By Alex Chobot (Alendrel) on Friday, November 18, 2022 - 07:32 pm: Edit |
I didn’t see you add the table example when I was doing my reply, so to follow up, consider that you can do the following:
Turn 1 Impulse 1: Two deck crews begin loading a 1-space drone into the ready rack for a box whose fighter is already on the board as part of an allowed CAP.
Turn 1 Impulse 2: The carrier in the same hex tractors the fighter and declares (J1.621) recovery and lands the fighter later in the impulse.
Turn 1 Impulse 16: Deck crews complete loading the drone into the ready rack
Turn 1 Impulse 17: They begin loading that drone on to the fighter.
Turn 1 Impulse 32: They complete loading the drone onto the fighter.
By Ginger McMurray (Gingermcmurray) on Friday, November 18, 2022 - 08:46 pm: Edit |
CAP?
By Jeff Guthridge (Jeff_Guthridge) on Friday, November 18, 2022 - 10:03 pm: Edit |
Carrier Air Patrol and/or Combat Air Patrol. The allowed ready fighters at WS-III.
It’s a hold over term from modern military parlance as CSP doesn’t flow as easily.
By Alex Chobot (Alendrel) on Saturday, November 19, 2022 - 12:34 am: Edit |
Well, CSP - Combat Space Patrol. Under WS-II and -III a carrier may have a certain number of fighters already launched at set-up.
By Alex Chobot (Alendrel) on Saturday, November 19, 2022 - 12:35 am: Edit |
Ugh also Turn 1, Impulse 1 said fighter launches a drone but you get the idea (and it is in the same hex or range 1 of the carrier).
By Joseph Jackson (Bonneville) on Sunday, November 27, 2022 - 01:19 am: Edit |
Putting the Q in Q & A, if I may:
The Romulan SeaHawk-G commando frigate (SEG) has, according to R4.86, an HTS as standard equipment. Could it be loaded with a Romulan Cassowary-T tank and delivered to a planetary surface, such as a designated GCL within a scenario?
Would one pay for the tank with Commanders Option points?
Is this within the 'normal' operational parameters of the SEG?
Or are tanks more likely delivered via freighter with some assembly required?
By Mike West (Mjwest) on Sunday, November 27, 2022 - 09:28 am: Edit |
The rule you are looking for is (D15.822).
In order:
Yes, an HTS can carry a tank from a ship to a planet.
Yes, you would pay for this tank with Commander's Options. It costs 3 BPV. (The cost is listed in Annex 6 and in (D15.87).)
Yes, this is within normal operations of any commando ship, including the SEG.
Yes, tanks are more likely to have been built on-site from kits that take weeks to build. But you can still do what you want. You are going to be able to get very many, nor carry very many at a time. What you want to do is more of the exception than the typical rule. But it is fully allowed by the rules with no restrictions, other than the obvious ones of opportunity to do it and costs to purchase the tanks.
EDIT: Oh, one more note! Even if your commando ship doesn't come with an HTS as standard equipment, you can always use Commander's Options to swap out two admin shuttles for an HTS. This costs 2 BPV (also found in Annex 6). If your commando ship has enough shuttles, you can do this more than once.
As an aside, you will likely get better and more expansive answers in the Rules Q&A topic than in General Discussions.
By Jeff Anderson (Jga) on Sunday, November 27, 2022 - 12:13 pm: Edit |
Part of the unit description for the HTS says they have fold down sides specifically for delivering tanks.
By Joseph Jackson (Bonneville) on Sunday, November 27, 2022 - 05:13 pm: Edit |
Much obliged, gentlemen. Yes, I can see where this would be better placed in Rules Q & A. Thanks again.
By Shawn Gordon (Avrolancaster) on Monday, November 28, 2022 - 01:31 am: Edit |
Quick question for the lore people:
Are Romulus and Remus in the same system or are they in separate systems in the SFU?
It looks like they are separate systems in the map from TOS but it isn't 100% clear.
By Steve Cole (Stevecole) on Monday, November 28, 2022 - 02:00 am: Edit |
They are in separate F&E hexes.
By Mike West (Mjwest) on Monday, November 28, 2022 - 09:41 am: Edit |
To expand on Steve's answer, they are not only in separate star systems, but those separate star systems are hundreds of parsecs apart. That translates to something in the order of one to two thousand light years distant from each other.
By Mike Erickson (Mike_Erickson) on Monday, November 28, 2022 - 12:09 pm: Edit |
The F&E east and west maps are available as a single PDF at:
http://starfleetgames.com/documents/SFU%20Small%20maps.pdf
Romulus is at 4613 and Remus at 4514 on the east map (page 2 of the PDF).
--Mike
By Gary Carney (Nerroth) on Monday, November 28, 2022 - 12:36 pm: Edit |
There is also a Gazetteer file, which provides location data for a variety of Alpha Octant planets and places of interest.
if it helps, there is a separate Background Q&A thread which might be worth poring over.
By Ginger McMurray (Gingermcmurray) on Wednesday, November 30, 2022 - 11:41 am: Edit |
What sorts of monsters would you use as random terrain in patrol scenarios? We're looking for things that we can't simply ignore or which would place an undo burden on a single side. I have access to most monster scenarios that aren't inside CLs. And a few that are. If something is exceptionally cool I can buy the CL PDF at some point.
For example the Planet Crusher and Moray Eel would either a) be ignored because the planet doesn't matter or b) put another enemy on the field that the defender has to defeat. I'm the attacker so I'm all for that but Bob wants other options. :-)
By Ginger McMurray (Gingermcmurray) on Wednesday, November 30, 2022 - 01:24 pm: Edit |
Banshees (Module K) would be good for a base assault. The Energy Monster (S1) is also good.
By Gary Carney (Nerroth) on Wednesday, November 30, 2022 - 03:36 pm: Edit |
There is now a range of "Juggernaut Empire" warships in various issues of Captain's Log, as well as on ADB's Shapeways storefront.
The Juggernaut CA and CL are in Captain's Log #35, whereas the BB, DNM, DD, and FF are in Captain's Log #41.
Although it would be welcome to see these rules and SSDs consolidated into a "threat file" at some future point in time.
By Ginger McMurray (Gingermcmurray) on Wednesday, November 30, 2022 - 04:03 pm: Edit |
Are there decent rules for robot ships somewhere? We don't want anything that grants a unit to one side or the other. Just monsters which are a threat to everyone.
By Gary Carney (Nerroth) on Wednesday, November 30, 2022 - 04:13 pm: Edit |
There are playtest robot rules for Federation Commander, but I' not sure what the situation is for Star Fleet Battles.
If there is no third player to act as an umpire, perhaps you could take an even number of smaller "monster" ships (say, two Juggernaut destroyers) and give each player control of half of them? Not to use as an "allied" force, but rather to operate under an agreed set of conditions and restrictions.
By Joseph Jackson (Bonneville) on Wednesday, November 30, 2022 - 09:57 pm: Edit |
Section G11, in SFB Advanced Missions covers starships run by Super-Intelligent Computers. But you probably knew that. But did you know that in Captain's Log #46 there is SL321.0 Flight of the Takwin? It's a scenario utilizing the G11 Rules.
More I cannot say. there are eyes, and ears, and Romulan spies everywhere.
Shhh . . . Did you here that?
I must go!
By Joseph Jackson (Bonneville) on Wednesday, November 30, 2022 - 10:06 pm: Edit |
Oh, I also forgot to mention: Andromedans.
Robots? Who can say for sure? Decent? I suppose that's a personal taste. I find them quite risque myself.
(Don't hate me because I'm funny. Just laugh at me like everybody else.)
Along the esteemed Mr. Carney's comments, perhaps one or both sides is sporting a Super Intelligent Computer. They fall in love at first sight, and realize that to survive they have to annihilate all organic life in the universe.
By Ginger McMurray (Gingermcmurray) on Thursday, December 01, 2022 - 10:18 am: Edit |
Joseph, do any of those have the ships controlled using automatic rules for movement and targeting? that's what we're looking for. Kinda like moving terrain with weapons.
G11 gives control to players.
By Joseph Jackson (Bonneville) on Thursday, December 01, 2022 - 10:11 pm: Edit |
Ok, I gotcha. How about The ORB (SL192, CL #21)?
It's got a decent speed, an exhaustive weapons suite, and a slew of automatic rules.
Additionally, in CL #46, The Orb gets an in depth review starting on page #88.
By Ginger McMurray (Gingermcmurray) on Saturday, December 03, 2022 - 01:03 pm: Edit |
Are there plans for an Andromedan Master Starship Book? If so, where would it fit in the schedule?
By Shawn Gordon (Avrolancaster) on Sunday, December 04, 2022 - 12:52 am: Edit |
What makes an empire "campaign complete?"
Bases of different sizes and kinds
Police Ship
Minesweeper
Troop carrier
Scout
Fighters/Carriers/Escorts
PFs/PF tenders
Early years ships
Freighters/Auxiliaries
Something to act as a flagship
Ships of the normal sizes (battleship? dreadnought, heavy cruiser, light cruiser, destroyer, frigate)
Anything the list is missing? Anything on the list not required for "campaign completeness?"
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