By michael john campbell (Michaelcampbell) on Wednesday, April 30, 2003 - 10:00 pm: Edit |
Quote:Thinking about 2X labs. For starters, what about a +1 bonus on die rolls for gathering info, and a -1 on "labbing" rolls? Are there other things a 2X lab should do?
Quote:I'd rther not bother with intergenrational complexities, such as IDIng X! and GW drones easier. They could easily end up as KISS violations over issues of rather small importance.
Quote:The one thing we might want to implement is a kind of "Drone Tac Intel" table that gives the ship some vague idea of what mods the drone has.
By michael john campbell (Michaelcampbell) on Sunday, July 20, 2003 - 09:54 pm: Edit |
Where do people stand on how many systems should be integrated into the X2 ships?
I think alot of them should be because I don't think that any of them are very much more BPV than the ship it'self.
I for one wouldn't put an A.S.I.F. ( if is fails to protect weapons ) at more than about 8% of the BPV of the ship.
I wouldn't put Full Aegis at more than about 7% more of the ship's BPV than X-aegis already is and that includes the drone ID ability.
I wouldn't put the bridge as special sensor at more than about 25 BPV.
I wouldn't put 24 point Photons at more than about 5% more BPV than the 12 point fastloads even if it did have 16 point fastloads.
I wouldn't put 8Ph-5s as any more BPV than 12Ph-1s and I might have it slightly less.
I wouldn't make 48 warp engine boxes and matching shields to be more than 15% more BPV than the X1 ships already are.
I wouldn't make the speed changes ( including speed 32 and Warp Tacs on Impulse 1 ) more than about 2% of the BPV of the ship.
If we start with an X1 CX base line our 240 BPV gets shuntted up to:-
240 x 1.08 x 1.07 x 1.05 x 1 x 1.15 x 1.02 + 25
366 BPV.
And those are very generous numbers that didn't factor in the reduction due to the fact that 8 phaser hits will hurt one of these ships more than it will an X1 ship, and the drone racks which didn't change in Y205 got more expensive as though they were Photons, even though they didn't.
Since the X2 Klingon will return to 4 Disruptors instead of 6, the Klingon cruiser gets even cheaper (although it won't get the 8Ph-5 discount).
I say not only can we have ships that have most of our X2 ideas, but in order to meet the projected BPVs, we must!
By Christopher E. Fant (Cfant) on Sunday, July 20, 2003 - 10:24 pm: Edit |
MJC, I think that 366 for a crusier is INSANE.
I would like to see the Fed XCA come in around 300 BPV or LESS.
By michael john campbell (Michaelcampbell) on Sunday, July 20, 2003 - 10:31 pm: Edit |
If the refits push the ship up to 410 then I'm fine, and considering only the BTTY, the Phasers and the drone types, would get a refit on the Fed XCA, I don't see it skipping past the mark.
By Christopher E. Fant (Cfant) on Sunday, July 20, 2003 - 10:33 pm: Edit |
The B-10 is 384 maxed out.
It was 170 years of development to get to that point.
Calling a 400 BPV ship a crusier is nuts.
By Christopher E. Fant (Cfant) on Sunday, July 20, 2003 - 10:39 pm: Edit |
Ok, consider this.
A CX is about 240 BPV. It is equvilent to the DNG in command abilities and about the same combat wise.
The XCA is supposed to be a multi-role ship, desigend to explore and defend itself and be low on maintenence.
So, should the XCA be able to defeat the CX? The CX being the best WARSHIP built in the GW?
By Christopher E. Fant (Cfant) on Sunday, July 20, 2003 - 10:45 pm: Edit |
What would be wrong with an XCA that has a BPV of about 250-275 that has the following:
4xPhotons (20 point max, 14 point fastloads)
8xP5 (2xFH,2xLS,2xRS,2x360)
2xP6 (2x360)
2xGX-racks.
46xWarp
4xImpulse
2xAWR
5x4-Point Battery
Shields: 40,36,36,36,36,36.
By Christopher E. Fant (Cfant) on Sunday, July 20, 2003 - 10:48 pm: Edit |
Am I really the only person that has a problem with building a crusier the size of a battleship?
Especially since the XCA will be built around 205, only 25 years after the first CX rolled off the assembly line.
Why is it that in those 25 years, when the economy of all the races is trash, and they have been fighting the ISC and the Andromedans, that they can make a huge technology leap and create such an uber-starship?
By michael john campbell (Michaelcampbell) on Sunday, July 20, 2003 - 11:05 pm: Edit |
Quote:The XCA is supposed to be a multi-role ship, desigend to explore and defend itself and be low on maintenence.
So, should the XCA be able to defeat the CX? The CX being the best WARSHIP built in the GW?
By michael john campbell (Michaelcampbell) on Sunday, July 20, 2003 - 11:08 pm: Edit |
And before you say that the X2 ships are not being designed in the X2 in TOTAL WAR, the frontier nature of the outer worlds will make the need for good picket ships even greater...do you really want smuggler s and pirate comming and going as they please!?!
By michael john campbell (Michaelcampbell) on Sunday, July 20, 2003 - 11:14 pm: Edit |
Quote:Why is it that in those 25 years, when the economy of all the races is trash, and they have been fighting the ISC and the Andromedans, that they can make a huge technology leap and create such an uber-starship?
By John Trauger (Vorlonagent) on Sunday, July 20, 2003 - 11:24 pm: Edit |
Cfant,
MJC has a point here.
With X1 ships tipping the scales at the mid-250s after the CL 23 rules change, there isn't much room for improvement if you want to keep them under 300.
By Jeff Tonglet (Blackbeard) on Sunday, July 20, 2003 - 11:34 pm: Edit |
Refits? Who said anything about refits for X2? Or are you talking about post-Xork ships, MJC?
BPV: X1 comes in at 240-250 for most ships, vs. 150-175 for late GW. For X2 to make a similar leap, you're looking at about 325-350. 410 is right out.
Multi-role: No X2 cruiser should have equal or less firepower than an X1 ship of the same MC. But, there are ways of getting more bang for the buck. Or, more bang for the box, as the case may be. The ph-5, the ASIF (as if), the 48 box engines, improved EW, etc.
By Loren Knight (Loren) on Sunday, July 20, 2003 - 11:36 pm: Edit |
CFant: I'm proposing that the XCM (which is a MC1 cruiser, bigger than a Light Cruiser, should be on about equal par with a CX. But the XCC is the ship of the era and should be the top gun. HOWEVER, I don't want to see it be bigger (BPV that is) than the B10K or B11. This ship should raine supreme (until possibly a Xork War refit but that's beyond the scope of this conversation).
By Christopher E. Fant (Cfant) on Sunday, July 20, 2003 - 11:44 pm: Edit |
I fully admit that wartime brings great technological advances.
However, why would you not develop on X1 more instead of scrapping it and suddenly coming up with all these things in a VERY short period.
If you follow the BPV advances......
CARa+ - 143
CC - 149 +4%
CB - 162 +9%
BCG - 180 +10%
CX - 240 +25%
XCA - 300 +20%, 315 +25%
I really think that you can't justify more than 315 for this new ship. At 366 that is a 35% increase and larger than anything else done in the GW.
By Christopher E. Fant (Cfant) on Sunday, July 20, 2003 - 11:47 pm: Edit |
Loren, I am obviously in the minority, but I just don't want to see a crusier as big as the B10K. The biggest a crusier should get in my opinion is about the size and capability of a DNH.
By Christopher E. Fant (Cfant) on Sunday, July 20, 2003 - 11:52 pm: Edit |
Now, I could see an X2 Dreadnought being the cost of a B10K/B11.
By Loren Knight (Loren) on Monday, July 21, 2003 - 12:00 am: Edit |
CFant: Two things...
1) It has been said that X2 can be all new things and refered to as the New Big Thing in Starship Design. It has been also said that the BCH could not get X-Tech because of various problems but that eventually these problems were solved and that's what X2 is. By that I mean, all this X-Files stuff may be for not and X2 will simply be the BCH X'ed out.
2) Frankely, we here are all a minority since all of us put together represent a very small percentage of SFB players. Each of our views probably represents more than our own so you, loging you point of view is important. This open forum is better if it faces critism so long as it is substantiated. I mean, a "Your idea sucks" with no reason given isn't helpful but your comments are not that. Indeed, I modified some of my own view because of your comments. Just remember that these are initial discussions and haven't stood up to playtesting (much). Playtesting could prove or disprove many ideas.
By michael john campbell (Michaelcampbell) on Monday, July 21, 2003 - 06:45 am: Edit |
Quote:Refits? Who said anything about refits for X2? Or are you talking about post-Xork ships, MJC?
Quote:For X2 to make a similar leap, you're looking at about 325-350. 410 is right out.
Quote:I really think that you can't justify more than 315 for this new ship. At 366 that is a 35% increase and larger than anything else done in the GW.
Quote:I just don't want to see a crusier as big as the B10K.
Quote:Now, I could see an X2 Dreadnought being the cost of a B10K/B11.
Quote:I mean, a "Your idea sucks" with no reason given isn't helpful
By michael john campbell (Michaelcampbell) on Monday, July 21, 2003 - 08:08 am: Edit |
Quote:However, why would you not develop on X1 more instead of scrapping it and suddenly coming up with all these things in a VERY short period.
By Mike Fannin (Daelin) on Monday, July 21, 2003 - 08:29 am: Edit |
MJC keeps talking about how a XDD should cost less than than a CX, in credits but not BPV. I was under the impression that BPV represented the economic cost of a vessel as well as the combat power. Unless you plan on coming up with split BPV's for all of these ships, your XDD that can beat a CX most of the time is going to be more costly, in both senses, than the CX.
Personally, I think you are on the wrong track trying to make bigger/badder/better ships, and I'm with the guy who posted a month or so ago that if your 300-400 BPV X2 ideas get published, I can't see ever using them.
Of course, I seldom get to drop even 180 bpv on the table, so that could have something to do with it.
By Mike Raper (Raperm) on Monday, July 21, 2003 - 08:58 am: Edit |
Here's my take on this. You can argue that following the curve makes it possible to build 350 point cruisers for X2. However, there is nothing saying we have to do this. Keeping the BPV's equal to or maybe slightly greater than X1 doesn't bother me.
Now, the problem is this. You have a certain group of people that want to retain the same exact racial flavor from previous generations...i.e., no major changes. Feds still have saucers, Klingons still have booms, everyone uses basically the same design they've used for years. Got it? Call them "A".
You also have a segment of the BBS that wants X2 to be different...but not more powerful. Just different, with new toys and the like. Call them "B."
A third group wants X2 to be no more powerful than X1, or at least only slightly more so. Call these guys "C".
I fail to see anyway to balance this. Example: A photon torpedo that does nothing different than X1, but uses a 2D6 chart to compensate for EW.
Segment "A" screams immediately that a 2D6 photon table is a non-starter, because it isn't the same as it always has been. Segment "B" says, "well, maybe." And segment "C" doesn't like it, either.
So, we go with a bigger photon warhead...forget accuracy, says A. A photon is a crunch weapon. So, we get 20 or 24 point overloads. Now segment B says "that's no fun, 'cause it's just a bigger photon." Segment C agrees, saying it's just too big.
So C says "leave them the same as in X1". A and B quail at this and respond that "it's just warmed-over X1 if you do that...what's the point?"
This has basically been the pattern through all these discussions since day one. I remember posting a hypothetical Fed ship with phaser arcs at FA+L/FA+R and FH, instead of the normla FH/RS/LS. The outcry was immediate and stentorian from the "A" crowd that felt it wasn't "Fed like". Just because of phaser arc changes!!!
The point of this rant? We'll never all agree. Never. At this point, people are just going to have to either work on their own submissions, or team up with someone that thinks the way they do. It's the only way we'll ever get anywhere.
By Kenneth Jones (Kludge) on Monday, July 21, 2003 - 10:56 am: Edit |
I'll have to agree with Mike here.
The various factions will have to work on their ideas. And then do some real playtesting.
AFTER we have a couple rounds of playtesting then we can make a real stab at bringing various ideas into balance.
Plus we have little idea what SVC/SPP would want. So a broad range of thoughtful material that we have done some honest playtesting on. Would be the best chance of seeing something come of all this.
By Loren Knight (Loren) on Monday, July 21, 2003 - 12:04 pm: Edit |
Maybe, SVC and SPP will read this whole X-Files mess but it would be far simpler for them to review concise proposals from each faction.
Mike, you and I have been in agreement on that post since...well, quite a while but you did put it quite well just now.
By Tos Crawford (Tos) on Monday, July 21, 2003 - 04:00 pm: Edit |
"Am I really the only person that has a problem with building a crusier the size of a battleship?"
Not the only one. Not even in the minority from what I can tell. Keep the faith.
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