS of the PPD for the CA is indeed Y168.
Thanks all.

Cheers
Frank

By Gregg Henry (Labyr) on Saturday, August 24, 2019 - 10:25 pm: Edit

Some questions came up at my last game, involving drones and wild weasels. A ship is at speed 0, it is protected by a weasel in the explosion period. The weasel detonated 1 hex away from the ship.
1) On impulse 11 drones enter the hex with the ship. The ship's fire control resumes activation after movement, voiding the weasel. The drones now track the ship. Do the drones detonate at the exact same step as when the FC activates (6B1), some later step or will they only detonate after movement on impulse 12?
2) As above, drones and the ship share the same hex. The weasel's explosion period is about to end. If the ship launches a second weasel, will the drones detonate immediately on launch or would the shuttle have a chance to move before the drones detonate?
3) Rule J3.201 mentions that seeking weapons fired at a ship with an active wild weasel will not accept the ship as the target, they will track the weasel instead. To be clear, this means that if the weasel is voided before detonation of the seeking weapons, those seeking weapons will track the ship?

By Francois Lemay (Princeton) on Sunday, August 25, 2019 - 07:09 am: Edit

Gregg,
Re
1) After movement on imp 12.

2) WW shuttle gets a chance to move next imp if its scheduled to move.

3) Correct, the seeking drones will revert to tracking the ship if the WW is voided.

Cheers
Frank

By Gregg Henry (Labyr) on Sunday, August 25, 2019 - 11:48 am: Edit

Thanks for the answers Frank!

By Jamey Johnston (Totino) on Sunday, August 25, 2019 - 03:11 pm: Edit

Francois:
I'm unclear what you meant by:
"Question re CO calculations.
A fleet is built but there is 19 Bpv left assigned to CO points."

CO points aren't part of your basic force. If you are building a force on a budget (For a patrol/S8.0 game for example) if your force totals 19 points less than the limit, that is just your choice. Any differential between your force total and the opponent (*NOT* including CO) is used in Step A of S2.20. CO purchases are victory points you give to your opponent at the start of the battle (Step B).

So I'm not sure where you're getting "19 BPV left for CO?"

By Gregory S Flusche (Vandor) on Sunday, August 25, 2019 - 03:16 pm: Edit

Unless like is done for the captain log battles. Then your COs are added in to the force total. To make a 500 pt fleet.

By Francois Lemay (Princeton) on Sunday, August 25, 2019 - 03:56 pm: Edit

That's the part I was tying to clear up.
The builder had 19 Bpv left from his total fleet build and assigned it as COs to a ship giving the ship a total of about 32% for COs which I thought was incorrect.
It has been sorted out now !

Cheers
Frank

By Gregory S Flusche (Vandor) on Sunday, August 25, 2019 - 04:06 pm: Edit

however you still can not by the rules buy more COs for a ship then it is entitled. You can buy stuff that is for the group force and then the other 19 pts could have been spent.

Experience doing the captains log Forces.

By Jamey Johnston (Totino) on Monday, August 26, 2019 - 01:45 am: Edit

Ah my bad, unfamiliar with captain's log battles.

For point battles, I've always assumed that you could build your force up to the set value (500 points or whatever), and then *also* (if desired) take Commander's Options up to the various limits for each ship which are given as VP to the opponent.

I take it that captain's log battles don't use S2.20 then?

By wayne douglas power (Wayne) on Monday, August 26, 2019 - 04:19 am: Edit

Jamey Johnston,

The Scenarios in Battle Group 550 (550 BPV) in captains Log include the cost of the COs (still only 20%) in the force total.

By Gregory S Flusche (Vandor) on Monday, August 26, 2019 - 04:46 pm: Edit

It depends totally on your opponent are the scenario if prepublished how the point thing goes.

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