Archive through November 11, 2022

Star Fleet Universe Discussion Board: Star Fleet Battles: Star Fleet Battles Online: Sapphire Series Tournaments: Sapphire Star 12 (xxx 2022): Archive through November 11, 2022
By Ronald J. Brimeyer (Captainron) on Tuesday, November 01, 2022 - 06:18 pm: Edit

Jack, What Steve said. I just use simple math. Take the LOWER of ship speed or web strength and subtract 12. Result of zero or higher you take that much damage and roll for breakdown.

By Garth L. Getgen (Sgt_G) on Wednesday, November 02, 2022 - 12:04 am: Edit

Ronald: Simply math in SFB?? Blasphemy, sir! Pure blasphemy!

()


Garth L. Getgen

By Peter Bakija (Bakija) on Friday, November 04, 2022 - 08:41 pm: Edit

1.7 Mosse (WAX 11g1) over bakija (GRN)

T1: I move 16 all turn, hold 4 standard torps, 2 weasels, have 12 reinforcement on my #1. WAX moves 31 all turn. I go forward, slipping in a couple times. WAX slips out some, and then turns across my bow. At 12 hexes, I launch 2 standard S torps. WAX moves into 8 hexes, but turns off (DIR B now; I'm facing A and coming from bottom of the map). Plasma closes some. We end at R10, me in the center of the map, WAX facing B sort of to my North East, with my plasma 2 hexes behind him. WAX launches 4 drones.

T2: I move 31 till 23, then 16, hold torps, both weasels, have a point in tractor. WAX starts at 31. WAX runs from plasma, turns C eventually towards the wall, slows down to 24 in time for the plasma to his for 1 point per torp and they are unsurprisingly fake. I turn and follow him towards the wall. I end up having to tractor 2 of the drones on the map (using a point of reserve) and kill 2 of the drones on the map with my rear phasers, and keep closing. I'm looking for a good opportunity to launch a stack of 100 plasma he can't avoid. But due to my split arcs, it is difficult. I get to a point where I could potentially launch 50, then turn off, launch another 50 that would get in the same hex, and that 100 plasma would eventually hit him inside of, like, 12-13 hexes due to the wall, but it might be on impulse 1 of the next turn, and after phasers and reinforcement, wasn't gonna do much. So I keep closing to try and get a good shot. WAX speeds back up to 31. We end up at R2, me facing C, WAX facing D, on my #6/#1 shield spine. WAX launches 4 drones that move the next impulse, facing in 2 different directions. He can turn. I kill 2 of the drones that are likely to hit me next impulse with 4 more phasers. Next impulse, WAX turns in, I go forward. We are at R0, both moving speed 31, both entering the hex simultaneously, and the resulting shield facings are my #6 facing his #2, and him only in arc of half my plasma (which was mostly irrelevant). I launch 50 plasma. He fires 7xP1, 3xP3 through my #6. I take 30 internals, losing 4 power, 4 phasers, an F tube. Next impulse, he slips behind me and past my plasma, which HETs to follow. I turn D, launch my other 50 plasma. It ends up in the same hex as my first 50 plasma, but 1 hex behind the speed 31 WAX. I use my batteries to stay speed 31 the rest of the turn (to avoid the drones chasing me). I fire a few P1s at the WAX's #5 late in the turn, as the plasma is going to hit that shield, but 5 reinforcement mostly blocks that. We end the turn at R10, my stack of 100 plasma (degraded by movement and a GAT) adjacent to the WAX's #5 shield (at 22 boxes). There are 2 drones at R1 in tractor, 2 more drones about 4 hexes away.

T3: I move 4/12, recharge stuff. WAX moves speed 12. Impulse 1, the plasma all hits for 22+22+10+10=64, damage, -7 from the gat. After 25 reinforcement, the WAX takes 10 internals, losing 1 power, P1, 2P3, some hull and cargo. I resign.

I'm down 4 power, 4 phasers, a plasma tube, a shield, and most of my internal fortitude. The WAX has has 10 internals, mostly of no importance, and will be speed 22 next turn, and I'll have zero way to prevent the WAX from cornering and killing me with 4 drones, GAT, 6xP1. I can launch 2 fastloads by then, but if the WAX simply takes the "ignore the plasma, take 10 internals, and get to R0" strategy, I got nothing.

This game. It is terrible. But Steve is always a great opponent!

By Peter Bakija (Bakija) on Friday, November 04, 2022 - 08:42 pm: Edit

There doesn't yet seem to be a tree or ability to report a loss.

By Peter Bakija (Bakija) on Saturday, November 05, 2022 - 12:38 pm: Edit

I suspect that on T2, the WAX was allocated with something like:

-18+1 moves (31/24/31)
-4 ship
-10 general reinforcement (for 5, which I saw)
-2 probably in shuttles (I saw a shuttle launch, which could have been a SS)
-2 probably in tractors

On T3, WAX was probably:
-8 moves (12)
-4 ship
-25 reinforcement

And probably *still* had full batteries. It isn't impossible that the 5 reinforcement I saw on T2 was batteries, but if it was, I never saw, like, 10 power on the WAX on T2.

We started T3 10 hexes apart. I was going 4/12, weaseling drones. So even though the WAX possibly has zero power in its capacitors on T3 (but also probably has 5 batteries), I can't get close in to fight if the WAX just turns off and leaves the neighborhood. And then on T4, it's moving 22 with full guns, full drone racks, and can just run into me. Gah.

On T2, when we were at R2, I clearly should have launched my 50 facing plasma, so if he turned in, he was gonna take 50 in the face, but he still could have also just moved off, shot the plasma up some, taken it on a back shield for limited impact. And I was still deluded that the WYN didn't want to come in to R0 (as I spaced on my having used both tractors all ready, and me forgetting how the simultaneous move into the same hex was going to end up hosing me).

If I had a better turn mode than the WAX (like, say, I was a Romulan), this all would have potentially gone way better. Having to secret and simultaneously move every impulse that was important was terrible.

By Paul Franz (Andromedan) on Saturday, November 05, 2022 - 03:09 pm: Edit

Tree is now setup and all games are reported

By Peter Bakija (Bakija) on Sunday, November 06, 2022 - 11:20 am: Edit

Thanks, Paul!

By Geoffrey Clark (Spartan) on Sunday, November 06, 2022 - 07:52 pm: Edit

Hey Paul,

Thanks for setting up the tree. Just one question, for game 1.2 with Droid standing in, I think he might be a WAX, vs GRN?

By David Jannke (Bigslowtarget) on Monday, November 07, 2022 - 12:08 am: Edit

Absolute nail biter of a game vs. CrashandBurn. Went 8 turns. Started out with Kzinti disruptors missing 50% of the time and the Wyn inevitably hitting for a few turns but then all started to turn on a T6 Wyn Hellbore/Disr miss. T7 the last two Kzinti drones landed and the last Wyn drone was weaseled. T8 OL hellbore fire through three down shields, gatling fire and a OL disr wasn't quite enough to counter full OLs and phasers from the Kzinti. Quite a game.

By Geoffrey Clark (Spartan) on Monday, November 07, 2022 - 12:34 am: Edit

Hey Steve, congratulations!

Hey Peter,

It sounds like a rough match. I agree, the inability to guaranteed move last at 31, and also those LP/RP + LS/RS arcs make it difficult to track him down. I'm surprised to hear that you guys closed to range 0 before any plasma launch! I would think that earlier launch would allow you to force his movement ...

If your guesses about his allocation were right, then 50 on a flank shield definitely penetrates ...

Anyway, I might want to play this match up sometime to see how it goes.

Regards,
Geof

By Andy Koch (Droid) on Monday, November 07, 2022 - 06:57 am: Edit

Geoff: I am pretty sure stand ins fly the ship that would have been flown by the person who has to drop out.

By Ginger McMurray (Gingermcmurray) on Monday, November 07, 2022 - 09:56 am: Edit

David said:


Quote:

Absolute nail biter of a game vs. CrashandBurn.



I'd love to read the recap if you can make one.

By Peter Bakija (Bakija) on Monday, November 07, 2022 - 11:15 am: Edit

Geoff wrote:
>>It sounds like a rough match. I agree, the inability to guaranteed move last at 31, and also those LP/RP + LS/RS arcs make it difficult to track him down. I'm surprised to hear that you guys closed to range 0 before any plasma launch! I would think that earlier launch would allow you to force his movement ... >>

As noted, I was chasing him into the corner, and doing a lot of calculus to try and set up a situation where a launched stack of 100 (or more realistically 50, turn, +50 that end up in the same hex) were a forced hit before the end of the turn, and was pretty close, but it was hard to get that to happen. When we were at R2, there were a bunch of drones suddenly on the map that I had to shoot down, I clearly should have launched 50 plasma to avoid the overrun (or at the very least, made the overrun do a bunch of damage to him), but even at that point, I wasn't convinced he was going to turn into R0. And if I launched the 50, I probably chose him into the corner, he phasers the plasma some, takes on a rear shield, and after reinforcement takes few, if any internals. But still, that would be better than what happened.

Like, I didn't think he'd turn in, and didn't think to launch the plasma at that exact moment, and then drones launch after plasma, and when the drones hit the map, I was all "Huh. I probably should have launched plasma...", but then it was too late, and then the R0 overrun seemed suddenly possible, and then happened, and it all was terrible.

>>If your guesses about his allocation were right, then 50 on a flank shield definitely penetrates ... >>

Oh, sure, but if he runs it out some (there was space) down to 45, turns and takes it on a non facing shield with 10 reinforcement (10 general plus batteries), that's maybe 5 or 6 internals after some P3s. Again, better than not, but not optimal, and I needed optimal to work. And then forgot to make that happen :-)

By Guy Benson (Berkstrom) on Monday, November 07, 2022 - 07:29 pm: Edit

Berkstrom (Kzinti) Lost to Madman (Hydran)

By Andy Koch (Droid) on Monday, November 07, 2022 - 09:41 pm: Edit

I beat a rusty Jeff G in his Andro. Soon his rust will be off, and he will hopefully be flying something other than Andro.

I have Dave J in his Kzinti next.

By Jeff Guthridge (Jeff_Guthridge) on Tuesday, November 08, 2022 - 01:45 am: Edit

Campaign Saga, Stardate 2245.116
Initializing system recording...
Force scan reported only one "Gorn" Tournament Cruiser in the arena-space.
On Segment I, Fraction 15 the enemy fired both of its heaviest plasma torpedoes and the ship was directed to shape a vector to run while maintaining the speed plan. As the moment of closest likely point of approach came one of the ship's heavy weapons was fired, data was required to the extent the enemy had reinforced their defensive screens. On the resulting strike being mitigated entirely follow-on attacks were not considered as space was opened up to maintain maneuvering room.
When the impact of full strength plasma torpedoes was imminent, the ship successfully self-displaced to safety, even after the speed plan slowed down due to the power budgeted for trans-light locomotion.
By the end of Segment I, the ship had yet to receive any damage and the enemy had started launching its diminutives. The ship ignored them and planned to allow the much weakened plasma torpedoes to hit the after panels before turning back towards the enemy, intend to let the range close and when the best opportunity arose strike with all remaining firepower.
Segment II began as designed, but things quickly turned towards defeat as the ship's administration and the ship's system lapsed into conflict again about a minor detail in timing. Where as the ship's administration had intended to take the much weakened seeking weapons on the after panels, the ship's system forced a delay of one fraction and the weapons fizzled out before it was learned if they were real or not. This proved to be the critical error.
Several fractions after this, the ship turned back towards the center of the arena and had allocated for a high energy turn, to bring the one remaining charged heavy weapon, and with luck all six of the secondaries to bear on the enemy when its power plan would have two more Segments before it could attack with its strongest attack. The secondaries of the enemy were planned to be received on the smaller rear panels if the enemy fired before the attack turn.
Entropy! The enemy used the deception mode of its weapons and bolted all of the plasma torpedoes along with the full complement of offensive secondaries. The RGN routines were in their favor and everything they did succeeded. The blow destroyed all three of the power accumulation and storage bays, one of the Power Absorber Panels, and most of the weapons and secondary systems.
With only one heavy weapon and two of the secondaries out of arc surviving the blow, it became clear the fight was no longer possible to win, as the enemy could forgo re-charging their plasma's and use their secondaries to earn victory.
Ship's Systems attempted to assign blame to Ship's Administration, while Ship's Administration was trying to calculate the odds of recovery with only a limited ability to harvest the power from the now full after panels. When the calculations were complete, Ship's Administration conceded.
Campaign Saga record ends, Stardate 2245.122
***
Okay, literary License for an alien race aside, the round was an interesting exercise in old rusty tactics and dancing. I had a hard time keeping up with Droid's first spread of plasma's current warhead strength and specifically when to 'help' the torps hit. I had intended to slip into them to find out if they were real or not. I waited one impulse too many and they vanished without that tidbit of data, and that was the deciding factor. Not sure it would have effected the end result as he was charging in on my side of the map, but it would have effected when I turned towards and it might have allowed me to use the HET I had planned before eating 69 points of damage on the after panels.

By Daniel Bitseff (Cadet_Stimpy) on Wednesday, November 09, 2022 - 11:48 pm: Edit

Cadet_Stimpy (gorn) over AdmiralDZZI (orion) in a good, close game. The orion attempted a 3rd HET and got very, very unlucky!

By Peter Bakija (Bakija) on Thursday, November 10, 2022 - 08:28 am: Edit

How did that game go? Much like the 11g1 WAX, I find the Orion a total nightmare in the Gorn, generally speaking.

By Andy Koch (Droid) on Thursday, November 10, 2022 - 09:45 am: Edit

Jeff:
I think the deciding factor was choosing the Andro!

By Jack Taylor (Jtaylor) on Thursday, November 10, 2022 - 09:50 am: Edit

I watched the Orion fire at range 8 and hit with everything and roll great with phasers and do like 47+hellbore. I thought that was ALOT.

By Daniel Bitseff (Cadet_Stimpy) on Thursday, November 10, 2022 - 11:35 am: Edit

Peter, the Orion came out slow with nothing doubled, and also doubled nothing on Turn 2, and went speed 4 to WW my T1 EPT. I landed the Turn 2 EPT for full minus phasers, and had some room and speed to run. I still got cornered eventually, but was able to survive (despite the range 8 shot, which Jack described accurately -- there was also a range 5 shot with just phasers & the HB, which the HB missed & the phasers were bricked away).

I think the orion's first two turns surrendered the initiative & gave away their best advantages on the gorn (speed & maneuverability). It was an uphill battle from there, which meant hetting away from torps multiple times, until the "6" happened, which I think was Turn 8 or 9? The orion had only 1 shuttle left, and the cocaine effect was getting evident at that point; the engine loss & other effects from breakdown were going to leave the orion a sitting duck.

By Peter Bakija (Bakija) on Thursday, November 10, 2022 - 01:06 pm: Edit

Thanks for the description!

Ah, ok, so the early part of the game saw the Orion going slow/weaseling. Yeah, I can see that working out better than when the Orion goes "DOUBLE EVERYTHING! GO 31! HET AROUND PLASMA! HIT YOU IN THE FACE AT R4 WITH PHOTONS AND HB! HET AWAY FROM MORE PLASMA!", which Dave has killed me with very successfully in the past in this matchup.

Dave seems to like experimenting with non-standard openings in the Orion, however, and one time I did manage to kill him in this match up 'cause he cloaked on T1 (wasting my enveloper), but then uncloaked on T2 a little too early (and had no engines doubled, due to paying for the cloak), so I HET, got to R0, tractored him, and hit him with all the plasma the impulse before he fully uncloaked. Which was an outlier :-)

By Jack Taylor (Jtaylor) on Thursday, November 10, 2022 - 01:29 pm: Edit

I think that if the final 4 has 2 of the same ship (say Gorn vs Gorn) set to fight each other and the other 2 ships are non-Gorn there should be a rule to switch that up.

Like randomly pick one of the Gorns to randomly play one of the other 2 ships. Civil wars suck. Especially at the end of the tournament. That's what I think. Of course what I think doesn't really matter but still..civil wars suck.

By Andy Koch (Droid) on Thursday, November 10, 2022 - 02:49 pm: Edit

Don't worry Jack, I will lose to the Kzinti

By Geoffrey Clark (Spartan) on Friday, November 11, 2022 - 04:15 am: Edit

Hey Jack,

Tell your buddy Seth that civil wars suck! I'm still hurting from that RKR^2 fight. Rare to anchor a Rom and hit him with 100 pts, which finds a brick of 20, and reduced by phasers, does maybe 30 internals, and ultimately to lose the fight!

BTW, Game 1.6 RKR over SEL. Write up will follow, let's look for slots next week!

Administrator's Control Panel -- Board Moderators Only
Administer Page | Delete Conversation | Close Conversation | Move Conversation