Archive through November 23, 2022

Star Fleet Universe Discussion Board: Star Fleet Battles: Player Campaigns: Admiral's Game: Federation vs. Hydran: Archive through November 23, 2022
By Burt Quaid (Burt) on Thursday, November 17, 2022 - 02:06 pm: Edit

Could you give me an example about cargo storage on Fed escorts.
Captains Log #9

By Ginger McMurray (Gingermcmurray) on Thursday, November 17, 2022 - 02:19 pm: Edit

I almost said "no I can't" and then realized CL9 is one of the few I own. I read the article you're referring to. Thankfully we're not dealing with that fine a level of detail. Our stores (except the fighters themselves) replenish between scenarios.

By Burt Quaid (Burt) on Thursday, November 17, 2022 - 05:06 pm: Edit

The drones in the escort cargo will give your fleet more limited frames to use if the battle is a longer one. You just move them out of cargo into the ship racks or ready racks. And the cargo uses the carrier percentages so that gets you 20 type iii on a DEA in cargo. If the enemy give you time to unload and reload you can have a ton of multi-warhead drones ready to launch from ships and fighters.

Burt

By Steve Petrick (Petrick) on Thursday, November 17, 2022 - 05:17 pm: Edit

Do not forget that you can transfer drones by the (G25.0) cargo rules, counting as explosive ordnance, from the escorts to the carrier (or indeed any ship to any ship).

By Frank Lemay (Princeton) on Thursday, November 17, 2022 - 09:10 pm: Edit

I've been following this campaign and the drone chatter got me to thinking.

SPP,
If you transfer drones using G25.0, does the receiving ship need to keep its percentages accurate or can it be ignored?
Example let's say the receiving ship has 1 ATG drone originally but is about to get 8 ATG drones transferred.
Is this ok to do?

Thanks.

Cheers
Frank

By Steve Petrick (Petrick) on Friday, November 18, 2022 - 01:57 pm: Edit

Frank Lemay:

You can, during a scenario, transfer drones, and the receiving ship can use them to arm fighters or drone racks. However, once the scenario ends and you are in the period between, you are going to have to rebalance your drones. Now that means a ship might have the maximum allowed MW drones and another ship not have any or what have you. But you have to hav good records.

By Frank Lemay (Princeton) on Friday, November 18, 2022 - 02:35 pm: Edit

Thank you SPP.


Cheers
Frank

By John L Stiff (Tarkin22180) on Saturday, November 19, 2022 - 01:13 pm: Edit

Hi Ginger,

Mega fighters are limited? I've been playing too many skittle games. If the "gang" says we are playing mega fighters, then every fighter is a mega fighter.

I just like the Hydran St-T mega fighters. Here is why. Generally, the SSD of Hydran ships specifies how many Hellbore fighters are allowed in a squadron (2 out of 12). One does not worry about a squadron of 12 St-T mega fighters. In this case, they all have Hellbores and Fusions. The FA and RX gattlings are to be feared!

By Ginger McMurray (Gingermcmurray) on Saturday, November 19, 2022 - 01:45 pm: Edit

We were trying to find rules which would work for us but couldn't. The only limit will be that an entire squadron must be megafighters if any of them are.

12 Stinger-Ts would definitely be scary. I think we'd be seeing range 15 phasers for the next several hours as I slowly plink them down while running away at top speed. LOL

By Alan Trevor (Thyrm) on Saturday, November 19, 2022 - 04:54 pm: Edit

Point of order: The Stinger-T is a heavy fighter. A single squadron of Stinger-Ts is six craft, not 12.

By Jeff Anderson (Jga) on Sunday, November 20, 2022 - 01:06 pm: Edit

Hey, Tarkin? I like flying "All Mega-Fighters" as well, and my friends and I do so on a pretty regular basis.

HOWEVER, there is a formal rule that, if I'm going to be sending in to Our Hosts, I feel oblidged to follow. Rule (S8.3284) limits Mega-Fighters to no more than twelve fighter equivalents on a given side in a battle.

Yeah, that does kinda cramp my style (oh, who am I kidding; I don't have any style), but it does pose one potential tactic for Hydrans. According to that rule (S8.3284), Mega-Fighters can be mixed in with standard fighters.

So, imagine this; there're a full three squadrons of Stinger-2 Fighters [the maximum allowed by the rules (S8.32)]. Two of the squadrons have WBPs, the third is a squadron of Mega-Fighters.

All of the standard (Fusion Beam) armed fighters fire with double charges at Range 10, then they all charge in for a point blank range shot.

While the fighters equipped with WBPs just have their phasers, the Mega-Stingers also have one last charge for both their Fusion Beams. Does the enemy kill only one or two of the more heavily armed fighters, or do they choose to take out a couple more of the less well armed, but more vulnerable WBP equipped ones?

By Ginger McMurray (Gingermcmurray) on Sunday, November 20, 2022 - 01:30 pm: Edit

I'm afraid of that in our campaign. We don't have that limit on megafighters. The tradeoff is that hell be buying a lot more fighters and will have fewer ships. It's still scary. I'll have to send lots of type-I drones in with the starfish to soak gatlings and hopefully cripple some. I may even be sending photons their way.

Kill the fighters you can't run from. That's how you beat Hydrans.

By Jeff Anderson (Jga) on Sunday, November 20, 2022 - 03:56 pm: Edit

Starfish or Stonefish?

By Ginger McMurray (Gingermcmurray) on Sunday, November 20, 2022 - 04:38 pm: Edit

Starfish. I don't see much use for stonefish. I'd rather use the limited availability slot for an ECM drone.

By John L Stiff (Tarkin22180) on Sunday, November 20, 2022 - 06:48 pm: Edit

Jeff,
Cool! That is good to know.

My "trick" is to time the approach so that all Hydran fighters are within 15 of a target. Three squadrons firing gatlings will do some damage statistically. 36 * 4 = 144 attempts. 1 in 6 should score a hit (i.e. 24 hits), barring defensive EW of course.

I am seeing how the "S" rules effect things.

I will keep reading what transpires with Ginger's Admiral's game. Hydran mega stingers (speed 30, extra hit points, etc.) will be a challenge to the FED. If the Hydrans can manage to have the same number of capital ships, then the Fed may be in trouble.

By Ginger McMurray (Gingermcmurray) on Sunday, November 20, 2022 - 08:27 pm: Edit

Mega fighters aren't free. He won't be able to have as many capital ships. It's why I spent this turn's construction building photons instead of fighters. If I can take out ships then there's nothing for the fighters to travel in. That's the hope anyway.

By Jeff Anderson (Jga) on Sunday, November 20, 2022 - 11:19 pm: Edit

A variation on the standard fighter trick for the Dragoon. The three Stinger-2s assigned to a Dragoon will, if using double charged fusion beams, average eleven points of damage from them at range ten. This may not sound like much, but it's the perfect "Shield Dimple" that makes Hellbores SOOOO lovable... :)

Assuming two Stinger-H and one Stinger-E in each twelve fighter squadron, the remaining nine Stinger-2s will average thirty three points of damage from double charged Fusion Beams at range ten, and the three squadrons will average ninety nine points of damage.

This is just from the Fusion Beams. Phasers will add a couple more points, but I digress.

Many players, myself included, obsess about overrunning with Fusion Beams as the most viable tactic with them. This is not necessarily so.


[BTW: a +1 shift from EW will lead to a reduction of damage by, on average, a bit over thirty six percent, and a +2 shift will reduce it by well over sixty. IMO, this is a time when (J4.47) can really become important...]

By Ginger McMurray (Gingermcmurray) on Sunday, November 20, 2022 - 11:37 pm: Edit

Yep. I'm dreading the day he realizes how strong a double charge blast is.

By Jeff Guthridge (Jeff_Guthridge) on Monday, November 21, 2022 - 12:30 am: Edit

It brings up a question that has gnawed at me for many many moons... If the Hydrans and to a lesser extent the LDR have such nightmare forces to bring to the table, why then did their strategic efforts fall so short?

By Mike Erickson (Mike_Erickson) on Monday, November 21, 2022 - 01:19 am: Edit

Take a look at F&E. The Hydrans have pages and pages of wonderful ships, but a small territory, limited economy, limited shipyard production, and very expensive ships. They can put up some *amazing* battle forces but are ultimately overwhelmed by the much larger coalition fleets and economies.

--Mike

By Ginger McMurray (Gingermcmurray) on Monday, November 21, 2022 - 09:27 am: Edit

Yeah, "history" and the games as they play out are very different beasts. Few campaigns would start out hamstringing one race so bad that they don't have a chance.

By John L Stiff (Tarkin22180) on Monday, November 21, 2022 - 10:29 am: Edit

Jeff Anderson,

I almost aways do this in fleet actions. Range 10 is the sweet spot for fusion beams.

Hellbore fighters will try for range 8.

Depending on circumstances, all fighters will close to range 2 or less for gatling fire.

I reserve the right to charge if my opponent has expended all of his weapons. Gatling phasers and fusion beams have no feedback at range 0. One Stinger 2 averages 36 points of damage at range 0.

The capital ships try for range 8 with their overloaded hellbores, possible fusions, and phasers. There is a BIG hole to shoot at! (Note, the Feds want range 8 (or closer) also - (for obvious reasons.) Seems there is a lot of carnage in fleet actions.

The F&E world is also a battle of economies. Being generous, if both the FED and Hydran have equal losses, the FED will replace their losses easily while the Hydran cannot.

Traditionally, the ISC waited and built up their forces until the general war was over. Everyone else's economy was exhausted when they attacked with overwhelming forces!

By Ginger McMurray (Gingermcmurray) on Monday, November 21, 2022 - 11:31 am: Edit

We just decided to speed things up by getting rid of EW except for bases. Bases can generate up to 4 points for themselves using their scout channels. They can't generate it for other units. This will definitely speed up fights but leave bases with very strong self-defense capabilities.

We'll try it out for a bit and see how it goes. We might switch back. In the meantime we trade our scouts in for BPV and buy new ships with it.

By John L Stiff (Tarkin22180) on Wednesday, November 23, 2022 - 07:53 pm: Edit

Skittle games are ok by me!
Have FUN!

By Ginger McMurray (Gingermcmurray) on Wednesday, November 23, 2022 - 09:41 pm: Edit

If there's a game I can't have skittles with then I don't want to play!

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