By John Trauger (Vorlonagent) on Wednesday, April 23, 2003 - 10:10 pm: Edit |
...one reason why there's nobody calling for speed-40 drones.
And a reason why the answer should be "no" if someone does.
By michael john campbell (Michaelcampbell) on Thursday, April 24, 2003 - 04:58 am: Edit |
I'ld like to see playtesting on that.
Speed 40 drones aren't much of a problem, because speed 40 plasma already exists.
Speed 40 drones are easy enough to kill with Ph-6 rapid pulses and they'll be so few and far between that GW ships will be able to destroy them with Ph-1 pairs without too much trouble.
It's the X1s that'll really suffer finding Rapid Pulsed Ph-3 shot less effective at R2 than one would hope.
And I think that's a good thing.
By Mike Dowd (Mike_Dowd) on Thursday, April 24, 2003 - 08:52 am: Edit |
Well does anyone remember the "Boost Phase" proposal that wuld make a drone Spd 64 or 48 for the first 4 or so impulses, but introduce a myopic zone or no HETs because of it?
Whatever became of it, or was it relegated to the trash heap?
By michael john campbell (Michaelcampbell) on Thursday, April 24, 2003 - 09:00 am: Edit |
It was relegated to the trash heap most because rapid Pulses Ph-6 shots would allow the X2 ships to deal with the higher speed drones just before impact.
The GWs and X1s deal with the higher speed drones by the fact that they have a higher phaser to incomming drone ration than the X2 ships.
By Loren Knight (Loren) on Thursday, April 24, 2003 - 12:11 pm: Edit |
MJC: Wrong, it was not relegated to the trash heap at all. It's pretty presumptuous of you to say that of any proposal that is not yours. I'm the one who presented that idea and many people liked it but as with many other proposals it was talked about and then new ideas were raised. Almost none of the ideas presented have been trashed. They are one the record and don't need to be discussed to no end.
I have generally decided not to bander about with you and offered an olive branch to you a bit ago but speaking for others propsals is not acceptable to me at all. If you want to bring up the merrits or lack of merrits of a past proposal thats great. Go ahead. But, please do not presume to tell others my ideas have been relegated to the trash when they haven't. You may have done so with it but others and I haven't.
=================================
Mike Dowd: The Drone Booster Pack proposal is in the archives of either this thread or in the original X2 thread "MAJOR "X2 CHANGES..."
A sumation is that fighter booster packs (originally taked from old supplies) were modified and fitted to drones and boosted the speed of the drone for a number of impulses (4 or 8 depending on playtesting results). It is harder to hit but takes double damage while boosted. You are right that the drone cannot HET while boosted.
By Mike Raper (Raperm) on Thursday, April 24, 2003 - 12:30 pm: Edit |
I think a drone booster module would be usefull, and may even be something we can apply to the various tech levels. For example, speed 64 for x-impulses for 2X. Then, speed 48 for x-impulses for 1 or 0X, to keep the 2X crowd from getting a total advantage. Make it a one-space module, maybe?
By Loren Knight (Loren) on Thursday, April 24, 2003 - 01:26 pm: Edit |
The original proposal was that it was a drive module upgrade (payloads were unchanged). It literally graphed onto the outside of the drone. One pack gave you 4 impulses and two packs gave you eight. When they burn out they jettison and the drone continues normally.
I was going to add a rule that said the boosted speed = drone speed x 1.5 because X-drones are variable speed. The problem is figuring when movement happens with all of the possible speed choices. It is easier to say that the Booster overdrives the drone motor to the max and only opperates at 48. That way you move one hex then two then one. To simulate a moment of speed increase I would say the first movement after launch is one hex. A drone that is boosted is known to all at the moment of launch. After the booster jettisons the drone slows to what ever speed the player set at launch.
By John Trauger (Vorlonagent) on Thursday, April 24, 2003 - 01:38 pm: Edit |
Alternately, you could say it adds a flat +16 to speed and if the drone's drive goes slower, who cares?
That opens the system up to speed-change tricks and we may not want that.
By Loren Knight (Loren) on Thursday, April 24, 2003 - 01:38 pm: Edit |
An upgrade to speed 64 might be good but I would wait and see how things turn out. The drone booster could certainly be fitted to X1 drones. In fact, I've proposed that X2 not improve on the X1 drone but invent new modules and racks (such as chambering).
Here is a radical new module type. It is an explosive module that can generate a shield. It uses the energy from the warhead to generate the shield. For each point of damage it stops with the shield the warhead is reduced by one. It is a 6 point, half space module that must be in the forward position.
If a possible six point shield is too much (likely) the make it 2:1. Every point of damage it stops reduces the warhead by two. That would add three points to a drone. The shield takes the first damage points that hit the drone.
By michael john campbell (Michaelcampbell) on Friday, April 25, 2003 - 02:12 am: Edit |
L.K.:
Check the drone poll in the poll thread.
You'll find very few people wanted any kind of drone booster.
I've felt that the drone boost should just be you boost up to double but no greater than 40 and at a particular range, drop the booster pack, or else suffer the G13.37 ( or something like it table ) to inflict the damage near the target rather than on the target on account of the fact that the the drone was going faster than it's guidance computer could handle.
Oh and suffer double damage to the drone until it drops the pack.
By michael john campbell (Michaelcampbell) on Friday, April 25, 2003 - 02:33 am: Edit |
I'm going to post an interesting question before I start calling Loren names...because we may be looking at crossed purposses.
Everyone's free to put in their two cents.
What is the purposes of the drone boost?
You see there are really two ways one can veiw it (Or maybe three)
.
1) ( And this is how I see it ) You have the drone boost so that you can travel these longer ranges against the faster moving ships, but in the final few impulses the drone drops down to speed 32 so that the defensive phasers and ADDs of the enemy ship can have a pretty good shot at getting those R1 and R3 shots ( respectively ) that are going to do the most good to stop the drones.
2) The drones jump up when they get toward the target and thus force the enemy vessel to have a smaller selection of ranges that he can actually fire at, finding the drone jumping range sometimes two hexes per impulse.
3) Simply to be some kind of middle ground between the Speed 40 drones of the late X2 period and the speed 32 drones of the Early X2 period.
I.e. Type VIII and XI drones have an in between value....the Type VIIIB
Probably counted by some kind of poundal drone version of it'self just before the advent of the real X2 drones.
24/8/32 End 5
24/8(4)/32 End 5 (40 for 12 impulses)
24/8/40 End 3
32/10/40 End 7.
The answer to that question will shine a lot of light on whether we need boosted drones at all.
By michael john campbell (Michaelcampbell) on Friday, April 25, 2003 - 02:38 am: Edit |
Quote:Here is a radical new module type. It is an explosive module that can generate a shield. It uses the energy from the warhead to generate the shield. For each point of damage it stops with the shield the warhead is reduced by one. It is a 6 point, half space module that must be in the forward position.
If a possible six point shield is too much (likely) the make it 2:1. Every point of damage it stops reduces the warhead by two. That would add three points to a drone. The shield takes the first damage points that hit the drone.
By Mike Raper (Raperm) on Friday, April 25, 2003 - 10:33 am: Edit |
Quote:Check the drone poll in the poll thread.
You'll find very few people wanted any kind of drone booster.
By Loren Knight (Loren) on Friday, April 25, 2003 - 01:22 pm: Edit |
MJC: You know, if you had just left out the comment about calling me names that would have been a clean post with a thoughtful analysis so I'll skip that bit. Let's be civil.
The drone suffers from the same problems as the plasma except that there a many more of them. To solve the speed problem plasmas got a speed increase. They burn out and reduce the warhead with range. Drones with a general speed increase get the benefit with no downside along with being numerous. That's why I think trans-32 drones are too much. How can I survive a 12+ drones wave comming at me for up to 3+ turns at speed 40 or 48. OK, I might survive one but not two or three waves. Put me on a closed map and forget it.
A boost on the other hand gives just the right amount of speed increase. You can gain tactical advantages IF you plan it right. A plasma looses warhead with range. A boosted drone takes double damage while boosted.
The up side is that you drone range is increase a bit. Surprise launches are possible (say after a Alpha exchange) and might get the drone through a down shield before the opponant can turn away. A boosted drone will get out twelve hexes in eight impulses. Any drone user can use this because it currently is the only way to have a drone do a mid-turn speed change. Launch a wave of drones. The next turn launch a second as boosted. Times correctly the boosted drones will catch up with the first wave and slow to match. This allows the ship to not have to keep up with the first wave as much to set up the same thing.
My goal with the Drone Booster was to ive the drones so catch up speed with out going too far. It is true that ship speeds are high and drones will need some help. If it turns out they need more help we can increase the time the boost lasts.
By Loren Knight (Loren) on Friday, April 25, 2003 - 01:37 pm: Edit |
Quote:I hate to just sound spiteful but I'm going to have to make a negative comment, the thing to remember about drones is that they are not plasma.
There are a lot more drones flying about than plasma in any one typical battle and thus the record keeping for the drone should be kept to a minimum.
By Mike Dowd (Mike_Dowd) on Friday, April 25, 2003 - 10:13 pm: Edit |
Loren, MJC, my goal with the boost phase was to allow for a drone wave to be built up in front of a ship travelling at speed 31. As it sits, with so much available warp power on X2 designs, you will see them almost *always* travelling at Speed 31. If drones are limited to Speed 32, you can never build up a credible enough threat when a drone wave impact is iminent *and* you are in the glory zone for your DF weapons and the opponent is forced to make a decision between phasering down the drones or laying waste to your ship.
If drones are given a max speed of 48 or 64, it skews the play balance too badly that when your ship is facing X0 or X1 technology it is a total and complete massacre, even between even BPV ships.
The idea of a boost that engages the impulse after launch to speed 48 or even 64 for a limited duration, like 8 or 6 impulses was meant as a compromise between the two schools of thought. Of course with any new goodie, there are drawbacks -- no HET during the boost phase, increased vulnerability to damage during the boost phase, a reduction of the warhead, a chance of missing the target if during the boost phase, or any other host of ideas we can come up with.
Unfortunately, some on the boards have a "my way or the highway" attitude that frankly rankles me, and have no room for compromise.
I will continue to review this discussion until Sunday morning when I start another cross-continent move. I'll likely be back and looking at things in about 2 weeks.
-Mike Dowd
By Loren Knight (Loren) on Saturday, April 26, 2003 - 12:07 am: Edit |
Mike D: What you are proposing is near exactly what I proposed back in the beginning of the X2 discussion. The proposal is in "Major X2 changes..." way back last year...December? (I'll double check.)
There is a back story and all.
By michael john campbell (Michaelcampbell) on Saturday, April 26, 2003 - 02:06 am: Edit |
Quote:Near as I can tell, a whopping four people responded, and I see no specific question in regards to a boosted drone.
Quote:Boosted drone speed offers a variety of tactical options, none of which will hurt the game. You've mentioned some yourself. It can increase your drones range, limit the target's defensive options, or overwhelm the target if combined with slower drones. And, if used as a surprise (that is, the drone hasn't been labbed), it could really be useful in breaking up a formation or just giving someone a hard time. The target won't know it's a boosted drone until it's too late, especially if the boost comes as they get within a certain range. Imagine yourself as the Fed XCA, with a few drones coming at you. You don't know what they are, so you may be encouraged to fire at them from farther away than you'd like, meaning your P6 won't be an autokill. That's pretty usefull, IMHO.
Quote:Certainly worth discussion. Besides, if you really want to give the plasma chuckers a speed 48 plasma with a better "glory zone", having boosted drones is just a way to level the playing field.
Quote:MJC: You know, if you had just left out the comment about calling me names that would have been a clean post with a thoughtful analysis so I'll skip that bit. Let's be civil.
Quote:The drone suffers from the same problems as the plasma except that there a many more of them. To solve the speed problem plasmas got a speed increase. They burn out and reduce the warhead with range. Drones with a general speed increase get the benefit with no downside along with being numerous. That's why I think trans-32 drones are too much. How can I survive a 12+ drones wave comming at me for up to 3+ turns at speed 40 or 48. OK, I might survive one but not two or three waves. Put me on a closed map and forget it.
Quote:A boost on the other hand gives just the right amount of speed increase. You can gain tactical advantages IF you plan it right. A plasma looses warhead with range. A boosted drone takes double damage while boosted.
Quote:My goal with the Drone Booster was to ive the drones so catch up speed with out going too far. It is true that ship speeds are high and drones will need some help. If it turns out they need more help we can increase the time the boost lasts.
Quote:Loren, MJC, my goal with the boost phase was to allow for a drone wave to be built up in front of a ship travelling at speed 31. As it sits, with so much available warp power on X2 designs, you will see them almost *always* travelling at Speed 31. If drones are limited to Speed 32, you can never build up a credible enough threat when a drone wave impact is iminent *and* you are in the glory zone for your DF weapons and the opponent is forced to make a decision between phasering down the drones or laying waste to your ship.
By Mike Dowd (Mike_Dowd) on Saturday, April 26, 2003 - 11:57 pm: Edit |
Loren:
Yes, and it is a proposal that I wholeheartedly support. I am just trying to elabourate on the concept behind it before people conveniently let it lapse again....
MJC:
Yes, but the Feds are not a race that relies on the Drone as a Primary or even Secondary weapons system. Drones on a Fed warship, let's face it, are an afterthought, and are going to be primarily used in an ADD mode. I feel that these boost modules will primarily be in use by the Klinks and Kats...
And you will note that I never said that ships would be screaming around the map at speed 32 -- I put the cap at 31 because that is what the game limits us to. You have just, in essence, proven the point I was trying to make that with ships running around at speed 31: You cannot credibly build a sizable drone wave 4-6 hexes in front of your ship, thus forcing the opponent into a difficult decision -- protect his ship or hurt yours.
My point wasn't to use the boost phase to catch opposing ships -- the drones are too vulnerable during the boost phase, but they could certainly close the range and eliminate tactical maneuver possibilities that your opponent was considering.
In addition, let us examine each proposal *SEPERATELY*. We need to discuss the Drone Boost module and its interaction with EXISTING systems and modules, not it's combination with your 'Poundal' or 'Seahorse' proposals. If we decide that it has merit, and should be included because it isn't broken, then we can discuss another module, and that module's combination with extant systems and any proposals that have passed the general muster...
By michael john campbell (Michaelcampbell) on Sunday, April 27, 2003 - 01:58 am: Edit |
Quote:And you will note that I never said that ships would be screaming around the map at speed 32 -- I put the cap at 31 because that is what the game limits us to. You have just, in essence, proven the point I was trying to make that with ships running around at speed 31: You cannot credibly build a sizable drone wave 4-6 hexes in front of your ship, thus forcing the opponent into a difficult decision -- protect his ship or hurt yours.
Quote:You have just, in essence, proven the point I was trying to make that with ships running around at speed 31: You cannot credibly build a sizable drone wave 4-6 hexes in front of your ship, thus forcing the opponent into a difficult decision -- protect his ship or hurt yours.
Quote:In addition, let us examine each proposal *SEPERATELY*. We need to discuss the Drone Boost module and its interaction with EXISTING systems and modules, not it's combination with your 'Poundal' or 'Seahorse' proposals. If we decide that it has merit, and should be included because it isn't broken, then we can discuss another module, and that module's combination with extant systems and any proposals that have passed the general muster...
By Mike Dowd (Mike_Dowd) on Sunday, April 27, 2003 - 10:01 am: Edit |
Alright, now that I have waded throught another of your long-winded posts, let me address a few issues that you have brought up.
Is it, or is it not a traditional drone-user tactic to build a wall of drones in front of your ship for an attack run?
Second, unless ships are approaching each other from 120 hexes or greater, with a pretty typical closure rate approaching 60, there won't be enough time to place the drones at a sufficient distance to form a deterrant to your opponent's R4-5 oblique and breakaway.
To answer your question about being too close, do you play on a map with the starting hexes more than 120 apart? TRhe maximum I have ever played with is each ship starting 35 hexes from 2215 -- only 70 hexes. If that is the initial engagement distance, minimum end-of-turn distance between ships is 13 hexes. Any drones launched will *still* be in the ships' hexes, unless the ships are trying to delay contact.
Plan a speed reduction? Did I hear you correctly? Speed is *LIFE* in SFB. You are going to be travelling as fast as you possibly can because of the possibility of facing saboted plasma, possibly Hydran X2 fighters, and all sorts of other nastiness on the map. I will not let any ship fly circles around me just because I want to build up a drone wave, thankyou.
The Poll? That joke? Let me tell you, 4 respondants is *nowhere* near a valid statistical sample for you to suddenly start to decide what direction all of us need to go in. You are not the line developer for SFB responsible for X2. Please stop acting like you are.
Launching over several turns? What the heck is the size of the map you are playing on? Starfire?!? engagement happens on the 2nd turn unless one side is fleeing. You simply do not have time to launch and build, *especially* if the battle speed is going to be 31. Back in the GW, when a battle speed was 25-27, it was easy to build a wave because there was a 5-7 point speed difference between what a ship travelled and the speeds of the Drones.
Finally, to your comments about examining modules as a combined whole:
Have you ever worked in the software or electronics fields? If you want to start adding features to something that works, you add components *one at a time* and judge if it all works. If it doesn't you either chuck the feature, or find out where the problem lies, fix it and then add the next feature to a stable and operating system. If the X2 ruleset is supposed to work with and be compatible the extant ruleset, then this is the approach that we need to follow.
Ego indeed! The Drone Boost is Loren's idea, and you seem to be stuck on your Poundal and Seahorse modules. It certainly looks like you've invested alot of ego in your own ideas Michael. I realize that not everyone agrees with you, but try to approach other ideas with an open mind.
I will be able to reply to this Thursday -- I have 3,500 miles to move my life...
By Geoff Conn (Talonz) on Sunday, April 27, 2003 - 01:11 pm: Edit |
Mike are you in Victoria BC? Where are you moving to? Or are you moving back?
By Loren Knight (Loren) on Sunday, April 27, 2003 - 06:14 pm: Edit |
Loren:
Yes, and it is a proposal that I wholeheartedly support. I am just trying to elabourate on the concept behind it before people conveniently let it lapse again....
Ah, I see. I misunderstood. Thanks.
BTW: The original proposal isn't in the "MAJOR X2 TECH CHANGES" thread. In fact, I haven't found it yet. D'oh! I will, and I'll post it's location.
By michael john campbell (Michaelcampbell) on Sunday, April 27, 2003 - 10:54 pm: Edit |
Quote:Alright, now that I have waded throught another of your long-winded posts, let me address a few issues that you have brought up.
Quote:Is it, or is it not a traditional drone-user tactic to build a wall of drones in front of your ship for an attack run?
Quote:Second, unless ships are approaching each other from 120 hexes or greater, with a pretty typical closure rate approaching 60, there won't be enough time to place the drones at a sufficient distance to form a deterrant to your opponent's R4-5 oblique and breakaway.
Quote:The Poll? That joke? Let me tell you, 4 respondants is *nowhere* near a valid statistical sample for you to suddenly start to decide what direction all of us need to go in. You are not the line developer for SFB responsible for X2. Please stop acting like you are.
Quote:Launching over several turns? What the heck is the size of the map you are playing on? Starfire?!? engagement happens on the 2nd turn unless one side is fleeing. You simply do not have time to launch and build, *especially* if the battle speed is going to be 31. Back in the GW, when a battle speed was 25-27, it was easy to build a wave because there was a 5-7 point speed difference between what a ship travelled and the speeds of the Drones.
Quote:Ego indeed! The Drone Boost is Loren's idea, and you seem to be stuck on your Poundal and Seahorse modules. It certainly looks like you've invested alot of ego in your own ideas Michael. I realize that not everyone agrees with you, but try to approach other ideas with an open mind.
By michael john campbell (Michaelcampbell) on Sunday, April 27, 2003 - 11:11 pm: Edit |
On Surprise generated by Boosted drones.
With ability to ID ( 2 in 3 chance per drone) 4 incomming drones at R15 and a further 6 automatically at R3, the surprise aspect of the boostered drone is a little hard to swallow.
If you've got two groups of drones, and one of the groups can be out manouvered and it's EA, the enemy might planb to out manouver the drones he thinks he can, and then jumping up on him the drones have to be dealt with another way, but the are second generation X ship. Even with a surprise they have the reserves to counter act that by tractoring a bunch of the drones for starters.
If the combination of the two sets of drones are too great, he'll just HET away and roll a T-bomb out of his shuttle bay.
I hate to say it but the surprise factor only works on incompetant players...in the specific example, players who 1) Didn't plug 5 points of resevre warp into his BTTYs, 2) use his Bridge as Special Sensor to ID the far ( i.e. avoidable ) drone wave 3) wasn't willing to commit radical defenses ( such as dropping a facing sheild and beaming out a T-bomb or dropping the Weasel or investing some of his own heavy weapons combined with all of his tractor beams or taking a couple of the closer drones on his sheilds throwing in his Cap-To-SSReo or launching his limited availibility MW warhead drones or a whole host of other things ) to stop those drones.
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