Archive through January 07, 2025

Star Fleet Universe Discussion Board: Star Fleet Battles: Player Campaigns: Mini-Campaign: Starbase Tryouts: Archive through January 07, 2025
By Joseph Jackson (Bonneville) on Wednesday, April 17, 2024 - 10:40 pm: Edit

Thanks for the encouragement, Mike. I think I like talking about SFB as much as playing. I guess that's why we're all here. While I'm at it why don't I say something obvious like, "Hey, didyaknow water's wet?"
As fer the minefield:
Well, I don't know if we were all that sofisticated in determining the mine detection point. I just counted back 10 from 6 mines along the edge my opponent wanted to come in from and declared, "This is the place!"
(Sorry, local humor.)
I suppose we'd call it Impulse #32 of Turn Zero.
The Feds dropped transporter bombs near the planet.
The starbase is central, the Klingon force is approaching using the planet as cover. The moon is presently not a factor, but it's missile bases are at the ready.
The klingons are 10 hexes from the minefield, 20 from the planet, and 24 from the starbase. 30+ from the moon.

By Joseph Jackson (Bonneville) on Monday, April 22, 2024 - 09:46 pm: Edit

STARBASE TRYOUTS: Game #3a, Impulses #2 - #6
5 impulses.
Try not to think of it as slow moving molasses; rather, picture Steve Austin, the Bionic man playing in the na-na-na-na-na na-na-na-na mode.

The moon bases launched 8 drones in the direction of the Klingon war party, AND made several insulting gestures.
Both sides launched Additional fighters.
The first large suicide freighter is pulling ahead of the Klingon force, headed into the minefield.
I wish there was more to tell.
In other news, my grandson acquired all things Sonic Hedgehog for his birthday and was beaming with delight.
Have a swell week, but if it gets too bad, see a doctor. :)

By Mike Grafton (Mike_Grafton) on Tuesday, April 23, 2024 - 07:44 am: Edit

Sonic? So he's grown out of the Peppa Pig age? Congrats.

By Joseph Jackson (Bonneville) on Sunday, April 28, 2024 - 07:46 pm: Edit

STARBASE TRYOUTS: Game #3a, Turn #1, Impulses #7 to #23.
Before I give the play-by-play can I just say that I'm unable to fathom why I didn't put the bomber base on the moon, so the B1's wouldn't have to deal with atmosphere. I'm going to chalk it up to a fictional someone not wanting to pay for extra life support systems, and not because I'm an idiot.
OK, starting off on Impulse # 7, there is some drone and freighter movement. A pair of Klingon drones detonate a small mine. (In the future I might set drone detecting mines on a 1 or 2 pass thru delay to frustrate this sweeping tactic. If i could write a book on all the things I wish I'd done. . .)
By Impulse #11 all 24 Klingon Z-Yb fighters are launched and if I forgot to mention all 6 G1 PF's are active also. The admin shuttle from the first large freighter lands aboard the D5P, overcrowding its shuttle bay.
The klingons launch another admin shuttle from the 2nd large freighter on Impulse #12 and the freighter begins its ballistic charge. 2 more drones are launched. The minesweeper continues to detect new mines.
On Impulse #17 the number of detected mines is 7. The Federation starbase finishes launching 12 A10, 12 F14b, and 24 F18b.
On Impulse #21, one planetary phaser 4, and six proximity fused photon torpedoes from the NCA and FFG targeted the forward large freighter. It's being loaned 6 ECM from the special sensors of the D5P; the Feds put all their EW in self defense (I know, rookie mistake.) In the end, only 1 of 5 torpedoes hit home and with the P4 only did 9 damage, stripping the freighter if it's forward shield.
Impulse #23 sees the recovery of the 2nd freighters shuttle by the F5WS, overcrowding its shuttle bay. Also, the vanguard freighter moves into detection range of a large mine, a small mine, a captor mine, and a sensor mine. The captor fires its photon torpedo and hits desite a -1 EW shift. The sensor mine was rigged to detonate both the other mines. Long story short, the freighter ate 44 internals; on roll 42 it exceeded its excess damage cap and exploded.

By Joseph Jackson (Bonneville) on Sunday, May 05, 2024 - 07:42 pm: Edit

STARBASE TRYOUTS: Game #3a, Turn #1, Impulses # 25 to #32
Well, after an indoor BBQ that smoked out the house we watched the snow fall and joked about Utah weather for an hour then got down to business.
Impulse #25 The Federation launches some drones and shuttles from its warships while the Klingons concentrate disruptor fire on the Federation FFG. Unfavorable EW shift and poor dice rolls leave the frigate with only shield damage.
Klingons continue to inch toward minefield under the cover of the planet, rendering the starbase helpless to stop the approach.
Impulses #27, 28 The klingons shoot down the incoming drone spread from the moon bases. On #29 they launch a half dozen in reply.
To wrap up the turn, on Impulse #32 the Klingon D5M launches a shuttlecraft. The Federation NCL fires a spread of proximity photon torpedoes at a range 12 small freighter, peppering it with some internal hits.
That's what you get when you sit too close to the fire.
We called it an early night, what with the blizzard and drive times. We can allocte separately over the week, and be ready to rumble next weekend!

By Joseph Jackson (Bonneville) on Sunday, May 12, 2024 - 11:28 pm: Edit

STARBASE TRYOUTS: Game #3a, Turn #2, Impulse #1
We didn't allocate during the week as planned (big surprise there, no doubt). Additionally, there was much planning and reading as many rules are not fresh in our heads.
The EW soup just went crazy. EW lending, ECM, and ECCM all over the place.
Speeds are slow, for minefield work; except fighters, PFs, and the D5J are all up to something.
The Fed planet bound B1's and admin shuttles are moving thru the atmo this turn. I'm eagerly anticipating Turn #3.
Deck crews on both sides have concentrated and are reloading ready racks at a furious pace.
Impulse #1 started with the D5M and F5WS detecting a slew of additional mines.
The Federation launched 58 drones from SP's, fighters, and moon bases.
The Starbase dropped shields and sent 8 BP's to one of the GMG garrison bases.
And 2 A10's wrapped it up with a photon torpedo double tap on the lead klingon suicide freighter.

By the way, happy Mother's Day to any and all moms out there.

By Joseph Jackson (Bonneville) on Sunday, May 19, 2024 - 07:56 pm: Edit

STARBASE TRYOUTS: Game #3a, Turn #2, Impulses #2 to #15
The Klingon D5J starts it off with a high speed leap to overload range, and a Hail Marry disruptor spread. Let's just call the pass incomplete.
The following impulse the rest of the klingons unload their disruptors into the Federation FFG. The fickle dice gods favor the strike, and the frigate takes a beating.
The Fed let loose another dozen drones,multiple ships on both sides drop shields to facilitate transporter bombs, and four A10 fighters photon torpedo the Klingon freighter. They score 2 misses, and 2 hits, serving up double digit internal damage.
The freighter then hit an undetected large mine, and played Simon Says with the mine.
The Klingon D5M minesweeper phasers down 4 enemy drones with a roll of 1, 1, 1, 2 on four phasers.
On Impulse #11 a chain of Klingon TB's along with some deft maneuvering makes a wall of 38 Federation drones cease to exist.
The klingon formation seems a bit in disarray, and the minefield is keeping the fighters from dogfighting. It's like a giant game of space dodge ball.
Freaking Chuck Norris. (Sorry, had to do it.)
In an unexpected turn of events, the D5M slipped out of the planetary shadow to sweep a captor mine. The planet and the starbase schooled the Klingon on his folly with heavy phaser 4 fire. EW and crap dice rolls robbed the Feds of avenging the battered FFG, but follow up phaser fire from the NCA and NCL pierced the minesweeper's #1 shield for one internal: a hull hit.
Wrapping up this week, on Impulse #15, Klingon Z-YB's and G1 PF's phaser down another 15 Fed drones.

That's all we got this week. I've got to go plant the garden now before my wife initiates an overloaded alpha strike. :)

By Joseph Jackson (Bonneville) on Monday, June 03, 2024 - 12:37 am: Edit

STARBASE TRYOUTS: Game #3a, Turn #2, Impulses #16 to #23
Today was largely a review day. There was no game last week, and a little catching up was in order.
The last Federation drones (10 of them) reached the Klingon glob of ships; klingon ADDs and P3's cleaned them up.
The D5M took some more starbase fire for a few internals, swept a small mine, and turned back towards the planet's shadow.
The Klingon's are in a tough spot. The massive Federation drone wave broke up their formation and their suicide freighters are proving to be far more vulnerable in a slow siege. Also, their minesweeper has lost it's forward shield and they still have a lot of sweeping to do.
The Federation is finding that defending the planet while avoiding concentrated disruptor fire is harder than it looks.
In about 10 impulses the Fed bombers will be out of atmo and ready to rumble. Timing is poor, as they may sponge up a volley of Klingon direct fire weapons.
So, until next time, um, bye.

By Joseph Jackson (Bonneville) on Sunday, June 09, 2024 - 10:15 am: Edit

Game #3a, Turn #2, Impulses #24 to end of Turn.
We had a rare opportunity to play Saturday night with an extra player and it was a lively round of drone combat.
The Klingons unleashed several waves of drones, including multi warhead drones (as the Federation soon discovered), as well as le Spice and Worm Tooth, the drogue launched type H drones. Total count (before mw blooms) was 56 drones in 3 waves.
It didn't take long to figure out targets, the Federation NCL, dangerously close to the Klingon battle ships dropped shields and transporter bombs; half a dozen MW drones closed in on a cluster of F14s and F18s, the Klingons got their timing wrong and the fighters kicked in their boosters and out ran the threat; le Spice and Worm Tooth, with 6 Type-1 buddies, chased down the crippled Federation FFG, only to be met by the rear guard A10s with drones and phasers, saving the frigate 1 impulse before its doom.
In other news, after several failed attempts, and getting all shot up, the D5M deployed a minesweeping shuttle that finally cleared a small captor mine.
4 drones, 6 B1 bombers, and 13 admin shuttles have left atmo and are ready to rumble. Both Feds, and Klingons have plenty of drones left, but not so many transporter bombs as before.
Ranges are closing, weapons resetting, the minefield is thinning, setting Turn #3 up for what is likely to be a wild ride.
Until next time . . .

By Joseph Jackson (Bonneville) on Monday, June 24, 2024 - 12:00 am: Edit

Game #3a, Turn #3, Impulses #1 thru #11
To start, the B1 bombers are planet-shielded from the klingons and maneuvering to a better attack point.
Impulse one and two saw the federation moon base and the Klingon G1's unload volleys of drones.
Two Klingon freighter's shuttle drop their crews and begin programed flights. 4 A10's land on the starbase to reload. Minesweeping continues. The D5P truggers a photon captor mine but its high EW protection forces a miss.
The Fed NCL, and the NCA proximity photon the freighters for measurable damage.
The Klingon's concentrate disruptor fire scoring standard and overloaded hits on the Fed NCA. Its #2 shield wilts and the Cruiser takes heavy internal damage.
Then both sides cut loose with phaser ones. The D5M loses most of its #2 shield, but the Fed NCA takes it all thru an open shield and is utterly wrecked.
I've only myself to blame, should've stayed out of overload range.
As the turn continued, Fed fighters HET for drone launches, announce speed changes, and activate boosters. Stopping the 1st 10 drones against the now lonely NCL, the Klingons launch 19 more.
Boosted F18's and starbase phaser 4 fire clear them up. The Klingons clear 20 or so drones with ADDs.
The klingons are bunched up in the minefield, sorting out their life's issues, so the Feds send 12 F14, 24 F18, 6 B1, and 26 admin shuttles (all Max speed and boosters raging) to sortie agaist stray targets.
And that's it for this week. Until next time.

By Joseph Jackson (Bonneville) on Monday, July 01, 2024 - 01:17 am: Edit

Game #3a, Turn #3, Impulses #12 to #32.
I left my notes at my brother's house, so I'll give the very basics today.
Despite the Federation's (me) piss poor defense efforts, the Klingons appear to be struggling.
8 moonbase launched drones and a suicide shuttle burned up an impressive quantity of ADD and phaser 2s. 2 drones got thru and issued a combat tax on the C7 for half its #6 shield.
The Fed FFG put the planet between it and the Klingons and is moving to disengage. The NCA also made planet cover and will move to the starbase to dock and repair. The NCL and auxiliaries are falling back to safer distances.
Fed fighters and bombers have reached a non boosted strike range and are shutting off boosters and spreading out for next turns mayhem.
B1's launched 18 drones at the last Klingon large freighter. The Klingon's dropped T-bombs in response.
Turn 4 is next and should see 36 fighters, 6 bombers,and 23 admin shuttles from the Federation converging on 24 fighters, 6 G1s, many admin shuttles, and the suicide freighters.
Should be an epic dumpster fire of fun and satisfaction.
OK my brain is fried. Going to bed now.

By Joseph Jackson (Bonneville) on Saturday, September 07, 2024 - 08:24 pm: Edit

Game #3a, Turn #4, energy allocation.
Long time no see.
Got back into it this week. Fixed some accounting errors, shook my head in bewilderment at where units were, and tried to piece together some sort of new plan.
Here's a quick recap:
The Federation starbase is center map, in its orbit (so to speak) is a planet and moon, in the usual places. (I know, unconventional.) There is a 3 pack minefield in the neighborhood of 15 hexes.
The starbase has 12 A10's, 12 F14B's, and 24 F18B's. Most of which are out of drones and outside the minefield on what appears to be a kamikaze run, along with 23 advanced admin shuttles with booster packs. Ship defenses include an armed small freighter, a small auxiliary cruiser, a recently crippled frigate (FFG), a recently crippled new heavy Cruiser (NCA), and a fresh, happy, and swell new light cruiser (NCL).
The Feds also have 6 B1 bombers.
The moon has mining and drone bases. The planet has a mix of just about everything. Defense satalites (5 phaser-2 types), power, agro, and warning stations. Ground based drones, and the heavy bomber base. With the bomber base, the planet has 3 phaser-4s, and 4 special sensors total. All these factors have really given the attacking klingons a lot of trouble.
Now the Klingon's, have the following:
C7,D6U with 24 Z-YB, and the usual escorts , D5P with a standard G1 flotilla, two D5, an F6, F5WS scout, a D5M minesweeper, D5J, and, at present, 1 FL, And 3 FS suicide freighters. The others have been destroyed.
So what happens next? I've no idea. But looking forward to finding out.
My personal prediction is that both sides are about to have a lot fewer fighters to worry about.

By Joseph Jackson (Bonneville) on Sunday, September 15, 2024 - 11:30 pm: Edit

Game #3a, Turn #4, Impulses #1 - #4.
Impulse #1
Having run in full reverse to distance itself from the Klingon onslaught, the Federation S-AC (small auxiliary cruiser) returns to the offensive launching a pair of drones targeted on the Klingon D5M minesweeper. Outside the minefield, B1 bombers begin to launch a string of Type-IV drones at the Klingon freighters.
The Klingon F6, AF5, and AD5 drop shields to plant transporter bombs in defiance of the fast approaching swarm of Federation fighters.
The Federation starbase launches half a dozen admin shuttles simultaneously with several shuttle launches by the Klingons.
A planet based phaser-4 nicks the #2 shield of the D5M, but ECM and shield reinforcement robs the phaser-4 crew of a meaningful hit.
And the Klingons rally the impulse with combined phaser fire crippling two F18B's and damaging a 3rd.
Impulse #2
The D5M performs a tactical warp maneuver and sweeps a small mine with a drone, while F18's fire a few of their rapidly diminishing drone reserves in an attempt to clear a path to the hapless freighters.
Impulse #3
A heap of drones fired on Turn #3, by the Federation B1 bombers meet their maker, having encountered a Klingon transporter bomb (also placed last turn).
B1's continue stringing out Type-IV drones. The starbase bypasses normal landing protocols, and uses its hanger bay modules to tractor beam the 6 admin shuttles. (Mostly because I powered the tractor beams and thought: why not?)
The D5M launches it's remaining minesweeping shuttlecraft.
Impulse #4
Klingon G1's and others launch 18 drones in the direction of the B1 bombers. The D5J and F6 hit a bomber with disruptor fire for 6 damage.

OK, that's it for this week. I think this turn is about to get gnarly. Laters.

By Joseph Jackson (Bonneville) on Sunday, September 22, 2024 - 09:22 pm: Edit

Game #3, Turn #4, Impulses #5 to #32.
Early on, Federation F14's, F18's, and B1 bombers exchange drone waves with the Klingon Z-YB's. The G1's empty their ADD racks in support.
Before the turn is half over, more than a 80 drones are lined up for rapid fire target practice.
Transporter bombs, drone against drone, chaff, and a whole lot of phaser 3's prevent even a single drone from crossing the finish line.
Even the D5M minesweeper had to drop a shield and place a Transporter bomb for survival. But the Federation F-AS, small armed freighter was on its A-game and with a 1 impulse window of opportunity it put two phaser-2's at 14 hexes thru the minesweeper's open window for 2 damage points: a phaser and an impulse engine.
The Klingon penal cruiser D5J broke formation to deal with the drone onslaught and exposed its #5 shield to the Federation starbase 1 impulse after base rotation. So, invoking Rule (R1.1G7) I absolutely spanked the whelp for 44 damage, 15 of it as internal hits.
Ultimately, the Klingons came out a little ahead in the overall exchange and G1 disruptors, along with a dozen ZY phaser-3's, three Federation F14's met their fate.
The Klingons might have given chase, as I turned tail and ran, but my 23 Advanced, boosterpack enabled, admin shuttles took up rear guard, and the Klingon's weren't having it. They were as spend as I was.
So we ran out the turn, both sides breaking off to contemplate reloading and repair.
I'd have to say, my Federation sortie against the Klingon freighters was an epic failure. In the end, they took internal damage to two ships, and I had 3 F18's crippled, and 3 F14's destroyed.
I guess it could have been worse. I'm thinking this might me a very long game.
Do t be strangers, but go ahead and be strange.

By Ted Fay (Catwhoeatsphoto) on Tuesday, September 24, 2024 - 10:28 am: Edit

Keep it up, gents. I enjoy reading these posts!

By Frank Lemay (Princeton) on Tuesday, September 24, 2024 - 04:13 pm: Edit

What Ted said, fun reading !!

Cheers
Frank

By Joseph Jackson (Bonneville) on Monday, December 02, 2024 - 10:36 pm: Edit

Game #3, Turn #5: organization and allocation.
First, apologies for the stop and go nature of this game. Thought the whole thing was just about KIA, yet here we are, still kicking and breathing.
Going over things, there were a few book keeping hiccups to resolve.
The Klingon G1 flotilla was listed in 2 locations. Eventually it was determined that the G1 scout was in one loc, and the others in the second loc.
About half the Klingon ships didn't have their facings recorded. Best guesses were made.
On the Federation side, 4 A10's have photon reloads and 1 drone reload (apparently), 4 A10's are in patrol position, and 4 seem to be MIA. We decided to put the 4 missing fighters in the same hex as the starbase. Also, landed 6 admin shuttles, one per hanger bay mod, just to tidy up.
No one remembers if the defense satalites were moving clockwise or counter clockwise. A coin was flipped.
Then, with all that sorted, we started planning the next campaign, finishing off leftover pie, stuffing, and turkey scraps (in that order), and called it a night.
The plan is to be allocated and ready to play next weekend.
The Klingon player did have this to offer about the game thus far, and I quote: "I thought the planet would be an easy kill, now I think it might cost me the game."

By Mike Erickson (Mike_Erickson) on Wednesday, December 04, 2024 - 03:32 pm: Edit

Big games that need to be broken into multiple sessions are like that sometimes. The magnitude of the play logistics can be just as challenging as your opponent. Just do the best you can and keep on rolling!

Thx again for posting.

--Mike

By Joseph Jackson (Bonneville) on Tuesday, December 10, 2024 - 12:16 am: Edit

Much appreciated, is the encouragement!
Game #3a, Turn #5, Impulse #1.
The two crippled Federation ships, the NCA, and the FFG announced docking to the starbase.
The Federation moon bases, and many of the planet bases launch additional shuttles.
One of 4 remaining Klingon freighters: a damaged FS activates its auto targeting systems, beginning its (slow) suicide run as the crew escapes via shuttle.
The Federation planet's two phaser-4 stations each have targets in arc. One has war ships close in, but they are dripping with ECM, ECM drones, and Scout lending. Farther out is that wounded FS. A die roll of "6" at 15 hexes against no shields produces an impulse engine hit!
The other phaser-4 targets the D5M at 8 hexes. A "1" is rolled. After ECM and reinforcement, only 3 shield boxes are destroyed.

Now I'd love to tell you all about Impulse #2, but my mother showed up unannounced, actually she was lost, I guided her in via speaker phone. (Sure could have used a tractor beam!) Anyway, the surprise attack totally derailed the evening. No wonder they call them the "Mother" ship.
:)

By Joseph Jackson (Bonneville) on Sunday, December 15, 2024 - 03:09 pm: Edit

Game #3a, Turn #5
Wrapping up impulse #1, a Federation defense satalite peppers the Klingon D5M with phaser-2 fire, as does the Fed F-AS auxiliary cruiser. Not wanting to be left out, the Fed NCL lashes out with 4 proximity fused photon torpedoes. Due to long ranges and ECM interference the D5M manages to keep a shield up, but only barely.
As the turn progressed, Klingon maneuvering triggers captor mines, damaging the D5P's rear #4 shield with a photon torpedo hit.
As the bulk of the Klingon warships tac into arc, they concentrate disruptor fire on the Federation F-AS, crushing its forward shield.
Both sides are hiding behind range and ECM as they regroup.
The D6U recovers a dozen Z-YB fighters, and the D5P links up with 5 of its G1's.
The Federation FFG and NCA dock with the starbase to begin a desperate repair and redeploy race.
Despite taking heavy fire, the Klingon D5M sweeps a small mine, and a transporter bomb. The Klingon's will breach the minefield very soon. Then they will have range 5 access to the planetary defenses. After that, only the starbase will remain.

By Joseph Jackson (Bonneville) on Tuesday, December 24, 2024 - 08:41 am: Edit

Game #3a, Turn #6
The Federation starbase allocated repairs to the FFG, and the NCA. I fear time and power availability are not on my side.
Both forces serve up extra helpings of ECM.
The Federation tries to land drone hits on the D5M minesweeper with no luck.
The Klingon's counter with disruptor fire against the S-AC aux cruiser; a fresh shield, and ECM from the starbase thwart the effort.
Planetary based phaser-4's roll box cars, and the Klingon player allocated his ECM well. Little damage is done, but the nearest FS suicide freighter is stopped (not destroyed).
Two D5's running full ECM, Erratic Manuevers, and ECM drones, break off from the main Klingon force. Don't know what they are up to.
The Klingon minesweeper does it's job well, a single mine remains, barring their way (and a couple of hastily laid transporter bombs). The field will be breached in turn 7 without a doubt.
I expect the planet's defenses will fall in short order. But they are bolstered by 3 dozen fighters and 30 admin shuttles. The fighters have yet to reload, so no drones, phasers only. Will it buy the Federation time? Do the klingons have the resources to press the attack?
Editorially speaking, this is turning into one of the most epic scenarios I've ever participated in.

Lots of fun. Merry Christmas to all! And a Happy New Year!

By Joseph Jackson (Bonneville) on Saturday, December 28, 2024 - 10:10 pm: Edit

Game #3a, Turn #7:
The Federation starbase is in hex 2217.
A moon with mining and missile bases sits at 1514.
A class M planet is in hex 2420. It has warning stations, garrisons, phaser-4 installations, agro stations, power stations, defense satalites, and a bomber base.
A large Klingon assault force led by a C7 battle cruiser approaches along the C/D hex-line, shielding the attackers behind the planet, rendering the starbase's weapons impotent (mostly).
2 mines only remain, holding back the Klingon force. The main Federation safe corridor thru the minefield has been counter mined by Klingon D5 war cruisers. They are under fire from the starbase and B1 bombers while being chased by drones as they race back to regroup with their fleet.
Desperate repair efforts are trying to get the Federation NCA back into fighting trim before it's too late.
Attempts to cripple the Klingon D5M minesweeper have all failed; with ECM drones, and F5WS scout, and a D5P Tender, the Klingon EW defense has thwarted the Federation captor mines almost completely. They've also destroyed the 1st of 5 def-sats and are gearing up for a direct assault on the planet defenses.
Stay tuned.

By Joseph Jackson (Bonneville) on Sunday, January 05, 2025 - 11:36 pm: Edit

Game #3a, Turn #8, Impulses 1-4:
Two Klingon D5 war cruisers tried to slip away after using transporter bombs to mine the Federation safe corridor (of the minefield). I wasn't ready for them on Turn #7 but the starbase tagged one fof them for ten points of internal damage on Impulse #1.
On Impulse #2, the Klingon D5M and D5J swept mines and opened up the field for the gathering fleet.
On #3 the planet based p-4s lit up the D5M inflicting 5 more points of internals, despite the EW shift of 3.
With its facing shield down, the D5M used it's transporters to put transporter bombs in the way of all those Federation admin shuttles.

That's it this week. Short and sweet, spent most the day taking down Christmas decorations. Got a late start for play, and we spent 2 hours on allocation. Sad but true. Later.

By Steve Petrick (Petrick) on Monday, January 06, 2025 - 02:56 pm: Edit

Josep Jackson:

I am not sure from reading the reports, but ECM drones cannot add to the maximum ECM lent by a scout. If a ship is receiving six points of ECM from a scout, then the three points provided by the ECM drone have no effect. Note also that a ship generating six points of ECM has no space available to general the ECCM, or vice versa. A ship could generate say three points of ECM and three points of ECCM, but could not generate any more points. Six points is the total electronic warfare a ship can generate. Maximum ECM is 12 points (with some exceptions) provided a scout is providing the other six points.

Fighters are limited to six points of EW, that is the combination of ECCM and ECM. If the fighter has six ECCM, including its two built-in points, it cannot have any ECM other than its small target benefit (and various other terrain effects).

By Joseph Jackson (Bonneville) on Tuesday, January 07, 2025 - 02:04 am: Edit

Breaking down the EW for clarity: (Sure hope this is close to correct :) )
The F5WS scout has an active ECM drone, is running 6 ECM, and powering 3 scout channels. Each channel is lending 3 points of ECM. That's 3 to itself, and 3 to each D5. This puts the F5WS at 12 ECM.
Both D5 war cruisers also have an active ECM drone, 6 points in ECM, and the 3 ECM lent from the scout, for 12 total. (On Turn #7 both D5s ran with Erratic Maneuvers for a time, adding 4 ECM, totalling 16, or an unmodified shift of 4.
The D5M is running 6 ECM, and is being lent 6 ECM via a scout channels on the D5P. The two phaser-4s that fired at it on Turn #8 had no ECCM, thus the EW shift of 3. (A clear tactical error on my part.)
The D5P has an ECM drone, 6 ECM, and with its second powered scout channel is lending itself 3 ECM for 12 total.
The C7 has an ECM drone, and is splitting it's EW 3/3. Additionally, it is suffering from 6 points of OECM from the powered scout channels on the GWS on the facing side of the planet.
The ZY-B fighters are running 2 ECCM, +2 ECM from their EW squadron support, and 2 ECM from their D6U carrier. But that is a fluid situation.
As for the Federation, the starbase has 6 in ECCM, and has 3 scout channels powered. It's lending itself 3 ECM, and lending 4 ECM to the S-AC and 4 ECM to the F-AS. Additionally, the starbase is being lent 3 ECM via a SWAC out by the local moon.
Lastly, the BHB bomber base has 2 powered scout channels. One is lending 6 ECM to the Federation NCL, the other is lending 6 ECCM to the starbase so it can shoot at those pesky D5s.
Wow, what a mess. Hope I haven't screwed it all up too much. I try to get the rules right so I can focus on crappy tactics.

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