By John Trauger (Vorlonagent) on Saturday, July 12, 2003 - 08:41 pm: Edit |
The P-6 was intended to be a breakeven between the P-2 and the P-3. It should look sort of like a P-2.
To be honest, it looks too much like a P-2. Especially at Range-2. Looking at it, I think maybe it should be downgunned a little more. Its previous incarnation was better than a P-2 at very close range, so the crrent version is an improvement.
By Jeff Tonglet (Blackbeard) on Saturday, July 12, 2003 - 11:05 pm: Edit |
I don't think the ph-6 needs a downgrade. It needs to be reworked.
In the X2 period, the 4/12 Type I drone is obselete.
The standard one-space drone in X1 is a 6/18 Type 7.
I haven't seen any proposals that return to the Type I standard drone.
Therefore, a defensive phaser built in the X2 era needs to handle the Type 7 about as well as the ph-3 can handle the Type I. And that means the ph-6 must be stronger than the (also obselete) ph-2 at close range, but can die off much more rapidly. In addition, we can factor in the -1 bonus into the phaser, since the X2 ship should get an ECCM advantage against a drone.
The ph-6 vs. drone interaction is going to be one of the most important yet subtle points on which the whole X2 concept works or fails. Every number in the table needs to be thought out.
Proposed alternative ph-6b
X | 0 | 1 | 2 | 3 | 4 | 5-8 | 9-15 | |
1 | 6 | 6 | 6 | 4 | 3 | 1 | 1 | |
2 | 6 | 6 | 6 | 2 | 1 | 1 | 0 | |
3 | 6 | 6 | 4 | 1 | 0 | 0 | 0 | |
4 | 6 | 5 | 4 | 0 | 0 | 0 | 0 | |
5 | 5 | 4 | 3 | 0 | 0 | 0 | 0 | |
6 | 4 | 3 | 1 | 0 | 0 | 0 | 0 |
Average | 0 | 1 | 2 | 3 | 4 | 5-8 | 9-15 |
no bonus | 5 1/2 | 5 | 4 | 1 1/6 | 2/3 | 1/3 | 1/6 |
-1 bonus | 5 5/6 | 5 1/2 | 4 5/6 | 2 1/6 | 1 1/3 | 5/6 | 1/3 |
By michael john campbell (Michaelcampbell) on Sunday, July 13, 2003 - 01:08 am: Edit |
Quote:I don’t like everyone gets the P6 the same way everyone got the P3 refit in the General War
Quote:I also felt that the stand alone unit would have better efficiency so could fire for 1/2. This would be an additional reason to mount a Ph-6. However, I generally was out voted on this.
Quote:I don't really like the idea of the P1 replacing the P3 as a "minor" phaser. For one, it's a full space. Two, it's hardly "minor".
Quote:The P6 is a good candidate for defensive refits, or as extra defense added to the XCC's over the XCA's
Quote:Power cost? Personally? I'd go with 1 for the P5 and .5 for the P6, though I was voted down and agreed to 1.5 and .75. A 1 point cost, to me, makes the P5 much more efficient, stretches the capacitors to three shots instead of two, and keeps the pattern of primary phasers at 1 point consistent. That would make the P5 a significant improvement over the 1, not just a "more power for more damage" system.
Quote:and the Hydrans invent a new gatling that fires 4 ph-2 bursts.
By michael john campbell (Michaelcampbell) on Sunday, July 13, 2003 - 01:25 am: Edit |
Quote:In the X2 period, the 4/12 Type I drone is obselete.
The standard one-space drone in X1 is a 6/18 Type 7.
I haven't seen any proposals that return to the Type I standard drone.
Therefore, a defensive phaser built in the X2 era needs to handle the Type 7 about as well as the ph-3 can handle the Type I.
X | 0 | 1 | 2 | 3 | 4 | 5-8 | 9-15 |
1 | 5 | 5 | 5 | 4 | 3 | 1 | 1 |
2 | 5 | 5 | 5 | 2 | 1 | 1 | 0 |
3 | 5 | 5 | 4 | 1 | 0 | 0 | 0 |
4 | 4 | 4 | 4 | 1 | 0 | 0 | 0 |
5 | 4 | 4 | 3 | 0 | 0 | 0 | 0 |
6 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
By John Trauger (Vorlonagent) on Sunday, July 13, 2003 - 01:31 pm: Edit |
Actually, the seeking weapon defense argument is the best I've heard of for a .5 cost P-6.
I'd hae to retool the Phaser Matrix, though and I kind of like it as-is. (one of my secret reasons for lobbying for a .75 P-6)
By Loren Knight (Loren) on Sunday, July 13, 2003 - 07:21 pm: Edit |
Regarding the Ph-XG: If you give it four Ph-2 shots it range will be too great and it is just one more step to ask for a four Ph-1 weapon since a Ph-2 is a poor Ph-1.
The whole mess is nipped in the bud when if fires four Ph-6 shots since there is no historical design path to another type. Also the Ph-6 is shorter ranged. I just don't want to see a fleet of Hydrans rollong 80d6 at R30 and scoring damage (or worse yet, ten narrow salvoes of two Ph-XGs at R30). A least at R15 the opposing fleet has a good return fire capability. If the Ph-XG had that sort of reach then why would they do everything they could to mount six of eight as the primary armorment on a ship. No, the Ph-2 is too powerful.
By michael john campbell (Michaelcampbell) on Sunday, July 13, 2003 - 10:04 pm: Edit |
Quote:I'd hae to retool the Phaser Matrix, though and I kind of like it as-is.
Quote:The whole mess is nipped in the bud when if fires four Ph-6 shots since there is no historical design path to another type. Also the Ph-6 is shorter ranged.
By John Trauger (Vorlonagent) on Sunday, July 13, 2003 - 10:16 pm: Edit |
The matrix would only change if the P-6 goes to 1/2. if the P6 is 3/4 there's no need to update.
By John Trauger (Vorlonagent) on Sunday, July 13, 2003 - 10:29 pm: Edit |
Now I'm back with favoring a 3/4 cost for the P-6. I was reminded that the Spacial Bridge can break lock-ons. An X2 squadron has extra drone defense than normal.
No, I don't favor any increase in P-6 firepower. Against hordes of GW-tech drones, it works just fine and X2 drones will never be launched from ATUs so they will never appear in overwhelming numbers.
By michael john campbell (Michaelcampbell) on Sunday, July 13, 2003 - 11:07 pm: Edit |
Think of it this way, if there was a rule that said, Ph-Gs run very hot and need a lot of power to run their cooling systems such that it costs 1 points of power to fire each Ph-3 shot form the Ph-G, would the Orion Phaser Boat ever have been invented.
Why, because the 6 points of SSReo the ships would have still doesn't offset the Huge quantities of damage that can be generated by the weapon.
Throughput isn't one tenth as improtant as output!
Playability on the other hand is.
By Kenneth Jones (Kludge) on Monday, July 14, 2003 - 10:47 am: Edit |
Regardless of whatever we settle on as the P6 minimum kill value.
A 2X Double space drone needs to be able to slip through the R1 point defense fire. Even if it takes rolling 2 6's for phaser fire at it.
IMO thats one of the weaknesses/problems of 1X. The ship is practically IMMUNE to anything but the most overwhelming of drone waves. Even when the drones are from another Xship. Mixing Special Bridge Breaking Lock on will complicate this further.
And that doesn't reflect the effect that all these phaser shots will have on Plasma.
Another potential problem is the speed of the ships. Unless 2X Drones have the ability to HET and move like I proposed for Plasma. Almost any course but the most perfect converging movements of Drone and ship will give the defending ship more than adequate time to kill of the drone.
I am NOT advocating Speed 33+ drones. But all this debate on killing drones seems to be ignoring the fact that the 2X ships can and probably will spend much of the Turn at speed 31.
By John Trauger (Vorlonagent) on Monday, July 14, 2003 - 03:59 pm: Edit |
In my mind, on a roll of a "6" at range-1, a P-6 needs to do 4 points of damage.
By Tos Crawford (Tos) on Monday, July 14, 2003 - 05:23 pm: Edit |
X2 should not be as immune to drones.
1) Full Aegis should not be in an X2 design, X-Aegis is perfectly adequate.
2) Breaking lockons is too powerful for every X2 ship, though I could see the idea of attracting a drone.
3) The IF drone is not what we should be comparing drone defense to. I suspect before Y205 every unit will be upgraded to launch X drones, including X2 ships. This is just way to convenient logistically for them not to do it.
By John Trauger (Vorlonagent) on Monday, July 14, 2003 - 05:36 pm: Edit |
Not necessarily. Since outstanding crews are required for X-ships, most of the fleets will be GW-tech ships with a large installed base for I and IV drones.
Attracting one drone is no big deal. I would allow a Spacial bridge to go wild though.
Agreed on full-aegis
By Christopher E. Fant (Cfant) on Monday, July 14, 2003 - 05:49 pm: Edit |
I agree that drones would be more likely than anything else at being fitted out to the rest of the fleet.
The X1 Type VII would at some point, after the GW, become the "standard" drone used I think.
Assuming that, a P6 should probably do at minimum, 5 damage at range 1, I would think at most it should do around 7 or 8. It is one less than a Type VII takes to destroy at minimum, and at maximum it should have a good chance of killing a Type-VIII.
By John Trauger (Vorlonagent) on Monday, July 14, 2003 - 05:52 pm: Edit |
On the special bridge, I should have said "would NOT" allowm a special bridge to go wild
By Christopher E. Fant (Cfant) on Monday, July 14, 2003 - 06:25 pm: Edit |
I still don;t like the idea of the S-Bridge at all.
By Mike Raper (Raperm) on Monday, July 14, 2003 - 06:32 pm: Edit |
I have no particular objection to the special bridge, but I was under the impression that seeking weapon control or attraction weren't part of it's abilities. Has this changed? I thought that of the scout functions, it only had:
By Loren Knight (Loren) on Monday, July 14, 2003 - 06:41 pm: Edit |
I think it might be prudent to modify the break lock-on and attract drones functions to a more limited number. Perhaps a single unit for break lock-on and sensor rating for attracting. Which drones that are attracted would be the choice of the player (of the attracting ship). So each ship could attract up to six drones.
An alternative would be to require one point of power for each drone attracted or has lock-on broaken (up to standard limits for Scout Channels). This would only require a small note in the X2 rule set and would be easy to remember.
By Loren Knight (Loren) on Monday, July 14, 2003 - 06:59 pm: Edit |
Since they are part of the Scout Channel Functions I think they should be included. However, since this is a scaled down version of the Scout Channel I would suggest this list:
22 Break Lock-ons (one seeking weapon)
23 Attract Drones (one drone)
24 Control Seeking Weapons (one seeking weapon)
25 I.D. Drones (as standard)
26 Detect mines
27 Gather Sci. Info.
28 Tac. Intel.
I think this scales it down while still being useful. I would add that a seeking weapon controlled by Function 24 cannot have its lock-on broken if within 15 hexes of the controlling S-Bridge and that ship has a lock-on to the target.
By Christopher E. Fant (Cfant) on Monday, July 14, 2003 - 07:43 pm: Edit |
I much prefer Mike's list. It give the ships the benefits of a Fleet scout for exploration duties without making each ship a pseudo scout.
By Mike Raper (Raperm) on Monday, July 14, 2003 - 07:54 pm: Edit |
Truthfully, I could swear that was the original proposal. Like Chris, I liked it because it gave the ship some cool abilities that "felt" very advanced, but weren't overtly combat related. Playtesting will tell, though, and I'm flexible.
By John Trauger (Vorlonagent) on Monday, July 14, 2003 - 08:01 pm: Edit |
I think calibrating the P-6 to the type-VII is a mistake. One of the key problems of X1 was it's extrodinary, close to overwhelming seeking weapon defense. And this was against Type-VII drones.
In many ways we're condensing 12 P-1's into 8 p-5's and the resulting P-3's into P-6's. Our seeking weapon defense is just as good as a X1 ship's and even better with groups of special bridges.
I don't feel concerned about seeking weapons defense.
I certainly DON'T want to see the P-6 built into something with more damage potential than a P-2 at ANY range.
By Christopher E. Fant (Cfant) on Monday, July 14, 2003 - 08:20 pm: Edit |
Why not? IF it does heavy damage at range 1 and 0 but negligable damage past range 1 then it is the ultimate point defense weapon.
With only 8 P-5s and 2 P-6s (say on the Fed for example) the ships will be able to kill 2 normal drones without losing offensive capability, but any more than that and it starts cutting into the damage output to the enemy.
I see that as a fair trade off. At most, this ship could kill 18 drones, but have nothing left to shoot with but its heavy weapons.
Considering that a X1 CX can kill up to 24 drones with its phasers, that's not too bad.
By Christopher E. Fant (Cfant) on Monday, July 14, 2003 - 08:22 pm: Edit |
We put the same restrictions of the pulse mode that is on X1, so you can't pulse your P6s at ships, but you could use them on PFs or fighters or drones.
What about this bothers you John?
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