By Peter Bakija (Bakija) on Monday, November 01, 2021 - 08:21 pm: Edit |
bakija GRN) over CaptianRon (GBS b1).
T1: I move 15/16/24 (18 moves), arm an enveloper in tube B, hold tubes A, C, D; hold a weasel, 5 reinforcement on my #2. Shark moves 20 most of the turn, slowing down to 14 late. I immediately turn left (dir F as I started dir A) and start slipping North as often as possible. Shark moves forward. At R13, I launch enveloper B. The Shark turns dir C and slips out some. I turn back to dir A when it is clear he can't get back in FA without hitting the full torp. After the Shark slows down to 14, the plasma catches up, he blasts it with 12xP3s, burning 21 off the warhead, and he eats it for 23 damage (14 moves) on impulse 32, and has 12 reinforcement spread over his #1, #2, and #6 shields. He launches 3 drones, and we end the turn at about 9 hexes, me facing dir A, him facing dir D, off each other's #2 shields.
T2: I plot 17/30/17 (24 moves), rearm my plasma, hold a weasel, have 5 in tractor (and 5 full batteries). Ron has a maximum speed of 28 (from his late speed 14) and is down 6 power in his phaser capacitor, and starts the turn at speed 14. I Immediately turn to face him and speed up to 30. I try and figure out a way to get around his drones, but I end up just getting to R1 and shooting them each with a P1 and crossing my fingers than none are type IVs. None are, and I'm saved. I get out of his FA and come in behind him off his #3 shield. As I get closer, he changes speed to 13. Right before I get on top of him, he turns to face me, so I turn right at him and we end up at R1, my #1 off his #2. It is impulse 10. I'm speed 30, so I move every impulse for the next 7. The Shark is 13 and can't speed change, so doesn't move for a couple impulses. I launch 70 plasma at him. He launches 3 drones in dir A and E. We both launch 2 shuttles (mine facing him, his facing A and E). The shuttles move the next impulse, but luckily the drones don't. I see I can just avoid the drones for the rest of the turn if I don't get tractored, so I shoot a P1 at his one shuttle that might hit me next impulse (killing it, it was a SS) and 2xP1, 2xP3 at him. He shoots 2xP3 at each of my shuttles (killing them both, they are manned), and me with 3xOL, 1xStd, 7xP1, 1xP3 at me. The dice are not kind to the Shark, and 2 of his overloads miss on 6's, his phasers are a little below average. I do 20 damage to his #2 shield, he does 50 damage to my #1. I use 2 batteries to stop a couple damage and take 18 in, losing a couple P3s and some power and then a lot of hull. Impulse 11, I slip to my left, now at R1, my #2 facing his #3. My plasma impacts (he does not HET; he used batteries to overload 2 disruptors) and does 59 internals. The Shark can't tractor me, I can avoid his drones for the rest of the turn, I'm ahead 40 internals, and Ron resigns.
A good, quick game. I could have easily been mangled there by exchanging fire on a different impulse--if it was Impulse 9 or 11 when I got there, his drones would have been much more of an issue. But assuming everything else was the same, even if he hit with the extra 2 disruptors, I'm still ahead 20 internals at that point, so probably still advantage me.
By Andy Koch (Droid) on Wednesday, November 03, 2021 - 09:03 am: Edit |
What is up with Jack? Anyone know?
Hasn't responded to e mails... Hope all is well...
By Seth Shimansky (Kingzila) on Wednesday, November 03, 2021 - 11:07 am: Edit |
I spoke to Jack weekly up until a little over 3 weeks ago. No response - no info since then. I checked the obituaries for his county for the past 4 weeks and he is not listed. I hope all is well too.
By Andy Koch (Droid) on Wednesday, November 03, 2021 - 11:28 am: Edit |
Maybe he is on a backpack tour of Europe.
By Peter Bakija (Bakija) on Friday, November 05, 2021 - 11:27 am: Edit |
bakija (GRN) vs madman (ORI; not sure what packages) tonight (Friday 11/5) at 7:00 pm ET.
By Peter Bakija (Bakija) on Friday, November 05, 2021 - 09:39 pm: Edit |
madman (ORI) over bakija (GRN)
Orion had HB, HB, gat, P1, drone.
T1: I move 17/24 (19), hold my torps, have 10 reinforcement on my #1. Orion doubles nothing, moves 16/31. I go forward, he goes forward. At about R10 I launch a plasma S from tube B. He gets to R8, thinks, shoots me with 5xP1, 2xHB. the phasers do 14, for 4 after my brick, both HBs hit, spread damage all over my ship. Orion turns off, I just follow. He launches a drone late, which I kill at the end of the turn.
T2: I move 24 all turn, have some power in HET and tractor. Orion doubles everything, moves some speed (31/19 maybe?). He HETs away on 2 I follow him. He moves off. I get R5 off his #4, and shoot him with S, F bolt, 4P1. Both bolts hit, phasers do ok, I do 40 damage. He shows 6 reinforcement (I think it was 10 in general and a battery), takes 10 in, hitting some power and a couple P3s. I HET at him to try and follow up. He second HETs back at me 8 impulses after the last one. He gets to R1 off my damaged (from T1 HBs) #3, hits me with all the phasers, does 40 damage, I take, like, 23 in, losing power, hull, probably a plasma F. He moves off behind me. I get another P1 on his down #4, but roll a 5, do 1 in. I can't get plasma in arc of his down #4, and can't get my other phasers in. We just kinda move around some. I tractor and kill a drone at some point.
T3: I move 17 all turn, he moves 26/19. I move sort of towards him, he closes in. He gets R4 off my #5, blasts me with 5xP1, std+OL HB. Both HBs hit, I take a bunch of internals. The phasers go through my #5, do more internals. I launch 50 plasma at him just as he slows down to 19. Things look up for me. But then he decells and weasels the plasma. I do a second HET, don't break down, get behind him, fire 3xP1 through the weasel shift, roll, like, 3, 5, 6, do 9 in, hit a little power. We end at about R8.
My #3 and #5 are down. I'm probably crippled. I have 2xS torps and 4 or 5 P1s. He still has 2 weasels and 2 HBs and most of his shields. I surrender. I'm down 13 power, he's down 12, but all I can do is launch an enveloper, see it get weaseled, and then get hit my hellbores a lot. The Orion is murder on this ship.
By Norman Dizon (Ichaborn) on Friday, November 05, 2021 - 10:02 pm: Edit |
Hmmmm...Great Game!
With all the Double HET's, isn't there a chance of Breakdown? I see on T3, the Gorn rolled and didn't Breakdown. But what about on T2 when the Orion does a second HET? I assume he rolled for Breakdown and made it.
With 2 HB's, a Gatling, a Drone, and a PH-1, the Gorn should be able to win (not always). So what could have been done differently? Is it possible on T3, instead of launching 50 Plasma, that could have been Bolted (to avoid the Weasel Counter)? Was the Range not appropriate at that moment in the battle? The Orion's Deceleration and Weasel on T3 seems to have been critical to the match.
I'm also wondering how much the Orion's Doubling made a difference. On T2, it didn't seem to do much except give the Orion more speed.
Lastly, doesn't the Gorn have some Pseudo's? I don't see any mention of them. Maybe they were there, but never used...?
By wayne douglas power (Wayne) on Saturday, November 06, 2021 - 12:56 am: Edit |
The Orion can do 2 free HETs and has a breakdown rating of 6 (Tournament rules).
By Peter Bakija (Bakija) on Saturday, November 06, 2021 - 08:30 am: Edit |
Norm wrote:
>>With all the Double HET's, isn't there a chance of Breakdown? I see on T3, the Gorn rolled and didn't Breakdown. But what about on T2 when the Orion does a second HET? I assume he rolled for Breakdown and made it.>>
The Orion can HET twice without a chance of breakdown.
>>With 2 HB's, a Gatling, a Drone, and a PH-1, the Gorn should be able to win (not always).>>
You'd think so, but not really. The Orion is murder on the Gorn. All it needs to do is move speed 31 (check!), have two HETs without a chance of breakdown (check!), and not miss with all the hellbores (check!). Launched plasma is ignored (see: speed 31 with two possible HETs). Bolted plasma is blunted by reinforcement. Tractoring is usually unlikely. The Orion can fight effectively on off turns, as it has 5xP1 and a gatling.
This game is murder. I have beaten Orions occasionally, but generally 'cause they had weird option mounts (i.e. not HB, HB, gat) or I tried some wacky gambit that accidentally worked (like, say, having 10 in tractor on T1, and the Orion accidentally getting to range 2, which it has zero business ever doing).
>>So what could have been done differently? Is it possible on T3, instead of launching 50 Plasma, that could have been Bolted (to avoid the Weasel Counter)?>>
Maybe? But I honestly didn't consider that the Orion was going to drop to 19, stop, and weasel at that point. It's possible that when I HET on T2, if I HET to face B instead of A, I could have launched plasma at the Orion when it was coming in to mangle me with phasers, instead of letting him get behind me, fly within 1 hex, and completely ignore the plasma I could launch (see: moving speed 31). It also isn't impossible I could have tried to tractor him at that point, but I don't know if that was possible.
>>Was the Range not appropriate at that moment in the battle? The Orion's Deceleration and Weasel on T3 seems to have been critical to the match.>>
The Orion turned in, I launched plasma as it looked not impossible that it was going to catch up and hit due to angles at the time. He slowed down to 19. I was surprised, and then there was a decel and weasel, which was terrible for me. But still, if I had rolled ok on the phasers I got on the down shield, I could have done some significant internals anyway, and been in still fighting shape. But, well, 3, 5, 6 with a -2 weasel shift.
If the Orion had lost a HB in there, I could have kept fighting. If the Orion had taken more internals and was down a little more power, I could have kept fighting. But neither of those happened.
>>I'm also wondering how much the Orion's Doubling made a difference. On T2, it didn't seem to do much except give the Orion more speed.>>
"Didn't do much except give the Orion more speed" is all it needs to do in this match. But it also let the Orion HET twice, while moving speed 31, and arming hellbores and all the phasers that were fired on T1, and have a weasel armed, and still have 10 power in general reinforcement. And probably some tractor power as well.
>>Lastly, doesn't the Gorn have some Pseudo's? I don't see any mention of them. Maybe they were there, but never used...?>>
I launched a pseudo on T1 which hit the Orion at some point, which it ignored, as it was clearly a pseudo. The other pseudo wasn't launched, as again, I didn't really consider that the Orion was about to drop to speed 19 and then weasel.
If I had been some luckier (see: killed the drone rack on the first volley of internals, and then hit a hellbore on the second; rolled hot on the second phaser volley and burned 3 or 4 more warp off the ship), I still had a chance. But as the Orion still had both HBs, and still enough power to keep fighting for a while, and had weasels armed, it was done.
By Norman Dizon (Ichaborn) on Saturday, November 06, 2021 - 09:39 am: Edit |
Thanks for the answers, everyone. A lot to be learned here about tactics.
As a tournament onlooker, it seems to me that the Orion may be overpowered. If any ship (not just the Orion) can run around at Speed 31 and make 2 HET's without any chance of breakdown (and have weapons armed and other things powered), there should be a consideration it is too much.
One might think:
1) The Speed is only temporary
2) It is only this Configuration (HB's) for the Orion that this applies to (having a ranged tactical advantage)
3) This is only valid against the Gorn or other Plasma Users
4) If someone is inexperienced with the Orion, they might make a rookie Tactical mistake (thereby allowing the opponent to win)
All of which may be true. But still, give the ability to move Speed 31 and perform 2 HET's to any other ship (Klingon, Gorn, Fed, etc), and see if they become (near) invincible. So then, if other ships should not be allowed to possess that ability, then why should the Orion be allowed to?
I know it has been that way for a long time and the Orion has worked out (meaning not always winning). And I know the Engine Doubling is part of the Orion Flavor.
The ability to move Speed 31 and perform 2 HET's without breakdown just seems...Odd...to me.
On a side note, the Tactical Decision to Decel and Weasel at that particular moment in the game was Brilliant. Well Done and Excellent Play!
By Peter Bakija (Bakija) on Saturday, November 06, 2021 - 12:19 pm: Edit |
>>As a tournament onlooker, it seems to me that the Orion may be overpowered. If any ship (not just the Orion) can run around at Speed 31 and make 2 HET's without any chance of breakdown (and have weapons armed and other things powered), there should be a consideration it is too much.>>
Generally speaking, the Orion is probably fine. It is just likely overmatched against Big Plasma. I generally give it a 7-3 advantage over the Gorn, personally. I've lost games due to arming a T1 enveloper, and the Orion immediately cloaking. I've lost games due to the Orion just coming to R2 with overloads immediately, mangling me, and then avoiding plasma launches with speed 31 double HETs. I've lost games just by the Orion moving speed 31, shooting, HETing twice, and not missing with the hellbores.
Again, like, I *have* won against Orions in the past, but usually it is the result of the opponent doing something weird and inadvisable. Or the opponent getting unlucky. Or me getting extra lucky when needed. But I think, generally speaking, the Orion has a huge leg up in this fight, and unless my opponent makes some notable mistakes, or I get stupid lucky, it is gonna be an uphill fight.
Like, I could have kept going when I surrendered, but I was fighting an uphill battle at that point. I did 4 volleys of internals, and *could* have blown one of the HBs off the ship (hit the drone, hit a HB on a future volley), and I would have felt fine about continuing. But that didn't happen, and the Orion still had enough power to keep fighting and take me apart with hellbores (2 down shields). So much like against the WAX in a previous game, it seemed prudent to surrender. It is probably notable that all three games I lost in this batch involved ships with hellbores.
>>1) The Speed is only temporary
2) It is only this Configuration (HB's) for the Orion that this applies to (having a ranged tactical advantage)
3) This is only valid against the Gorn or other Plasma Users
4) If someone is inexperienced with the Orion, they might make a rookie Tactical mistake (thereby allowing the opponent to win)>>
Sure. Like, I think in general, as noted, the Orion is advantaged against Big Plasma, due to the high speed and double HET bonus. And cloaking device as a back up. Another problem with the Orion vs Big Plasma is that one of the main ways to fight the Orion with anything, *including* Big Plasma, is "delay, delay, delay". Play a long, slow game and try to wear the Orion's engines down. Which is problematic for tournament play in general (i.e. games where the main plan is "drag the game out by avoiding decisive engagement as long as possible").
>>All of which may be true. But still, give the ability to move Speed 31 and perform 2 HET's to any other ship (Klingon, Gorn, Fed, etc), and see if they become (near) invincible. So then, if other ships should not be allowed to possess that ability, then why should the Orion be allowed to?>>
'Cause, in theory, it is balanced anyway. I mean, again, I think it is significantly advantaged over the Gorn (and a little less so over the Romulan; the Romulan can cloak and run the clock out). But against heavy hitting ships (Fed, Shark, Hydran, even Klingon and Lyran), the Orion is not as terrible. Being able to shoot through a 15 point brick and still do 20-30 internals, and survive the return fire makes the Orion not do so hot. So as such, the Orion, in the grand scheme, is probably about average in terms of Win/Loss statistics.
>>On a side note, the Tactical Decision to Decel and Weasel at that particular moment in the game was Brilliant. Well Done and Excellent Play!>>
Not to underplay my opponent's game, which was very well played, but I dunno if that was particularly brilliant move, so much as "the only good move at the time"; he had a weasel armed. He just slowed down to 19. If he didn't stop and weasel, he was gonna get pasted by 50 points of plasma. And even then, if my phasers had worked out at that point, I was coming out ahead there anyway.
By Seth Shimansky (Kingzila) on Saturday, November 06, 2021 - 12:36 pm: Edit |
There was one other point that was not noted in madman (ORI) over bakija (GRN) game. When the Orion ED stopped and then WW his down #4 shield was very close to facing the Gorn. My bet as a player was the Orion could only do 1 tac for the rest of the turn. The Gorn came to range 2 and got 3 p1 in the down shield with the -2 ww adjustment. To this point the Orion did not tac or was still under the 5 imp delay for using a warp tac. I did not see the Orion go speed 31 for that turn so there was a chance he could do a impulse tac but very uncommon for a Orion because of the 4 batts and it takes 3.33 warp to do a HET and the Orion did one this turn. I cant remember if the Orion did the warp take after the 3 p1 fire or before but I think it was after. I bet the Orion could not do a 2nd warp tac and the Gorn had a very good chance of getting follow up shot on the down # 4 imp 1 of the next turn. When I watching the game that was what I was looking for and sat quite hoping to see a epic end there. I am not saying it could of should of but I would of attempted it not knowing if it can be pulled off.
By Peter Bakija (Bakija) on Saturday, November 06, 2021 - 01:14 pm: Edit |
Yeah, he didn't TAC and I got the shot in the down shield with the phasers through the shift, due to the decel limitation. I don't know that I would have bet he didn't have another point of reserve power to do a second TAC at that point.
I don't think the Orion did a HET on T3; he did 2 HETs on T2. On T3, he just ambled at me at speed 31, got into R4 on my #5, blasted it with 2HB. One of which was overloaded, so maybe he on;y had the 1 battery at that point. So maybe I should have tried for that second volley on the down shield anyway?
Well, that sort of thing is a thing then when one realizes it, it makes one win. But I probably didn't realize it at the time. I'm clearly getting worse at this game :-)
By Dana Madsen (Madman) on Saturday, November 06, 2021 - 03:30 pm: Edit |
I'll write up responses to the above comments later tonight.
But quickly, yes, no HET T3. Only 1 batt so only 1 tac. I didn't tac early because I figured the gorn could maneuver to get the down shield anyways, so I felt the first shot was going to hit. So I sat under weasel and let him shoot the down shield. I didn't use the tac until late in the turn after the gorn turned out and I knew he couldn't get back onto down 4. I was holding the tac to try not to take the impulse 1 shot.
By Dana Madsen (Madman) on Saturday, November 06, 2021 - 07:30 pm: Edit |
T2, first HET was on impulse 2. The Gorn committed to a turn to chase me into a corner, I HET'd 180 to go the other direction. Gorn shortly after HET'd to follow me. I had a torp coming up on me that at the time I didn't know was a pseudo but once he bolted I knew it was harmless, I turned and let it hit me the next impulse I think. The HET was paid for in energy allocation. I actually allocated 3.67 power to HETs, so first HET(3.33) paid, and the 0.33 power left paid the fractional power cost of a second HET. I frequently do that anytime I think I might HET twice.
Gorn was chasing me now and would have been able to turn soon to get his other 2 torps into arc. So that brought about the second HET. Only needed 3 warp in batt to HET. Before the HET I had to turn in a way to give the Gorn another shot in the down shield with a ph-1 (7 internals) but this let me attack his weak #3 back shield on the side that had shot all it's weapons.
Shortly after that pass Pete made a small mistake, he could have turned 1 imp sooner and shot a ph-1 (#9) into my down #4 as I flew away from him. He missed taking the turn and so 3 to 5 damage. At the end of the game, 4 more internals on another volley could have been a HB, or 2 or 3 power.
Regarding whether the Orion is overpowered. I think from the stats of win/loss records of ships it can be stated that it isn't. Or more people would play it, it would win lots of games and lots of tournaments. That doesn't happen. As a long time Orion player with a lot of wins/losses under my belt I think I can say the following.
The positives, first, I think without doubt it's the most maneuverable ship. Turn mode A, two free HETs, only breaks down on a 6 for any other HETs, and yes I have HET'd more than twice in a few games. Maybe the Andro with DisDev can make a claim to being more maneuverable. Second, power, with engine doubling it can do a lot for a few turns, although it's strange how fast 50 power gets used, more on that later. But it can't double for long, with engine damage you need to be in a great position by T3 or T4 or your engines probably don't have enough power left.
The negatives, why does it lose. First, it's the probably the most fragile ship in the game(except the andro), it doesn't have a lot of internals and with self inflicted engine damage doesn't handle a long game well. It does take the first 15 to 20 internals not too bad, especially with the right package, but it's downhill from there. Second, it doesn't forgive many mistakes. Generally you have to attack your opponent and force internals on him and get ahead. The number of times I've tried to do everything but been 1 pt short of tractor power, put the reinforcement on the wrong shield or mis-timed a speed change and gave my opponent a weak(unreinforced) shield that I didn't mean to. Or tried to get to cute on shooting and maneuvering around drones. So often I'm always trying to maneuver with down shields within 5 to 10 hexes of my opponent which is just asking to make a mistake against good players. So really in a tournament, I have to win 4 or 5 games in a row without making even little mistakes. I've been to the final in the Saph Star but haven't won. To me it seems like bigger ships like the Kzin, Wyn GBS, even the Gorn can often recover from a small mistake. A plasma ship, drone ship or Hydran can be wrecked but have a trac, 10 allocated energy, catch you and launch and you're done. Also, I've lost some games because all 3 control spaces get destroyed after 2 moderate volleys, once I can't mid turn speed change it's over.
Generally all ships have specific opponents they are good at facing, and some they are poor at facing. In the Orion assuming relatively similar skill opponents I have trouble against Feds. Unless it misses 2 torps, I just can't take it's likely range 2 damage, even with 20 reinforcement. If it's good enough, I can't really keep it from pinning me to a wall and getting range 2(or at least 4). Heavy drone users, Kzin, GBS are hard fights, I think overall I'm about 40/60 on them. I'm probably closer to even on Klingon, Lyran. Hydran I feel pretty good at taking, just because at range 3-8 it can't really hurt me, but once I've dropped a shield the second time I shoot HB generally strips too many weapons off it. I feel generally advantaged against Plasma, although I have to be careful. And I smile when I see a Wyn AUX, I'm a really tough match for a WYN.
So in Ace of Aces so far, I've faced a Hydran, WYN Aux, Gorn and I'm 3/3. But if I had faced GBS, Kzin, Fed I could easily be 0/3. We'll see how I do against the GBS in the next game. It's not an impossible game for me but it is hard.
By Norman Dizon (Ichaborn) on Saturday, November 06, 2021 - 08:06 pm: Edit |
Great Info! Thanks again to all for answering.
By Peter Bakija (Bakija) on Saturday, November 06, 2021 - 08:49 pm: Edit |
Yeah, as noted, I think the Orion is generally probably a perfectly reasonable ship; it likely does not have a better than 50=50 win/loss in the grand scheme. But against Big Plasma, I think it is certainly advantaged.
On T2, I somehow missed that I could turn an impulse earlier, which would have made a difference (I would have gotten a P1 in at R5 instead of R6, where I rolled a 5, doing 1 damage, which would have been 3 instead). A lot of times, the interface makes things less obvious than they would be on a board.
Some slightly better dice, a more beneficial DAC situation, I could have come out a winner here. But, well, not today.
By Dana Madsen (Madman) on Monday, November 08, 2021 - 09:02 pm: Edit |
Madman over CaptainRon
T1, I double an engine, put 14 rein on #6, come out at spd 16 with spd change to 27 on imp 22 or 23. Wyn turns right and slips right with a 14/13/14 plot moving 15 hexes total. Late in turn he turns back in, launches 3 drones. Ends turn at range 15, shoots and hits with 4 disr for 12 on my #6 doing nothing. I launch a drone late targeted on one of his drones and slip away so my drone gets in front.
T2 I double all engines including impulse. We're set that I can run him against 1 wall with about 15 moves (near his starting location) or if he turns right away from me I can come up behind him and run him against the side wall. I move 19(9?)/31(19?)/19 to end of turn with a HET paid for, 1 HB overloaded, 3 tractor, and 17 rein on the #1. He moves 14 at start, on imp 6 or so he changes to 13 so I figure he has the same plot as T1 which he did. First few impulses I move slower than my drone allowing it to kill one of his, I then kill the other 2 with 2 ph-3 each (using 2 gat pulses and RS/LS ph-3)
He launches 3 more drones and slips away from me. We're outside 5 so I don't worry about keeping my reinforcement pointed at him, I know I'm getting closer and doubt he'll fire at range 5 when he can't know my reinforecement location. I get lucky in passing his T2 drone launch as just before imp 16 they move(14) /miss(15) /move(16)/ miss(17) I think that was the impulses. Anyways, I'm able to get them in front of me, HET to come up on side of WYN and the drones can't hit me due to not moving. Next impulse they het to chase me but won't catch. I move towards Wyn now on my #1 and am on the #2/#3 boundary just out of his FA. On imp 15 spd 13 moves and he changes speed back to 14 to move on 16. That worked for my plan, I was a little worried he might speed up to something faster and get more moves in.
I shoot at range 2 and hit his 24 pt #3 shield, 5 ph-1, 2 gat pulses, 1 ovld, 1 std. I keep my battery full. He'd had a chance to HET and depending where he went that might have messed up my plans. But he didn't. I did 31 with phasers getting me 3 internals in the first volley and got a disr. Then I hit with both HB at 2 and got 21 more internals getting another disr, a couple ph-3 that had killed my heavy drone launched at him and his RS ph-1.
I then slipped behind him after tractoring and then killing a shuttle he launched by death drag. Once behind him I tractored him to turn my strong #1 to him. I killed 2 of the 3 drones chasing me but I was going to take 1 hit on a non facing back shield. Ron conceded at that point.
His EA he had 7 rein on his #2 which I missed. 3 ovld disr. No tractor, and used 4 batt on rein.
It could have been different if he'd het'd before I moved to range 2, at that point I couldn't HET because I was in the 8 impulse period where you can't HET again.
So when the bottom of the pool is done, I guess you are facing me.
By Norman Dizon (Ichaborn) on Monday, November 08, 2021 - 09:34 pm: Edit |
Excellent Game! Love all the Tractoring.
Not too familiar with the Tournament WYN. Will have to look up the SSD. Sounds like it has Drones, Disurptors, and Phasers...?
By wayne douglas power (Wayne) on Monday, November 08, 2021 - 11:12 pm: Edit |
I watched the Orion v WYN TCA it was a good game.
Norman,
The Tournament WYN Heavy Cruiser Great Black Shark (TCA) has,
Turn mode C, 4x Disruptors (FA), 2x PH-1s (FA-L), 2x PH-1s (FA-R), 2x PH-1s (360), 3x PH-3s (FX), and 2x PH-3s (RX) and 2x B drone racks as standard.
Also has two option mounts, one on each wing, option E (LS) and option F (RS) that can have a PH-1, ADD-12, or type-B-drone rack.
By Ted Fay (Catwhoeatsphoto) on Tuesday, November 09, 2021 - 02:10 pm: Edit |
The ORI/AUX matchup is roughly 7/3 in my book, depending on mounts selection. The Orion can match the power curve of the the AUX and more, and has a supreme maneuverability advantage, making it tough for the AUX.
This, of course, does not denigrate Madman's victory. CaptainRon is a great player.
By Ronald J. Brimeyer (Captainron) on Tuesday, November 09, 2021 - 02:23 pm: Edit |
Ted, I was flying the Shark not the AUX. I see the ORI/WBS as a 5/5 match. Simply put Madman outplayed me.
By Ted Fay (Catwhoeatsphoto) on Tuesday, November 09, 2021 - 06:08 pm: Edit |
Ah, yes - my bad, apologies.
Concur ORI/WBS is 5/5.
By Jack Taylor (Jtaylor) on Wednesday, January 05, 2022 - 09:31 pm: Edit |
Hello Everyone - I am sorry for sort of disappearing. I had a massive heart attack late October and have been hospitalized most of the last 12 weeks with complications after surgery. I asked my wife to ask Seth to take over the tournament or at least let everyone know what was going on but she forgot to do it. She did have a lot on her mind - it was very touch and go for me for a while. I am getting better every day and hope to be able to play again fairly soon. Maybe we can pick this tournament back up.
By wayne douglas power (Wayne) on Wednesday, January 05, 2022 - 11:29 pm: Edit |
Jack, my prayers are with you and yours, take care.
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