By Jay Gustason (Jay20) on Thursday, December 03, 2020 - 10:05 pm: Edit |
Was not aware haven’t really followed this thread I didn’t think it would work.
By Steve Cole (Stevecole) on Friday, December 04, 2020 - 05:59 am: Edit |
ANSWERS ANNOTATED ABOVE
By Benjamin Kidd (Bakidd) on Friday, December 04, 2020 - 01:05 pm: Edit |
Mike, per the discussions of replicator technology in Prime Directive and elsewhere, most of the goods shipped by freighter are either bulk goods it is not cost-effective to replicate or complex items you can't make with a replicator. Remember that part of "The Trouble with Tribbles" was that they were devouring grain being shipped in a freighter.
There is obviously a vast excluded middle of stuff you wouldn't ship--custom high value goods simple enough to be produced by a replicator--but the exact details are irrelevant for SFB purposes and entirely subect to plot demands on the RPG/Fiction side.
It's entirely plausible (for example) that due to a programming issue, Star Fleet replicators can generate a passable Tabasco sauce but can't get sriracha sauce right, leading to some interesting RP possibilities for a player who took "hot sauce connoisseur" as one of their qwirks.
Perhaps the next generation replicator technology on the X1 and X2 vessels was the *real* reason postings to those vessels were so coveted...
By Jay Gustason (Jay20) on Friday, December 04, 2020 - 02:47 pm: Edit |
Can’t wait to see what the X2 bases will be like
By Garth L. Getgen (Sgt_G) on Friday, December 04, 2020 - 03:25 pm: Edit |
As long as they look nothing like Starbase Yorktown ......
Garth L. Getgen
By Garth L. Getgen (Sgt_G) on Friday, December 04, 2020 - 04:15 pm: Edit |
So, how many classes of X-2 ships are you considering?
SVC SAYS THERE IS NO HARD NUMBER.
Personal opinion here -- I can see a logic in having three basic ships based (loosely) on the CCH (CB / C7), the CW (NCL / D5) and the DW (F5W).
SVC SAYS WE WILL HAVE AT LEAST THOSE THREE.
Personally, I think the BCH is pushing the limits of what you can stuff into a cruiser-sized hull, so it seem that there's no room to jam X-tech in it. I also think the FF is simply too small for the cost of all the tech, so the smallest ship should be DW-sized.
As always, SVC may have other ideas.
SVC HAS NOTED THESE.
Garth L. Getgen
By Steve Cole (Stevecole) on Friday, December 04, 2020 - 05:35 pm: Edit |
I suspect that we will have enough trouble getting X2 designed and printed that Journey to Draco will have to wait for a Captain's Log article.
By Jeff Wile (Jswile) on Saturday, December 05, 2020 - 02:05 pm: Edit |
By Jeff Wile (Jswile) on Saturday, December 05, 2020 - 02:09 pm: Edit |
Sorry, I see I posted in the wrong topic. It should have gone into the police ship one.
SVC: THAT'S FINE, JEFF, THERE WAS NO WAY THE FLOWER VT WAS GOING TO BE PART OF THE Y206 POLICE DISCUSSION ANYWAY.
By Shawn Gordon (Avrolancaster) on Saturday, December 05, 2020 - 08:04 pm: Edit |
X2 transporters
SEE THE DEAD GIRAFFE LIST.
By Steve Cole (Stevecole) on Saturday, December 05, 2020 - 11:15 pm: Edit |
I don’t think so.
By MarkSHoyle (Bolo) on Sunday, December 06, 2020 - 09:55 am: Edit |
X2 transporters
SEE THE DEAD GIRAFFE LIST.
By Alan Trevor (Thyrm) on Sunday, December 06, 2020 - 01:27 pm: Edit |
X2 transporters
SEE THE DEAD GIRAFFE LIST.
By Steve Cole (Stevecole) on Sunday, December 06, 2020 - 03:30 pm: Edit |
I said no. I have added "any X2 transporter penetration of shields" to the DEAD GIRAFFE list.
By Jay Gustason (Jay20) on Sunday, December 06, 2020 - 07:39 pm: Edit |
Would there be any x2 ground bases
By Steve Cole (Stevecole) on Sunday, December 06, 2020 - 09:56 pm: Edit |
Not small ones, and I don't see much point in building a starbase on the ground, so ... no.
By Shawn Gordon (Avrolancaster) on Monday, December 07, 2020 - 12:38 pm: Edit |
Have you had any luck with X2 SSDs/the internal process you referenced?
Any lessons learned about what works and what doesn't with the current direction?
By Steve Cole (Stevecole) on Monday, December 07, 2020 - 01:17 pm: Edit |
I have many things to do. The counters for five or six new products need to go to press on 2 Jan and the typical F&E countersheet has 280 counters which means 840 separate things to argue with the staff about. Jean is retiring at the end of the year and the revisions for GURPS K and GURPS R have to be done before her last work day which is a week from Friday. X2 is a product for the 2022 schedule so it's not as high a priority.
By Jay Gustason (Jay20) on Monday, December 07, 2020 - 02:27 pm: Edit |
Would X2 ships be the size of dreadnoughts
SVC SAYS "NO"
By Jay Gustason (Jay20) on Monday, December 07, 2020 - 03:59 pm: Edit |
Will shuttles change in. X2
SVC SAYS THIS MINOR DETAIL WILL BE WORKED OUT LATER. IT HARDLY MATTERS TODAY AND THERE ARE MORE IMPORTANT THINGS TO WORK OUT FIRST.
By Gary Carney (Nerroth) on Monday, December 07, 2020 - 04:11 pm: Edit |
One of the things I like about first-generation X-ships is that, in most cases, they serve as a vindication of sorts for "peacetime construction" starship designs.
While there are X1-ships based on "wartime construction" templates, such as the Federation NAX (R2.210) and DWX (R2.209) in Module X1R, they have certain drawbacks: they must be built as new construction and to "peacetime construction" standards, while they have reduced operational range and station-keeping capacity (which made them mostly impractical to bring on Operation Unity). And even then, in many cases they are tactically no better than the equivalent X1-hulls based on "peacetime construction" templates.
Of course, the Romulans and WYNs stand apart from this, but then their non-X "war" classes are themselves something more than their counterparts in other Alpha Octant star navies.
-----
Since the X2 era involves building a range of entirely new ships from the keel up, I'd wonder if it might be a case of going back to go forward.
As in, one might see X2-era heavy cruisers, light cruisers, destroyers, and frigates in and around Y205. But it might not be for another decade or two before enough is learned about X2-ship construction for the equivalent of a war cruiser or war destroyer to be rolled out. And even then, those ships might still have to be built using "peacetime construction" techniques.
So, perhaps one might place a more "balanced" set of X2-hulls for each Alpha empire in Module X2 proper, and save more "wartime-optimized" (if not quite "wartime construction") hulls for Module X2R.
I recall an idea along these lines being mentioned in the prior Module X2 thread, so apologies if this is something that has already been processed and weighed in upon one way or the other.
By Jay Gustason (Jay20) on Tuesday, January 12, 2021 - 09:41 pm: Edit |
Reactors give two points of power
By Jay Gustason (Jay20) on Tuesday, January 26, 2021 - 05:11 pm: Edit |
Shields could be double the strength
By Stewart Frazier (Frazikar3) on Tuesday, January 26, 2021 - 08:03 pm: Edit |
Maybe easier to let each shield box take two hits ... though that may lead to other problems ...
By Shawn Gordon (Avrolancaster) on Sunday, January 31, 2021 - 03:13 pm: Edit |
I’ve consolidated a bunch of ideas in this thread into one (hopefully) more coherent design idea.
The basic idea is to have X2 do more with fewer boxes. I’m calling this solution “less is more.” We would have smaller SSDs, probably smaller than any other generation, but we would have each box do more.
I’ve done a mockup of what the X2 version of the Fed CA would look like. I’ve taken a look at what the Federation YCA, CA, upgraded CA, and CX are like and extrapolated. My estimates for what the capabilities of the X2 era CA should be are below:
YCA | CA | CAR | CA+ | CX | X2 CA | |
Warp | 24 | 30 | 30 | 30 | 42 | 58 |
Impulse | 2 | 4 | 4 | 4 | 4 | 6 |
Shields | 80 | 138 | 138 | 150 | 200 | 306 |
Phasers | 6 | 6 | 8 | 10 | 12 | 14 |
Ph-1 | 0 | 6 | 8 | 8 | 12 | 14 |
Ph-2 | 6 | 0 | 0 | 0 | 0 | 0 |
Ph-3 | 0 | 0 | 0 | 2 | 0 | 0 |
Photons | 2 | 4 | 4 | 4 | 4 | 6 |
Reactors | 0 | 0 | 0 | 2 | 2 | 2 |
Lab | 6 | 8 | 8 | 8 | 8 | 10 |
Battery | 4 | 4 | 4 | 4 | 5 | 6 |
Battery Power | 4 | 4 | 4 | 4 | 15 | 30 |
Transporter | 3 | 3 | 3 | 3 | 3 | 4 |
Hull | 14 | 16 | 16 | 16 | 16 | 18 |
Bridge | 2 | 2 | 2 | 2 | 2 | 2 |
Emergency Bridge | 2 | 2 | 2 | 2 | 2 | 2 |
Auxiliary Control | 2 | 2 | 2 | 2 | 2 | 2 |
Tractor | 2 | 2 | 2 | 2 | 2 | 2 |
Probe | 1 | 1 | 1 | 1 | 1 | 2 |
Shuttle | 4 | 4 | 4 | 4 | 4 | 4 |
Drone | 0 | 0 | 0 | 1 | 2 | 4 |
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