By Seth Shimansky (Kingzila) on Monday, January 27, 2025 - 06:44 pm: Edit |
2.1 MetalDog ZIN vs Spartan RKR
I know you guys are deep in the game - any time frame when you will get it done?
thank you
Seth
By Justin Royter (Metaldog) on Wednesday, January 29, 2025 - 05:30 pm: Edit |
expect to complete thur 7pm pst. starting T10.
By Justin Royter (Metaldog) on Friday, January 31, 2025 - 12:05 pm: Edit |
2.1 was truly EPIC, 13 turns? Played over several sessions, thank you Geof for the match, well played and I appreciate your time and effort in scheduling. What a battle!
By Seth Shimansky (Kingzila) on Sunday, February 02, 2025 - 06:04 pm: Edit |
3.1 MetalDog ZIN vs kingzilla ORI HHgBB
2/3/25 9:30 ish EST
By Seth Shimansky (Kingzila) on Monday, February 03, 2025 - 08:17 pm: Edit |
3.1 MetalDog ZIN vs kingzilla ORI HHgBB
Start of the game has been delayed until
2/5/25 9:30 ish EST
By Seth Shimansky (Kingzila) on Tuesday, February 04, 2025 - 12:44 pm: Edit |
3.1 MetalDog ZIN vs kingzilla ORI HHgBB
Start of the game has been delayed until
2/6/25 9:30 ish EST
By Geoffrey Clark (Spartan) on Wednesday, February 05, 2025 - 01:41 am: Edit |
OK, here is a rather detailed report on the game 2.1 MetalDog ZIN vs Spartan RKR.
Justin played very well, good luck vs Seth.
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Turn 1 - RKR moved 21/31/21 from the North, ZIN moved 31/17/31/26 from the South. Roughly impulse 20 Plasma 2x30 was launched, ZIN closed to range 8-ish and blasted with 2xOL, 2xSTD, 4xPh-1s, took RKR's #6 down to 14 left after some reinf. Then, ZIN turns and runs NE, launching 4x20 drones. RKR turns to follow, Ph-1s at ZIN's #5 score 18, Ph-3s vs drones, tractors two stragglers, and follows up with additional phasers, holds one drone over the turn break.
Turn 2 - RKR moved 16/26, ZIN moved 31/17/25. RKR rotates drone, finishes it. ZIN runs from plasma, continuing NE, turns North along the wall, slows down to find out both plasma are fake. RKR pursues into the NE corner. ZIN gets all the way to the corner, turns to run along the North wall, decides to hit the wall and stop. RKR slips a bit to try to get the weak #5, ZIN tacs, so RKR turns North, about range 8 ... RKR launches 50 pts from A&C. ZIN launches 4x20, RKR fires 5xPh-1s vs ZIN's #1, ZIN fires back with 4xPh-1s vs RKR's #2. We end the turn at range 6, with plasma and drones in-flight.
Turn 3 - RKR moved 4/8, ZIN moved 0/4. RKR weasels on imp1, ZIN weasels on imp4, both ships take collateral damage. RKR turns away, with the #3 facing ZIN, waits to see if there is a bigger speed change, eventually launches S+F on imp22, so that the ZIN must remain at 4 until the end of the turn. ZIN fires 4xOL and phasers on imp25, hits for 31, finds 17 reinforcement, leaves the RKR with shields 30/24/10/24/17/14. ZIN launches 4xDrones (med) on imp 32 Ships end the turn at range 9.
Turn 4 - RKR moves 15, ZIN moves 10/14, Rom just runs. ZIN follows across the middle top of the map, fires 4xSTD on imp32, 3 hits on the #4, RKR shields 30/24/10/15/17/14.
Turn 5 - RKR moves 28/15/14, ZIN moves 20/26. Rom launches EPT on imp 3, Rom phasers drones on imps 8 and 10, ZIN turns and runs from EPT, fires 1xph-3, it finally hits on imp 27 for about 10 ... ZIN's shields: 16/29/22/16/5/28. ZIN turns in and fires 4xSTD on imp 32, hits with 3 for 9, leaving RKR shields 24/24/12/15/17/14.
Turn 6 - RKR moves 26/13/6/4, ZIN moves 14/26/13/9. Rom launches EPT on imp 1, ZIN annouces ED on imp 3, stops and weasels (number 3). ZIN launches scatterpack, blossoms imp 20, ZIN uses btty to start moving 9 late in the turn (?), ZIN tractors and recovers shuttle.
Turn 7 - RKR moves 14 all turn, ZIN moves 9/10/9/19. Rom fires a bunch of ph-3s imps 13 and 18 to kill SP drones. ZIN fires 4xSTD, hits with one on the #4, RKR shields 24/24/12/15/17/14. ZIN launches one drone imp 32.
Turn 8 - RKR moves 21/10/19, ZIN moves 19/26. Rom launches EPT on imp2, ZIN runs, fires phasers and plasma hits for 7 imp 18, ZIN shields: 15/20/21/15/5/26. ZIN fires DISR and ph-1s imp 32 shield #2, hits for 18, Rom's shields 24/6/12/15/17/14.
Turn 9 - RKR moves 20/26/13, ZIN moves 26/13/7/3. ZIN sees the Rom closing in, DISR not cycled, HETs immediately and runs. ZIN slows to 13, Rom accelerates to 26, imp 15, ZIN is turning around, announces ED. Rom launches 2xF on imp 16 at range 2. Rom blasts the #1 for 15, leaves 2/20/21/15/5/26. ZIN blasts the weak #6 for 35, does 21 internals(6 or 7 power, 1xbtty, 3xPhasers, fluff), shields 24/6/12/15/17/0. Rom has a choice to come to range 1, but decides to HET away. More on this in the post script. Imp 17, ZIN launches WW. Rom moves away to range 9, but ZIN hits with one more Ph-1 at range 8 late in the turn, Rom's shields 24/6/8/15/17/0.
Turn 10 - RKR moves 10/8/9 repairs Imp as APR, ZIN moves 10/9/10. Rom launches EPT on imp1, ZIN phasers on imp 11, takes 24, has 8 reinf on weak #1 and #5, leaves ZIN with 2/16/11/11/5/22. Imp 25 launches 4x drones, Rom fires 3xPh-1s at weak #5, sees 3 reinf, leaves ZIN at 2/16/11/11/1/22. ZIN fires 1xSTD, 1xPh-1, hits for 7 on #1, leaves Rom with 17/2/8/15/17/0.
Turn 11 - RKR moves 4/10/14/13/10 repairs Ph-1 as Ph-2, ZIN moves 10/19/9/14. Rom weasels 4xdrones on imp 1, ZIN closes in an fires ...
Turn 12 - RKR moves 0, ZIN moves 9/4/0 ... Rom weasels, but ZIN is able to get close, R1 fires through the shift and does 24, Rom concedes.
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Post script: There was a flicker of opportunity for the Rom on turn 9. At this point, both ships have no internals, but some shields are pretty weak. ZIN has used HET, did not have tractor power. Rom had max 70 points ready, and is closing in. At range 2, the Rom shows the weaker #6, this was a maneuver mistake, I should have approached on a little different line, not angled for the #1, but instead kept one hex out of FA. Rom was at 26, ZIN just changed to speed 7. ZIN had one WW left, but if the ROM comes to range 1, probably wins the tractor auction, had 2 plus btty, but needed 2xbtty to arm the S, which was rolling. The challenge would be that the ZIN kept 4 fast drones, three of which are IV-F, so ROM has 5xPh-1 + 2xPh-3 through the #1, cannot quite auto kill all of the drones, so there is some chance that the Ph-1 does not kill one IV-F, and Rom takes 24, maybe through the same shield as direct fire ... This is not what happened, but it was an interesting "what-if". Nobody really wants to anchor a Kzinti ...
Nicely played MetalDog!
By Geoffrey Clark (Spartan) on Thursday, February 06, 2025 - 03:23 am: Edit |
Hey Stimpy, how about a lesson's learned write-up on your battle vs Bill?
By Peter Bakija (Bakija) on Thursday, February 06, 2025 - 08:00 am: Edit |
Thanks for the play by play!
By Seth Shimansky (Kingzila) on Friday, February 07, 2025 - 06:29 pm: Edit |
3.1 MetalDog ZIN vs kingzilla ORI HHgBB
Start of the game has been delayed until
2/7/25 9:30 ish EST
That is tonight
By Geoffrey Clark (Spartan) on Saturday, February 08, 2025 - 08:37 am: Edit |
Congrats to MetalDog! Condolences Kingzila.
Want to hear about the battle!
By Seth Shimansky (Kingzila) on Sunday, February 09, 2025 - 08:41 am: Edit |
I am working on the write up with some humor and also how Metaldog's masterful skills in the Kiznti.I just want to be good before I post it. It will done today or tommorow
By Seth Shimansky (Kingzila) on Monday, February 10, 2025 - 07:37 pm: Edit |
3.1 MetalDog Kzinti vs kingzila Orion HHgBB
Turn 1 - Orion doubles nothing - loads 2 suicide shuttles and starts arming 1 wild weasel. Movement set at 19 all turn with hells set at standard. Orion is looking see Kzinti 1st turn plan of attack with a plan of staying out of range 8. Kzinti goes straight down the board and Orion doing the same for a short bit then turns off. At the end of turn 1 Kzinti fires 4 standards, doing 6 on the Orion’s 6. The Kzinti also launched 4 speed 20 drones on impulse 32 with a shuttle launch on impulse 30. The 2 ships are 12 hexes apart. The Kzinti had 7 on his #6 with a suicide and scatter pack shuttles arm with 18 movements.
During EA for turn 2 I knew I F up. I was too close to cloak with any speed, and I did not want to wild Weasel, so the plan was to go through Muttley’s drone wave. I can feel Muttley’s sinister laugh knowing I was going to deal with 14 drones turn 2. During WW2 there were very few surviving Suicide pilots. The pilot’s only chance was bad weather and turnback or engine failure and hope for a lucky landing. I was hoping for the lucky landing. Orion doubled both warp, overloaded both Hellbores and plotted speed 31 all turn with a HET allocated. The 3 shuttles were armed and ready with 7.667 in tractor. I was planning on getting as close as I could to the Kzinti without using phaser ones on drones. Metaldog was preparing his EA for anything to support his drones. He plotted speed 14 for 7 impulses then a speed change to 26, with drastic speed changes to slow down to 12 by end of the turn. He also had 2 overloaded disrupters/ 5 in HET with 3 in tractor and a suicide shuttle armed.
Start of turn 2 – Kzinki launches another shuttle and keeps slipping out, while the Orion turns in full speed. Impulse 7 Kzinti turns in to, then announces speed change to 26. No big surprise the 1st shuttle deploys 6 speed 20 drones. We are currently 4 hexes apart with our #2 shields in arc on the spline. With the SP drones in his hex and the other 4 drones 2 hexes away on the spline too. On impulse 8 we both slip out. The Orion does Alfa strike with 2 overloaded Hellbores and 4 phaser ones and also fires a few phasers 3 at drones. The drone rolls were a 5 and a 6 (I did not have much luck with the drone fire most of the game). The Kzinti takes 7 internals with reinforcement. MetalDog was not happy a drone rack was killed but he did launch a drone from it this impulse. When there was no shield reinforcement, I knew a HET was coming real soon. As expected, impulse 9 MetalDog HET’s and fires 3 OL and 4 phaser 1 doing 12 internals threw my #3 shield. The Orion did lose 2 warps and phaser3. Well, I was right, the Kzinti had 14 drones on the map at some point during turn 2. At the end of the turn there were about 5 drones chasing the Orion. Metaldog was doing a great job of keeping his drone in my way all turn with his ship following them. Around impulse 24 I needed to HET to break the Kzinti away from his drones. Orion found a spot to do the HET’s where the kzinti would not be able to follow his drones. The Kzinti speed changed to 12 and the Orion was still 31. At the end of the turn, we were 7 hexes apart with the Orion facing A, very close to the center upper end of the board. While the Kzinti was closer to the center of the map facing B. Orion is now down 4 warp and a phaser 3 with one aux control dead. The Kzinti was down a drone rack and a disrupter.
Turn 3 was very simple. Kill the drones on the map and recharge. The Orion doubled one warp ran off and killed the drones and turned back in at the tail end of the turn. The Kzinti turned around and made chase to the Orion. Kzinti launched 3 speed 20 drones’ impulse 25. On impulse 32 we were 7 hexes apart and the Kzinti fired 4 phaser 1 and rolled 2 sixes’ doing 7 damage.
Turn 4 the Orion doubled both engines and recharged all with one Hellbore overloaded. The Orion plotted speed 26 then the speed change to 25 for the rest of the turn on impulse 6. The Kzinti did a plot of 27 then 26 on impulse 7. At the start of the turn the Orion was completing his turn around while the Kzinti was charging in. On impulse 3 the Orion could not make the turn fast enough so made a HET to make a much sharper turn. The Kzinti launches 3 fast drones. The next impulse we are range 4 and the Orion fires one overloaded Hellbore doing 11 internals. The internals where brutal – 3 phaser/drone/disrupter and 2 warps. Muttleys snickers turned into shock when he looks over his ship. The next few impulses the Orion deals with the drones while the Kzinti is trying to get a rear shield on the Orion. On impulse 8 the Kzinti takes his shot and rolls very well doing 12 internals. Orion loses 3 phasers/2 warp/Bridge and a few shuttles. At this point the Orion starts thinking about his situation on hand. Do I spend the rest of the turn to maneuver to get a std Hellbore shot or run away. The Orions #3 & 5 shields are down with enough power gone to be concerned and also down 2 bridges. Orion can make an easy run for it with the # 4 facing the Kzinti for the rest of the turn. The Orion would have to make a 3rd HET to make another attack run next turn. Greed started setting in and the Orion wanted more blood. At this point I think the Kzinti will maintain his speed and only has the disruptor – thinking it’s not armed. This thought process is going on for a few impulses and on impulse 16ish the Orion makes another attack run. On impulse 17 the Kzinti slows down to 13 and gets to fire on an open shield. Not good – the Orion loses his last bridge. On impulse 21 the Orions gets a range 4 shot with the standard Hellbore doing 15 damage with 8 internals. I just noticed reviewing the game that MetalDog took the damage as an overload and took 3 extra internals (2 bats & an impulse). There were many watchers in the game and no one noticed because we were all focused on the Orion - was uncontrolled next turn. I should never have turned back in and should of ran off. GREED has set in, and the Orion see he can get a range 2 shot on a down shield next impulse with a phaser one & three. WELL, that did not happen as planned because the Kzinti tractored the Orion. At this point Orion was using the transporter room as a bridge and all we heard was Muttley snickering on the Load speaker. We did play on, but the Orion was crushed early the next turn.
MetalDog played a great game – making his drones a big problem for the Orion. He also did well with the nasty internals he had.
By Geoffrey Clark (Spartan) on Monday, February 10, 2025 - 10:14 pm: Edit |
Wow, great game, Justin and Seth!
By Justin Royter (Metaldog) on Tuesday, February 11, 2025 - 03:29 pm: Edit |
Thank you for writing that game up Seth, really enjoyed your banter and level of play as well, all you needed was one good battle pass with the p3s getting involved. I did my best to stay behind you while avoiding you getting that big alpha at range 2 or better.
By Geoffrey Clark (Spartan) on Monday, February 17, 2025 - 11:27 am: Edit |
Any word on the schedule for the final?
By Daniel Bitseff (Cadet_Stimpy) on Monday, February 24, 2025 - 03:38 pm: Edit |
Should we get the next SS tourney going?
By Carl-Magnus Carlsson (Hardcore) on Tuesday, February 25, 2025 - 01:20 pm: Edit |
+1
By Jack Taylor (Jtaylor) on Wednesday, February 26, 2025 - 11:50 am: Edit |
Is playing the final (so far unscheduled right?) that was set 16 days ago holding up starting the next tournament?
Are WE ALL waiting on 2 guys to finish what we all started 4 months ago so that WE ALL can play in another tournament? Can we at least start getting people signed up for the next one? Just wondering.
By Carl-Magnus Carlsson (Hardcore) on Wednesday, February 26, 2025 - 12:32 pm: Edit |
You mean your are wondering rhetorically. IIRC sign ups begin when the baying get too loud to ignore.
By Carl-Magnus Carlsson (Hardcore) on Wednesday, February 26, 2025 - 12:32 pm: Edit |
You mean your are wondering rhetorically. IIRC sign ups begin when the baying get too loud to ignore.
By Geoffrey Clark (Spartan) on Sunday, March 02, 2025 - 12:10 pm: Edit |
It is now March, four months after Sapphire 18 ... time to start signups for Sapphire 19!
By Bill Schoeller (Bills) on Tuesday, March 04, 2025 - 09:49 am: Edit |
Justin has had a rough bout of covid and has asked for some time to recover before we play
By Jack Taylor (Jtaylor) on Thursday, March 06, 2025 - 04:17 pm: Edit |
Deleted by me.
By Daniel Bitseff (Cadet_Stimpy) on Tuesday, March 11, 2025 - 04:18 pm: Edit |
It sounds like Justin is back on his feet, any traction on getting the final scheduled?
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