Archive through September 30, 2020

Star Fleet Universe Discussion Board: Star Fleet Battles: Star Fleet Battles Online: Sapphire Series Tournaments: Sapphire Star 6 (August 2020): Archive through September 30, 2020
By Norman Dizon (Ichaborn) on Saturday, September 26, 2020 - 11:21 am: Edit

Don't All Tournament Players Trust Each Other Implicitly? In the Spirit of Good Sportsmanship? You usually don't have to Prove Something unless there is a Measure of Distrust involved.

Why not just ask SPP to Monitor Each and Every Second of All the Games? If he detects the Slightest Hint of Cheating, then that Player will be "Taken Care Of"...PERMANENTLY.

By Jack Taylor (Jtaylor) on Saturday, September 26, 2020 - 12:19 pm: Edit

In my situation with Majead I had allocated the full cost of the HET. Where I screwed up is I did not fill the batteries with reserve warp- I used them all during allocation figuring they could be blown off that turn. I forgot I had done that and normally never do that. I always have reserve warp ready to go. Kzinti paper thin forward hull is why I usually don't play it.

So.. in the heat of battle I executed a speed change worth literally 1 move so I would move the impulse after we fired. In my head I also fired a disrupter using batteries but had charged that already too. I did not have reserve so could not change speed. I realized all this a couple impulses later. As soon as I saw it I conceded right there. So there you go...nothing exciting like attempting to use reserve after the batteries were blown off. It was much better! I tried to use a point of reserve I never had!!

I don't think that extra move would have made any difference in our game had I not done what I could never do. I could have HET'd and I was properly prepared. If I had not made the un-necessary speed change I would have been in very good position because no matter what I could HET. Majead might have been gracious enough to let it slide as my explanation there would have made sense and probably did not impact anything he was doing. I didn't want to chase that though and simply told Majead I could not HET rather then discuss the reality and trying to work that out. I made a minor mistake and Majead played well and did not want to take anything away from his victory. End of story.

By Peter Bakija (Bakija) on Saturday, September 26, 2020 - 12:23 pm: Edit

(Re: Norman's comment)

This is not at all realistic. Yes. Most of the time, most people playing most tournament games are completely reasonable and honest. But in the almost 30 years I have been playing SFB tournaments, I have certainly run into situations that while I couldn't *prove* they they were cheating, certainly looked like cheating, such as:

-An FtF game vs a WAX that had a lot of reinforcement that was always on the shield that I shot, regardless of which shield I shot, and when I looked at their EA form at the end of the game, the "shield reinforcement" spot on the EA form had a *lot* of places where reinforcement was placed in a box, and then that box was erased and the reinforcement was somewhere else.

-An FtF game where, as per this particular discussion, I blew my opponent's batteries off and he then HET off of "pre-allocated" reserve power which he had "spent a few impulses earlier thinking his batteries were going to be blown off". Except that at no point between the end of energy allocation and the point at which he did an HET did he make any notation on his EA form or anything like that. And I wasn't in the mood to fight about it, as it was the last game in a chain of, like, 4 or 5 that I played that day on Saturday of Origins having played SFB tournament games all day for, like, 3 days in a row.

These things happen. Especially when people are playing competitively in a tournament with stakes. I'd like to think that they don't ever happen. But I'm sure they do.

In this instance, Brian pointed out that there is, in fact, a way to note reserve power used like this with a secret, impulse marked note in the "log" function. Which completely solves this issue *if* everyone knows this is a thing that they can and should do, and know how to do it. But I've been playing on SFBOL for a long time, and this is the first time I ever discovered that you could add entries to the "log" function. So it seems likely that it'll be hard to get everyone to do this.

By Richard Eitzen (Rbeitzen) on Saturday, September 26, 2020 - 12:32 pm: Edit

Back when I did FtF tournies, if I was a judge, you had to record contingent allocation someplace where it could be seen after the game (impulse and so on). If you had no record of doing it, it was an automatic loss.

By Ginger McMurray (Gingermcmurray) on Saturday, September 26, 2020 - 04:22 pm: Edit

I write everything down outside of tournaments, too. It's just good sportsmanship. Forget about trust vs fear of cheating. Games go really long sometimes and things get forgotten or missed.

Of course, it also let's me triumphantly flip the page when my stack of swordfish drones laugh at ADD racks or the t-bomb I dropped 2 turns ago manages to do 10 damage to a weak shield. That's so much more fun than it happening without fanfare. 😁

By Peter Bakija (Bakija) on Saturday, September 26, 2020 - 04:53 pm: Edit

Sure. It is a good idea, and good sportsmanship, and generally the legal way to play. And yet on SFBOL, it is difficult to enforce, there isn't a judge nearby, And with the small pool of available players, most folks are reluctant to call in a judge/call people out on sketchy behavior in all but the most extreme situations, so as to avoid further alienating the player base. Which means that a great deal of the time, if someone does something that seems sketchy/possibly illegal/but not really obviously cheating/whatever, it just gets hand waved away and ignored in the name of "they are probably on the up and up, and I'm sure it's all fine". And most of the time, it probably is all on the up and up and probably fine. But sometimes, probably not.

By John L Stiff (Tarkin22180) on Saturday, September 26, 2020 - 06:24 pm: Edit

Kudos Jack!

In skittles play, "the group I played with" had a convention to put a W in the recharge batteries part of the EAC, meaning batteries were reserve warp. It is shorthand for discharging batteries to power something and then charging batteries with warp energy. Of course, one's top speed was often reduced depending on the ship one was flying. (A FED would noticeably slow down when arming overloads.)

If batteries were used during the turn, then we would use the notation 5W (assuming 5 batteries) for the next turn's allocation if we intended to recharge batteries with 5 reserve warp.

By Dana Madsen (Madman) on Sunday, September 27, 2020 - 10:39 am: Edit

Romwe (Fed) over Madman (Ori - HHGBB)

I executed my plan the way I saw it going, took his hit on my reinforcement. But he went 4/4 on photons and I resigned.

T1 - I double both engines, second could have been a wasted but I wanted to encourage him to go to the far corner at the cost of losing another power. I went 19(5)/31 with a HET paid for, missing 2 hexes early was just to make the movement cost come out even. Fed went 17(27)/26 and turned right imp 2 and went for the corner. We ended at range 11 with him having turned 4 moves before. I launch 2 std drones on imp 30. He launches std drone on imp 31.

T2 - I double all engines. Figure he will go 17(3)/24 something (not sure after imp 10). That lets him turn right away. I go 26(5)/31(25?)/26 with a HET paid for. Put 16 reinf on my #4 with 4 more battery ready for rein. I have a SS held as well. No tractors, I'm not intending to come within range 2.

Fed goes 17/24 just like I thought. Drones die early to a ADD and counter drone, there were 8 imp between launch and ADD. I count moves on imp 4 after he's moved and no he won't move 5 and 9 so I turn left and slip to get range, then am able to turn back in on the hex spine at range 5 with our shield 2 facing each other. We each move next imp (imp 10?). He turns his #1 to me, I slip closer so we are range 3. My #2 to his #1. I launch drones and shuttle. Then he shoots 1 ph-1 and misses with an ADD. I shoot everything(2HB, 4ph-1, 7ph-3) and do average phaser damage (25) plus 30 from HB. He uses 5 batts to rein his number 1 shield and takes 5 internals. Drone rack and 4 hull, maybe I should have overloaded a HB and got some more damage in?

Next imp I HET away from him showing him my #4, he moves closer, kills a drone with ph-3 and shoots hitting with 4 photons plus does 20 from phasers. I concede.

I was hoping for 2 hits, would have been less than 10 internals, 3 hits I could have continued but would have been behind depending on how many power hits I took.

By Brian Evans (Romwe) on Sunday, September 27, 2020 - 10:49 am: Edit

Romwe(Fed) over madman(ORI). Tough matchup for Dana. He went with the HB package.

Turn 1 he doubled both warp. I dove into the corner, and we ended up about 11 hexes apart at the end of the turn. He kills 2 warp engines.

Turn 2 he doubles everything. He's facing c into the corner, I'm facing A to start. I turn to F, so that we are approaching head on. He thinks about it for a bit, and turns off to B. He then turns back to C, putting him at r5 off my #2, directly on the oblique. I thought he might fire here, but he holds. Next impulse he slips towards me, after I turn to A. We are r3, with him on my centerline. He launches drones, and a shuttle, then fires with everything that bears(std hb's). I fire 1 p1 at him(no reinforcement), and an add at a drone(miss). He does average with phasers and hits with both hb's, doing 40. I take 5 internals after reinforcing with batts, killing the g-rack and 4 hull. Next impulse I move forward, and he HET's to A, turning his #4 to me. He fires his last 3 p3's, and I shoot 4 OL's, and 5 P1's. I hit with all 4 photons, doing 84 total. He has a 20pt brick, but will still take approximately 40 internals. I held 2 p1's for mizia. He concedes at this point.

I'm not sure there was much he could have done to change the outcome here. The Orion is just too small to deal with 4 photon hits. He got to shoot me, before I fired the photons, and didn't get lucky enough to hit a photon with the internals. Then got me to shoot his reinforcement. Seems like he did all that he could to create a favorable outcome.

I killed 2 drones with the g-rack, and then it padded a phaser on the first volley of internals. So it definitely helped a little here. It's not needed in this matchup, but that little bit will definitely help against the drone ships.

By Brian Evans (Romwe) on Sunday, September 27, 2020 - 11:01 am: Edit

I'm curious what impact the G-Rack had in Majead and Jack's game. I don't see it mentioned in the write up.

By Majead Farsi (Devil) on Sunday, September 27, 2020 - 12:59 pm: Edit

I WW his SP and drones on the first turn and the map situation was such that I could control my movement to WW his next 2 sets of drones! I wanted to get into a situation where I was not going to face 8 drones in one turn with only the phasers and G rack! That situation came about on the turn we exchanged fire but as it panned out was not necessary! I would have used the G rack much earlier if the tactical situation required it!

By Ted Fay (Catwhoeatsphoto) on Monday, September 28, 2020 - 11:04 am: Edit

That's the problem with the Fed. The dice are too unpredictable.

By Seth Shimansky (Kingzila) on Monday, September 28, 2020 - 11:42 am: Edit

1.08 Gregg LYR vs kingzilla FED
game is set for tonight @ 7:30 EST

By Timothy Linden (Timlinden) on Monday, September 28, 2020 - 04:16 pm: Edit

For me, the Orion wants to swap damage at r1 to the fed on the Orion's brick, with 2 type IV's and ideally a SS requiring the fed to shoot them. That is actually a winning strategy for the Orion. Badly crippled Orion guts badly crippled Fed next turn.

The problem is ensuring you get that R1 swap, especially such that they do have to deal with the drones right then. It has been demonstrated to me that it is harder to guarantee the R3-R1 jump than I had experienced.

Though interestingly getting the R2 shot for the Fed does rely on hitting with all 4 photons (which is slightly less than 50% chance). Hitting with just 3 will usually mean the Orion still wins.

The G rack does make this harder, quite possibly significantly so if the Fed can arrange that the Orion has to deal with a Type I just to get his shot.

By Graham Cridland (Grahamcridland) on Tuesday, September 29, 2020 - 01:11 am: Edit

My game is delayed due to schedule problems today and is scheduled to continue tomorrow night.

In the meantime, I would be very hesitant to go to R1 with a fully loaded Fed as the Orion. If we each do 45 in, and at that range that sounds about right, we're in a battle of "internals to give" which the Fed wins. The Orion has to exchange fire at a range where the brick makes more of a difference... and then hit the down shield without showing a down shield using that "a" turn mode.

That's hard to do, and even if you do everything right you can lose to photons. But that's the Fed. It's a hard fight for the Orion, it seems.

By Seth Shimansky (Kingzila) on Tuesday, September 29, 2020 - 07:19 am: Edit

Fed over LYR in a game that could of gone either way.

When I reported the win it gave me a error and reported 2 more wins that are not accurate. Frank can you fix it.

thank you

By Majead Farsi (Devil) on Tuesday, September 29, 2020 - 07:50 am: Edit

Could you also fix my 2nd round! as I have not played it yet.

By Gregg Dieckhaus (Gdieck) on Tuesday, September 29, 2020 - 02:24 pm: Edit

Yeah ... i had a fubar with the change speed interface, it seemed to indicate i was on an impulse prior to the one we were on, so my speed change totally did nothing other than cost me the game :) But still after that is was fairly close till seth blew me up at R1 ... where i gambled and lost that he would not fire at me under weasle till R0

By Timothy Linden (Timlinden) on Tuesday, September 29, 2020 - 04:08 pm: Edit

Against a Fed without a G rack, the R1 swap with the Fed needing to deal with 2 Type IV's (and possibly 2 type I's from t1, depending on when the engagement happens) typically means the Fed is generally only doing about 36ish internals to the Orion. And the 15-20+30 the fed takes generally leaves him with 2-3 phasers and 2 torps, and 23ish power. The Orion still typically has 2ph1, gat, 3ph-3, and 2 or 3 of drone racks/HB, and about 15 power it gets to double. Next turn the fed essentially can do nothing to the Orion but scratch a shield, while the Orion gets to blow another shield down and do a bunch of internals.

If the Fed manages to not have to deal with the drones (hard to do at R1), then yes that can be a problem. But, I have not yet lost a game as the Orion against the Fed when I get the R1 swap. That 16 extra internals from photon feedback is a huge problem for the Fed.

Still, the issue is careful manuever by the Fed can often force a R2 swap. Where the Orion is then hoping they win the coin toss of 3 or 4 photon hits. And a G-rack can help deal with a drone or put a drone right where the Orion wants to go next impulse to get that swap...

By Andy Koch (Droid) on Tuesday, September 29, 2020 - 08:33 pm: Edit

Gregg I've done that too. Its an impulse behind.

By Graham Cridland (Grahamcridland) on Wednesday, September 30, 2020 - 02:16 am: Edit

I have always admired very much Peter Bakija's descriptions of his games so I am going to try to describe mine.

This was my first real SFBOL game, so Droid was incredibly kind and understanding when I (for instance) moved my plasma torpedo in random illegal ways about 4 times when I meant to move my ship but had the wrong piece selected.

My initial plan was to give little respect to the Hellbore and play an aggressive form of plasma ballet, hoping more to denude the WAX of shielding than run it out of drones. I ended up being a bit less assertive than this, and playing a more normal ballet in Turns 1 and 2. I think I should probably have held the Turn 1 EPT and just marched in to Range 8 as I originally planned, but I got antsy and fired.

Game 1.2 - Droid (WAX HgbD) vs. SJ (Gorn)

Turn 1 - I allocated the B torpedo as an enveloper and rolled the A torpedo intending to envelop it on turn 2. I put 2 reinforcement on my #6 and moved 20 times 15/16/25/26. I rolled right up the map and Droid came right down, slipping into me some, which made me frown because I neither wanted to give away space by slipping out nor approach too much on the #1 (since my #6 had reinforcement). I launched the EPT on 1.16.

On Impulse 20 at about R8 he fired phasers and an enveloping Hellbore, getting unlucky on phaser dice and putting only 6 on my #6, of which 2 was bounced. The HB hit for 13 all around, but since the phaser dice were so terrible it spread on the back shields rather than drilling on #6. The next impulse he launched 5 speed 20 drones and turned off. I returned fire, deciding to fire my LS and RS phasers so he couldn't try to slip the drones away from my unfired phasers, as he was centerlined at R6 and I wasn't getting R5. I rolled well for 12 damage on his #5.

I followed, speeding up as planned and slipping to come to Range 1 centerline on the drones. I tractored two of them, and labbed the rest (and the second tractored drone) rolling 6,3,1,1 and learning about only one of the three I cared about (a 1M). At this point I didn't have choices, though, so I fired P1,P1,2P3 at drones 3,4,5, and killed them all. Drone 4, the one that worried me since it was unidentified and only had 1 p1 targeting it, took 5 damage, so I was just lucky it wasn't a heavy.

So there I was, staring out the front viewscreen at two drones doing their darnedest to fly straight into the bridge, chasing a torpedo which was in turn chasing a Wyn ship across the map. On 27 he pinged me with a standard disruptor for 3 on my #1, and on 30 I turned out to get another phaser on the drones and blew one of the two away with my RA/L P1.

Turn 2: I had rolled the darn torpedo, but with so many phasers fired I regretted it. But, 4 for housekeeping, 8 for EPT, 2 to start the B Torpedo, 2 for shuttles (still holding), and 4 for the phaser capacitor, plus 2 for battery shortfall (for the tractor beams on turn 1), left only 16 for movement. I went 15/16/20 and just hoped I'd get decent launch position for the A Torpedo, planning to turn off thereafter.

It didn't really work out like that.

He curved south along the western part of the map, running out the torpedo from Turn 1 fully. To get any kind of firing position, I had to follow, turning twice to the left (not turning "off" at all), and on impulse 14 I chose to let fly.

On Impulse 18 we exchanged phasers, but once again I held back for drones and my 4 p1's did 9 to his #5 (again) and his 4 p1's did 10 to my #6.

On Impulse 30 the torpedo hit for 19 all around, after P3s and the gatling, 16 impulses out (he got the perfect range, although he said it was luck.) as the WAX turned off the South wall to come and get me. We ended the turn at Range 10, with me facing C, 5 hexes off the south board edge, and him facing A, one hex off the board edge. On 31 he launched 5 Speed 20 drones.

We saved here.

EA of T3, with the A torpedo in the second turn of arming and the B torpedo in the first. Both F torpedoes continue to be held, so far just as an overrun/tractor deterrent. There is no plasma on the map, and my opponent has five scratched shields and a mostly down #5. I have a lot of scratched shields and my #1 and #6 have taken the most damage.

There are 5 type A drones dead ahead, Range 9 to my ship. I have two toward turn mode, so if I want to run from them I need to HET. I have my HET bonus, and on a low plasma turn I have the energy. The problem is that if I HET and evade the drones, I get run down by his ship, which can fire MORE drones this turn.

His ship is Range 10, one hex beyond the drones and headed straight north having just turned. He will need to make a big turn and come back around, unless he stops or something, which since he is a WAX he really can't due to the acceleration limit (only increase speed by 5, not 10!) So he's headed North, or north-ish, for a while. I can go in behind him easily enough, and give him problems getting me in forward arc for the Hellbore, but only if I go straight through the drones and maintain some speed.

So, options.

1. HET and run. This avoids the drones for now and allows me to engage him if I want without dealing with them this turn. However, I don't think I want to engage him on a low-plasma turn; if he tractors me I could be in serious trouble, and if I do this he certainly will have no trouble getting his HB shot, too; and I still have to deal with the drones eventually.

2. Plow through the drones, maintaining speed and accepting I will not hurt him significantly this turn, trying to make him waste a Hellbore if I can by staying out of his FA. I commit to firing phasers at the drones, and probably p1s or two p3s because I don't have enough phasers to downfire and I will be traveling straight at them and will only get one impulse to fire. I waste almost all my phasers - and the energy to power them - on the drones. I have almost no phasers left for his ship. Worse, given that this is pretty much what I did last time, he may well mix in a heavy drone or two to try to catch me using insufficient firepower. It would be dangerous and probably requires all my forward phasers just for the drones, leaving only my rear P1s.

3. I can plot a "speedy weasel". Speed 9/4/14 or 4/14, using a weasel on the drones and hopefully accelerating back up before he can get turned around and come kill me. Upsides include not wasting any weapons on drones and having lots of discretionary power. Downsides include being stuck at Speed 14 halfway through Turn 4, and probably needing to weasel again and maybe also stop, since he can circle around and catch me (in a tractor, would be the idea) and I will need all the power for the tractor beam.

In association with 2, I have this goofy idea that with a fancy speed plot that loses hexes I can launch 2 admins and use them to shoot down drones. The problem is I have to do this weird 12/11 plot at the beginning of the turn to get the shuttles in front. I work it out; I can launch the shuttles on 3, fire on drones with ship and shuttles on 11, pick them up on my next move and go 22 on 17. Unfortunately, since I assumed Droid would make a sharp, fast turn at me and fire an OLHB, I realized that this wouldn't go well. His turn three drones could be launched as early as impulse 12 when the drones die, and would get in front of me when I didn't have enough excess speed to avoid them.

So I resolved to weasel.

By Graham Cridland (Grahamcridland) on Wednesday, September 30, 2020 - 02:31 am: Edit

Upon the resumption, I got an immediate surprise. My opponent made no attempt to fire the hellbore at my pokey speed 4 Gorn and simply drove over into the middle of the map, setting up for an assault on turn four. I weaseled off the drones, turned toward him, and then on impulse 19 I made a big mistake (partially because I was zoomed in on the map and didn't realize where we were relative to the north wall; we were very far away from the north wall). I spent 5 reserve warp to increase my speed from 4 to 14 for the second half of the turn. This set up everything that went wrong to follow and was completely unnecessary. But I was convinced I was taking the middle of the map, rather than just the middle of the lower right corner, by doing so. As a result, I was not too far away from Droid at EOT, maybe 16 hexes. If I had been 5 hexes further back, without using reserve power... my choices would have been better on Turn 4. Droid launched 4 drones on i32.

So at EA of Turn four I made a mistake with the interface. I advanced to the new turn and right after that, realized I hadn't recorded the 5 reserve warp used to go faster on Turn 3. This meant I had to figure out how to record my EA with the proper amounts of energy spent and obtained to show I was doing everything right. I spent some time doing this, made notes to show I was doing the right thing, and ended up not paying enough attention to my actual EA. I accidentally dropped the two wild weasels I was holding (the one I had left over from T1 and the one I had started to replace the one I used T3 in EA of T3.) Pretend you think you have weasels, but don't, as you read what follows.

I put one to phasers to fill the capacitor, 8 to EPT B, 2 to continue arming A, 4 to housekeeping, 5 to batteries, 16 to movement, with 2 reinforcement on #6. So, you know, I had two energy left over for reinforcement, or, whatever...

But because I had sped up, I arrived at range 13 on impulse four of turn 4, and decided to launch in the hopes that he would turn off, to separate him from the 3i32 drones. I was at speed 14 (actually, I screwed up and wrote 15, which wasn't legal, but since we figured that out on impulse 4, we just assumed speed 14) (moving 16 hexes for the turn with a late increase), and he was at 27. Droid ignored the EPT, crashed it with two phaser 3s into it for a few in through his #5 (hull, hull, hull, warp), and chased me as I turned away. I turned away to D, the direction he was going, and started slipping in looking for the pursuit-discouraging double F launch. He was wise to this and slipped out to avoid range 2 centerline when I slipped in to offer it.

On i26, I was 3 hexes in front, one off centerline, pointed directly away, with him displaced to my right. I had C, D torpedoes and a potential fast A torp which I would prefer to save for impulse 1. I launched D. This was a terrible mistake that didn't end up hurting me at all because even though I screwed up, Droid was too smart to take advantage. I forgot that when torps HET, they don't move, and therefore if he slipped to R2 centerline, the torpedo would not hit. On i26 he launched two drones, and then slipped in on i27. The D20 HETed in place to stay between us.

On i27 we both fired everything, except for some reason I did not bolt the A and C torpedoes (as I recall, I was thinking of firing them on i32 to make a 50 stack that impacted on 1). This was another mistake; another 10, 15, or 25 in might have knocked the last tractor off his ship... The exchange of direct fire was probably according to Hoyle, no one had amazing or terrible dice, and I took 18 in two volleys vs. his 19 in one volley. I hit one, and only one, tractor.

On i28, Droid made the courageous and (I think) unquestionably correct decision not to risk failing to get R1 and gobbled up the enveloper in front of him for 20 in on his down #1, to get range 1 and attach a tractor beam. I tried my batteries but he had 9 allocated.

We then engaged in a long discussion of how in blazes Rules G7.36C-2 and 3 work, assisted by MadJack and Zero G, who were spectating. After much discussion, including quoting the rule in chat, we determined that with all the moves made, I managed to end the turn at R1 to the drones, rather than getting pasted on i32 as I had frankly thought I would. Thinking carefully about the sequence of play, I called for a tractor auction, won it by dint of a couple fewer power hits (we went up to 24, and with 27 energy Droid couldn't go higher without suffocating his crew), and went to EA thinking I was winning the game. He has no energy, I can weasel the drones, and probably cripple him with A+C+2 points of phaser capacitor.

Then I went to EA, hit "Start turn", entered the critical numbers (24 tractor, 1 to WW...) and noticed that the column next to the WW I was entering was, you know, bereft of any, like, energy from turn 4. So I had no weasel for impulse 1. After closing my eyes for ten seconds at the enormity of losing such a great game to something so silly, I went back into chat and conceded. Droid was nice enough to compliment my play despite the cavalcade of errors I committed near the end of turn 4.

In hindsight, my nerves were a big problem in this game. I fired every plasma torpedo earlier than my pregame plans and strategy dictated. I just tried to stick to a range 8 avoidance plan that doesn't work against ships moving 27-31 and isn't necessary against a ship with only one Hellbore. With a good game against a WAX under my belt (I had played the WAX once before in a Gorn, against my 10 year old son who had never flown it before (He is a direct fire captain - Feds and Hydrans), but that was it) I will do better next time.

More specifically, when Droid avoided centerline on t4 chasing me, I should have yawed to show the "Fast A + C20" broadside, but I for some reason was fixated on the A torpedo being an enveloper on Turn 5 after I escaped, so I didn't consider this seriously enough.

Congratulations to Droid and may he have good fortune in the rounds to come.

By Peter Bakija (Bakija) on Wednesday, September 30, 2020 - 07:36 am: Edit

Thanks for the kind words, Graham, and thanks for the good report!

By Andy Koch (Droid) on Wednesday, September 30, 2020 - 07:48 am: Edit

The suboptimal choices Grant made were probably because the hardest thing to master is knife fighting...I'm not great at it, I don't know why I'm flying a knife fighter
My not decelling to ensure the drones hit should have been a fatal blunder, but alas, he let me off the hook by dropping his weasels.

He played much better than I expected...I dare say I underestimated him. If we could have rectified his mistake at the end we would have, but there was no way to, so I get a hollow victory.
I am sure Grant will be menacing us regularly here in the future...

By Ronald J. Brimeyer (Captainron) on Wednesday, September 30, 2020 - 10:00 am: Edit

Paul, I accidently double reported my win. Dan and I have not finished our game yet. Can you repair the tree?

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