Archive through August 19, 2021

Star Fleet Universe Discussion Board: Star Fleet Battles: Star Fleet Battles Online: Non-Sapphire Tournaments: Master Tournament 2021: Archive through August 19, 2021
By Geoffrey Clark (Spartan) on Thursday, August 12, 2021 - 03:30 pm: Edit

Hey Peter,

Stimpy (LYR) and myself (GRN) have had two sessions ... very briefly ....

The Gorn is down by two shields (#1 and #6), with about 20-25 internals (2xplas-F, 3xphasers). The Lyran is stopped after emer decel, just launched WW#2 to avoid suicide shuttles. The #5 is down and about 15-18 internals. There was a tractor auction at range 0, which the Gorn fought off successfully. Gorn hopes to get another phaser shot through the down #5 at range 3, but will need to fire through a two-shift from the WW.

Regards,
Geof

By Andy Koch (Droid) on Monday, August 16, 2021 - 07:55 am: Edit

SO Jason and I are playing this morning.

AND:
Brian has had to bow out...
Who would like to take his place?
Bueller? Bueller?

By Peter Bakija (Bakija) on Monday, August 16, 2021 - 08:45 am: Edit

There are a few dead people, and didn't someone specifically say "I'm in as a backup if you need one?"

By Graham Cridland (Grahamcridland) on Monday, August 16, 2021 - 09:29 am: Edit

Wayne Power I think was the backup. I can probably bow back in if need be, but I didn't have an email or contact from my opponent (which is why I couldn't get R1 done before I flew out)...

By Peter Bakija (Bakija) on Monday, August 16, 2021 - 11:32 am: Edit

Why do people agree to be in tournaments, and then completely forget that they did so, and do nothing to make sure they play in said tournaments?

Baffling.

By Jack Taylor (Jtaylor) on Monday, August 16, 2021 - 11:40 am: Edit

I will come back in if you need someone Andy as I died by the dreaded 6.

By Daniel Bitseff (Cadet_Stimpy) on Monday, August 16, 2021 - 03:48 pm: Edit

Geof & I got several more turns in last night, but had to stop when we came up against a situation neither of us knew the ruling on.

Ship A has Ship B tractored at range 1, A's #1 shield to B's #3 shield, with Ship B 1 hex from tournament barrier (direction A). Ship A is facing A (towards the barrier), ship B is facing B.
Ship A rams B into the barrier, which stops Ship B, breaks the tractor & results in Ship A going to range 0 on Ship B.

Ship A cannot avoid also hitting the barrier on its next move. Question is, what will the facings be? Does Ship A move past Ship B & then hit the barrier, or does it stay on the same side of Ship B?

By Peter Bakija (Bakija) on Monday, August 16, 2021 - 04:39 pm: Edit

Hmm. That is indeed perplexing. I dunno off the top of my head what happens. I'd imagine that the facing stays the same, as the ship that newly hits the barrier doesn't actually move, but then, as usual, hexes are really big, and one could argue that the ship moved, hit the barrier, and ended up going from, say, #1 facing #3 to #4 facing #6.

That being said, I can't imagine that there is an easy answer to this (although there might be?), and probably addressing this to SPP is probably in order.

By wayne douglas power (Wayne) on Monday, August 16, 2021 - 05:46 pm: Edit

Andy,

I am fine with another player (Jack, or Graham) being the back up.
I am still available if another player is needed later (I am fine with observing games).

By wayne douglas power (Wayne) on Monday, August 16, 2021 - 05:55 pm: Edit

Daniel,

(P17.0) Tournament barrier rules,

(P17.243) may be relevant to the situation.

By Daniel Bitseff (Cadet_Stimpy) on Monday, August 16, 2021 - 06:01 pm: Edit

Ah, thanks Wayne...that seems to cover it!

(P17.243) If two units in the same hex are adjacent to the barrier,
even if one is already stopped as a result of striking the barrier, and
one moves to strike the barrier itself, it is judged to have PASSED the
first unit and be on its opposite side, i.e., between it and the barrier,
for purposes of (D3.42).

By Peter Bakija (Bakija) on Monday, August 16, 2021 - 08:03 pm: Edit

Ah, cool! There is a nice, easy, clear answer! Woo!

By wayne douglas power (Wayne) on Monday, August 16, 2021 - 11:24 pm: Edit

Andy,
I can play game 1.6 (Hydran v ISC) if that is the best and fairest way to go forward, or as noted earlier happy to give it to another player.

By Andy Koch (Droid) on Tuesday, August 17, 2021 - 08:42 am: Edit

Yes.. I've cheesily won a couple games that way..

Wayne,
You're in for 1.6
Thanks!

By Andy Koch (Droid) on Tuesday, August 17, 2021 - 08:50 am: Edit

Peter:
In this case there's limited e mail communication.

If you don't think to look on this bbs then you won't get the memo.

By Peter Bakija (Bakija) on Tuesday, August 17, 2021 - 11:13 am: Edit

I mean, sure, yes. If you don't look at the BBS, you don't get information. But if you aren't looking at the BBS (which is where all the information is), I'd imagine that aggressively communicating via email would be the way to proceed.

But then, well, I'm often confused by the world :-)

By wayne douglas power (Wayne) on Tuesday, August 17, 2021 - 06:22 pm: Edit

Hi Justin R,

Game 1.6,
I am in Australia I can normally make time to play.
I can be available this Friday and the weekend (Justin, what is a good time for you).

By Brian Evans (Romwe) on Tuesday, August 17, 2021 - 08:42 pm: Edit

If there is one constant in the world, it's that Bakija is usually confused. :)

By Andy Koch (Droid) on Tuesday, August 17, 2021 - 08:45 pm: Edit

we would never dream of having Wayne play Jason… that would make too much sense !!

By Dana Madsen (Madman) on Wednesday, August 18, 2021 - 07:35 am: Edit

1.3 Bill S (Kzi) over Dana M (Ori)

T1 - Ori doubled l.wp, std hb moving 19(22)/31, SS & WW held, some reinf in general and #6. Kzi moves 16(24)/26 with 4 ovlds, SP. Ori turns right early so any range 8 shooting is late in turn. Kzi launches SP early. About imp 20 Ori turns back in and ships close on #6. Imp 32 ships get to range 4, kzi has launched 4 drones over previous 8 imp (1x32, 3x20). Ori has 6 SP drones 2 hexes in front and will hit some if it moves forward on imp 2. Kzi shoots 4 ovlds and hits with 1 plus good phasers does 26 dam less 6 rein. Ori hits with 1 OL HB and 1 std. Does 36 total with phasers and gets 1 internal after 5 reinf getting a wp eng. Shot 4 gat pulses at SP drones rng 2, killing 1 and damaging rest.

T2 - Kzi moves 14(7)/9 and has 3 OL disr. Ori doubles 1 eng, moves 26(11)/19(27)/26 plus paid for HET. Imp 2 Ori hets away. Next 10 imp I'm trying to decide which way to turn around, like that I have more space to my right so turn there. Imp 23 kzin shoots 3 disr at range 6-8, hits 2 doing 12 pts to Ori #3 shield but no phasers. I should have turned left earlier. I've now got a weak #6 and a hurt #3. I think it would have been better to be sided with damage on the #5 and #6, that way I can make another good pass on the right side. I kill a bunch of drones with rear phasers and gat, 9 of the 10 launched T1. Kzi launches 4 more drones on imp 26. Imp 29 Ori hets back in on kzi setting up a range 4 shot on imp 31/32. He shoots 4 phaser 1 doing 4 internals on my weak #6 shield getting nothing critical. I shoot 2 ph-1 on 31 and 2 on 32 to try and mizzia him for 14 internals after 2 general rein. Getting a couple ph-3, a disr and a drone.

The het was a poor idea, I lost the game there.

T3 - kzi shoots 3 disr imp 1(hitting with 2), Ori has some general rein takes 12 internals. Ori doubles everything and shoots 2 OV HB. Kzi had fixed a shield box on #6 prev turn so has 9 rein and takes 12 internals, loses 4 batt but no weapons. Kzi is down to 30 power.

T3/4/5 - Ori kills drones, and runs slowly losing power. T5 orion starts at range 5 to kzi on 1 pt #3 shield and kzi has 4 disr available. Ori starts spd 0, launches WW finally to get ECM shift to turn onto the good #2 speeding up to 6 later moving to end at range 0 to kzi. Kzi holds fire and drops the #2 later hitting with 3/4 disr, killing last ori SS shuttle in bay. Ori shoots 2 HB from behind #2 shield, only hits with 1, gets a 2nd drone rack too late and a repaired disr. Kzi uses fast drones to kill Ori hvy drones launched at rng 2. .

T6 ships start at rng 0, Orion behind the kzi. Orion gets to shoot weak shields first with gat but had to hold phasers for his last couple drones. Didn't do enough damage or get any critical weapons. Kzi shoots ori drones with ph-3. Then tacs and shoots 2 ovld and 3-ph-1 out of #5 shield. That was enough to finish the ori.

Kzi was definately hurt at the end, 1 drone left. 3 down shields and 45ish internals. But the games was really decided on T2. Possibly if I'd got some more weapon hits early it would have been better. I did a lot of small volleys to get my internals but the weapons just didn't go. Only 4 phaser 3's killed on the kzin, 2 drones and 2 disr, no ph-1's.

By Peter Bakija (Bakija) on Wednesday, August 18, 2021 - 08:31 am: Edit

Brian wrote:
>>If there is one constant in the world, it's that Bakija is usually confused.>>

It's a confusing world!

:-)

By Andy Koch (Droid) on Wednesday, August 18, 2021 - 10:16 am: Edit

Jason and I played 2 turns this AM.
Will be continued tomorrow

By Geoffrey Clark (Spartan) on Thursday, August 19, 2021 - 07:05 pm: Edit

Stimpy's Lyran over Spartan's Gorn, in ten turns.

Good luck Dan in the next round, Gorn vs Vudar!

I'll try to write up the game, later on.

I'm up for re-entry, if there is room in the line.

By Norman Dizon (Ichaborn) on Thursday, August 19, 2021 - 07:40 pm: Edit

The Kzinti vs Orion was a Great Battle with a lot of Drones on the board!

Just had a couple of questions, if anyone cares to answer.

For the Orion, I can understand wanting to keep all the damaged shields on one side, like all on the left so you have a fresh right side. But why was the HET a mistake? If you had not HET, how would that have changed the game (and your shields)?

And for the Orion's weaponry, it sounds like you have 2 Hellbores, Drones, and Gatlings. Is this right?

With the Orion's ability to Double Engines, I would have thought the edge would have gone to the Orion...guess not.

By Peter Bakija (Bakija) on Thursday, August 19, 2021 - 08:37 pm: Edit

Norman wrote:
>>And for the Orion's weaponry, it sounds like you have 2 Hellbores, Drones, and Gatlings. Is this right?>>

I can't speak to the tactics of this battle (I didn't see it :-), but in this tournament, the Orion has the choice of 2xHelbores and a gatling phaser in the nose mounts and drones (b racks) in the wing options or the alternate (as Orions get 2 packages) 2 plasma F torpedoes and a gatling phaser in the nose mounts and a fusion beam and a phaser 1 in the wing mounts.

The Orion has significant limits on what it can have in option mounts in the tournament; the wing mounts can only be drone racks, phasers 1's, or fusion beams. The hellbore, hellbore, gatling, drone, drone Orion is generally considered the best version of the Orion for most match ups, and the plasma F, plasma F, gatling, fusion, P1 version is generally appreciated for any spot where the hellbores aren't great. So for this tournament (where you fly a random ship), you just get the two pre-determined (well appreciated) packages.

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