Archive through December 04, 2019

Star Fleet Universe Discussion Board: Star Fleet Battles: Star Fleet Battles Online: Sapphire Series Tournaments: Sapphire Star 2 (October 2019): Archive through December 04, 2019
By Jack Taylor (Jtaylor) on Wednesday, November 20, 2019 - 03:18 pm: Edit

MadJack (GBS) over Grim (Hydran)

Let me begin by congratulating Paul on his great play throughout the game. This was a very difficult contest for us which very easily could have, and probably should have, gone his way. I am not great at keeping notes but can clearly describe my side of things and let Paul fill in the blanks

T1 - I overloaded 3 disrupters, 1 standard, have 2 sui's, and plot 16 with a late turn burst to 31. I had 2 trains of thought here. First, I might surprise him and get closer then expected as I only had 3 overloaded disruptors to start and could use batteries to get even closer and still have 4 overloads. My original plan was to shoot his #1 at all costs or shoot fighters. One or the other but not both.

Paul sort of corner dodged and was speed 16 the whole turn I think and launched fighters. I did end up using batteries and achieved range 6 I think. I was pretty worried he had a sizable brick on his shield 6. He did not turn shield #1 toward me so ended the turn facing E with me out of his FA. End of turn I launched 4 drones and fired.

At this point I sort of made a mistake. I waffled a lot about shooting ship or fighters. I initially was just going to fire disrupters at the fighters and hold phasers but then instead decided to fire everything at the ship including phasers. I am thinking T2 I will need to run, the fighters won't matter then but a mostly down shield 6 would hinder Paul in his pursuit. Well....with all the himming and hawing around I ended up not changing the fire of the disrupters back to the ship so ended up splitting up fire in an unplanned or intended way. Fortunately I was able to kill one fighter and put 6 damage on the other. I also did 12 points of damage to his shield 6 and found no brick. Fighters might have fired fusions T1, I can't remember.

T2-

Ok so now I have real problems. I have fired everything and used all my batteries. Looking at the board I don't think I can avoid range 2 no matter where I go. I do have 4 drones on the board and his remaining fighter is almost crippled. If I do run at this point Paul doesn't need to hide a hurt shield and I won't have any weapons anyway. I decide I better park and take my chances. At least he will have to wade through 8 drones and maybe 2 sui's to sit on me. T2 I allocate 2 overloads, 6 to phasers, 2 sui's,
5 batteries, and 11! to my secret weapon a tractor beam!! I figure he might actually allocate a couple to tractor but probably not 3 so I had a good chance to get him at range 2 if he gets that close. I also think that if he goes for a range 4 shot and leave, I will likely get a diminished but decent shot on a rear shield. About the best I could do here.

Paul- he does allocate for highish speed all turn, 24 moves allocated with more available in batteries expecting me to run. He decides to try the run me over and kill me dead approach rather then shoot at range and leave. He approaches me and uses his fighter to mostly kill my t1 drones. I might have been able to cripple the fighter with p3 but forgot to fire them in time. He gets to range 2 off center, I think he slipped worried about drones he would have to shoot at range 2. I tractor him and he does not fight it. By now he is kicking himself for lots of reasons. Anyway, he fires at my 3. I don't remember what all he fired. I think the jist is he rolled down a little on phasers. I think he ended up with 3 volley's of like 3/7/12. Something like that. I had allocated all my batteries to the tractor beam in case he somehow got to them so had no reinforcement. The DAC was absolutely brutal. 2 drones, 2 disr, 2 phasers, 5 power. This turn I fired back and of course miss with a disrupter rolling a 6. I did 12 internals in through his 3, got 2 phasers and 1 power. I almost conceded right there. We both did a bunch of shuttle games this turn. I launched 2 manned shuttles early and then the 2 suicide's later. He ended up launching 2 dummy suicide's and a real one that he ended up death dragging himself. My manned shuttles got close to the fighter and killed it. They shuttle captains laughed about that at the time. And through death dragging, 1 drone, and a one P3 phaser fire all 3 of his shuttles were gone. So he is down to 1 shuttle on his ship and I have 4 on the map. I hold him in the tractor beam right up till imp 32. Still off centered.

T3-

So he has 3 P1, 2 Fusions, and 2 PG’s to shoot, plus I think he has another Suicide shuttle. In other words, plenty. He can sit on top of me if he wants to and there isn’t anything I can do about it. I actually wonder if he will suicide overload the fusions. I have 4 shuttles on the board and 2 drone racks which should eat up some of his firepower. One thing was certain, I was going to be able to give him a lick right back over multiple impulses if he tried it. I am once again thinking of deploying my secret weapon. The almighty tractor beam! My thinking here is that my 4 shuttles on the board are trouble for him if I can get hold of him after he fires everything. I might be able to speed up and slam him into the sui’s or have the manned shuttles do internals through a down shield. I am looking for multiple ways to cause internal volley’s. Anyway that was the plan where I could have had a small brick instead of power in trac.

I overload 2 disruptors, 7 to phasers I think, 3 tacs, charge the batteries, and put 7! In tractor beam. Again!!

Paul- well he does nothing I am thinking he is going to do. He stops! At range 2 off center. Ok so now I am thinking huge brick almost certainly on his #1. Early on he weasels off my suicide shuttles. Didn’t see that coming. My manned shuttles approach and threaten internals on his down 3 so he shoots them. I regret having not fired from them onto his #2. We have many conversations about shield facing’s throughout this game as we were either tractored together or sitting on a shield spline over almost all of it. I figure out I really can’t get off his #1 no matter what I do to speed up without his tacing before I can shoot. Eventually I decide ok let’s see if I can get outside range 2 and fire my weapons so they have cycled by imp 1. Late turn I speed up to -10 with reserve warp. No way he can maintain range 2. He tries to tractor me. He can’t imagine I would have any power in tractor and I used 3 batteries to back up speed 10. He has 1 point allocated to tractors plus batteries. He uses them all in a futile attempt to tractor me, as I am KING of the tractor beam and have 7 allocated to it. I tractor Hydran’s at close range all the time! In this game….which in hindsight isn’t very smart. So he can’t tractor me. We both fire before I move out to range 3. He shoots a PG, 1 P1, 2 standards fusions and does like 24, like almost max damage to my 6 which stays up. I shoot everything at him and I think do 52’ish. He did have a brick. He can’t use batteries, as he used them on tractor, so about 15? internals. Now his turn for brutal internals. 1 HB, 3 or 4 phasers, 1 fusion, couple power. The last 4 internals were like phaser, phaser, phaser, fusion. If only he had batteries… Oh yeah tractor beam attempt. Against the King of tractor beams! Folly!!

He destroyed a gatling phaser and needed his remaining p1 as he still has to deal with my drones. I back away and he speed up late turn to 8. I launch 2 drones and he kills them. I move out of his FA.
EOT I repair 2 RX p3.

At this point Paul is out of toys and doesn’t have much to shoot. 1 Hellbore isn’t going to help enough and I am almost certainly getting more internals. He thinks about it but graciously concedes.

Most stress I have had playing in eon’s. Thanks Paul.


T1 - I overloaded 3 disrupters, 1 standard, have 2 sui's, and plot 16 with a late turn burst to 31. I am planning that I might surprise him and get closer then expected as I only had 3 overloaded disruptors to start and could use batteries to get even closer and still have 4 overloads. My original plan was to shoot his #1 at all costs or shoot fighters. One or the other but not both.

Paul sort of corner dodged and was speed 16 the whole turn I think and launched fighters. I did end up using batteries and achieved range 6 I think. I was pretty worried he had a sizable brick on his shield 6. He did not turn shield #1 toward me so ended the turn facing E with me out of his FA. End of turn I launched 4 drones and fired.

At this point I sort of made a mistake. I waffled a lot about shooting ship or fighters. I initially was just going to fire disrupters at the fighters and hold phasers but then instead decided to fire everything at the ship including phasers. I am thinking T2 I will need to run, the fighters won't matter then but a mostly down shield 6 would hinder Paul in his pursuit. Well....with all the himming and hawing around I ended up not changing the fire of the disrupters back to the ship so ended up splitting up fire in an unplanned or intended way. Fortunately I was able to kill one fighter and put 6 damage on the other. I also did 12 points of damage to his shield 6 and found no brick. Fighters might have fired fusions T1, I can't remember.

T2-

Ok so now I have real problems. I have fired everything and used all my batteries. Looking at the board I don't think I can avoid range 2 no matter where I go. I do have 4 drones on the board and his remaining fighter is almost crippled. If I do run at this point Paul doesn't need to hide a hurt shield and I won't have any weapons anyway. I decide I better park and take my chances. At least he will have to wade through 8 drones and maybe 2 sui's to sit on me. T2 I allocate 2 overloads, 6 to phasers, 2 sui's,
5 batteries, and 11! to my secret weapon a tractor beam!! I figure he might actually allocate a couple to tractor but probably not 3 so I had a good chance to get him at range 2 if he gets that close. I also think that if he goes for a range 4 shot and leave, I will likely get a diminished but decent shot on a rear shield. About the best I could do here.

Paul- he does allocate for highish speed all turn, 24 moves allocated with more available in batteries expecting me to run. He decides to try the run me over and kill me dead approach rather then shoot at range and leave. He approaches me and uses his fighter to mostly kill my t1 drones. I might have been able to cripple the fighter with p3 but forgot to fire them in time. He gets to range 2 off center, I think he slipped worried about drones he would have to shoot at range 2. I tractor him and he does not fight it. By now he is kicking himself for lots of reasons. Anyway, he fires at my 3. I don't remember what all he fired. I think the jist is he rolled down a little on phasers. I think he ended up with 3 volley's of like 3/7/12. Something like that. I had allocated all my batteries to the tractor beam in case he somehow got to them so had no reinforcement. The DAC was absolutely brutal. 2 drones, 2 disr, 2 phasers, 5 power. This turn I fired back and of course miss with a disrupter rolling a 6. I did 12 internals in through his 3, got 2 phasers and 1 power. I almost conceded right there. We both did a bunch of shuttle games this turn. I launched 2 manned shuttles early and then the 2 suicide's later. He ended up launching 2 dummy suicide's and a real one that he ended up death dragging himself. My manned shuttles got close to the fighter and killed it. They shuttle captains laughed about that at the time. And through death dragging, 1 drone, and a one P3 phaser fire all 3 of his shuttles were gone. So he is down to 1 shuttle on his ship and I have 4 on the map. I hold him in the tractor beam right up till imp 32. Still off centered.

T3-

So he has 3 P1, 2 Fusions, and 2 PG’s to shoot, plus I think he has another Suicide shuttle. In other words, plenty. He can sit on top of me if he wants to and there isn’t anything I can do about it. I actually wonder if he will suicide overload the fusions. I have 4 shuttles on the board and 2 drone racks which should eat up some of his firepower. One thing was certain, I was going to be able to give him a lick right back over multiple impulses if he tried it. I am once again thinking of deploying my secret weapon. The almighty tractor beam! My thinking here is that my 4 shuttles on the board are trouble for him if I can get hold of him after he fires everything. I might be able to speed up and slam him into the sui’s or have the manned shuttles do internals through a down shield. I am looking for multiple ways to cause internal volley’s. Anyway that was the plan where I could have had a small brick instead of power in trac.

I overload 2 disruptors, 7 to phasers I think, 3 tacs, charge the batteries, and put 7! In tractor beam. Again!!

Paul- well he does nothing I am thinking he is going to do. He stops! At range 2 off center. Ok so now I am thinking huge brick almost certainly on his #1. Early on he weasels off my suicide shuttles. Didn’t see that coming. My manned shuttles approach and threaten internals on his down 3 so he shoots them. I regret having not fired from them onto his #2. We have many conversations about shield facing’s throughout this game as we were either tractored together or sitting on a shield spline over almost all of it. I figure out I really can’t get off his #1 no matter what I do to speed up without his tacing before I can shoot. Eventually I decide ok let’s see if I can get outside range 2 and fire my weapons so they have cycled by imp 1. Late turn I speed up to 10 with reserve. No way he can maintain range 2. He tries to tractor me. He can’t imagine I would have any power in tractor and I used 3 batteries to back up speed 10. He has 1 point allocated to tractors plus batteries. He uses them all in a futile attempt to tractor me, as I am KING of the tractor beam and have 7 allocated to it. I tractor Hydran’s at close range all the time! In this game….which in hindsight isn’t very smart. So he can’t tractor me. We both fire before I move out to range 3. He shoots a PG, 1 P1, 2 standards fusions and does like 24, like almost max damage to my 6 which stays up. I shoot everything at him and I think do 52’ish. He did have a brick. He can’t use batteries, as he used them on tractor, so about 15? internals. Now his turn for brutal internals. 1 HB, 3 or 4 phasers, 1 fusion, couple power. The last 4 internals were like phaser, phaser, phaser, fusion. If only he had batteries… Oh yeah tractor beam attempt. Against the King of tractor beams! Folly!!

He destroyed a gatling phaser and needed his remaining p1 as he still has to deal with my drones. I back away and he speed up late turn to 8. I launch 2 drones and he kills them. I move out of his FA.
EOT I repair 2 RX p3.

At this point Paul is out of toys and doesn’t have much to shoot. 1 Hellbore isn’t going to help enough and I am almost certainly getting more internals. He thinks about it but graciously concedes.

Most stress I have had playing in eon’s. Thanks Paul.

By Steve Petrick (Petrick) on Wednesday, November 20, 2019 - 05:32 pm: Edit

That leaves us with Brendan Lally's Kzinti versus Bill Schoeller's ISC for a first round game. Good luck to both as they are scheduled to fight this evening!

By wayne douglas power (Wayne) on Wednesday, November 20, 2019 - 06:44 pm: Edit

I like the ISC and the Kzinti, that should be a good match up to observe.

By Bill Schoeller (Bigbadbill) on Wednesday, November 20, 2019 - 10:56 pm: Edit

BS lost to Tartan_Army's Kzin.

I launched envelopers on turn 1 and 2, he ran me down on turn 3 and finished me off on 4.

By Steve Petrick (Petrick) on Thursday, November 21, 2019 - 11:17 am: Edit

All first round games are completed.

By Steve Cole (Stevecole) on Thursday, November 21, 2019 - 02:03 pm: Edit

Good to see the tournament moving along!

By Steve Petrick (Petrick) on Thursday, November 21, 2019 - 03:32 pm: Edit

Confirmign, one second round game has concluded (Seth Shimansky's RFH defeated Peter Bakija's Neo-Tholian) leaving three second round games to run.

In the three unresolved matches we have a Kzinti, an Orion, a Hydran, and three WYN (two Black Sharks and an AxBC).

By Dana Madsen (Dfm330) on Thursday, November 21, 2019 - 10:48 pm: Edit

Interesting note, 7 of 16 ships in the first round were plasma and only 1 advanced to the second round.

By Peter Bakija (Bakija) on Friday, November 22, 2019 - 01:36 pm: Edit

I did what I could! And by that I mean "Lose embarrassingly and terribly against the one remaining plasma ship!"

:-)

By Steve Petrick (Petrick) on Friday, November 22, 2019 - 02:35 pm: Edit

As has been noted, the first game of the second round has already concluded (Shimansky's RFH over Bakija's Neo-Thol).

A second game has been scheduled (Farsi's WBS versus Madsen's Orion). The winner of this match will face Shimansky.

By Dana Madsen (Dfm330) on Sunday, November 24, 2019 - 07:30 pm: Edit

2 turns done between Madman (Orion HHGBB) vs Devil (Wyn GBS BB).

Turn 1
I doubled one engine and moved 19/26 on imp 26? He moved 14 and immediately turned right and stayed out of range 8. I assume in case I had overloaded HB. On imp 26 he launched 4 drones, then on 32 I turned away from him to keep him at range 16 showing him my #5. He shot 4 std hitting with 3 that got reinforcement. I launched 2 drones on imp 32.

Turn 2
I doubled both warp, ol 1 HB held the other and moved 19(to imp 12)/26 (to imp 26?)/ and 19 for the rest of the turn. I turned back in as soon as I could but slipped a bit to the right (away from him) to let his drones get a little closer. Timing worked right that I was able to turn/slip/move and get around his 4 drones and they had to turn to chase me. He had turned and was driving straight down his right board edge about 5 hexes off the wall, about mid turn he launched 2 more drones.

About imp 16/17 he had turned left into me and we were heading at each other. About here he tractored my 2 drones. I slipped right and got 2 hexes to the side with our #6's facing each other. We ended up moving straight out of our FA's, with our #5's facing each other. On imp 19 or so he sped up to 20, he had to move straight and I was eligible to turn in. He launched a pair of shuttles that would move into the hex that I wanted to turn into, I would have got his #5 in my FA. His stack of 4 drones were 1 or 2 hexes behind me.

On imp 20 he het'd back to move the same direction as his shuttles. I thought about turning into range 0, I had reinforcement on the
#6 and could have take the suicide shuttles (if they were SS) on the 6 and his fire on the #1. I didn't think he could have 4 OL's and standards won't shoot at 0. But I het'd away to move to range 2 out of his FA so he couldn't give me disr at 2 and I lost my FA shot as well.

Next imp I lab'd the shuttles he launched and they were manned. I used my gat and an extra ph-3 to kill that stack of 4 drones.

I then moved away from him, he moved 4 hexes slipping/straight, then turned to me to shoot me with 1 OL disr and 3 std at range 7 getting 4 hits on my #5. I launched 2 drones here. On imp 29 I had slowed down to 19 at this point and was moving slower than him. But I Het'd back in. Managed to get to range 2 on his #2, hit with 4ph-1 and the OL HB, missed with the standard. Doing 1 internal and 2 or 3 points to the rest of his shield.

On imp 32 he had turned back to me and I slipped out and he shot 4 ph-1 at my #6 (rolling 4,1,1,2). His weapon hit rolls have been pretty good. I'm in his left arc so Imp 1 he can't shoot disr at me.

By wayne douglas power (Wayne) on Monday, November 25, 2019 - 12:57 am: Edit

Great game to be watching, very interesting.

By David Cheng (Davec) on Tuesday, November 26, 2019 - 09:35 pm: Edit

Game 2.4
John Rigley (WYN Aux HgbD) vs DaveC (Hydran)
is scheduled for

Friday, November 29th, 7:00 PM EST.

SWA Fratricide!

By Peter Bakija (Bakija) on Wednesday, November 27, 2019 - 04:30 pm: Edit

Oh, the humanity!

By John Rigley (Crash) on Friday, November 29, 2019 - 09:50 pm: Edit

Game 2.4
who can miss with a HB at Range 1
I can
But I still won
more to follow when I got time

By David Cheng (Davec) on Friday, November 29, 2019 - 09:53 pm: Edit

Game 2.4
Rigley beats me soundly.

T1 he shoots most of his firepower at my 2 fighters, then turns off. I shoot him in the butt with phasers and a std hellbore, but don't get through the shield.

T2 I fight through his drones and hit him with an OL hellbore. But still don't get through the shield. He runs. I slow down and he turns around to come back at me.

T3 I hope he will go fast so I can take advantage of his bad turn mode with a HET. He does not go fast. It goes downhill from there. I weasel his t2 drones because I'm slowing down later and they will catch me. But he comes to range 1 while I am at speed 0. His one remaining heavy drone gets through - I guess wrong on my phaser allocation. I don't have enough firepower to hurt him. He gets several volleys and strips most of my weapons. I throw in the towel.

SWA fratricide. Not cool...

By David Cheng (Davec) on Friday, November 29, 2019 - 09:55 pm: Edit

Oops. I just reported the loss but didn't see that Rigley was not advanced into the spot to fight me. So ??? has advanced to round 3. Apologies to Paul who will need to fix this.

By Steve Petrick (Petrick) on Saturday, November 30, 2019 - 02:08 pm: Edit

Two of the four second round games have concluded, one in the top of the tree, and one in the bottom of the tree.

One of the two remaining games has started, and the second is scheduled to commence on Monday, 2 Dec.

By John Rigley (Crash) on Sunday, December 01, 2019 - 03:05 pm: Edit

game 2.4
The Hydran comes out a steady speed of 20 , Aux comes out screaming speed of 31. My one hope and goal is to kill his fighters on T1 , if he is kind enough to put them out. We both move out straight at each other , he slips away several times. At Range 16 I turn into him. At Range 9 or 10 from me, he launches his two girls. I move to R7 from him and R8 to the fighters, and unload Hell on the fighters. Killing one with the HB, the other with a OL disruptor and P1. rolling a 3 and two 1s. A imp or two later I turn down the map , and he gives chase, somewhere around here he had a speed change up to high 20. And we exchange some fire Phasers and HB fire at each other, he took my #4 down to about half , and I did 12 or so to his #1. Imp 32 I launch my five drones .Turn ended with us 6 hex apart my #4 facing his #1.

Turn 2 I OL the disruptor , charge up the Phasers, and plot a speed of 31 , for 6 or so imps and then drop down to speed 17 , he plots a similar speed plot. Imp 1 I fire my disruptor and 1 p1 on his #1 shield facing me hitting for a other 9, he hits me with the OL HB making me brick the #4 again. We Both turn away from each other, with my drones giving chase. He drops down to speed 20, and try hard to kill the drones off, and use a lot of phasers to do it. The rest of the turn we ran, me turning up and around to face him. And him turning down , and around to face me. I launch five more Drones on imp 25 , so be ready to launch 5 more for next turn. At the end of turn 2 we are about 15 hex apart.

Turn 3 I plot speed 17 to 20 late in the turn, as I wanted to be several hex behind my wave of drones. The Hydran comes out at a high speed. I keep my drones between us as we close which forces him down to the wall. Now the fun starts as he had a speed change down to 14 I belive. Which means the drones will catch up , in a imp or two. So he decided to ED and pop a WW, My drones hit for 72 doing 8 collateral to a off shield. Now I am able to move to Range 1 just as his FC comes back on. I have 10 power in tractor , I grab him for 1 point. And launch 5 drones and a SS off his #6 shield. And he launched 2 SS back at me. At this point he fire a gat and 4 P1s to kill off the seekers he gets all but the type 4. I fire all my phasers at him doing 42 or so. I kind of forget the shuttles will get dragged along with the ship, maybe I should have killed them. They turned out to be fakes. He also fired his OL HB doing 3 internals. Next imp I move, dragging him so the type 4 hits his #1 doing 10 or so internals. This is where I fired my HB figuring, 20 more mizza internals o boy. This is where my luck change and I roll a 12 on the HB. Next imp I launch my last SS which hits him on the down #6 , doing lots of weapon hits. Dave and his Hydran conceded to be turkey dinner at this point.

By Majead Farsi (Devil) on Sunday, December 01, 2019 - 05:09 pm: Edit

Orion Over Shark.

I tried a second HET and did not make it.

By Andrew J Koch (Droid) on Monday, December 02, 2019 - 08:28 am: Edit

John quit picking on Dave.

By Jack Taylor (Jtaylor) on Tuesday, December 03, 2019 - 09:37 pm: Edit

MadJack (GBS) over Tartan Army (Kzinti)

Very tough battle again. We played 7 turns. He outplayed me through the first three. After T3 we each had about 30 internals after a range 0 exchange. He was able to get a 2nd volley with a phaser and kill two power after using hit and runs. Truly very annoying but cool at the same time. I was down to 22 power and he had 28 which was a big deal. All I could do was charge phasers and move a little. Not much. I took a cheap shot on shield 5 and moved away while he tried to shoot me with overloads he had power for. One thing that hurt him is being down to only 2 p1's so he had to charge disrupters. I eventually had every phaser repaired and never fired another overloaded disrupter.

The last couple turns I finally played a little better. I was able to scrape down shield 6 and use a weasel to mitigate his overloaded disrupter fire on turn 6. If he hits a little better that might have made a difference.

Then on turn 7 I used a well timed speed change and slip to get on that same shield for 25 internals. He punched me back but it wasn't enough.

One thing I will say- the Kzinti takes 57 internals like no other ship, for sure.

Very well played game- another one I should probably have lost.

By Dana Madsen (Dfm330) on Tuesday, December 03, 2019 - 10:52 pm: Edit

Madman (Ori) over Kingzilla (RFH)

T1 I doubled 1 wp, came straight out at 19/26 plot (change on imp 10). Rom came straight out at 15/16(on 4?) then changed to 20 on imp 12. On imp 18 at range 15? he launched a 60 pt. I slipped in to him a couple times, launched a couple drones on imp 23 at range 7 and shot 4 ph-1 and a std hb. Kingzilla shot 5 ph-1. I did 5 pts after rein, so the hb spread it's damage across his rear shields, he reinforced his #1,2,3 from HB damage from batt. I then turned right and ran from the torp. Rom turned to chase, killed both drones with 1ph-3 each. End of turn torp was 2 hexes away.

T2 I doubled l.wp again, plotted 30 at the start until 11 when I dropped to 19 running out the torp. Kingzilla started at 20, and changed spd to 27 on 13. I had turned back up to the top of the map and launched a couple more drones, Kingzilla turned with me and was 5 hexes back on my #5 heading facing B to my A, on imp 22 I had sped up to 26 and he had a good launch so he launched S/F and then turned right to heading C to cross behind me and shot 4 ph-1 at me hitting my #5. I then HET'd back to facing D, slipped to the right to try and extend range, shot the Gat, 2ph-1 and 3ph-3 into the f-torp taking 17 of it and 2 ph-1 at rom for 7 to the #5. Then ate the F & S after 5 movement so took 33 onto my #2, reinforced 1 pt for 2 internals, a ph-3 and a tractor. I then headed straight until end of turn and he turned to D as soon as he could, we ended at 4. Completely forgot I could have fired a HB as I only shot 1 turn 1.

T3 I doubled both wp for 47 power, counted the hexes to the corner if he ran and realized I'd be guaranteed to get rng 2 at end of turn. Had a slow down to 19 towards the end but enough batt that I could maintain spd at 31 all turn if needed. In case he parked I put 5 into tractor, and paid for my HET. Figured with 4 batt I had a good chance of fighting a range 2 or 3 attempt so I could have shot at 2 and het'd back out to 3. After standard hb and reloading phasers I had 1 pt left for reinforcement.

Kingzilla ran at 31 and no fire control. He also had a mid turn slow down to 26 which he postponed with bat as long as he could. On 22 he realized I wasn't slowing down, so he brought up FC from battery and then launched his F towards the end of turn. I took it on my #5 for full damage and on 32 got to range 1 on his #3, I launched 2 hvy drones. 4 ph-1, gat, 1 ph-3 and 2 std hb hit for 21 internals followed by 20 internals. He shot 1 ph-3 at each hvy. I got 2 torps for my internals and 3ph-1 and 3ph-3. I was wanting to use my 5 tractor to grab him at range 2 and shove him in the wall then launch the drones and HET away, but I ran out of turn, needed him to run up to the wall a couple impulses sooner for that to work.

Turn 4 I doubled both warp again, put a bunch of rein. on my #4 and moved 26(4)/19(15?)/12. He parked and tractored me on imp 1, I didn't fight it. He killed 1 drone with the last facing phaser. On imp 2 I het'd to turn directly away from him, he warp tac'd to show my his #2 and ate the heavy drone. I then shot 3 rear ph3 in the #2 doing 9 internals and getting an s-torp. He launched a 60 pt at me which hit me on 3 doing 14 internals (10 through the down 2 and 4 through the weak #5). I then shot 2 more ph-3 at him which got the last torp. We were done then.

By Andrew J Koch (Droid) on Wednesday, December 04, 2019 - 09:05 am: Edit

Very well played Gents. Good write-ups.
God- how I love a good write-up!

By Steve Petrick (Petrick) on Wednesday, December 04, 2019 - 03:37 pm: Edit

That leaves us (currently) with Dana Madsen's Orion prowling the border at the edge of the top of the tree waiting to see if it will be Jack Taylor's WYN Black Shark or John Rigley's WYN Auxiliary that emerges from the lower tree's Radiation Zone to challenge him for supremacy.

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