By michael john campbell (Michaelcampbell) on Wednesday, August 20, 2003 - 03:54 am: Edit |
Quote:As to the tech edge. A Bow and arrow will kill you as dead as a machine gun if it hit's. resulting in 1 dead target.
Quote:BPs that count as two casualties seems a quite the stretch.
By Kenneth Jones (Kludge) on Wednesday, August 20, 2003 - 05:45 am: Edit |
Robo boarders smack of Andro tech. Making the whole idea suspect.
By Mike Raper (Raperm) on Wednesday, August 20, 2003 - 08:01 am: Edit |
I just worry that we're improving too many things. I leafed through my copy of Supplement 2 the other day. Other than the changes to the heavy weapon charts (OL's out to 12), the overloaded phasers, and 2-1 shield reinforcement, the ships weren't all that bad. Most had less warp/reactor power than X1, and none had any new super weapons like 24 point photons, mega plasmas, or super fusion beams. I'm afraid that while we are strictly avoiding the things that broke supplement 2, we're making things that have the potential to be worse. SIF's, P-V's, S-Bridges, bigger/better drones, 48-50 warp, "any" system boxes, transporting through shields, advanced maneuver options...the list goes on. AFAIK, the only thing we haven't touched yet is the crew. How much is too much? I realize we won't be incorporating it all, but many of these things compounded will be way to powerful. Consider Loren's new commando BP's combined with transporting through shields. Every X2 ship would then be an instant assault ship. (Not trying to pick on Loren...not at all. This is just one example that comes to mind of two ideas that, put together, will be unbalancing at best, and game breakers at worst).
Okay, rant off. I'm sure many will disagree, and that's cool. I just have to wonder whether or not a Fed XCC with 24 point photons, PV's, an SIF, 46-50 points of warp, a special bridge, commando BP's, and super drones will be any better for X2 in the long run than what Supplement 2 came up with.
By Loren Knight (Loren) on Wednesday, August 20, 2003 - 01:37 pm: Edit |
Mike, I don't disagree with you. You are right. Of all the proposals (even among those I propose) only a select few should be used. My SAC Team would indeed not play well with transport through shields (which I'm opposed to. In my proposal I mention one of the off sets to my proposal is that you still have to make your ship vulnerable by dropping a shield.) But it is good to put all ideas on the table. Clearly all these ideas wont mix and I'm not the least bit worried SVC would do that no matter how much we begged (and we wonldn't do that either.).
There was talk of improving BPs some how. I thought to myself "Well, if X2 improves BPs in some way it should be limited and elite. Not a general improvement to BPs." Hence, I came up with the SAC Team. You have to buy the at a high cost (compairatively) and you can at most have just a few. Just enough to apply the tactics I propose.
NOW, if there is to be no improvement to BPs then scrap the idea altogether, of course. Personally, I like the idea of an elite team.(Aside from Prime Teams which are intended for a very different mission bracket.) The SAC Team (a pure combat team) must be played carefully otherwise you're throwing away good BPV (and giving an advantage to the enemy). Please note: I did not improve their offensive potental. Only that they can absorb more damage and the inherent benifits that go with that.
By Christopher E. Fant (Cfant) on Wednesday, August 20, 2003 - 06:18 pm: Edit |
Mike, You said it all man.
By michael john campbell (Michaelcampbell) on Wednesday, August 20, 2003 - 11:06 pm: Edit |
Quote:Robo boarders smack of Andro tech. Making the whole idea suspect.
Quote:Okay, rant off. I'm sure many will disagree, and that's cool. I just have to wonder whether or not a Fed XCC with 24 point photons, PV's, an SIF, 46-50 points of warp, a special bridge, commando BP's, and super drones will be any better for X2 in the long run than what Supplement 2 came up with.
By Loren Knight (Loren) on Thursday, August 21, 2003 - 12:04 am: Edit |
Ya know, MJC has a point. If a XCA is at around 300+BPV it may face twice the transporters and likely twice the BPs if the scenario comes to boarding actions.
By Mike Raper (Raperm) on Thursday, August 21, 2003 - 07:51 am: Edit |
Quote:So long as the BPV is right for the ships, I don't think it's much of a problem.
These are supposed to high technology things, have you read what it says in GPD about X2 tech?
By michael john campbell (Michaelcampbell) on Thursday, August 21, 2003 - 11:59 am: Edit |
Quote:There is no such paradigm with the current crop of X2 proposals floating around, which improve everything and give up nothing.
By Mike Raper (Raperm) on Thursday, August 21, 2003 - 12:35 pm: Edit |
Yes, and while your BCG and NCA are rearming those photons, I'll be gunning you down with another volley of fastloads. Your drones will be useless against rapid pulses X-aegis controlled P6's, and I can completely dominate the EW environment of the game. I have movement precedence, I have an SIF that protects my A column, virtually insuring that you loose weapons before I do. A single alpha strike at close range will totally destroy either of your ships...and if not, I can run faster than you can, and have scads of reserve power. In any case, I have every chance of beating those two exceptionally good ships half the time...which is as it should be, if the BPV's match.
I repeat...these X2 ships give up absolutely nothing over a standard ship, and gain everything. What they are missing in weapons (and I haven't seen any missing that many) they more than make up for with superior shields, reserve power, SIF's, and movement capabilities.
By Aaron Gimblet (Marcus) on Thursday, August 21, 2003 - 01:00 pm: Edit |
But, Mike... your better off looking at WW1-WW2 Gunship evolution, where the paradigm remained the same.
The Modern/WW 2 Cruiser style differences dont apply to this SFB discussion, as they are completely different ships, with completely different missions... and would make for a LESS interesting fight than the discussion above. The Modern cruiser sends up its helo for targeting and blows away the WW2 cruiser with missiles from OTH. Perhaps we need to avoid that kind of 'realism' in SFB warship evolution.
Looking at the WW1-WW2 comparison... consider a 'Best of the Best' WW1 Dreadnought. Cream of the crop.
What does it do that the WW2 battleships dont do better? (Other than cost less, be smaller, and require less crew). How long does a Jutland era battleline stand against the IJN or US gunlines of WW2?
By Mike Raper (Raperm) on Thursday, August 21, 2003 - 01:04 pm: Edit |
Quote:How long does a Jutland era battleline stand against the IJN or US gunlines of WW2?
By michael john campbell (Michaelcampbell) on Thursday, August 21, 2003 - 08:45 pm: Edit |
Quote:Yes, and while your BCG and NCA are rearming those photons, I'll be gunning you down with another volley of fastloads. Your drones will be useless against rapid pulses X-aegis controlled P6's, and I can completely dominate the EW environment of the game. I have movement precedence, I have an SIF that protects my A column, virtually insuring that you loose weapons before I do. A single alpha strike at close range will totally destroy either of your ships...and if not, I can run faster than you can, and have scads of reserve power. In any case, I have every chance of beating those two exceptionally good ships half the time...which is as it should be, if the BPV's match.
By Jeff Tonglet (Blackbeard) on Thursday, August 21, 2003 - 08:52 pm: Edit |
Maybe we need to play out these ships.
Perhaps a PBEM scenario involving 1 X2 ship vs. a comparable amount of GW ships.
I can moderate or play, as long as someone else does the web hosting.
By Mike Raper (Raperm) on Thursday, August 21, 2003 - 09:01 pm: Edit |
Quote:Ph-6 rapid pulses in their low numbers just do not have enough shots to destroy all the drones that the enemy can chuck at the X2...they are particularly retarded in their drone defense.
By Jeff Tonglet (Blackbeard) on Thursday, August 21, 2003 - 09:11 pm: Edit |
I agree Mike.
I think we need to get a handle on what BPV really means.
The Klingon D5W fights at 162 with fast drones. For the sake of arguement, let's put the XCA at 325. That means that in a 2-on-1 (324 points of Klingons vs. 325 of Feds), if the XCA is crippled and one of the D5Ws is destroyed, it's a draw.
I haven't seen any of these "thought experiments" go beyond the first battle pass.
I think we're close to having workable ships, but we're on the verge of screwing the whole thing up by putting too many gizmos on the ships.
That's why I propose we playtest it right now.
By John Trauger (Vorlonagent) on Thursday, August 21, 2003 - 09:31 pm: Edit |
You want webspace Jeff, you need but to ask.
I don't have time to play, but I'll webmeister.
By Loren Knight (Loren) on Thursday, August 21, 2003 - 09:43 pm: Edit |
Long ago we all agreed that BPV was not the end all of balance. BPV show only be the final consideration for balance issues and design. Of course, you must keep an eye on it along the way to keep in a goal range but BPV is no way to fix things.
Thats what BPV means to me.
By michael john campbell (Michaelcampbell) on Thursday, August 21, 2003 - 09:44 pm: Edit |
Quote:"retarded" in terms of drone defense. My God, just because the damned thing can't knock down a wave of a dozen type IV drones is no reason to think it isn't good at it.
By michael john campbell (Michaelcampbell) on Thursday, August 21, 2003 - 09:50 pm: Edit |
Quote:( assumming the S-bridge can't be used in knock downs )
By Jeff Tonglet (Blackbeard) on Thursday, August 21, 2003 - 10:26 pm: Edit |
Loren,
I consider this part of "keeping an eye on it". We have some ships that have been designed; let's see how they fly.
If we did something that creates an RPS situation that violates SVC's "play nice" directive, playtesting should find it, especially in a PBEM format where players can take the time to study the ships.
Vorlon,
As soon as we get some players and/or moderators, I'll let you know.
Personally, I'll be out on vacation the first week of September (trust me, I need it), but I can play before or after that.
By michael john campbell (Michaelcampbell) on Thursday, August 21, 2003 - 10:41 pm: Edit |
You know, one way to get around the S-bridge kills all the drones that a Fed XCA can hurl at an X2 opponent, is to have varriable drone knock down rates for the S-bridge.
We can technobable our way around it somehow, by saying it's not a full special sensor and just simulates some of the special sensor capasities.
I also recognise that this may not be seen at first glance as playing nice with GW ships but it should be okay because of the BPV diferencial in that GW ship that do hurl drones will do so in large numbers in comparison to X2.
So let try this:-
The X2 S-Bridge can knock down drones but the more advanced drones become more difficult to knock down.
To knock down GW remains as rolling 4 or less on a D6.
To knock down X drones with an S-bridge requires a roll of 2 or less on a D6.
To knock down X2 drones ( if any come to pass ) requires a roll of 1 on a D6.
Now the big question become shall the XFF Vs D7bk battle fall apart, or is stopping the XFF from upping it's drone control rate with the S-Bridge enough?
Or do we need to make the S-Bridge even less effective of smaller ships or drop the drone control rate of the XFF to force the player to use the S-bridge more often to control drones rather than knock down drones.
I would like to note that I assume the drone knock down effect only works out to R6 ( being tied through the Aegis system ) and thus isn't likely to steal away the ECM drones that ships might be escorting themselves by...at least not at longer ranges.
By Loren Knight (Loren) on Friday, August 22, 2003 - 12:01 am: Edit |
I still think it should retain the "Break Lock-Ons" capability but be limited to one target. This is still very valuable and would be the sort of protection an X2 ship needs. I.e. it renders it a little less susceptible to surprise launchings from planets or what have you that the X2 ship might be investigating. That would be part of the motivation to develop such a capability and it utility in combat is obvious.
By Jeff Tonglet (Blackbeard) on Friday, August 22, 2003 - 09:20 am: Edit |
I think the special bridge discussion belongs in the EW thread.
By Kenneth Jones (Kludge) on Friday, August 22, 2003 - 08:51 pm: Edit |
If some one will send me the 2X ships they want done I can do them up as SFBOL.def's. Make sure the boxes are 16x16 pixels or they wont work. You can use the construction toolkit from the sfbol DL page to build/rebuild them.
Note these would have to be emailed to your opponent since they could NOT be uploaded directly into SFBOL.
I can give you a step by step guide to using a ship in SFBOLXP for those who don't really know the client that well.
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