By Andy Koch (Droid) on Tuesday, March 23, 2021 - 02:27 pm: Edit |
6 p-1s 4 p-3s 3 photons and extra power.Can't remember if it has a drone rack or not. I can't look because I'm DEMO_Droid at the moment
By Ronald J. Brimeyer (Captainron) on Tuesday, March 23, 2021 - 05:13 pm: Edit |
It has been a long time since I flew the Hydran, so you ain't dead yet.
By Peter Bakija (Bakija) on Wednesday, March 24, 2021 - 04:45 pm: Edit |
1.1 CaptainRon (HYD) vs bakija (SEL)
Friday, 4/2, 9:30 am ET/8:30 am CT.
By Jack Taylor (Jtaylor) on Sunday, March 28, 2021 - 05:24 pm: Edit |
1.4 Jack (LDR) vs Seth (Archeo)
Playing tonight (3/28) at 7:30p.
By Jack Taylor (Jtaylor) on Sunday, March 28, 2021 - 11:49 pm: Edit |
1.4 Jack (LDR) over Seth (Archeo) in 6 turns. A real slugfest where I made 2 HETs and he made 3!!!! Seth played the Archeo-Tholian very well. It was very close.
By Andy Koch (Droid) on Monday, March 29, 2021 - 09:26 am: Edit |
Hetty Hetersons.
Ron and Peter did you guys tussle?
By Peter Bakija (Bakija) on Monday, March 29, 2021 - 11:14 am: Edit |
4/2 hasn't happened yet...
By Graham Cridland (Grahamcridland) on Monday, March 29, 2021 - 06:55 pm: Edit |
Brian and I are in touch; I just have visiting family and have been difficult to schedule. Anticipate managing later this week. Haven't heard from Majead (who can contact me about Trent's game - I try not to give out his email on forums).
By Peter Bakija (Bakija) on Friday, April 02, 2021 - 10:49 am: Edit |
1.1 bakija (SEL) over captainron (HYD)
T1: I move 20/28 split, hold 4xPCs with 3 power each (costing 1.5 each to hold for 6), have a suicide shuttle, 3 in contingent HET (SEL can HET at 28), 2 in tractor. Ron moves a 14/26 split, arms all 4 fusions, rolls both standard HBs, has 2 in tractor.
We just cruise up the map slipping a few times (him out, me in), Ron launches both fighters fairly early on. We both speed up, I turn C (from D as I started on the top of the map). Ron turns in and we close. We get inside of R8, but Ron can't turn off if he fires early, so we keep closing. We coast out of FA at about R6. On impulse 27 when he doesn't move, I turn back in (D) to R5, holding fire. Impulse 28, Ron turns in, I slip out, we end up at R4 on each other's #1/#2 spine, but his fighters are at R4 on my #1 (i.e. a different shield than the ship, which is on my #2). I fire 3xSC (which happens in the transporter step, showing my hand), hit 2/3 for 8 damage, seeing no reinforcement. We both pull the trigger here, I fire 4xOL PC, 6xP1; Ron fires OL fusion, fusion, OL HB, 5xP1, holding fire from the fighters. I roll well, hit with 3/4 PCs (6 each), a little better than average on the P1s, do 43 more damage on his now 22 box shield, scoring 21 in, hitting a couple phasers, the fired HB, a fusion, some power, a bunch of hull. Ron rolls well on the fusions (the OL got a 1, which is 6 at R4), a little less well than me on the phasers, scores 25 damage to my #2, but then misses with the OL HB on an 11. Impulse 28, I HET away to dir B. Ron can't HET or turn soon, so I get off his down #2 with my 2 unfired off side P1s and 4xP3s, do 9 more in, hitting another fusion and 2 more P1s. He fired back his second std HB, hitting, taking down my #2 exactly after a few points of reinforcement, and then tractors and lands his fighters. We end the turn at R4, me facing B, him facing A.
T2: I move 28/24/17 for 22 moves, recharge my batteries (4w, 1i in case I have to hit a wall and TAC), hold the SS, put 6 in my phasers, have a point in each HET and tractors). Ron is down 5 or 6 power, has HB (rearming), 2 fusions (held), the 360 P1, both gats, and his fighters. He moves 19 all turn, rearms his batteries, HB, P1, and holds fusions. I'm significantly ahead here, but if he can corner me and get a R2+ shot with the fusions and gats while making me shoot down the fighters, he could even it up here.
As it turns out, I get off his down shield again pretty early, get 2 more P1s in the hole at R5, do another 9 in, Ron resigns. He was planning on using a HET to avoid that, but then forgot to do so, but if he had pre-emptively HET to avoid my phasers, I can then likely avoid him the rest of the turn (or get around him and get phasers in there anyway).
A good quick game where I wasn't unlucky and Ron was. If he had managed to get his fighters on the same shield as his other DF, I take internals; if he OL HB hit (which was very likely at R4), it's a game. His plan was originally to fire at R8 (with the fighters) and then get away, avoiding R5 or closer that turn, but turned in when he probably shouldn't have. The SEL isn't great, but if it rolls ok (I got 2/3 on SCs, 3/4 on PCs, all on 1-4, so a little above average) and doesn't get too close, it can make a fight most of the time. That it can HET at speed 28 and has a lot of extra power on T1 if it only holds 3 power in each PC (for a single OL shot; the firing twice aspect of the PC is mostly useless in the tournament environment, except maybe in a long bloody knife fight situation) is mostly what it has going for it.
Now I got a Hydran against something good! Yaa?
By Andy Koch (Droid) on Friday, April 02, 2021 - 01:58 pm: Edit |
Wow I thought the Hydran would beat the Selt.
I guess we learn to never underestimate the bakija.
Graham:
I am assuming you have tried to contact Majead?
I think he's only an occasional visitor here on the BBS.
If it becomes a problem let me know. It's a big time differential and Trent is a youngling. I can figure something out
By Graham Cridland (Grahamcridland) on Friday, April 02, 2021 - 03:14 pm: Edit |
Andy:
Majead and I talked by email today and his game with Trent looks like it can go forward as early as tomorrow afternoon.
Brian and I are a little tougher: I have company in town and he isn't available on the weekends, but we'll work it out soon.
By Peter Bakija (Bakija) on Friday, April 02, 2021 - 04:18 pm: Edit |
Andy wrote:
>>Wow I thought the Hydran would beat the Selt.
I guess we learn to never underestimate the bakija.>>
Heh, as noted, I got lucky (rolled average+ on my guns) and Ron got unlucky (missed with a R4 OL HB on an 11).
Ron probably should have not turned in when he did (I turned at him, he thought on the next impulse and then turned in); if he had kept going forward, he could have taken a R8 shot with his ship and the fighters, probably on my #1 shield, and then turned off and ran away which may or may not have kept me out of R5+ by the end of the turn.
He was also in a completely unlucky exact situation where he couldn't get his fighters on the same shield as his ship, which was just total randomosity.
But really, even then, if my dice had been a little worse, and his dice had been a little better, it would have been a much more even game.
By Ronald J. Brimeyer (Captainron) on Friday, April 02, 2021 - 09:14 pm: Edit |
I had done the math. At r8 the Selt is lucky to crack a shield My plan was to shoot at R8 with fighters at R9 then turn off and tractor/land fighters. That way I could arm the fighters with 2 fusion charges each by mid turn 2. As Peter noted, I mistimed my turn. I really need to spend more time thinking during the game, but I have more fun playing on instinct even when I lose. (happens a lot) My backup plan was to exchange at R4. At that range, not centerline, the Selt should do 50. Peter did 51. With the fighters in my hex I fire 6 fusions, 5 p-1s, 2 Gat from fighters, and 1 OL helbore from bats. This should do 34 plus 11/11 for a possible split volley in. Then follow up with the standard helbore for 8/7. So if all goes as planned I take 20 in minus any bats and Peter takes 22 in (3 volleys) minus bats.
My son recently discovered a personality trait that he believes we share. We both have a hard time "being" in the moment. We are almost always thinking ahead or behind. (this may be why I am twice divorced) I can plan a battle well and I can almost always spot mistake right after I have made them, but I just can not think clearly in the moment.
After I made a bonehead in the moment mistake in my last game vs Jack, I really tried hard to stay focused. I played well for 4+ turns and then I ruined it by turning in when my plan was to keep using web to peck away at him.
I just wanted to let you guys know why I sometimes play really good and then sometimes play really bad. You just never know what gear my brain is in.
By Peter Bakija (Bakija) on Friday, April 02, 2021 - 09:55 pm: Edit |
Even then, if the OL HB hit, it was still a game; if you could have managed to have the fighters in your hex and the OL HB hit, you are even ahead (although I don't know how you could get the fighters in your hex at that point; I checked the move chart, and even with a couple impulses earlier move change, you still end up in the same place).
By Andy Koch (Droid) on Tuesday, April 06, 2021 - 02:45 pm: Edit |
Ron,
I play instinctively as well. I don't have a burning need to analyze every possibility. I think it's more fun that way, but I do end up losing quite a bit....especially to people who do play very deliberately.
By Ted Fay (Catwhoeatsphoto) on Tuesday, April 06, 2021 - 03:30 pm: Edit |
Heh. Speed SFB. Get a Chess stopclock and only allow 5 minutes for EA and 30 seconds for impulse activity/fire decisions.
Games will go MUCH faster!
By Peter Bakija (Bakija) on Tuesday, April 06, 2021 - 04:39 pm: Edit |
Sign me up!
By wayne douglas power (Wayne) on Tuesday, April 06, 2021 - 05:00 pm: Edit |
Tournament rules:
In the Tournament rule book it notes in General Conditions,
Players will have a maximum of 5 minutes (or one minute longer than your opponent, whichever is more) to complete their Energy Allocation Form each turn.
Players will have a maximum of 30 seconds each impulses to make movement decisions and 60 seconds to make fire and other decisions
By Peter Bakija (Bakija) on Wednesday, April 07, 2021 - 07:19 am: Edit |
Well, yes. But those are very difficult to enforce. Especially online, when there is no practical time limit on games.
By Graham Cridland (Grahamcridland) on Wednesday, April 07, 2021 - 11:56 am: Edit |
Scheduling:
Sorry for the delays:
Evans-Cridland Thursday, 4/8/21 10 PM EST
Farsi-Cridland Saturday, 4/10/21 4 PM EST
By Lawrence Bergen (Lar) on Wednesday, April 07, 2021 - 02:27 pm: Edit |
Enforcement: Put up a time clock with alarms for both parties to see/hear. At the point of each violation have 1 point of random shield leak damage apply. If no shield exists it becomes an internal die roll.
By Andy Koch (Droid) on Wednesday, April 07, 2021 - 02:28 pm: Edit |
Graham: Don't worry your head about it. You guys have fun.
Peter:
You're the one guy where I feel pressure to play faster. You sneaky, bolty... snake.
By Andy Koch (Droid) on Wednesday, April 07, 2021 - 02:30 pm: Edit |
When it's knife fighting I need might need 2-3 minutes per impulse. At range 20 I need like 2 seconds
By Peter Bakija (Bakija) on Monday, April 12, 2021 - 09:00 am: Edit |
Graham,
Any updates on fights?
By Majead Farsi (Devil) on Monday, April 12, 2021 - 09:49 am: Edit |
Gorn over Klingon!
Sorry forgot to post!
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