By John Trauger (Vorlonagent) on Monday, May 19, 2003 - 11:04 pm: Edit |
Unless the G-rack has a "burst mode" where it could fire 2 spaces (4 ADDs) in one impulse...
It could also be an exception to the rule
By David Slatter (Davidas) on Tuesday, September 09, 2003 - 07:18 am: Edit |
Quick question.
Why not simply allow X2 drones (or a subclass of them) to switch targets as the player desires - i.e. they are "wire" guided. They can change speeds at the beginning of the turn only.
It'll make drones *alot* easier to play with (you do not have to write down targets). It will also make them very much more powerful, as ppl will be able to move them where they want, only bringing the drones in closer when they have an achievable objective.
I've often wondered why this kind of targeting is perceived to be so technologically difficult. I can easily see the US being able to retarget tomahawk missiles mid-flight even now, and in space you do not even have to consider terrian which needs to be programmed into tomahawks so they can fly low.
By Tos Crawford (Tos) on Tuesday, September 09, 2003 - 08:25 am: Edit |
That was suggested and several players thought it would be too much. Personally I like it and think its completely reasonable.
By John Trauger (Vorlonagent) on Tuesday, September 09, 2003 - 03:05 pm: Edit |
The problem isn't in the game world, it's highly reasonable from a tech perspective.
It's game balance.
Suddenly weasels and chaff at the very least are much less effective. Drones have already gotten better as tech increases (proof: X1 drones had to be downgunned) This would make them exponentially better.
By Tos Crawford (Tos) on Tuesday, September 09, 2003 - 03:17 pm: Edit |
Consider how many fewer drones X2 can launch as compared to an equal BPV of GW. They could use a few improvements. I would make this guide-by-wire tech available to rack launched drones only, no SP or fighters.
By Mike Raper (Raperm) on Tuesday, September 09, 2003 - 03:39 pm: Edit |
I would agree to trying it, if there were a progressively better of loosing control of the drone when you changed targets. A lock on roll with penalties based on the number of times you change targets would work.
By Douglas E. Lampert (Dlampert) on Tuesday, September 09, 2003 - 06:15 pm: Edit |
Simplify, if you are allowing target switching just let the owner control the drone completely.
Suggested rule:
An X2 seeking weapon may be 'remote controled', remote control may only be provided by the launching unit (no transfers, no scater packs, no self guidance), and must be provided from the moment of launch. Remote control requires two seeking weapons control channels or one fighter remote control channel per seeking weapon. Remote control has a maximum range of 15 hexes. Remote controlled units are moved by the owner and need not have a target designated. The owner may designate a target at any time, including at the instant that remote control is dropped for ANY reason, and may change this designation at will.
Remote controlled units may not be switched to normal guidance by any method; however, if a target is designated and the weapon has the ability to self-guide the weapon may be dropped to self-guidance at any time. Remote controlled drones may be turned off or retargeted by a scout, but retargeting is normally futile (unless the drone is in the same hex as the scout) since targeting may be changed by the controling unit and does not control movement.
If a multiwarhead drone, SP shuttle, or other seeking weapon that launches some form of submunition is under remote control then it may be ordered to launch submunitions at any time that it would be legal to do so were the unit under normal guidance. Any submunition targeting instructions legal for launches under normal control may be sent via. remote control at the time that a launch is ordered.
By michael john campbell (Michaelcampbell) on Tuesday, September 09, 2003 - 11:25 pm: Edit |
Quote:Why not simply allow X2 drones (or a subclass of them) to switch targets as the player desires - i.e. they are "wire" guided. They can change speeds at the beginning of the turn only.
It'll make drones *alot* easier to play with (you do not have to write down targets). It will also make them very much more powerful, as ppl will be able to move them where they want, only bringing the drones in closer when they have an achievable objective.
I've often wondered why this kind of targeting is perceived to be so technologically difficult. I can easily see the US being able to retarget tomahawk missiles mid-flight even now, and in space you do not even have to consider terrian which needs to be programmed into tomahawks so they can fly low.
Quote:Consider how many fewer drones X2 can launch as compared to an equal BPV of GW. They could use a few improvements. I would make this guide-by-wire tech available to rack launched drones only, no SP or fighters.
Quote:I would agree to trying it, if there were a progressively better of loosing control of the drone when you changed targets. A lock on roll with penalties based on the number of times you change targets would work.
Range | Penalty |
37+ | Nil |
26-36 | -1 |
17-25 | -2 |
10-16 | -3 |
5-9 | -4 |
2-4 | -5 |
1 down | -6 |
Quote:Remote control requires two seeking weapons control channels or one fighter remote control channel per seeking weapon
Quote:Remote controlled units may not be switched to normal guidance by any method; however, if a target is designated and the weapon has the ability to self-guide the weapon may be dropped to self-guidance at any time.
Quote:Remote controlled drones may be turned off or retargeted by a scout, but retargeting is normally futile (unless the drone is in the same hex as the scout) since targeting may be changed by the controling unit and does not control movement.
By Loren Knight (Loren) on Wednesday, September 10, 2003 - 01:03 am: Edit |
The tactic I would use would be to target a ship behind the one I wished to strike, maneuvering to be obvious that the other ship is targeted and when I'm close to the other ship, switch to that one. This could allow me to sweep around a ship and strike from behind.
I’m not keen on the switch target idea. It would be less dislikeable if it were restricted availability. Having waves of drone that can switch targets would be insane. A cruiser with a few would be so bad and would actually increase the value of the type of drone as it rarity would increase its guise and thus its effectiveness and surprise.
It could be a module. That way it takes up a warhead space. Could also have a cumulative control channel build up. I.e. as long as the drone is in flight a control channel is used up for each target and the old channel is on hold until the drone is no longer in flight.
So, if you have six control channels and launch six drones, one of which is a target switcher, the TS-Drone couldn't switch targets. If you only launched five drones then the TS-Drone could switch targets once.
Example: Six available control channels. Launch a TS-Drone this leaves 5 channels + one in control of the TS-Drone.
The TS-Drone switches targets.
You now have 4 available channels + one in control of the TS-D and the sixth on TSD Hold.
The TS-Drones switches targets a second time.
Now there are 3 channels open and one controlling and two on TSD Hold.
The TS-Drone is destroyed.
You now have six available control channels.
End of Example.
In a limited availability and as a module (Target Switcher Module = 1/2 space), I suppose I can see it a doable. You can switch targets so long as you have control channels to spend. In this way it would be very hard to have a wave of TS-Drones screwing with balance. But would end up as a crafty surprise when a wave suddenly has one drone turn towards another unit.
Re: Wild Weasels. It should not be possible to switch targets from the weasel to the original unit because the original target is no longer there (to the drone). The weasel is the target so long as it is valid. While the weasel is out any drone that switches to its protectee would accept the weasel as the target. You could even say that WW have an affect on target switchers that renders them unable to switch.
By michael john campbell (Michaelcampbell) on Wednesday, September 10, 2003 - 04:00 am: Edit |
Quote:Wild Weasels. It should not be possible to switch targets from the weasel to the original unit because the original target is no longer there (to the drone).
Quote:In a limited availability and as a module (Target Switcher Module = 1/2 space), I suppose I can see it a doable.
By John Trauger (Vorlonagent) on Wednesday, September 10, 2003 - 04:05 am: Edit |
Perhaps just giving the drone an back-up target it can switch to.
once.
By David Slatter (Davidas) on Wednesday, September 10, 2003 - 04:20 am: Edit |
I don't think a player should have to declare the target of these drones at all - they should be able to move however the player wants them to.
You could say that any weasel within ? 5-10 hexes of these drones has a (good) chance of distracting them pernamanetly, provided said weasel is launched from the closest enemy ship. Just to give these drones an achillies heel, that ship does not have to slow down like you normally do for weasels.
I hadn't thought about chaff, but that's easy. When the drone enters the same hex as the hydran 2X fighter, and the drone player declares it will impact, the Hdyrans can release chaff at the last second which has a good chance of nullifying the drone. This is, after all, when chaff would be deployed in real-world military.
Having said that, one would query how the drone got there without being blown to pieces by the fighter's 2X gatlings.
I thought only Hydrans had fighters from the X1 era?
Extra control channels - certainly you could impose that kind of limitation.
By michael john campbell (Michaelcampbell) on Wednesday, September 10, 2003 - 10:41 am: Edit |
Quote:Perhaps just giving the drone an back-up target it can switch to.
Quote:I don't think a player should have to declare the target of these drones at all - they should be able to move however the player wants them to.
Quote:You could say that any weasel within ? 5-10 hexes of these drones has a (good) chance of distracting them pernamanetly, provided said weasel is launched from the closest enemy ship. Just to give these drones an achillies heel, that ship does not have to slow down like you normally do for weasels.
By Loren Knight (Loren) on Wednesday, September 10, 2003 - 12:11 pm: Edit |
Quote:I do think the drone should have a tarrget although I ythink it should be able to be balistically target and then have it's target changed before it reaches that point...
By Tos Crawford (Tos) on Wednesday, September 10, 2003 - 12:26 pm: Edit |
First, there is no reason a special bridge should increase drone control. While reasonable technically triple drone control simply isn't needed.
Second, guide-by-wire drones should not be able to hit a target. They must be released at least one impulse prior to impact and that release should be announced.
By Loren Knight (Loren) on Wednesday, September 10, 2003 - 12:42 pm: Edit |
In my current version of S-Bridge the drone control use can only control one SW. Seems to be pretty restrictive but the S-Bridge isn't meant to be a scout channel. Only to give some added flexability to lessen the demand for scouts. The typical mission requires some scout abilities but not a full scout. SW control and breaking lock-ons (one unit only per use/turn) is a outgrowth bennefit from its scout channel roots.
By michael john campbell (Michaelcampbell) on Wednesday, September 10, 2003 - 10:00 pm: Edit |
Quote:First, there is no reason a special bridge should increase drone control. While reasonable technically triple drone control simply isn't needed.
Quote:Second, guide-by-wire drones should not be able to hit a target. They must be released at least one impulse prior to impact and that release should be announced.
Quote:In my current version of S-Bridge the drone control use can only control one SW.
By Loren Knight (Loren) on Wednesday, September 10, 2003 - 10:13 pm: Edit |
Quote:I wonder if a whole point of power is worth the extra drone control channel...
By Loren Knight (Loren) on Wednesday, September 10, 2003 - 10:18 pm: Edit |
Quote:Unless the G-rack has a "burst mode" where it could fire 2 spaces (4 ADDs) in one impulse...
It could also be an exception to the rule
By michael john campbell (Michaelcampbell) on Wednesday, September 10, 2003 - 10:37 pm: Edit |
Quote:Well, you could launch enough drones to fill up your drone control channels and then use S-Bridge to launch a scatter pack. Just time you wave to either be destroyed or strike before the SP scatters. If played well, thats a BIG deal for one point of power.
By Loren Knight (Loren) on Thursday, September 11, 2003 - 12:56 am: Edit |
I don't see any X2 ship having more that 12 control channels and some ships simply wont need that many so would have them, even though the advancement is possable, if not needed would be issued (like on a ship with one drone rack, or not drone racks.)
When you have all channels filled your opponant knows you have them filled, but must still consider, because of S-Bridge, that there could be a surprise. Is that shuttle a seeker? It could be, he hasn't used his S-Bridge for anything yet...
In any case the point that is more important was the one about an enhancement rather than a new paradigm based on S-Bridge.
By Jeff Tonglet (Blackbeard) on Thursday, September 11, 2003 - 10:54 pm: Edit |
Triple drone control should be an exception for Kzinti big ships, if at all.
A Klingon or Fed with triple drone control is just too much.
By michael john campbell (Michaelcampbell) on Friday, September 12, 2003 - 01:06 am: Edit |
The GCX and SCX already provide tripple drone control ( and the Klingon FSX ) when the special sensotr is employed...saying that X2 ships can't because of cost cutting won't hold up the day the refits kick in and saying that there is a play balance issue won't hold up because the D6D ( & Kzinti CD ) already can control 18 drones and it didn't break the game.
I suspect that in the X2 period, the limited number of X2 craft that can be added to a GW fleet will mean that those fleets will still have to be careful about drone launch numbers but that in duels and X2 squadron battles, the low number of racks and therefore low launch rate will mean that the difference between double drone control and tripple isclose to irrelivent.
By David Slatter (Davidas) on Friday, September 12, 2003 - 04:39 am: Edit |
"the difference between double drone control and tripple isclose to irrelivent."
It won't be if you allow wire-guided drones that use 2 channels.
By David Slatter (Davidas) on Friday, September 12, 2003 - 04:39 am: Edit |
"the difference between double drone control and tripple isclose to irrelivent."
It won't be if you allow wire-guided drones that use 2 channels.
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