By John Trauger (Vorlonagent) on Sunday, June 08, 2003 - 01:41 pm: Edit |
I wouldn't want to do a lot of dice rolling.
Loren, why not simply try this: (warhead spaces devoted to bomlets * damage per space) divided by 4 (round down) and apply the result to the facing shield and 2 adjacent ones? That builds in an automatic degree of inefficiency while making things simple.
If that's too efficient, divide by 5.
KISS
By Loren Knight (Loren) on Sunday, June 08, 2003 - 02:24 pm: Edit |
I'm sorry, but there is a ton of dice rolling in SFB. There wouldn't be that many that hit so it's hardly much extra work and many people have told me they don't like having to do math mid-game (note the unpopularity of my 1.5 x warp). With 1d6 the result is clear and direct. In case you do get a lot of hits then you would be so happy to have totally scored that you wouldn't mind rolling a few dice.
I would use three different colored dice so I could roll all three at once per drone.
By John Trauger (Vorlonagent) on Sunday, June 08, 2003 - 03:22 pm: Edit |
That's like using multiple pairs of dice to speed up damage allocation.
Still that's one extra dice roll.
How many Battletech players here found it to be a pain to roll for number of missiles as well as rolling to hit?
By R. Brodie Nyboer (Radiocyborg) on Sunday, June 08, 2003 - 08:02 pm: Edit |
Loren, I think it could be both. A drone munition and a fighter pod.
Kenneth, I'm not really familiar with the Tachyon and Scud. I've focused on original Galactics and haven't delved into the other realms that much. Would you tell me what you're thinking?
I definitely want to see the Interceptor Drone. It's basically an X2-Dogfight Drone (FD2.5/XFD2.51) that has a speed of 64 (i.e. it moves 2 hexes per impulse) and a maximum range of 16 hexes (i.e. its endurance is 8 impulses).
By Kenneth Jones (Kludge) on Sunday, June 08, 2003 - 09:53 pm: Edit |
RBN,
The Tachyon Missile is an Omega weapon that in some ways is better than a Type H drone. And someways worse. Essentialy it will equal out in firepower with a Type H drone. But ships can carry whole racks of them.
The Scud is a simulator weapon that makes the Type H drone look like the before guy getting sand kicked into his face (In the old Charles Atlas ads.) Compared to the after shot of him kicking everyones A**. (The Scud Missile.)
I dont have the C4 book in front of me. But IIRC it takes well over 30 points to kill a Scud.
By michael john campbell (Michaelcampbell) on Sunday, June 08, 2003 - 10:54 pm: Edit |
Quote:How many Battletech players here found it to be a pain to roll for number of missiles as well as rolling to hit?
By Kenneth Jones (Kludge) on Monday, June 09, 2003 - 08:35 am: Edit |
Quote:
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Quote:
How many Battletech players here found it to be a pain to roll for number of missiles as well as rolling to hit?
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Rolling the location of each SRM is a pain.
Rolling the location of each group of 5 from an LRM-20 is a pain...because you're so much less likely to blow someone's head off...better to take a guass rifle.
By michael john campbell (Michaelcampbell) on Friday, July 18, 2003 - 02:52 am: Edit |
Here's where I stand on the X2 drones.
X2 drones start as the standard drone being the Type VII and ships come with Type XII drones as part of their BPV.
From Y205 to 210 the type VII was the standard one space drone, being 18/6/32Var
From Y211-215 the explosive modules were improved on the standard drones and so the type VII became 24/6/32Var.
In Y216 the Kzinti invented the Booster drone and were followed a year latter by the Feds.
These were Type VIIB (24/3/40Alt) for 1.5 spaces and the Type VIIIB ( 32/4/40Alt ) for 2 spaces, using parts rearranged from fighter booster packs.
In Y220 the Type X ( 24/8/40 Var ), and Type XIII drones were invented ( 1.5 spaces 32/10/40Var ) respectively.
In Y221 the type XI finally rolled of the assembly line being a rebirth of the true 2 space drone and being ( 48/12/40Var).
Var is varriable at launch.
Alt can be will alter it's speed in flight.
By Kenneth Jones (Kludge) on Friday, July 18, 2003 - 07:12 am: Edit |
Hmm Offhand I don't see to many problems. Of course evrything would have to be gamed out, to really shake it up.
But I would say.
"By Jove I think he's got it!"
By Mike Raper (Raperm) on Friday, July 18, 2003 - 01:17 pm: Edit |
12 damage point, 48 warhead speed 40 drones? Just say no.
By Kenneth Jones (Kludge) on Friday, July 18, 2003 - 01:47 pm: Edit |
Mike I think the 40 is for Boosted drones. And thats not until AFTER the Xorks show.
By Loren Knight (Loren) on Friday, July 18, 2003 - 02:18 pm: Edit |
Just to be clear MJC's boosted drone proposal is his own variation of the idea.
Mine was to use X1 drone frames.
Drone Booster Pack: DBP's double speed of the drone for 4 impulses (spd 64) from launch. Type VII drones can have up to two packs to get 4 impulses each (total 8 impulses of spd 64). Type VIII drones can have three packs but it takes two to get the first 4 impulses (so still a maximum of 8 impulses). Packs are 1/2 BPV each and a Limited availability for X2 and are bought like a drone speed upgrade. (i.e. as part of the force etc.) Type IX drones get 8 impulses for the one pack they can carry.
Drone Booster Packs are fitted to the out side of the frame, add no space to the frame and take up no modules. Once expended they are ejected from the frame and the drone continues normally for its frame type including variables like external armor or others.
TAKES DOUBLE DAMAGE: A drone in boosted mode takes double damage from weapons just like fighters with WBP do. Also, they take double damage from terrain but take normal damage from mines.* If a boosted drone reaches its target while in boosted mode there is a 2 in 6 chance of the drone missing. Roll one die, if it is a 5 or 6 the drone exploded too far from the target and does no damage.
*= Mine damage is doubled but the drone is moving so fast the damage is first less so it balances out to just normal damage.
By Mike Raper (Raperm) on Friday, July 18, 2003 - 02:29 pm: Edit |
I don't care if it's after Godzilla shows up; a drone that can do as much damage as a plasma R is just wrong, especially when not even the very best phaser on a ship can take it out in one shot. It's too much.
By John Trauger (Vorlonagent) on Friday, July 18, 2003 - 04:21 pm: Edit |
Seconded.
By michael john campbell (Michaelcampbell) on Friday, July 18, 2003 - 09:32 pm: Edit |
Quote:12 damage point, 48 warhead speed 40 drones? Just say no.
By John Trauger (Vorlonagent) on Friday, July 18, 2003 - 09:36 pm: Edit |
Still a bad idea. If the boosted dron's endurance dropped to 20 hexes, then we'd be talkin'
By Christopher E. Fant (Cfant) on Friday, July 18, 2003 - 09:41 pm: Edit |
It's insane.
MADNESS
"This way lies madness"
By michael john campbell (Michaelcampbell) on Friday, July 18, 2003 - 09:54 pm: Edit |
Quote:Still a bad idea. If the boosted dron's endurance dropped to 20 hexes, then we'd be talkin'
By John Trauger (Vorlonagent) on Friday, July 18, 2003 - 10:07 pm: Edit |
That speed coupled with a massive warhead makes for a massive threat. I would daresay that most of the people commenting on it would think it is an unreasonable threat.
I know I do.
By Mike Raper (Raperm) on Friday, July 18, 2003 - 10:07 pm: Edit |
Quote:I think that considing how exspensive X12 ships will be they won't be killers.
By michael john campbell (Michaelcampbell) on Friday, July 18, 2003 - 10:32 pm: Edit |
Okay.
You take a 130 BPV Federation X2 Frigate and I take an NCL.
Other the two X2 Gracks, you have, I can direct an entire G-rack ( read ADD-8 ) and four Ph-1s ( unless I centerline the drones ) and a Ph-3 ( unless I centerline the drones win which case 2 ) and two tractors to drone defense.
Your 2 facing Ph-5s might do some damage ( average of 7 points at R8 ) and your two 24 point photons might hurt, but I can chuck four 16 point photons right back at you and proably a few phasers...worst case scenario would be one Type VI kills one of you uber drones and 4R2 Ph-1 kills the other...if I get an R1 shot on the drone I'll take a chance and fire 2Ph-1 and Ph-3 with a 1 in 108 chance of not doing the 12 or more points of damage.
The Type XIII might be too much but I wouldn't say that just throwing cleche's at it is enough to truely determine if it is or isn't...leave it for playtesters to toy around with.
By John Trauger (Vorlonagent) on Friday, July 18, 2003 - 10:39 pm: Edit |
sorry. 48 damage + 40 speed = no sale.
In general usage, combined with scatterpacks of a previous turn's flight of deones to soften up defenses, it's just too powerful.
I would appreciate it is any of the lurkers here were to pipe up if tey think this is a good idea. I don't anticipate Loren or Tos will think better of this than me Cfant or Mike do.
By michael john campbell (Michaelcampbell) on Friday, July 18, 2003 - 11:22 pm: Edit |
Actually it is a bit too much like a sabotted Plasma R...when you put it that way...it'ld have to huge numbers of restrictions ( like no SP, and IS a limited availiblity drone frame ) but it's a lot of tech levels a head of the Sabotted-R so I don't think there would be a technobable reason to stop it, but maybe a game balanbce reason.
It is the sort of thing you would want to only see one of placed on the board and that would be the sort of thing many GW ships would like to WW away just by itself. A trio of Hydran Hunters would be in big trouble if one of those got on the board...well one member in thr trio would be.
It's not as much bad news as a Sabotted Plasma-R, it's a hell of a lot easier to kill with Phaser and DF heavies and you can auti-kill it with drones and ADDs, but it is still pretty hard core.
SPs, would reduce the number of phaser that could be brought to bear but if you talk about SPs, I'll talk about WWs so there's nothing really productive going on.
Maybe it's worth playtesting it as a limited availibly frame upgrade...i.e. each counts as 2 limited warhead spaces.
By John Trauger (Vorlonagent) on Friday, July 18, 2003 - 11:52 pm: Edit |
Then there's the fact that not many people here seem to think a speed-40 drone is needed.
By michael john campbell (Michaelcampbell) on Saturday, July 19, 2003 - 12:49 am: Edit |
Why should the plasma boys have all the fun!?!
And since speed 40 plasma already exists and X1 style Ph-3 rapid pulsing isn't all that effective ( 3Ph-3s @ R2 generates about 3 points of plasma warhead reduction whilst 1Ph-1 shot reduces it by 2.416' there isn't much FUN fending off plasma unless the X2 have a better defesive phaser capsity than the X1s...the X1s might aswell not even have Rapid Pulsing when a well timed Plasma Sabot gets placed on the board...so we're going to need some kind of Ph-6 shot to shoot at the Plasma so we might aswell move to speed 40 drones, it's not like the defense against them won't exist until after the speed 40 drones have been invented.
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