By Graham Cridland (Grahamcridland) on Monday, May 09, 2022 - 02:45 pm: Edit |
I mean, I don't pretend that my chances of actually winning are as good in a Hydran as they would have been in a ship that I know better like the Klingon or the Gorn. But I didn't want to play Klingon, because the D&D mirrors aren't a lot of fun, and also take forever, and I was taking a break from 30-hours-over-three-rounds in the Gorn. So it should be fun, although I can't play for the overrun quite as assiduously against a Lyran!
By Paul Franz (Andromedan) on Monday, May 09, 2022 - 09:25 pm: Edit |
Tree is posted.
By Andy Koch (Droid) on Tuesday, May 10, 2022 - 06:22 am: Edit |
report link is at the top of the tree…
Thanks Paul!
-Droid
By David Zimdars (Zimdarsdavid) on Wednesday, May 11, 2022 - 10:09 pm: Edit |
I have been trying to report a loss to "The_Hood" but I keep getting a "stream timeout" error. I lost.
By Graham Cridland (Grahamcridland) on Thursday, May 12, 2022 - 01:14 am: Edit |
Jack and I are renewing our acquaintance tomorrow night at 930 EST.
By Andy Koch (Droid) on Thursday, May 12, 2022 - 06:53 am: Edit |
David
I got the noreply e mail... it got reported. Not sure if it was you or Jason. Thanks guys for getting your game done!
do you want to be front of the replacement queue?
By David Zimdars (Zimdarsdavid) on Thursday, May 12, 2022 - 02:33 pm: Edit |
Yes - if there are replacements
By Andy Koch (Droid) on Thursday, May 12, 2022 - 03:19 pm: Edit |
Let's hope there aren't, but if there are, you're #1
By Peter Bakija (Bakija) on Thursday, May 12, 2022 - 04:35 pm: Edit |
1.2 bakija (GRN) vs kingzilla (RKR)
Tentatively (weather dependent) set to start game on Sunday, 5/15, 3:00 pm ET.
(Can the Gorn and Romulan kvetch about how there are only 3 Big Plasma ships in the whole 16 person tournament, and two of them ended up fighting in the first round? Gah.)
By Jack Taylor (Jtaylor) on Thursday, May 12, 2022 - 10:56 pm: Edit |
MadJack (Lyran) over SummaryJudgement (Hydran) in a quick 35 impulses. I rolled great and the DAC dice hit every weapon on his ship pretty much before he could fire them a 2nd time. ESG > Hellbore.
By Joshua Ivan Driscol (Gfb) on Friday, May 13, 2022 - 12:23 am: Edit |
Romulan Commander Thrasher and I will be fighting tomorrow at 11 pacific time.
Kzinti vs bad guys.
Winner represents Lane County Oregon in round 2.
By Seth Shimansky (Kingzila) on Saturday, May 14, 2022 - 08:16 am: Edit |
1.2 bakija (GRN) vs kingzilla (RKR)
Game is a GO for this Sunday 3pm
By Joshua Ivan Driscol (Gfb) on Sunday, May 15, 2022 - 01:05 pm: Edit |
I defeated Greg in a one turn game.
I plotted 16/27/26 with standard disruptors charged and didn't deploy the scatter pack i was unloading it planning on a long game. Greg went 15/26 with standard S's loaded and a 6 point brick on his number 1.
But i figured id keep closing until he launches his opening turns volley of plasmas at me. I hit range 8 and I'm like this isn't real he's not engaging right. So I keep closing and we jump from range 5 to range 3 facing head on at the center of the map.
I think I need drones and launch all the heavies and another fast drone hoping he saves phasers for me and he did. The very next impulse he fires phasers at all of them only auto killing 2 drones.
His phaser 1 rolls come up 3,3 and he does only 5 damage to each drone and I rejoice im probably going to get to round two. I fired with direct fire missing on 3 disruptors and scoring 30 damage I see 6 Romulan reinforcement so i get no internals.
Then i move and he's stationary that impulse as he's going 26 to my 27 I'm in the drivers seat and I turn off to bring my rear phaser 3's to bear again on his down number 1.
My drones hit for 48 internals after my phaser 3s do 13 from range 2. He launches 50 to port side at me then turns to port and launches the other side even though the launchers have been destroyed.
But I had just enough time to weasel before the turn break and take no damage.
By Peter Bakija (Bakija) on Sunday, May 15, 2022 - 04:40 pm: Edit |
Kingzilla (RKR) over bakija (GRN)
For the record, I hate this match up, and it is always being completely reactive, and needing to get lucky. I was not particularly lucky, and then made a dumb mistake, getting myself killed. On the up side, Seth is always a good opponent, and we played a 6 turn game in, like, 2 hours total.
T1: I move 24 all turn, have 2 weasels, 2 in tractor, 2 in HET, hold 2 standards. Seth moves some sort of 21/16/26 combo. We just both go forward, him staying slightly to my left. At 11 hexes, he launches an enveloper from tube B, I get a hex closer, launch a standard S torp. He turns off, I turn off, speed up to 31 with some batteries, run from the plasma. Impulse 32, he fires 5xP1 at my plasma which got to R5.
T2: I move 31/17/24, he moves 21/31/28. I run his enveloper out to nothing and come back around. He runs my plasma out a bit, phasers it some more, eats it for about 5 damage on his #6, but it is unsurprisingly fake. We wheel back around, and end up at about 10 hexes. He launches an S torp from his facing A launcher, I turn in towards him, so he immediately launches another S+F (same S tube, one is fake). We close a little, we both fire P1s at R8--he fires 4xP1, I fire 6xP1. He does more damage but I use 5 batteries to take 9 damage to my #1. He takes 12 damage to his #6. We end about 10 hexes apart with his plasmas closing.
T3: I move 4/14, he moves 24/21. I weasel his plasma, take 7 collateral on my #4. He just wheels off, I move towards the center of the map.
T4: I have a leg up here. I have all my plasma, and can catch him in the corner and mug him under optimal conditions. Oh. Wait. The Romulan can cloak. I move 14/26/17 (22 moves) and have some power in tractors. Romulan moves speed 0 and powers the cloak. I get to R10 and bolt a couple plasma torps, needing to get lucky here. I don't get lucky. The S misses, but the F hits his #2 for 7 damage, which sticks. I turn off, he launches an enveloper. I fire a few P1's at the same shield, which scores a bit more damage. I run from the enveloper to the other side of the map, vaporizing it with a couple P3s on impulse 31. The Romulan sped up to 4 at some point in the turn for 4 moves, but didn't turn on the cloak, as it was unecessary.
T5: I move 17/24 (mostly 24), Romulan moves 10/14 (mostly 14). I turns towards him, and keep slipping, to avoid turning directly at him. No one launches plasma. Late in the turn, we end up at R5, my #3 centerlined on his #1. I don't think he is going to bolt here. I fire 5xP1. He bolts here, firing S, F, F, 5xP1. He hits with the S torp, does about 7 internals (warp, F tube, P3, hull). I do 19 damage to his #1. I Immediately HET back at him (it's impulse 31 at this point, not impulse 30...), he turns off, and I get S+F bolt, 3xP1, P3 on his somewhat damaged #2 at R3. S hits, F misses, roll middle on P1s, do 3 internals (P3, warp, hull). We end the turn at 3 hexes, my #1 centerlined on his down #2, but no phasers can shoot immediately. We both have a potential Fast-F to fire the next turn.
T6: I do the math, and see that if he launches a Fast F at me, I can just barely weasel it, 'cause I HET on impulse 30. I move speed 4, rearm things, but 8 power in tractor, still have a couple weasels, figure if he stops and cloaks, I might have a chance to either grab him or at least fire phasers through a bad shield and/or hit with a F torp. Impulse 1, he is moving speed 0 and launches his fast F facing me. We do the math and realize that I can't weasel, as I het on impulse 31, not impulse 30. Wah wah. I figure I can at least take the F on a non facing shield if I speed up to 8 for impulse 4, so I do that, taking the F torp on my full #5, knocking it down to 4 boxes. He TACs a couple times, I come in behind him at speed 8, trying real hard to keep him off my 4 box #3. He speeds up to 4 then 10. I close behind him, use my last battery to jump to speed 9 at a point where I can jump to R1. I get to R1, and try to tractor him with 8 power, and fail, as he *also* had 8 power in tractors (and clearly, none in cloak this turn). I can't launch my facing fast F, as I have no batteries to use (having used them all to speed up). I fire 5xP1 and a P3 at his #4. He fires 5xP3 at my #6. I roll mediocre, take down the shield and do 1 internal. He does about 19 damage to my #6. He moves off, being able to turn at speed 10, gets R3 from my 4 box #3 shield, fires his 5xP1 directly behind him, does about 20 internals. We move a few more impulses, end the turn at 4 hexes, and I surrender.
If I had gotten luckier on my bolt shots, I could have pulled that one out. If I had guessed he was going to alpha bolt me on T5 (I figured we were going to swap P1s there), I could have held fire and done much better on my return shot the next impulse after I HET at him. But this game is all just reacting to what the Romulan does, and then hoping to get lucky. And sometimes that works. And some times it does not.
By Jack Taylor (Jtaylor) on Sunday, May 15, 2022 - 07:04 pm: Edit |
MadJack (Lyran) over GFB (Kzinti) in about 42 impulses.
Another quick game. Quickly summarizing - turn 1 I had 3 overloads, 1 std, 2 sui, started a ww, and made 19 moves I think on a 16/31 split. He had 4 overloads and made about 18 moves on a 16/20 split.
T1 he launched a shuttle early that was the scatterpack but definitely did not look like it. It did not break open turn 1. Late in the turn he launched 4 t1 speed 20's and I brought up both ESG radius 3 power 5 as we approached each other. I was going to get range 3 or else he would have to HET away. I expected to kill all the T1 drones and hit his ship with most of an ESG and then shoot that shield or shoot shield 4 probably after the HET. At range 4 he fired 4 p1 and 4 overloads and did not roll above 4 on any of those 8 dice. He did 50, I blocked 4 for 16 internals. A huge amount for a non-r2 Kzinti. I took a ESG, 3 power, a p3, a tractor, and some other stuff. He kept I fired back and did 45 to him. After reinforcement he took 1 power hit, 1 phaser, 1 disruptor, and like 3 bridge. My remaining ESG did kill 3 of the turn 1 drones. After that shot he does not turn off and flee like a scared kitten - he keeps coming. I shoot him back and do 45 to him. 1 phaser, 1 power, 1 disr, 3 bridge, litter box, not much.
T2- I am worried. Losing the ESG really sucked. My plan here is to run mostly with a little in tractor and hopefully be able to deal with only 4 speed 32 drones (somehow). I was pretty sure if he moved at all I would get more internals from the offside p1's. Early we both go speed 27 - clearly he is looking to anchor me. We are at range 3 and I have batteries and 3 in tractor so I am safe for a while until I slow down. I do get a chance to shoot him for multiple volley's into the down shield. I end up getting 3 disruptors, 1 drone rack, a p1, a p3, & 4 power on 15'ish internals. His scatterpack opens up to show me 6 speed 32's drones early in the turn. He had some clever range 9 opening instructions. I am now basically forced to weasel. When he sees I am going to be able to take 8 drones off the map before he can anchor me he concedes the game.
Thanks Josh for the quick game. Hope things swing your way next time.
By Andy Koch (Droid) on Monday, May 16, 2022 - 07:40 am: Edit |
Well done gents.
Sorry about the matchup Peter. Random.org hates you.
5 games are either done or in contact.
I don't think I've heard from 1.4, 1.5, or 1.6
Not that I'm worried yet. We have plenty of time...
JUNE 4 is the deadline
Thanks
-Droid
By Peter Bakija (Bakija) on Monday, May 16, 2022 - 08:35 am: Edit |
Stupid Random.org.
Like, I was going to have to play against a Romulan eventually, so what are you gonna do? I think it is a bad matchup for the Gorn (Romulan is bad and Orion is bad for the same reason--you have to be completely reactive and the cloak is a significant problem 'cause you can't afford to arm an enveloper on T1; ISC is hard, but at least there is a game plan) you can win if the Romulan does something dumb or you get lucky, certainly, but that the Romulan can do everything you can, has a better turn mode, and also can cloak (even if it is the expensive RKR cloak) makes it a bad game for the Gorn. Last time Seth and I played this game, I killed him by the end of T1, as we both ended up at close range on T1, I bolted a lot and got lucky; he launched his plasma at me and I HET away and got to weasel them ('cause I could count better then...).
Gah.
By Joshua Ivan Driscol (Gfb) on Monday, May 16, 2022 - 11:49 am: Edit |
I needed my scatter pack to release about range 11 those 2 hexes left me without 6 of my best drones on map and you had a weasel ready.
My problem was for once not dice related just tactical incompetence against a adversary willing to make me pay for each mistake.
By Seth Shimansky (Kingzila) on Monday, May 16, 2022 - 05:22 pm: Edit |
Kingzilla (RKR) over bakija (GRN)
Peter played like as his alter ego the Tasmanian Devil, very aggressive. I have read and seen so many of Peter’s games where he has 2 turn attack mode. Turn 1 forces the opponent to turn off with enveloper or fake/real or fake plasma. Turn 2 go in for the kill with a centerline bolt or trac. I was trying to avoid these tactics and play a long game. I don’t think the dice had much to do with this game. I was trying to make Peter pay if he wanted the range 5 bolt shot by eating plasma 1st. Turn one I tried my best to delay the enveloper launch so he had to run during turn 2. I also fired range 5 on impulse 32 on the S torp so I can turn around faster than him turn 2. Turn 2 I had center of map control as he was trying to turn around. I launched the fake hoping he turns off again, but he was planning on going threw it so I had to stop him or make him eat it. So I launched the S & F combo so he WW or run off. Turn 3 he ww and I run away. Turn 4 there was no way not to get mugged, so I paid for Cloak and enveloper knowing he runs off. Turn 5 Peter had a speed advantage, and I would have to eat plasma or go bolt for bolt shot. Peter made it very easy for me to get a center line shot on him and being late in the turn there was no game-ending threat from him. I do OK with the bolt shot and then Peter HET’s towards me to bolt S & F and 3 p1 to bang up my shields. We end the turn 3 hexes apart and I know before he does that he will eat my fast load impulse 4. Turn 6 I recharge everything and plan on tac to turn off then go speed 4 with a late SC to 10. I wanted to have my rear shields facing Peter because they were in good shape. Peter has also a fast F coming up and thought he might try to trac me so allocated 8 to trac. I thought peters plan would be to reinforce a shield that the F will hit but I had no real idea of his plan this turn. Turn 6 did not turn out so great for Peter and I think you should read his thoughts on this, up a few posts. At the end of the turn, both our shields were shiit but I had only 3 internals while he had a bunch. I thought he would play on because my shields were so bad.
I enjoy playing Peter because he is honest and funny and a challenge that most times in the past I failed. I almost canceled our game because my head was not into it. The day before I slid off a steep mountain dirt road that was very muddy with a bulldozer. Now the mountain has a new dirt road that I did not plan on.
By Peter Bakija (Bakija) on Tuesday, May 17, 2022 - 05:21 pm: Edit |
Seth wrote:
>>Peter made it very easy for me to get a center line shot on him and being late in the turn there was no game-ending threat from him.>>
Yeah, I honestly didn't think you'd bolt when you did, 'cause if it was me at that point, bolting would get me killed (as I don't have a cloak), and I kinda forgot to factor in you having the cloak when I got there--I figured we'd exchange phaser shots (and maybe you'd bolt an F in there) and you'd launch an S or S+F to chase me off. But you bolted everything.
What I should have done in retrospect was (after scoring the 19 damage on your #1) was HET directly at you as I did, and just fired immediately on the same shield, and then slipped away instead of slipping in on 32; with all the same dice, I do, like, 10 or so internals, so at least we are even, and then I'm far enough away to weasel after that. But when I HET around, I momentarily thought I could get in and hit you with launched plasma next turn, but then you turned off, and I was all "Oh, yeah, that's not gonna work", so I bolted and thought I was safe from your fast load due to imagining I had HET on 30 instead of 31.
My optimal move there was bolt back on impulse 30 (doing 34 that impulse) and then HET in direction A (from D) on i31, firing 3 more P1s though the hole and having plenty of room to escape. But if I do that, and you *don't* bolt when you did, I'm doomed.
The Romulan has all the options in this game :-/
By Andy Koch (Droid) on Tuesday, May 17, 2022 - 09:45 pm: Edit |
and as the saying goes… you end up sliding down a muddy mountain on a bulldozer and end up with a new road.
By Geoffrey Clark (Spartan) on Tuesday, May 17, 2022 - 11:12 pm: Edit |
Hey Guys,
Here is a brief update for 1.3 Spartan (ISC) v captainron (THA)
Turn 1 - ISC has a 24-17-26 plot, THA has a 15-28 (mostly 28) plot. We close, with a few slips, 1/19 a W-shape web comes out, and ISC responds 1/20 with a G-torp launch to one side. The web really prevents the PPD fire on turn 1, but on 1/32, a second G-torp is launched as the THA comes around the web. I think there are DISR discharges at EOT.
Turn 2 - ISC has a 17-26 plot, THA moves 28 all turn. As Web comes down, ISC lines up a PPD shot. THA slips out back to range 16 a few times, but all four pulses land on the #5 with no reinforcement. THA runs out G-torp, phasers a bit and discovers is is fake. THA turns in, and ISC launches 2xplasma from left side, THA casts a web to catch them, and runs through to chase ISC across the map, range is 7 hexes at the end of the turn.
Turn 3 - ISC has a 24 plot, THA moves 15-28 (mostly 28). ISC turns about, heading up into the NW corner. As the arcs change, the THA gets in pretty close to range 5, then turns to range 4, ISC launches 2xtorps from right side, THA casts a snare to the left, hinting that he might HET that way to catch plasma - without the HET, he runs away from the web, and plasma gets him about 4 moves later. THA blasts the ISC's #3 shield with 8xph-1, WF, and two DISR (1xOL, 1xStd), hits with 30 phaser damage, scoring one warp and hull. ISC promptly HETs to chase as THA HETs back into the web, ISC phaser fire takes the #4 down to 2 boxes. The rest of the turn is the THA running and casting other snare to block PPD fire on early turn 4. We end about range 6 or 7, with the web just barely blocking fire and the THA poised to stick his nose out into the clear.
Turn 4 - ISC parks and goes into retrograde -10, THA has a 15-10-5 plot. impulse 1, casts a web nearby to give additional cover from PPD, and considers turning in for an OL shot, but decides not to, fires 1xOL against the ISC's #1, scoring 1 pt through 5 reinforcement. ISC is just patiently waiting. There is a small gap between the snare and cast web, but not enough for multi-impulse shot. Once the THA decels to 10, and ISC begins to move in reverse, the webs come down, and ISC fires PPD about range 12 against the #2, but only three pulses are seen, so we end the turn at range 15, and THA discharges 2xOL from the FA mounts.
We had some discussion about what would happen if the THA did turn in for the 3xOL shot. There was a risk that the PPD could fire as OL, and if the THA wanted to run, the #4 could be exposed to at least splash, if not direct plasma, so that course of action was not taken.
We'll continue next week.
By Geoffrey Clark (Spartan) on Tuesday, May 17, 2022 - 11:16 pm: Edit |
Peter, you better switch to Firehawk! You love the aggressive bolt gambits, it is so much easier to line up a shot in FA than centerlined!
By Geoffrey Clark (Spartan) on Wednesday, May 18, 2022 - 12:56 am: Edit |
Plus, you like to complain about not having a cloak ... so ...
By Andy Koch (Droid) on Wednesday, May 18, 2022 - 11:01 am: Edit |
Thanks for the update Geoff, seems like an interesting game...
I have results for the 2.1 game, but I have no idea what happened....
Perhaps Seth or Jason can give us a rundown? No pressure, but I find the writeups to be half the fun of these events...
I still haven't heard anything on 1.4 or 1.5...not too worried, since we still have time. I will give it till this Monday till I commence to hassle, vex, and bullyrag.
THanks
-Droid
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