By Geoffrey Clark (Spartan) on Sunday, January 19, 2025 - 10:02 pm: Edit |
Here are a few battle force selections that illustrate what might happen if we permit attrition units without limitation. Maybe these are fine, but I want to demonstrate what is possible for comment.
Fleet 1: LYR BCH + Flot
1 x BCH (R11.36) = 198
1 x BOB-PL (R11.PF3) = 50
1 x BOB-S (R11.PF3) = 105
4 x BOB-P (R11.PF3) = 35 x 4 = 140
Total = 493
CO limit of 39.6 for BCH
Fighting at = 532.6
Fleet 2: LYR CA + CW + casual Flot
1 x CA (R11.04) = 148
4 x BOB-P (R11.PF3) = 140
1 x CW (R11.13) = 135
2 x BOB-P (R11.PF3) = 70
Total = 488
CO limits = 56.6
Fighting at = 544.6
Fleet 3: Rom Superhawk + Seahawk
1 x SUP-K w sabot (R4.34) = 205
4 x G-FSFM = 60
4 x G-IIM = 42
4 x DEC w sabot (R4.PF0) = 108
1 x SEA w sabot (R4.76) = 82
Total = 497
CO limits = 55.4
Fighting at = 550
(Note, 2.4 CO cannot be purchased)
CO example
* Upgrade 4 x G-IIM > G-IIIM = 6
* 2 x NSM = 16
* 5 x T-bombs = 20
* 1 x MRS-A = 9.25
Total = 51.25
Grand Total = 497 + 51.25 = 548.25
Please check my math & rules!
BTW, I do not have access to a Master fighter chart with the "K" refits for Romulans, please send some info if someone has this.
By Geoffrey Clark (Spartan) on Monday, January 20, 2025 - 01:04 am: Edit |
To be clear, the examples above are intended to clarify our feeling about attrition units. Maybe two people above have already suggested no carriers or PFs, at least not yet. I've already been clear about Y180, definitely no X-ships!
Do we have any carrier admirals in the pack? Maybe the Feds cannot bring a CVA or CVB given this fleet size, so they're not gonna advocate for fighters. I guess the Lyrans might complain about no INT/PFs ... given that all of the other races get their goodies?
Peter has an outstanding question about some kind of class limit ... like maybe at least one or two size class 4 units? I've build some fleets today ... for example, if the FEDs take 3xNCL+a, 1xDWS this puts them at 489 ... seems like a pretty good fleet. Likewise, if the Roms take 1xNHK, 1xSKA, 1xSEA, 1xSKF (scout) this is also a pretty workable fleet. The Klingons might take 1xC7, 1xD6D, 1xD5, which is top heavy with size class 3, but its not clear that any of these is un-balanced. I think if I was the Klingons, I might be tricky and take 3xD5K, plus a D5 (no refit), and pay for the refit with CO (screw the scouts, I've got EW drones!). That's 4xD5K, pretty fearsome! Likewise, Feds might take 3xDD+ (or DDL+), SC+, FFL+ ... also pretty fearsome, all size class 4!
So, after this force-building experimentation, I think we should leave it to the players to mix size class 3 and 4. Size class 2 is out for now.
Eager to hear your thoughts!
By Alan Trevor (Thyrm) on Monday, January 20, 2025 - 06:38 am: Edit |
A couple of comments:
Geoffrey Clark, in his 9:25 PM post from Sunday, states:
The Tholians don't have any Archeo ships refitted to web caster versions in Y180. But the Neo-Tholian ships arrived in this galaxy in Y178. So web casters would be available to a Tholian force for battle set in Y180. And at 500 BPV they could, under the applicable rules, field three of them. For example; NCA (170 points), NCL (136 points), 194 points for small ships, commanders options, etc.
Quote:*Tholians are interesting, since by Y180, I don't think they actually have any web-casters, per the General War timeline. I'm ready to consider a compromise here, if we have a strong Tholian advocate. At this size a fleet, there will be max of one web caster.
By Peter Bakija (Bakija) on Monday, January 20, 2025 - 08:43 am: Edit |
I tend to support the idea of limited to no attrition units being available, mostly on the grounds of ease of play. Like, yeah, the Hydrans should be able to have fighters (although if there are no limits on Hydran fighters, that might get a little bananas). And it might be cool if the Lyrans could have a couple casual PFs (as it is y180, and the Lyrans used a lot of casual PFs, although I'm not sure that trading, like, a DW for couple PFs, BPV wise, is a good trade).
I dunno that I necessarily wanna play with multiple people on a team. I mean, if folks wanna play on a team, that's fine, but I'd much rather just run my own squadron, and I suspect that playing with multiple people on a side will increase playtime, rather than reduce it.
By Peter Bakija (Bakija) on Monday, January 20, 2025 - 08:50 am: Edit |
"So, after this force-building experimentation, I think we should leave it to the players to mix size class 3 and 4. Size class 2 is out for now."
I think the main disincentive to allow all SC3 is that it will generally result in just super optimized 4xCW squadrons, which is, well, kinda boring. Fighting 4xNCL or 4xD5 or whatever lacks tactical difficulties to overcome. There being a smaller ship in the mix (and then a larger one to balance out the force) means, there are choices forced on your opponents--try and shoot the small one, as it is easier to kill? Or try and shoot the big one, as it is harder to kill, but worth more? And it also forces players to do something with ships other than put them all in one hex (again, to try and protect particular units by making one of them harder to shoot, or whatever).
Like, the "I've got 4x optimized CWs all in one hex" (which is what'll happen if nothing prevents it) is both kind of tedious and a little too good most of the time.
By Mike Erickson (Mike_Erickson) on Monday, January 20, 2025 - 09:06 am: Edit |
>> which is, well, kinda boring
I think having some kind of incentive to include a range of units, including older ones, would ultimately make the fleets and the fights more interesting.
--Mike
By Mike Erickson (Mike_Erickson) on Monday, January 20, 2025 - 09:06 am: Edit |
duplicate post deleted
By Justin Royter (Metaldog) on Monday, January 20, 2025 - 10:07 am: Edit |
def dont want to see 4x CW builds, mcboring as much they are optimized. Is this happening on 4 maps fixed? Would be good to have to have a mix of SC 3/4 units and a realistic limited avail of newer and prototype units.
By Eddie E Crutchfield (Librarian101) on Monday, January 20, 2025 - 11:10 am: Edit |
One could probable get a Fed CVS group in, CVS, 142, 12 F18 180-192, DER 96 DER 96 =about 530 includes drones on fighters and escorts. Not much for fighters myself, but some people like them.
By Douglas Lampert (Dlampert) on Monday, January 20, 2025 - 12:08 pm: Edit |
To force variety, I'd just put a limit of no more than one of each ship type in the fleet.
So, (for example) you could have a flotilla with DW, DWS, DWL, but not 3xDW.
Edited to add: And the carrier force immediately above would need the second escort to be a different type, which can be done, and downgrading to an FFE or FBE would allow more room for CO.
By Geoffrey Clark (Spartan) on Monday, January 20, 2025 - 01:30 pm: Edit |
MD, yes, this is 4 maps fixed, no terrain.
Thanks Thyrm for those rules references.
With regard to the PPD fleet limits, let's take an example with the ISC.
1x CC w sabot = 230
1x CA w sabot = 195
1x FF w sabot = 75
Total = 500 BPV
This fleet is legal under (E11.17), however it is not quite what is intended under ISC doctrine, I would argue, too top heavy.
For this same reason, I think that there should be a single Neo-Tholian unit available, probably NCA with 2x casters. Trying to squeeze in a "fractional group of six" with a single PC to take an NCL as well is too much.
So, I agree with the sentiment that we should balance size class 3 and 4. In order to select a size class 3 unit, a size class 4 unit must be selected first. I think that rule works. Note that several of the fleets in the CL15 fleets do not abide by this rule.
With regard to the sentiment that there should be a mixture of "old" and "new" ... this is much more difficult to define and enforce. I think that the "war" variants, or newer fleets (WYN-fish for example) are popular for a reason. However, there are good reasons to select certain classic units, for example Fed DD series. Yet, players might not really select many Fed CL series. Klingons might not pick many D6 variants, other than possibly the perennial D6D. If someone wants to play Eagle series Romulans, do we try to force some balance between Kestrel and Hawk series? Various units of a series are designed to work together ... I think it is up to the players to select an interesting fleet, but also an effective fleet. So, ultimately, I think these are choices up to the players.
The limited availability of certain units, leaders, prototypes, Stasis Fields, Maulers, units with shock (Fed BCJ, Rom KHK or SPJ) ... as long as it is not conjectural, and your BPV budget can afford it, I think it should be acceptable; one of these limited availability units is reasonable.
Thanks Eddie, with regards to Carriers, I built this group too:
1 x SPB+ w sabot = 143
8 x G-FSF = 80
8 x G-IIIK = 72
1 x SKEA w sabot = 109
1 x SEE w sabot = 94
Total = 498
It seems to me that we've had carriers in the game for a long time now, and F&E rules certainly encourage them to be built at the strategic level. However, from a playability standpoint, maybe the counter density is an issue ... it could be that we require at least 2 players if a carrier is included, one carrier commander and one fighter group commander, as the U.S. Navy does. I'm OK to punt this question to the future, and prohibit true carriers & escorts, as well as PFs/INT in general (except for Lyrans, see below).
Do we want to put a limit on Hydran fighters? or Hellbore - centric forces? Is an all Lancer fleet acceptable, or an all Knight fleet?
I'm OK with allowing Lyrans to use casual PFs only, but the PFs don't count as size class 4 units.
And, finally, with regards to the number of players, these squadron sizes should be reasonably straightforward to operate single-handedly for an experienced Admiral ... however, I think we should keep the 10 min limit for EA.
Once there are no more burning comments, I'll write up the entire scenario custom rules that we've negotiated here, so we can have a single post / document to refer to.
Please tell your old SFB buddies to get on SFBOL to play a fleet battle!
By Alan Trevor (Thyrm) on Monday, January 20, 2025 - 02:35 pm: Edit |
Well, speaking as someone whose favorite empire is the Tholians, if I were allowed only one Neo-Tholian in a fleet in Y180 (assuming the dreadnought is not a option), I would probably go with the NCH (NCA with collar) over the vanilla NCA. YIS is Y180. It is 15 points more expensive than NCA (185 versus 170) but in my opinion is definitely worth the extra cost.
By Gregory S Flusche (Vandar) on Monday, January 20, 2025 - 02:48 pm: Edit |
Old Roms:
2xKE,w/sabot. 292 BPV.
2XBHr w/sabot 189 BPV
1 T-bomb per ship 16BPV. leaves 3
total being 497 BPV
replace the BH w WH.5GII and BHE.
Replace 1 BH with mauler.
Just some thoughts
However, was thinking about Paravians... not on the list it seems.
By Eddie E Crutchfield (Librarian101) on Monday, January 20, 2025 - 03:31 pm: Edit |
Going back to the special sensor/scout issue. It is an integral part of the game. Scouts have been around as long as the game itself, they do add a level of complexity that creates more interesting situations. Also many races do not have ways of countering EW without using a scout. As far as time consuming is it more consuming than the tractor rules. I also enjoy playing the Vudar, how will ships interact with the EW function of the IPG. As far as the future what if we want to add a base assault, how do we involve special sensors. I play Fed probably 90% of the time and I love scouts, cant remember a game we have not used them in. A scout is almost a necessity for the Lyrans, LDR, Hydrans to counter other races. They are a necessity to counter the attrition units that have built in EW.
By Eddie E Crutchfield (Librarian101) on Monday, January 20, 2025 - 03:33 pm: Edit |
Looks like I will have to take lessons on SFBOL, any good vids on how it works, or a guide of any kind.
By Seth Shimansky (Kingzila) on Monday, January 20, 2025 - 04:00 pm: Edit |
play a few games online with ship vs ship - after 2 games you will have the hang of it. Most of the player if you go online will give you a games if you ask to get your sea legs.
By Eddie E Crutchfield (Librarian101) on Monday, January 20, 2025 - 04:15 pm: Edit |
My choice
BCF 180, Sabot refit 2, Drones Rk1 1IVF(1), 1IF(1), 1ECMXF(2) Total 4. Rk2 1IVF(1), 2IF(2) Total 3 Ship total 189
CVL+ 164 6F18 (11) 66. DK1 Rk1 1IVF(1), 1IF(1), 1ECMXF(2),Total 4 Rk2 1IVF(1), 2IF(2) Total 3 Rk3 Drones Rk1 1IVF(1), 1IF(1), 1ECMXF(2) Total 4
Total ship 241(fighter drones included in fighters
DER 90 Rk 1 Rk1 1IVF(1), 1IF(1) ECMXF(2) Total 4 RK2 Rk2 1IVF(1), 2IF(2) Total 3
Ship Total 97
Fleet total 527 remainder to 550 TBs or MRS shuttles
Drones are done in the format we use for the Captain Log write ups
Or non carrier
BCF 180, Sabot refit 2, Drones Rk1 1IVF(1), 1IF(1), 1ECMXF(2) Total 4. Rk2 1IVF(1), 2IF(2) Total 3 Ship total 189
CLC 143 Drones Rk1 1IVF(1), 1IF(1), 1ECMXF(2) Total 4. Rk2 1IVF(1), 2IF(2) Total 3 Ship total 150
CS+A 143 Drones Rk1 1IVF(1), 1IF(1), 1ECMXF(2) Total 4. Rk2 1IVF(1), 2IF(2) Total 3 Ship total 150
Fleet Total 489
remainder to 550 TBs or MRS shuttles or F9s replacing some shuttles, could also sub CB for CLC
By Paul Franz (Andromedan) on Monday, January 20, 2025 - 06:28 pm: Edit |
Personally, I would:
1. Not Allow attrition units except for the Hydran and then only fighters.
2. Not allow scouts or carriers or PF tenders or Dreadnoughts
3. Limit size class 3 to 2 units.
By Carl-Magnus Carlsson (Hardcore) on Tuesday, January 21, 2025 - 02:34 am: Edit |
Giving "All things to all men" is not really possible, but compromises are.
Some people like to build their own fleets, others like attrit units , scouts etc.
I suggest that only Hydrans can have fighters. If thats your thing then you got Hydrans to play.
PFs. Lyrans can have two on mech links. If PFs your thing go play Lyrans.
Scouts. Sure, the smallest your race fielded. Also any dedicated EW shuttle is converted to regular one.
Ship classes and types. You can have one of each. One DW, one DD, one CL, one CW, etc.
DNs are out, BCHs too. They frankly are too powerful.
By Geoffrey Clark (Spartan) on Tuesday, January 21, 2025 - 02:58 am: Edit |
OK, here are the people who have posted on this topic, so I'm assuming they are interested in playing. I'm thinking a bracket of eight?
In no particular order ... and NOT representative of any bracket position:
1 Peter Bakija (Bakija)
2 Justin Royter (Metaldog)
3 Seth Shimansky (Kingzila)
4 Mike Erickson (Mike_erickson)
5 Eddie E Crutchfield (Librarian101)
6 Douglas Lampert (Dlampert)
7 Alan Trevor (Thyrm)
8 Gregory S Flusche (Vandar)
9 Carl-Magnus Carlsson (Hardcore)
10 Paul Franz (Andromedan)
Judge: Geoffrey Clark
Given the interest in this, I do not think it is wise for the judge to play. I would like to play as part of the practice battles, but not once the actual tournament games begin.
Please confirm you or your team wants a seat in the bracket!
By Geoffrey Clark (Spartan) on Tuesday, January 21, 2025 - 03:47 am: Edit |
Hardcore, I think your ideas are good, some included below. BB/DN/DNL are excluded, but BCH is included. I think we need to test if they are too powerful as part of the test battles.
Librarian101, I'm looking to schedule a test battle, based on your Fed forces ...
BCF, CVL+ w 6xF-18, DER ... this is a carrier force and the total is 527, which exceeds the limit by 27 ...
BCF, CLC, CS+ (I'm not sure I have an SSD for the CS ... what product was it in? If I recall, it is akin to the Klingon D6D?). This force has three size class 3 ships and zero size class 4 ... can you please adjust?
I'm planning on playing Romulans.
NHK w sabot = 198
SKA w sabot = 104
SKF w sabot = 112
SEA w sabot = 82
Total BPV = 496
The objective is to test forces with BCH-class units, as well as size class 4 units, as well as generally test the time required, the record keeping, etc.
FYI, I'm in Tokyo, but can generally play in the evening EST (when I'm not playing in the SFBOL Sapphire tournament).
By Geoffrey Clark (Spartan) on Tuesday, January 21, 2025 - 04:06 am: Edit |
Below is the adjusted rules that I've drafted, including some new ideas. Please review!
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STAR FLEET 500-BPV TOURNAMENT
The purpose of the 500-BPV tournament is to test a player’s skill with some of the more advanced rules in the game system and to allow an SFB group to demonstrate their tactics in a small squadron battle. These rules are a modification of the standard tournament rules presented in the SFB MODULE T:TOURNAMENT BOOK. The Standard Tournament rules are considered in effect except where specifically modified below. These “experimental” rules may be modified in the future.
GENERAL CONDITIONS
PLAYERS: A player may control the entire force, or a team of two or three may participate. An active SFB Online account is required, and this is the only venue available for these battles. The Star Fleet Games BBS will be the primary communication and annoucement communication path, although emails are also required and used for force selection and approval.
TIME LIMITS: Each player or team will have ten minutes each turn to make plans and complete energy allocation (EA), plus an optional five minute bio break if necessary (with proper advance communication with the opposing team). Players and teams need to mutually agree to start, and stop the turns, after all EOT actions are completed. Records of turn start and end down to the minute must be kept and submitted to the judge. For both players or teams, if EA is completed after ten minutes but within fifteen minutes, a random ship will be subject to leaky shield rules (D3.6) for every tenth point of damage scored. If EA is completed after fifteen minutes but within twenty minutes, all ship are subject to leaky shields as above. If EA is completed after twenty minutes but within thirty minutes, all ship are subject to leaky shields after every fifth point of damage. Shields will go back to normal function if EA is completed on-time in subsequent turns. If EA is not completed within thirty minutes, the judge reserves the right to impose hull or armor damage, or ultimately to take control of the ships and attempt to disengage. Each round is planned for one month. Judge may authorize weekly extensions if warranted. The concept is to complete a three-round, single elimination tournament within three months. If a battle remains unfinished after six weeks, the judge will adjudicate the match so the tournament can continue. Player and judge etiquette and fair play is required!
VICTORY: Teams are expected to fight until all opposing ships are destroyed or disengage. In the case of any unresolved games, the judge will determine the winner through the use of (S2.20) in the SFB rulebook. Players are not allowed to voluntarily surrender a ship. If a team abandons a game, a judge will control their ships and try to disengage. If the time limit runs out, judges will adjudicate the fate of each ship for point value purposes. Judges reserve the right to review and revise scores in the event of obvious collusion by one team to give the other team a superior score.
FORCE SELECTION: Players are free to select their fleet from SFB published products, within the restrictions below. Every unit must be available in Y180. Drone ships are assumed to have fast drones, and must include the cost in their BPV. Plasma ships are assumed to have the sabot refit, and must likewise pay the refit cost. The total of the ships plus refits and drone speeds should not exceed 500 BPV. The players may select commanders options, and the adjusted total must not exceed 550 BPV. Certain galactic races that operated fleets in the later General War era are available: Federation, Klingon, Romulan, Klingon, Kzinti, Gorn, Tholian (including the 312th Neo-Tholian squadron ... see notes below), Hydran, Lyran, WYN (outside cluster only, Fish series or purchased Orion hulls), Vudar or ISC. For Tholians, Web caster limits under (E12.16) are further restricted, only one Web-caster armed ship is permitted. For ISC, PPD limits under (E11.17) are further restricted, only one PPD-armed ship is permitted.
In addition, certain limits of ship selection are in place. Size class 2 ships are prohibited, and a limit of two size class 3 ships may be selected, with at least one size class 4 ship included. True carriers and escorts, PF Tenders, minelayers and sweepers are prohibited. Only Hydran fighters and Lyran casual PFs are permitted as non-ship units included in the force selection, however one MRS shuttle per fleet may be chosen as part of commanders options. A single "Limited Availability" ship may be selected; for example leaders, prototypes, Maulers, ships with Stasis Field Generators, ships with shock (Fed BCJ, Rom KHK or SPJ, etc.) ... but not conjectural ships. The judge reserves the right to reject any selection that is not in compliance with these rules.
Players must submit their forces to the judge for approval prior to play, and the judge may order changes if compliance issues exists. Players will be provided with a Google Docs Spreadsheet link with a template to enter their ship selections, which will include details like Rule Reference, Year-in-Service, BPV/EPV including refits, and speed upgrades. Players and judge will communicate in secret by email, to submit the force and have it approved by the judge. There will also be a section on commander's options, to be filled in and submitted after knowing your opponent. This will serve as the only official record of commander's options available in play, and it will be shared with your opponent prior to the start of the match. These records will eventually be made available to all players.
DRONES: You can exchange two type-I-Fs for one type-IV-F (maximum of four per ship, no transfers between ships) but do not gain any BPV by doing so. You can select special drones per the usual racial restrictions and limits.
BETWEEN ROUNDS: A team’s ships are considered fully repaired and reloaded between rounds. Destroyed ships are considered replaced. The number of rounds will be driven by the number of players. The winner will be determined by which force holds the field. Victory Points will also be computed, and used at least as a tie-breaker. Players or Teams may not change forces between rounds, but they may re-select and must gain the judge's approval for commander's options each round.
SCENARIO SET UP: Four maps will be used. Force A will start on map#1 within 3 hexes of 0306; Force В will start on map#4 within 3 hexes of 4024. All ships are at WS-III, speed max, heading at the option of the owning team (all ships from one team must start with the same heading). The map is fixed and does not float. Force A may disengage by exiting the map from the 01 xx hex row of maps #1 and #3. Force В may disengage by exiting the map from the 42xx hex row of maps #2 and#4. Any ship which disengages in any other direction is considered destroyed. No terrain will be used.
RULES USED: All rules allowed in the standard tournament are in effect, with the addition of the following rules:
Drone racks (as per the SSDs), special drones or various types, AEGIS fire control, balcony and track systems, boarding party combat, BPVs, chaff (Hydran fighters and MRS shuttles only), chain reactions, commander's options, crew units, disengagement (only by leaving the map), docking, dogfighting (Hydran fighters and all shuttles), plasma sabot, ECM plasma, Type-K plasma, plasma carronade, PFs and PF operations (Lyran only, (K2.114) CASUAL PFTs only), electronic warfare, scout functions, emergency damage repair, erratic maneuvering, launch tubes (Hydrans only), landing in the opponent’s shuttle bay, T-bombs and NSMs (per rules below), MRS shuttles and drogues. Not all races and force lists will be able to use all of these rules.
MINES: Romulan Eagle ships have their NSMs included in BPV. Mines are not hidden. NSMs can be distinguished from T-bombs, and T-bombs are not hidden if dropped from a shuttle bay.
500-BPV
Y180 is assumed for all battle forces. If a refit is not specifically stated in the set up, the ship does not have it. NOTE: All forces will “fight” at 550 points, so each team can spend the additional points from their starting point level for additional Commander’s Option items (including special drones). These must be approved before the game begins by a judge. You can select them after knowing your opponent.
By Gary Carney (Nerroth) on Tuesday, January 21, 2025 - 10:26 am: Edit |
In recent issues of Captain's Log magazine, both Star Fleet Battles and Federation Commander players have been invited to take part in various "battle groups".
In both cases, the forces to be submitted go in "blind": only after they have been accepted and locked in do they find out the specifics as to what scenario they are to take part in, and/or which other battle group they might have been paired against.
As for the composition of the battle groups themselves: this is outlined each time by SPP, with specific rules and exceptions noted - though, as mentioned above, exactly why such-and-such a rule or exception is being implemented can only be guessed at by the players as they submit their respective task forces.
Each scenario is set in a given year (such as Y175), with notes on which empires are permitted, and under which restrictions. To give two examples: in recent battle group outlines, Seltorian Tribunal battle groups permitted to take part in scenarios set prior to Y182 are assumed to still be "in transit", and thus are under the M81 Galaxy restrictions outlined in (R15.1C). Meanwhile, battle groups have not been permitted to take "allied" and/or "mercenary" ships; though "all-mercenary" battle groups have been permitted, all other restrictions still applying.
If it helps (for those in this discussion who don't know all of this already, that is), the outline for the battle groups that had been submitted for the SFB portion of Captain's Log #54 is pinned to this thread; while the outline for the Captain"s Log #55 battle groups can be seen further down this page.
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Beyond this, I do not wish to further derail the discussion being held here; I leave it to the participants to decide for themselves as to the best way forward.
Even so, I thought it might at least be worth referring to the templates which SPP has presented for the Captain's Log battle groups, if only to compare and contrast with what is being built up here.
By Eddie E Crutchfield (Librarian101) on Tuesday, January 21, 2025 - 12:49 pm: Edit |
CS in R9, I will adjust the BCF,CLC and CS fleet. Will keep the BCF and adjust the others. So only Lyrans can have PFs. No other ships may have the mech link upgrade to add casual PFs
By Eddie E Crutchfield (Librarian101) on Tuesday, January 21, 2025 - 01:47 pm: Edit |
BCF 180, Sabot refit 2, Drones Rk1 1IVF(1), 1IF(1), 1ECMXF(2) Total 4. Rk2 1IVF(1), 2IF(2) Total 3 Ship total 189
GSC+ 152 Rk1 1IVF(1), 1IF(1), 1ECMXF(2),Total 4 Rk2 1IVF(1), 2IF(2) Total 3 Rk3 1IVF(1), 1IF(1), 1ECMXF(2) Total 4 Ship Total 163
DDL+ 100 Sabot Refit 2 Ship total 102
FFB 90 Drones Rk1 1 IVF(F), 1 IF(1), 1 ECMXF(2) Ship Total 94
Fighting total 548
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