Archive through December 21, 2024

Star Fleet Universe Discussion Board: Star Fleet Battles: Star Fleet Battles Online: Sapphire Series Tournaments: Sapphire Star 18 (November 2024): Archive through December 21, 2024
By Daniel Bitseff (Cadet_Stimpy) on Tuesday, December 10, 2024 - 11:58 am: Edit

Cadet_Stimpy(Hydran) over Andromedan(Selt)

T1 Selt is 17/24 split, Hydran is 17/20 (rolling HBs, arming all fusions, holding 2xSS). Selt comes right down the middle, slipping in at times. Hydran turns out & then back in to keep the range open. We hit range 10 near the end of the turn, #6 to #6 along a hex row. Selt fires shield crackers (1 hit for 4) and PCs (3 hit for 9), Hydran has 1 pt reinf. Hydran then turns in to chase & Selt turns out for the last few impulses.

T2 Selt is 24/28, Hydran has 20/26 split. Selt swings around & turns D, looking to get another shot on Hydran #6. Hydran launches fighters and hopes to maneuver outside of Selt FA, but Selt will get an opportunity to turn in & get Hydran back in FA, so Hydran turns in to point the #1 towards Selt. I guess the prospect of a fresh shield, and fighters, and possibly getting a little too close to the Hydran caused the Selt to turn out rather than in, but first hits the Hydran #1 with 4xph-1 (range 8 bracket, for 12 or so?). Hydran goes back into chase mode & has to trac the fighters as both ships speed up. Selt turns up towards the NW corner & Hydran chases, Selt gets other side phasers into arc around range 8 & Hydran elects to land the fighters rather then risk getting one crippled & death dragging it, gets the phasers fired on its #6 instead for a handful more shield damage.

T3 Looks like I'll have the Selt pinned into the NW corner, so goal here is to get the closest shot possible. Hydran does a 30/26/13 split, Selt is 28/24? I pursue into the corner, but not realizing Selt can HET at speed 28, I don't give the best angle of pursuit. Selt is able to HET D and juke me a bit, luckily Hydran has a downshift to 26 a couple impulses later & is able to counter-het back towards the Selt (after launching fighters). Hydran gets a range 4 shot on the Selt #5, and based on speeds doesn't look like it will get any better, fires 5xph-1 & 2xstd HB, does 22 with phasers & both HBs hit, for 11 or so in. Fighters then come online & one alphas at range 5 on the down shield (6 ints) and the other an impulse later at range 6 (5 ints), and Hydran has its downshift to speed 13 while Selt keeps high speed. Fighters land & begin rearming while Hydran trails the Selt, falling behind. Selt eventually turns up the map & Hydran is able to take pot shots at the down shield with fusions, doing 6 more internals on 1 impulse & 2 more on another after turning in to get the other fusions in arc. When it is clear that Selt won't be getting close again this turn, Hydran does another long range pot-shot with a ph-G for 2 more internals. At this point, I think the Selt is down 4 ph-1, and at least 1 PC & 2 shield cracker, power is also suffering.

T4 - Hydran is 14 all turn, with lots to rearm (tops off phasers & batts), Selt keeps high speed. Hydran moves across middle of map, and Selt manuevers to spin back around & get Hydran in FA. At the end of the turn Selt gets to range 4 on Hydran, our #2's pointed at each other on the hex spine. Hydran fires 5xph-1, Selt fires 1 shield cracker, 3 overloaded PCs & 2x ph-1. Hydran does 18 to the shield, Selt misses with the shield cracker & does 20 pts, but sees 8 reinforcement (5 of it from batts).

T5 Hydran parks to overload the HBs & rearm everything else (reloading batts, arm all fusions). Selt is still moving pretty quick (24?). Imp 1 Hydran fires an overloaded HB & hits for 11 in. Imp 2 Selt moves out of FA, but stays at range 4, Hydran tacs & fires the other overloaded HB & hits for 11 more ints, and Selt calls it here.

GG Paul!

By Seth Shimansky (Kingzila) on Wednesday, December 11, 2024 - 04:56 pm: Edit

any news on this game
1.04 Moose WAX (11g1) Von_Nasty LYR

By Justin Royter (Metaldog) on Wednesday, December 11, 2024 - 11:42 pm: Edit

Mr Petrick I emailed you about a rules question for our game 1.1 ( zin vs shark me and ron). thank you.

By Carl-Magnus Carlsson (Hardcore) on Thursday, December 12, 2024 - 01:28 am: Edit

Jack's covid got worse and yesterdays game is postponed until monday.

By Carl-Magnus Carlsson (Hardcore) on Thursday, December 12, 2024 - 06:00 am: Edit

Brief description of tuesdays round.

It was turn 7, Jack was deep in the NE corner and I was unsure what to do. I plotted a high speed if Jack wanted to just HET and run after me for a tractor attempt. I had plasma onboard but was quite dry otherwise, so that desperation plan could be dangerous for me.
I was still intent on continue launching EPTS from a distance but Jack stopped, taced and fired OLs at my #2 before I got out of range 8, showing me that was stupid thinking of me. I took two warps hits. Jack speed up a bit and moved in dir B while I got myself out of harms way towards the the center of the map at end of turn. Now I was moving the wrong way and needed to turn around to train my pl-B tube on the Kzinti but doing so would expose the downed shield to accurate ranged disruptor fire. I did a HET to B. Jacks speed limits allowed me to slowly get closer even at a modest speed of 21. I turned to C when I got closer to show my 22 box strong #1 towards the enemey. Jack launched one fast drone and three medium ones on imp 17. I waited a little longer until I was sure my Pl-S would hit for full strength and then I launched it on imp 21. I tractored two drones and phasered the others. Jack turned to get me in FA for an alpha strike. I lost my front shield and took a handfull of internals. Launched my F from the destroyed D launcher and turned to D. At range two I fired 6 ph-3s on Jacks #2.
I launched plasma F from C launcher at imp 29. It threatened to hit any of the downed shields on imp 01. Imp. Next imp I launched my SS to force jack to keep away and eat the F torp. It didn't work Imp 32 he turned in and ate both torp and ss, the later did 18 through his #2 shield.
We ended the turn with his #1 facing my #6 at range one.
TKR:3519D Shield status: 0-0-7- 24-6-21 Internals: 27 Weapons lost: right wing phasers and pl-d
total power left 30

KZI:3619F Sheilds status 2-0-0-11-9-21 Internals: 52 Weapons lost: Right side phasers, one 360° phaser, two disruptors, two drone racks
Total power left 19

By Seth Shimansky (Kingzila) on Friday, December 13, 2024 - 12:24 pm: Edit

This is the only game that does not look like it was started.

1.04 Moose WAX (11g1) Von_Nasty LYR

We are past the 12th.

Steve Petrick (Petrick) are we getting 2 new players or one?

By Jean Sexton Beddow (Jsexton) on Friday, December 13, 2024 - 05:22 pm: Edit

Folks, Steve Petrick is out of the office until at least Christmas. I would suggest that your games' deadlines are extended until then.

By Ronald J. Brimeyer (Captainron) on Friday, December 13, 2024 - 08:54 pm: Edit

I do not think Justin will continue our game until he gets a ruling from the judge. On top of that I will be out of town the 24th through the 29th and the 30th through the 2nd.

By Carl-Magnus Carlsson (Hardcore) on Saturday, December 14, 2024 - 04:56 am: Edit

Ron, how far have you got?

By Peter Bakija (Bakija) on Saturday, December 14, 2024 - 08:13 am: Edit

What is the rules issue? I'm sure we can build a consensus here?

By Ronald J. Brimeyer (Captainron) on Saturday, December 14, 2024 - 11:06 am: Edit

The simple one, Is quick reverse allowed in tournament play? (I was going -1 at the end of turn 4 paid 1 point breaking. Turn 5 I plotted 0/9 on imps 4) The complexed one, Justin wants me disqualified for non-aggression.

By Peter Bakija (Bakija) on Saturday, December 14, 2024 - 01:13 pm: Edit

Well the simple one is yes, you certainly can use quick reverse; the situation you describe is just breaking energy (C3.52)(pay the cost of the highest speed you were moving in the last 8 impulses, and then you can immediately start moving forward on impulse 1).

Quick Reverse (C3.6) is where you use breaking energy, but don't pay the full amount, and have to roll for breakdown (based on the amount of energy you don't pay).

As to the second question, yeah, that's not one we can handle by consensus.

By Justin Royter (Metaldog) on Saturday, December 14, 2024 - 02:55 pm: Edit

Disqualified is not an appropriate term. I would like the judge to take a look at Ron's continuous 128 imps going on 160 imps of non-aggression, and to adjudicate the game in my favor based on the round ending, the damage to each ship after 5 turns, and yes, Ron's intentional non-aggression for the entire game, starting turn 5 to this point. I believe this is a rare case of an intentional and flagrant violation of the non-aggression rules. Also, my additional points aforementioned.

By Justin Royter (Metaldog) on Saturday, December 14, 2024 - 03:20 pm: Edit

Also, respectfully, want to be clear that there are no hard feelings here, this is 100% about the game and the rules. Ron is a great guy and I have enjoyed watching him play over the years, and even playing this game with him, inspite of the rules issues. Really just want the tourney judge to take a look at the game and make a ruling.

By Ronald J. Brimeyer (Captainron) on Saturday, December 14, 2024 - 05:01 pm: Edit

As Justin has said, this is nothing personnel. We disagree about my play falling under the non-aggression rule. If the judge rules against me I will withdraw. I will have a problem if the judge rules Justin the winner because of the round ending. I contacted Justin early and tried to set up our game. Justin responded that he could not start before 12/5. I offered times on 12/5,6, and 8. We set a time for 12/8. It did not work out and we set a time of 9 p.m. my time on the 9th. We played 2 turns and agreed to play again same time on the 10th. Justin had to work late and we pushed off to the 11th. We played 2 more turns and Justin questioned my fast reverse and would not play on until he got a ruling. I am not accusing Justin of anything. All of the delays could be legit. We disagree on my play being non-aggressive.

By Daniel Bitseff (Cadet_Stimpy) on Sunday, December 15, 2024 - 01:23 pm: Edit

Cadet_Stimpy(Hydran) over madman(Lyran)

T1 - Hydran is 17/20 arms fusions, rolls hellbores, has 3 pt reinf. on the 6. Lyran is 17 with a late speed change to 26. Lyran does the corner dodge, Hydran just slips left all turn towards the middle. Imp 25 Lyran takes a range 15 disruptor shot, hits with 2 for 3 pts to the Hydran #6 after reinf. Hydran turns in towards Lyran shortly after, Lyran slips out as Hydran tries to close the range. At around range 6(?) Lyran announces ESGs up on impulse 2 of next turn.

T2 - Hydran does a 26/19/14 split, Lyran is 31/26/20. Hydran holds fusions, overloads both hellbores, has a couple points into tractor just in case. Lyran has 4 pt reinf. on the #5, allocated HET, a couple into tractor, and lots of speed. Hydran is just looking to poke a hole in a rear shield & maybe get a few internals & then scoot away to rearm. ESGs come up at range 2 on imp 2, and Hydran keeps coming in, angling for the Lyran #5 shield, and eventually gets a range 4 shot. 5xph-1 & 2xOL HB. Phasers do 20, HBs take down the ESGs & 16 pts carry over to the Lyran ship. Lyran uses a single battery along with the 4 allocated reinf. to keep the shield at 1 box. Lyran returns fire at range 3 with 4ph-1s hurting the Hydran #6 further. Lyran then turns in, right before Hydran has a speed change to 19. With the Lyran at 31 & Hydran downshifting to 19, Hydran turns in as well, to try to take advantage of the down shield, and looks like he can get at least a range 2 shot on it with a couple fusions and a ph-G. Lyran then has a speed change to 26, which complicates things, as they can now HET the down shield away. Hydran is hoping the reinf. & speed he has seen so far mean the Lyran is unlikely to have a HET, but wants to at least get a few internals in case he does, so fires 2pulse of ph-G & a std fusion at range 3, doing 2 pts (1 internal, f-hull). Next imp, Lyran does indeed HET (allocated), but decides to do it at range 1 to the Hydran, #6 to #6. Hydran thinks he has an easy tractor now, and goes for it...but the auction goes to 7 before Hydran grabs him! If Lyran didn't use a batt on the Hydran alpha, he would've gone free here. But now Lyran is anchored & Hydran turns the fresh #1 towards the Lyran & floods the map with shuttles/fighters. Lyran is able to cripple one fighter as it comes out (didn't get the lucky rolls needed to cripple both). Uncrippled fighter eventually gets range 1 from the down shield for 27 ints, and Hydran still has 3xship fusions + 6xph-g pulse ready to fire at range 1, and Lyran concedes.

By Ronald J. Brimeyer (Captainron) on Monday, December 16, 2024 - 12:56 pm: Edit

Game 1.1 So far.

Turn 1 Zin moves 16/26 (20 moves) Launches SP imps 2 Fires 4 standard Disrupters imps 25 Doing 6 damage to #6 and then slips right to keep range open, launching 4 sp 20 drones imps 32. (Total known power used 32) Shark moves 14/13/25 (19 moves) Can not get to OL range so slips right and kills 6 sp drones with 4 disr (2 OL) and 6 p-3. Did not reinforce shield vs disr hits. (Total known power used 35)

Turn 2:Shark moves 26/25/14 (20 moves) Turns away launching 3 drones imps 13 and shows 8 points of reinforcement on #4 imps 32. (Total known power used 35) Zin moves 31/20/25 (24 moves) Fires 3 P-1s at my drones. Killing them before they can take out 3 of his drones. Imps 25 he launches 4 fast drones. Imps 32 he fire 2 OLs, 2 Standard and 1 P-1 at R7. Rolls well and does 19-8 reinforcement to my #4. (Total known power used 40) We save here with 8 drones in 2 stacks, each 2 hexes from my ship.

Turn 3: Shark moves 0/-9 (6 moves) plus 2 tacs shown. Launches ww and takes 7 collateral on the 5 and 6. No reinforcement. Discharges 4 OLs (Total known power used 29) Zin moves 26/14/19 (20 moves plus HET on imps 2) Ends turn at R20 launch 4 sp 20 drones on Imps 32. (Total know power used 35)

Turn 4: (the turn I agree I was being stupid) Shark plots -4/0/-1 (2 moves plus 1 tac) Launches 3 drones and fires 2 p-3s imps 31 to kill drones. Discharging 4 OLs and showing 5 reinforcement on my #1. (Total known power used 28) Zin Moves 14/25/26 (20 moves) Fires 4 standards on imps 25 doing 9-5 to my #1. Staying at R11 plus. (Total known power used 32)

Turn 5: Zin announces speed 14 and turns off imps 3. Shark announces speed 0 then 9 on imps 3. This is where we stopped to get ruling from judge.

NOTE: I am NOT wanting anyone's comments about non-aggression on here. Just giving you guys a report.

By Carl-Magnus Carlsson (Hardcore) on Monday, December 16, 2024 - 03:14 pm: Edit

Hardcore vs Madjack ended with no big explosions.

I released the sp 20 drone in ea and weaseled it on imp 01. This would give my phasers time to cycle. Jack forgot about the drone and fired two p-3s at the weasel. He conceded when I activated afc.

My plan had been to avoid being tractored at all cost, ww to get protection from drones, and then tractor Jack and launch an EPT. Tests showed it destroyed both remaining drone racks 2 out of 3 times.
I had also put 3 pts to phasers, zero tacs, and 14 in tractor (to be really, really, sure...).

It was bad timing for Jack having covid and being committed to the tourney, but he did make no big mistakes despite the fever.

By Jack Taylor (Jtaylor) on Tuesday, December 17, 2024 - 05:14 pm: Edit

Carl played great. Well deserved win! GL in the next round.

By Ronald J. Brimeyer (Captainron) on Thursday, December 19, 2024 - 09:51 pm: Edit

I was looking at our game to put together an e-mail for the Judge. I realized that the way I wrote the battle report makes it sound like I could never get to OL range turn 1. After Justin got out of my FA he turned in and finished turn at R7. I could have turned in at this point and maybe avoided the SP drones and gotten an OL shot at the end of the turn. That would have left me with 2 choices. HET to run from drones or park and try to handle up to 14 drones in 3 waves with only 1 ww prepared. In my write-up I should have said I could not get to OL range and still keep my distance from his drones. Sorry if that confused anyone.

By Stephen McCann (Moose) on Thursday, December 19, 2024 - 10:56 pm: Edit

I need to drop out for health reasons. Nothing too serious, but it is taking a lot of my time right now. Sorry.

By Jack Taylor (Jtaylor) on Thursday, December 19, 2024 - 11:55 pm: Edit

If we need a replacement, I will volunteer.

By Daniel Bitseff (Cadet_Stimpy) on Friday, December 20, 2024 - 10:44 pm: Edit

I also nominate Covid-Jack as replacement.

Hope everything is better for you soon, Moose!

By Geoffrey Clark (Spartan) on Saturday, December 21, 2024 - 03:35 am: Edit

I'll third the nomination. I'm curious, if he is selected, does he come in as ZIN or WAX?

By Steve Cole (Stevecole) on Saturday, December 21, 2024 - 06:39 am: Edit

RJB: the matter is being reviewed. I'm not the one reviewing it, but it was mentioned at the last staff meeting.

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