By Steve Petrick (Petrick) on Tuesday, January 28, 2025 - 01:17 pm: Edit |
Eddie Crutchfield:
Frank Lemay is correct. Your fastest speed during the current turn is restricted by your slowest speed in the preceding 32 impulses. No more than double your slowest speed, which was 12.
Frank Lemay:
If your ship was authorized to buy a casual fighter (not many of them) it comes with three chaff packs (J4751) , three three warp booster packs if the year allows (J5.42), anything else is a commander's option purchase.
You are correct that the mine will still be affected by the ship's presence (M3.23) unless set for detection range of zero, in which case it is still affected by the transporter delay *+(M3.223).petickp
By Frank Lemay (Princeton) on Tuesday, January 28, 2025 - 03:57 pm: Edit |
SPP,
Thanks so much.
Cheers
Frank
By Frank Lemay (Princeton) on Wednesday, January 29, 2025 - 11:09 am: Edit |
SPP,
When a GMB launches a drone from a planet or moon, does it have to have the same facing as the GMB or can the facing be 60 degree right or left ?
Thanks.
Cheers
Frank
By Steve Petrick (Petrick) on Wednesday, January 29, 2025 - 02:13 pm: Edit |
You can launch the drone Off the launching unit as long as the launching unit can still see it to provide guidance, similar question with plasma torpedoes launched from a. ground base with swivels (if it does nt have swivels than it can only launch them straight "ahead,' but the target can be in their laughing arc and they can pursue it.
By Frank Lemay (Princeton) on Thursday, January 30, 2025 - 09:11 am: Edit |
Thanks SPP !
Cheers
Frank
By Frank Lemay (Princeton) on Friday, February 07, 2025 - 09:12 am: Edit |
SPP,
Question re firing at ground bases ?
A GBDP on a planet with 1 hex atmosphere has EW of 6/0.
A DN with EW of 0/6 gets to R1 and fires a wad of phasers at it.
Is the fire at +1 or +2 ?
I know phasers add +1 to their rolls due to the atmosphere but are they penailzed again for the actual atmosphere ?
If so, then the fire would be at +2 ??
Thanks.
Cheers
Frank
By Mike Grafton (Mike_Grafton) on Friday, February 07, 2025 - 01:02 pm: Edit |
first number is your EW that helps you aim, second number is the one that hurts your enemy's aim?
Because I always write them Aiming EW/ Defending EW...
By Stewart Frazier (Frazikar3) on Friday, February 07, 2025 - 06:32 pm: Edit |
Just the +1 for atmospheric interference, don't forget about scouts, ECM drones/ECP plasma, or even MRS shuttles to aid the DN …
By Frank Lemay (Princeton) on Friday, February 07, 2025 - 06:45 pm: Edit |
Stewart,
That is what I am thinking.
+1 for the atmosphere and that is it unless there is an EW shift such as the GBDP having 6/0 EW and the firing ship having only 0/4 EW of course, then it is +2.
If firing ship is at 0/0 for EW, then it is +3 !
Thanks.
Cheers
Frank
By David Hanson (Glimaash) on Saturday, February 08, 2025 - 04:43 pm: Edit |
Just to clarify Franks question.
A GBDP on a planet with 1 hex atmosphere has plotted ECM of 6 in energy allocation. Does the base have an effective 7 ECM (6 powered one natural from the atmostphere)?
If firing phasers, does the ship additional +1 due to atmosphere effects on phasers separate from the EW effects?
In the case of a ship with 6 ECCM and a base with 6 powered ECM with phasers into a atmosphere, does the firing ship have a total of +2?
By Gregory S Flusche (Vandar) on Saturday, February 08, 2025 - 06:20 pm: Edit |
(P2.541) For phasers and fusion beams, add one to the die roll
(cumulative with any other shifts) for each hex of atmosphere (E1.8);
this is cumulative with other modifiers
I have always added it to any ECM shift. The +1 however is there no matter how much ECCM you use. Even if you have a higher ECCM.
By Frank Lemay (Princeton) on Sunday, February 09, 2025 - 03:06 pm: Edit |
Gregory,
So it is at +2, no matter what !
+1 for atmosphere and +1 for phaser degraded effects.
+3 if the EW is not good for the firing ship.
Thanks.
Cheers
Frank
By Frank Lemay (Princeton) on Sunday, February 09, 2025 - 03:09 pm: Edit |
I should clarify.
If EW is not good, the shift could be as much as +4 !!
+1 for atmosphere
+1 for phaser degraded effects
The above 2 are a given.
+1 or +2 more if EW is not good.
Base at 6/0 and firing ship at 0/0 = +2 shift to add as well.
So a total of +4 potentially !
Thanks.
Cheers
Frank
By David Hanson (Glimaash) on Sunday, February 09, 2025 - 09:22 pm: Edit |
The atmosphere EW is not an automatic +1 monifier. It is a +1 to the ECM (potentially making a 6 ECM go to 7). A ship with no ECCM it will be a max of +2 unless OEW being applied or other special considerations (such as multiple atmosphere hexes).
The weapon degrading effect would be added to it for a +3.
By Gregory S Flusche (Vandar) on Monday, February 10, 2025 - 06:33 pm: Edit |
yup
By Frank Lemay (Princeton) on Tuesday, February 11, 2025 - 05:09 pm: Edit |
That is my error.
I always thought the atmosphere was an auto modifier of +1.
All good now.
Thanks.
Cheers
Frank
By Paul Young (Pyoung) on Monday, February 17, 2025 - 10:30 am: Edit |
If a ship destroys a DefSat, for crew experience purposes does it could as a drone, or a 20-BPV ship, or as something else?
Thanks
Paul
By Peter Bakija (Bakija) on Monday, February 17, 2025 - 03:27 pm: Edit |
(FP11.315) "If a sabot plasma is launched on Impulse #3, #7, #11, #15, #19, #23, #27, #31, it moves only one hex, not two."
What does this mean?
Does it mean that if it is launched the impulse before a double move impulse, it doesn't get the double move that impulse? Or does it mean something else?
In the original rules set (R6?), that line referenced Impulses #4, #8, #12 (etc), and it was changed in the MRB. The original rules seemed to be indicating that the Sabot plasma wouldn't move a free move the impulse it was launched. The current rule in the MRB seems to be different. And as such, unclear.
By Frank Lemay (Princeton) on Thursday, March 13, 2025 - 01:25 pm: Edit |
SPP,
We are about to play in a dust cloud.
P13.3 says non ship units subtract 10 from their speed.
Fighters moving 12 would - 10 and therefore take no damage ?
Drones at sp 20 would apply the sp 10 reference.
Is this correct ?
Thanks.
Cheers
Frank
By Frank Lemay (Princeton) on Friday, March 14, 2025 - 11:44 am: Edit |
Question re a fighter deployed at WS 3 and is 2 hexes in front of the carrier.
How soon can this fighter launch a drone ?
Thanks.
Cheers
Frank
By Stewart Frazier (Frazikar3) on Friday, March 14, 2025 - 06:56 pm: Edit |
Under (S4.13) WS3 - any drone launching unit may have drones (one per rack/fighter) fired on Impulse #28 of Turn #0 and within four hexes of the launching units (not within three hexes of enemy units). [Basic Set, 1999]
If not pre-launched under the above, then one could start launching on Impulse #1 under the normal drone launching rules.
By Frank Lemay (Princeton) on Friday, March 14, 2025 - 06:59 pm: Edit |
Thanks stewart.
Cheers
Frank
By Frank Lemay (Princeton) on Monday, March 17, 2025 - 03:36 pm: Edit |
A Rom ship just uncloaks.
So at +5
The next imp at +4, can an enemy ship tractor this Rom ship ?
Does the +4 penalty apply for the tractor attempt or is it ignored ?
Thanks
Cheers
Frank
By Stewart Frazier (Frazikar3) on Monday, March 17, 2025 - 08:44 pm: Edit |
Note that the penalty adds to the effective range and tractors have a limited range [usually 0/1 but (G7.6) does allow for extended range]…
By Frank Lemay (Princeton) on Monday, March 17, 2025 - 11:01 pm: Edit |
Stewart,
We found out tractors only use true range, not effective range as per G7.31.
I wish it had been effective range !
Cheers
Frank
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