By John Trauger (Vorlonagent) on Monday, July 14, 2003 - 08:44 pm: Edit |
About using the X1 targetting restrictions? Nothing. I took those as a given.
Allowing a ship to pulse its P-5s at a ship?!?
Ick.
Just say no.
Killing up to 24 drones With a CX assumes you roll no 5's or 6's killing unarmored type-I drones. If you account for average rolls, that tally drops to 18, just what the new ships get.
Sounds like parity to me.
By michael john campbell (Michaelcampbell) on Monday, July 14, 2003 - 09:15 pm: Edit |
Quote:But all this debate on killing drones seems to be ignoring the fact that the 2X ships can and probably will spend much of the Turn at speed 31.
Quote:Another potential problem is the speed of the ships. Unless 2X Drones have the ability to HET and move like I proposed for Plasma. Almost any course but the most perfect converging movements of Drone and ship will give the defending ship more than adequate time to kill of the drone.
Quote:In my mind, on a roll of a "6" at range-1, a P-6 needs to do 4 points of damage.
Quote:X2 should not be as immune to drones.
1) Full Aegis should not be in an X2 design, X-Aegis is perfectly adequate.
2) Breaking lockons is too powerful for every X2 ship, though I could see the idea of attracting a drone.
3) The IF drone is not what we should be comparing drone defense to. I suspect before Y205 every unit will be upgraded to launch X drones, including X2 ships. This is just way to convenient logistically for them not to do it.
Quote:Agreed on full-aegis
Quote:I have no particular objection to the special bridge, but I was under the impression that seeking weapon control or attraction weren't part of it's abilities. Has this changed? I thought that of the scout functions, it only had:
Quote:I think it might be prudent to modify the break lock-on and attract drones functions to a more limited number.
Quote:but weren't overtly combat related. Playtesting will tell, though, and I'm flexible.
Quote:I think calibrating the P-6 to the type-VII is a mistake. One of the key problems of X1 was it's extrodinary, close to overwhelming seeking weapon defense. And this was against Type-VII drones.
By michael john campbell (Michaelcampbell) on Monday, July 14, 2003 - 09:30 pm: Edit |
Quote:Considering that a X1 CX can kill up to 24 drones with its phasers, that's not too bad.
By Loren Knight (Loren) on Monday, July 14, 2003 - 10:45 pm: Edit |
Mike Raper: The original proposal for special bridge was all functions less EW. When you did the first SSD for me you made a chart that was what you posted just above. It wasn't what I proposed so I just fixed it my self. Anyway, your list is the bare minimum but I, after listening to the posts of others and giving it much thought, prefer the list I just posted with the recent restrictions added to the Seeking Weapons functions.
Since S-Bridge is based on Scout Channels I feel these functions would naturally be included but perhaps toned down to make it more practical to integrate in to standard ship design. These functions are still valuable especially is a surprise situation.
By Loren Knight (Loren) on Monday, July 14, 2003 - 10:54 pm: Edit |
BTW Mike: No sweat on that. Just though I'd, out of fairness, explain what happened.
By Christopher E. Fant (Cfant) on Monday, July 14, 2003 - 10:55 pm: Edit |
I'm still saying that a P6 should be able to kill a Type-VII with all except a roll of 6 at range 1.
By Jeff Tonglet (Blackbeard) on Tuesday, July 15, 2003 - 03:38 am: Edit |
JT said:
Quote:I think calibrating the P-6 to the type-VII is a mistake. One of the key problems of X1 was it's extrodinary, close to overwhelming seeking weapon defense. And this was against Type-VII drones.
By michael john campbell (Michaelcampbell) on Tuesday, July 15, 2003 - 04:59 am: Edit |
Like I've said before, the flow has always been at the last possible impulse 1 Advanced Captial Phaser ( Ph-1 and X1Ph-1 ) work by auto killing the one space drone.
This is as 1Ph-1 against a Type IFs and 2Ph-3 shots from an X1Ph-1 to kill a type VII.
We must make up our minds as to which will be the X2 one space drone before we look at how to kill it.
This could be the Type VII drone ( 18/6/32 latter 24/6/32 )
The Type VII Booster drone ( 18/3/40 latter 24/3/40 )
Or the Type X drone ( 24/8/40 earlier use Type VII ).
The three kinds of drone proposals will require radically different phaser tables to defend againt.
The Type VII can be shot down with 2R1 Ph-3s like always, Type VIIB can be gotten away with defeating with 3R2 Ph-3 shots for example, where as the Type X is really looking at taking 2R2 Ph-2s to kill.
Whether or not we even need a rapid pulse Ph-6 really depends on the answer to that question.
I know what I think will come to be and hence I think we need some kind of Ph-6 table to looks prety much like a Ph-2 with the high end results toned down...but I might be the only one.
By Kenneth Jones (Kludge) on Tuesday, July 15, 2003 - 10:28 am: Edit |
Mike posted my Advanced bridge proposal. A take off from Lorens Special bridge.
here it is.
For anyone wondering what my version of Lorens special bridge is. I've recopied it here.
Advanced Bridge
I went with Lorens proposal on using Special Bridge. (Renaming it to advanced.) But limited it to Detection type abilities mostly. As shown on the Romulan SSD’s.(With normal rules for being blinded.) Instead of Lorens more capable method. Because we need to leave a role for the true Scout in the Xork era.
Advanced Bridge
24 Controlling SW
25 Identify SW
26 Detecting Mines
27 Gather Information
29 Tactical Intelligence
As you can see. It has NO EW capabilities of it's own. I went with the basis that it was improved sensors. Not that you could channel the power used in the other operations. Of jamming breaking lock ons etc etc.
<EDIT>
By Mike Raper (Raperm) on Tuesday, July 15, 2003 - 03:21 pm: Edit |
Okay, let's try this another way. If we want the P6 to be a purely defensive phaser, then we can play with the charts a bit. At range 0, it might do as much as 7 points, with a huge drop off at range 2...say, a max of 3 at that range. If you further limit it to defensive use only (i.e., usable only against size class 6 and 7 targets) and tie it to X-aegis, you get a cheap but effective point defense weapon; sort of a phaser ADD. At .5 power and a half a space, there would be more reason to put them on the ship instead of trying to use the P5 in a defensive mode.
Personally, I don't like the notion. I thought that the P6 John developed with a .75 energy cost was just fine. But, a point defense phaser that acts like this would have some use. Just thought I'd throw it out there.
By Loren Knight (Loren) on Tuesday, July 15, 2003 - 06:29 pm: Edit |
There are things that are more effective against smaller targets than against larger targets. A possibility might be a Phaser that does Ph-3 damage against ships but is doubled against SC6 and smaller units.
Still, keep the Ph-6 for the Ph-5 to fire.
or not....
Have the Ph-5 fire as up to three Ph-3s. These do not have double damage against Small targets but the Stand alone Ph-3X does. Cost=1/2.
============================
Then again (can you tell I'm brain storming here?), we could go back to the base 5 (original) Ph-5 and apply this rule. Cost=1/2 point to arm. Ph-5 can fire two Ph-6 at a cost of 1/2 point. These are fired as standard chart for all targets. The Stand alone Ph-6 is a rapid pulse weapon and as such does double damage to SC6 and smaller targets out to R3. Now, there is a reason to mount stand alone units. Then give the Ph-GX four Ph-6 shots (on the base 5 chart) with the rapid pulse mode of the stand alone version of the Ph-6.
There, that's my alternative proposal.
By John Trauger (Vorlonagent) on Tuesday, July 15, 2003 - 07:20 pm: Edit |
I'm with Mike,
I think perhaps the P-6 could afford a slight downgrade at R2 but that's about it.
A P-6 that pushed into 6 points at R1 has too powerfulan offensive potential as well as provides too effective Seeking weapon protection.
If and only IF the type-VII drone is made general availability to all or a majority of ships (and therefore available in vast, ATU-driven swarms), I would be willing to reopen the debate.
By Loren Knight (Loren) on Tuesday, July 15, 2003 - 07:40 pm: Edit |
John, access to X-Drones would be a major reason for XP refits. In the X2 era the X-Drones should be near standard issue. And this is why I don't want to creat a new drone for X2. The Type 7, 8 and 9 drones are adiquate frames. X2 should just introduce new modules and racks with, of course this comming from me, the Drone Booster Pack.
Do you have a comment or two about the above proposal. I think it solves the power cost of the Ph-6 issue, provides a real reason to mount stand alone Ph-6s, and solves the PhGX design. All this by returning to the original Ph-6 chart for 1/2 power cost, double damage against SC6 and smaller from stand alone Ph-6's. (Then having the Ph-GX fire four Ph-6's is reasonable).
By John Trauger (Vorlonagent) on Tuesday, July 15, 2003 - 08:01 pm: Edit |
Loren,
I understand about XP *ship* upgrades. But drone amounts stay reasonable until you toss in fighters and PF. When THEY get a XP upgrade (and thus mount VII and VIII drones) is when I'll consider changing my mind.
As for your proposal, there are potential KISS problems. Does the P-6 have the same double-damage property when a P-5 is fired as a P-6?
If yes, then that seems an argument for .75 because your're granting additional capability (extra damage against small targets) than before.
If no, then we have definately registered a KISS violation: a P-6 that acts one way when downfired by a P-5 and another way on a standalone mount. Not advisable. That will be confusing to play.
A P-6 should be a P-6 should be a P-6.
By michael john campbell (Michaelcampbell) on Tuesday, July 15, 2003 - 10:28 pm: Edit |
Quote:I think perhaps the P-6 could afford a slight downgrade at R2 but that's about it.
Quote:The Stand alone Ph-6 is a rapid pulse weapon and as such does double damage to SC6 and smaller targets out to R3.
Quote:If no, then we have definately registered a KISS violation: a P-6 that acts one way when downfired by a P-5 and another way on a standalone mount. Not advisable. That will be confusing to play.
A P-6 should be a P-6 should be a P-6.
By Loren Knight (Loren) on Tuesday, July 15, 2003 - 10:33 pm: Edit |
John T.:
Then call the stand alone Ph-6 a Pulse Phaser-6. Opperates as a Ph-6 in all ways except when targeted against SC5 and smaller units WITHIN Range 3. In which case the damage is doubled. This requires the old Ph-6 chart which is base 5 damage. The Ph-5 does not pulse mode its downfired Ph-6s so they just use the standard chart. BUT since the old base 5 chart is used the power cost is 1/2 point (something many seem to like for its KISS value).
So the Ph-6 is only a moderate improvement over the Ph-3 but against small targets it is vastly improved. Could say the cost of such an item is as much as a Ph-1 but the power to damage ratio for point defense is unbeatable by other weapons. The cost, however, would tend to limit them to two to four units per ship (this would be a designers phylosophy not a rule).
Then, by using the old base 5 PH-6 chart, I don't think that a four shot Ph-GX using this chart would be too powerful.
It is not much to remember that a Ph-6 fired from a Ph-5 uses the standard chart and does not get a double damage bonus against small targets. I mean you have to remember that a Ph-5 can fire two Ph-6's. It's not much further to go.
Currently, I see NO reason to mount Ph-6's as stand alone weapons (with out some like the above). Even if they take two hits to kill a Ph-5 has more versitility and can contribute to ending the battle before damage come in, so the Phaser padding is not an issue. The stand alone Ph-6 needs a tactical reason to exsist. Other wise I think, for simplicity, the PH-5 should just down fire as three Ph-3's and eliminate the Ph-6 all together.
Please, I hope I'm not sounding condecending. I'm only trying to present my view.
By michael john campbell (Michaelcampbell) on Tuesday, July 15, 2003 - 11:19 pm: Edit |
Quote:It is not much to remember that a Ph-6 fired from a Ph-5 uses the standard chart and does not get a double damage bonus against small targets. I mean you have to remember that a Ph-5 can fire two Ph-6's. It's not much further to go.
By michael john campbell (Michaelcampbell) on Tuesday, July 15, 2003 - 11:26 pm: Edit |
2Ph-3 shots @ R1 ( at R2 you'ld use the Ph-6s as Ph-6s because they're more depenable ), you generate damage between 6 and 8.
What will one Ph-6 shot generate 3-5, 4-6!?!
Doubling the damage, that's 6-10 or 8-12 on those incomming drones, BUT to kill drones isn't 6-8 enough???
Rapid pulse Pair of Ph-3 shots is the simplest solution for a strong point defense weapon, we don't need a double damage against Size class 6 & 7 rule.
By John Trauger (Vorlonagent) on Wednesday, July 16, 2003 - 12:49 am: Edit |
...That was another problem with Old X2, every P-1 functioned as a P-G and rapid-pulsing a P-6 as 2x P-3 has that net effect.
everyone will want to fire their P-5 as a P-6 as 2x P-3's.
Loren,
What's wrong with a .75 P-6 with the 2x damage against SC 6 & 7? P-5 downfires as 2x P-6 against X-Aegis targets and gets the same 2x if firign against an apropriate target. Simple, same across the board, easy.
By your same logic, nobody needs P-3's either.
I'll admit I'm a little leery of giving the P-6 its added punch against small targets. I just don't think X2 needs that degree of seeking weapon defense. X2 ships are no less defensed from drones than X1 was, probably better. How much more do you need?
By Loren Knight (Loren) on Wednesday, July 16, 2003 - 01:15 am: Edit |
John T.:
The problem I have with a Ph-5's down fired Ph-6s getting the Pulse Fire bonus (2x damage against SC6&7) is that its too much. With all those Ph-5s were talking at least 16 Ph-6 shots. Each of those having the Pulse bonus is way too much. But two or four stand alone Ph-6's with this ability makes for a unique weapon that has a strong tactical aplication.
"By your same logic, nobody needs P-3's either."
For X1...yes. For GW no, they need Ph-3's a lot. They are cheap to arm and have a dependable damage curve at short range. X1 ships, with rapid pulse Ph-1's have little need for a Ph-3.
Remember I'm asking for the old base 5 Ph-6 chart for this aplication. That would do 10 points against a drone at R1. A lot but the numbers are limited and the double damage thing is limited to R3. (BTW, there is the question of whether or not the double damage thing should apply to Plasmas. If so then we would see the Plasma folks mounting stand alone Ph-6's. If not the they would probably be Ph-5 only.)
By michael john campbell (Michaelcampbell) on Wednesday, July 16, 2003 - 02:33 am: Edit |
Quote:everyone will want to fire their P-5 as a P-6 as 2x P-3's.
Phaser | Ph-5 | X2Ph-1 | Ph-6 | Ph-H |
Fire | Ph-5 | Ph-1 | Ph-6 | 4Ph-6 |
Down Fire | Ph-1 | Ph-2 | Ph-3 | 4Ph-3 |
Down Fire | Ph-2 | Ph-3 | 3Ph-6 etc. | |
Down Fire | Ph-3 | 3Ph-3 etc. | ||
Rapid Pulse | 2Ph-6 | 2Ph-3 | 3Ph-3 | 6Ph-3 |
Rapid Pulse | 3Ph-3 | 2Ph-6+3Ph-3 | ||
Rapid Pulse | 1Ph-6+4Ph-3 | |||
Rapid Pulse | 3Ph-6+1Ph-3 |
Quote:X2 ships are no less defensed from drones than X1 was, probably better. How much more do you need?
Quote:X1 ships, with rapid pulse Ph-1's have little need for a Ph-3
By Mike Raper (Raperm) on Wednesday, July 16, 2003 - 08:19 am: Edit |
What if we just don't have a P6 as a stand-alone weapon? If we say that the P5 is the standard X2 phaser and has two modes (offensive and defensive) then you get a few benefits. For one, economy of design...you have only one phaser to build and create parts for. For another, it gives a new dimension to the phaser in that it starts to take on different firing modes like a heavy weapon does. Not overloads or proximities, mind, but an offensive-defensive mode.
Maybe the P5, for 1.5 energy, can fire as either a normal P5 in offensive mode, or can fire two rapid pulse defensive shots that use the P6 chart. Saying that these "defensive" shots can only be used against small targets and are tied to X-aegis would be a balanced approach; you get targeting benefits, but only against small stuff. Downfiring could be included, too; 1 point gets you a phaser 1 shot, or two phaser 3 shots.
There would be some book-keeping benefits, too. No more worrying over .75 points or anything; you just decide to use your 1.5 points in one of two ways.
The more I think about it, the more this grows on me. The Hybrid X2 phaser with multiple firing modes. No need for defensive phasers anymore. X1 does this to some degree already; why not try it for X2?
By michael john campbell (Michaelcampbell) on Wednesday, July 16, 2003 - 10:07 am: Edit |
Quote:What if we just don't have a P6 as a stand-alone weapon? If we say that the P5 is the standard X2 phaser and has two modes (offensive and defensive) then you get a few benefits. For one, economy of design...you have only one phaser to build and create parts for. For another, it gives a new dimension to the phaser in that it starts to take on different firing modes like a heavy weapon does. Not overloads or proximities, mind, but an offensive-defensive mode.
Quote:There would be some book-keeping benefits, too. No more worrying over .75 points or anything; you just decide to use your 1.5 points in one of two ways.
The more I think about it, the more this grows on me. The Hybrid X2 phaser with multiple firing modes. No need for defensive phasers anymore. X1 does this to some degree already; why not try it for X2?
By michael john campbell (Michaelcampbell) on Wednesday, July 16, 2003 - 10:10 am: Edit |
Oops.
Quote:
Rapid Pulse 2Ph-6 2Ph-3 3Ph-3 6Ph-3
Rapid Pulse | 2Ph-6 | 2Ph-3 | 2Ph-3 | 6Ph-3 |
By Mike Raper (Raperm) on Wednesday, July 16, 2003 - 10:19 am: Edit |
Quote:I'ld still rather Ph-6 shots for 0.5 power for ease of calculation but the reason for having SOME RACES use a defensive point-defense ( rear facing ) would be to restor RACIAL FLAVOUR.
The Klingons would be running around with lots of Ph-1s and the Feds with a handful of Ph-5s.
It'ld create a lot of situations for tactics to be reinvented.
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