By Geoffrey Clark (Spartan) on Tuesday, May 31, 2022 - 08:27 am: Edit |
Hey Andy,
KLI vs ISC is not known for the ballet, run through the four WW ... but if it heads that way, we will probably know after our first session Friday 17:00 Central.
Regards,
Geof
By Bill Schoeller (Bills) on Saturday, June 04, 2022 - 12:25 am: Edit |
Bs Klingon vs Spartans ISC
Turn 1 I loaded 4std and 8 rein put out the sp, and charged in.
He put out 2 20 point torps, and flipped out holding his ppd back. I called bs on the torps and took them for 40 on the #1 shield. He turned out I turned in, but only reached range 6 and could not break his rear shield. He put out a rear firing f torps which I took to my #2 shield.
Turn 2 I went fast early, and loaded 3 ol dis. Topped batts and phasers, and moved 26 early down to 17 and 10. He went faster. I thought he would stop this turn. I got a range 8 shot ol a 4 th dis and knocked down his 5 shield, but no internals. He did 10 internals through my #1 shield mid turn. He fired the ppd on 32.
Turn 3 he stopped and went into reverse. I blocked the ppd but did could only charge 1 dis while doing so. I missed with it and only did 12 shield damage.
He was about to hit me with a overloaded ppd, and 3 plasma torps. I decided to concede
By Andy Koch (Droid) on Saturday, June 04, 2022 - 09:11 am: Edit |
The Ol Kamiikaze….
By Peter Bakija (Bakija) on Sunday, June 05, 2022 - 08:19 am: Edit |
I mean, it can certainly work against the ISC. But every once in a while, the dual standard torp launch turns out to be a couple of real torps...
By Paul Franz (Andromedan) on Sunday, June 05, 2022 - 10:10 pm: Edit |
Yup. Pseudo's in my mind is guessing game. So of it, I feel is that you need to know your opponent and how they think.
By Geoffrey Clark (Spartan) on Monday, June 06, 2022 - 09:40 am: Edit |
Maybe Bill can be considered as an aggressive player?
I considered what would happen ...
If I launch fakes, there might not be another time that I can line up 2xG torp, and anyway, after launching real torps turn 1, I can get quick load F-torps on turn 3, which at close range is just as good as a G-torp.
If he just runs them out, then he gives up more map for re-arming and another attack run. Also, if he turns out, there is a decent chance that I can land 4xpulses on the same shield, and maybe even a 5th and 6th pulse, depending on the situation ... but I was kinda sweating his 6xSP drones.
If he turns in, that's great, I just made sure that he could not get to range 5 or less, and with the reinforcement I had, I can block 4xOL +5xph-1s, unless his dice are just super hot. Actually, he did not directly pursue me, he decided to continue moving towards the torps, to take them on his stronger #1, else, they might have hit his weaker #3? 10 vs 16 internals ... but he used 3 reinforcement.
By Jack Taylor (Jtaylor) on Monday, June 06, 2022 - 12:14 pm: Edit |
I was watching - I thought it could all work out for Bill if he takes the 40 on shield 3 after shooting them a little bit. The real problem became he couldn't chase the ISC into the corner because his #1 was down, at least that is what I saw. He also missed with multiple UIM disruptors and I think his phaser dice weren't great either. I would have liked to see it play out where he doesn't lose his #1 there and hits a little more. I am not saying it would have worked out any better in the end but it definitely looked like the aggressive plan could have worked to me.
By Geoffrey Clark (Spartan) on Monday, June 06, 2022 - 08:46 pm: Edit |
Thank you for the information, Lyran Space Battle Doctrine Department!
By Jack Taylor (Jtaylor) on Tuesday, June 07, 2022 - 11:44 am: Edit |
Lyran commander notes how almost effective those Klingons almost kind of were against the ISC.
just in case...
By Jack Taylor (Jtaylor) on Wednesday, June 15, 2022 - 05:32 pm: Edit |
What's the deadline for round 2?
By Andy Koch (Droid) on Thursday, June 16, 2022 - 10:11 am: Edit |
Thanks for the reminder Jack.
I originally had it at 6/18 and tried to shrink it to 6/13, but I see that 2.3 Moose and Madman are not done. So it's back to 6/18.
I will try to get in touch. Failing that,we will be looking for two players that can get game 2.3 done the quickest.
More to come...
Thanks
-Droid
By Andy Koch (Droid) on Thursday, June 16, 2022 - 02:20 pm: Edit |
Update:
Steve and Dana have responded and are playing Friday night 6:30 EST.
By Seth Shimansky (Kingzila) on Friday, June 17, 2022 - 09:19 pm: Edit |
Spartan ISC smashes kingzilla RKR
The RKR had about 16 impulses of hunting of a 7 turn game. Spartan played a great game and over ran the RKR for a deadly kill
By Geoffrey Clark (Spartan) on Wednesday, June 22, 2022 - 05:57 am: Edit |
Hey Madjack and madman,
How does the game progress? Any word on the timeslot for spectators?
Regards,
Spartan
By Jack Taylor (Jtaylor) on Wednesday, June 22, 2022 - 08:58 am: Edit |
We are still working on it. Saturday afternoon eastern is the plan. Going to confirm time on Friday- I will post it here.
By Jack Taylor (Jtaylor) on Friday, June 24, 2022 - 11:43 pm: Edit |
MadJack -vs madman
Saturday 6/25 3p eastern.
By Jack Taylor (Jtaylor) on Saturday, June 25, 2022 - 08:02 pm: Edit |
madman over MadJack.
Dana played great and deserved the win. I wish him well in his game with Mr. Spartan.
By Andy Koch (Droid) on Sunday, June 26, 2022 - 08:28 am: Edit |
Alright!
Thanks guys for getting it done. I wish I could watch some of these games…
Final is set.
Spartan v Madman.
Lets set the deadline to finish the tourney to 2 weeks from today,
So 7/9/22.
By Geoffrey Clark (Spartan) on Tuesday, June 28, 2022 - 01:26 am: Edit |
Sapphire 11 Final
Spartan's ISC vs Madman's ORI
Tuesday 17:00 (5pm) Eastern.
By Geoffrey Clark (Spartan) on Tuesday, June 28, 2022 - 09:29 am: Edit |
Sapphire 11 Final - Schedule update!
Spartan's ISC vs Madman's ORI
Thursday 17:00 (5pm) Eastern.
By Joshua Ivan Driscol (Gfb) on Wednesday, June 29, 2022 - 01:30 pm: Edit |
Sadly we will have only condolences for one of these guys. Its a brutal sport of the mind and we are the masters of the Universe.
But there can be only one.
By David Cheng (Davec) on Thursday, June 30, 2022 - 09:02 pm: Edit |
Gents,
If you're reading this thread, you're the cream of the SFB tournament crop, and thus our key target audience.
Just want to make sure you saw the announcement over in the Conventions > Council of Five Nations section of the BBS.
Hope to see you all there at the Big Bang Blowout in 2023, and maybe even this September too.
-DC
By Peter Bakija (Bakija) on Saturday, July 02, 2022 - 05:00 pm: Edit |
Any updates on the final?
By Geoffrey Clark (Spartan) on Sunday, July 03, 2022 - 09:19 am: Edit |
Hey Peter,
We got through Turns 1 & 2. I'll give a more full accounting later, but basically ...
Turn 1 - ISC moves 15-16-17, Orion moves 19-26 with 1 warp doubled? There is a maneuver game, which I consider that the Orion wins (more on this later). Orion launches a drone. The ISC turns in impulse 31, launches EPT and standard G, and slips out, fires 6xph-1s at Orion at range 5, which gets some shield damage on his #6, beyond his 8 reinforcement. Orion does not fire.
Turn 2 - ISC parks at zero, Orion doubles 2xwarp and comes in at speed 31. ISC fires 1xph-3 at the drone, then another ph-3 to kill it. Orion fires 1xph-3 at each plasma, finds that the standard is real, takes it on the #1 (after 10 reinf), plus the EPT. Impulse #5, Orion closes and moves into range 1 on the ISC #6, launches a drone and shuttle before the ISC ph-1s cycle on 8, the ISC replies with a rear-firing F, and a shuttle. The type IV hits the ISC #6 and finds the 14 reinforcement, but the shuttles are not SS. The F hits after some phaser fire to melt another shield, as the Orion speeds past, and then HETs back toward the ISC. Ultimately, there is a range 1 exchange of phasers, and Orion hits with two standard hellbores. For ISC - 17 in, then 20. 1xG, 1xF, 3xPhasers, 3xWarp, 4xImp, 5xBtty ... fluff. For Orion 18 in - one Warp, Drone, 2xph-3, trac, Aux, Bridge, fluff. After this exchange, there are many shuttles are launched, the ISC accelerates to 8 forward. Later in the turn, the Orion decels to 19 and gets out to range 4. The ISC fires PPD and gets two pulses to hit before the Orion does a second het back into range 3. Later, Orion turns a 3 box #1 towards an ISC shuttle, which fires and scores one internal ... Hellbore. We end the turn at range 3, with the Orion off the ISC #3, and the Orion's #5 showing. Orion shields are 0/0/17/13/10/12. ISC shields are 0/26/20/20/20/16.
We plan to continue Sunday afternoon at 5pm Eastern.
By Dana Madsen (Madman) on Monday, July 04, 2022 - 12:34 am: Edit |
T3 - Ori doubles 2xwarp, moves 26(5)/19. ISC moves 10(11)/17. ISC launches F-torp imp 1 (E launch). ISC also kills shuttle at range 1. Ori goes straight and runs the torp out 6 hexes, shoots a few ph-3 and takes it for 8 on the #4 on imp 7. I thought early about just taking the torp and coming in to range 2 to the ISC and tractoring taking 20 or 25 internals to give him 20 or 25 but decided to play movement.
Ori needs to circle outside and keep on the #6 shield so even though I'm faster I'm losing ground turning the bigger circle. Imp 26 Ori shoots 5-ph1 at range 5 on the ISC #4 rolling great and getting 21 damage gets one internal(lab). Then imp 27, shoots ph-g and scores 2 internals (lab, APR). ISC shoots no ph-1. EOT ISC fixes 2 batt, 1 shield box on #1. Ori loses 2 warp engines, fixes AWR, 1 shield box on #2.
I killed both remaining ISC shuttles during the turn. Over 2 turns 3 of them with tractor death drag. ISC kills 1 shuttle, cripples a second. Ori has a shuttle left onboard.
We end turn at range 6, ISC #3 versus Ori #6 (almost at the #2/#3 boundary versus #6/#5).
Ori shields (0/1/17/3/10/12), Lyr (1/26/20/0/20/13)
Turn 4 - ISC goes 0, launches env on imp 1. Ori goes 26, doubles everything for 44 power. Ori slips in on imp 2, announces ED. Turns in on T3 getting to range 4, torp at range 2. Shoots std HB for 8 internals (all power, no weapons), ISC has 2 rein on #1 shield to keep it at 1 pt.
Imp 4, ori stops and weasels, puts movement reinforcement on #3 shield and takes collateral there. Imp 9 Fire control is up and ISC announces spd 10 in reverse. Imp 11 ISC is in Ori left arc out of the FA. I shoot 3 ph-1 at range 4 and roll poor getting 9pts leaving 2 shield boxes on the #6. Shuttle shoots range (4-8) ph-3 and gets a point taking out the last shield on the ISC #1.
ISC goes backwards to get FA arc and shoot PPD, drops speed to -8. When post decel period ends, Ori goes 6 in reverse. PPD shoots on imp 20 hitting Ori #6 finding reinforcement and does 1 internal to #1 shield. PPD only shoots for 3 impulses, three splash points to Ori do (2 Hull, Ph-3) total. Ori moves backwards on imp 22 into FA arc and shoots 2-ph-1 at ISC down #1, ISC shoots 5 ph-1 back at Ori #6. ISC rolls bad and gets 6 damage for 5 phasers. Ori rolls great and gets 7 damage on 2 phasers. Ori has 11 rein in total on 12 pt shield so has 5 pts remaining. Internals are 6 power including battery, and the empty E-torp, no phasers again.
EOT ships are 9 hexes apart, Ori shield #5 to ISC #2. Ori loses 3 power, fixes 1, has 19 power left, HB, gat, 5ph-1, 3ph-3, all batts. ISC has 17 power, PPD, Pl-G, 5ph-1, 2ph-3.
Ori shields (1/1/15/3/7/5), ISC (0/25/19/1/19/2).
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