Archive through February 20, 2004

Star Fleet Universe Discussion Board: Star Fleet Battles: SFB Proposals Board: The "X" Files: OLD X2 FOLDER: X2 photons: Archive through February 20, 2004
By Jeremy Gray (Gray) on Thursday, February 19, 2004 - 05:21 pm: Edit

Sorry folks, just venting a little frustration. We all need to keep an open mind and avoid comments that amount to condemnations of one idea or the other. I'm sure we will all see things we don't like, and I certainly don't have objections to constructive criticism, but we need to keep the mud slinging to a minimum. It will get us no where.

Again, I apologize for the previous post. I'm not here to offfend or irritate people. But if it gets everyone (including myself) to cool down just a little, then it was worth it.

Cheers,
Jeremy

By R. Brodie Nyboer (Radiocyborg) on Thursday, February 19, 2004 - 06:40 pm: Edit

Jessica, don't worry. The Steves will be the cooler heads if nothing else. They decidedly DON'T want another Supplement #2. It's not going to happen. I'd wager that it'll be either hdifferent or it won't be published at all. Your money won't go to waste. SVC will see to that.

Jeremy you aren't wasting your time posting your ideas at all. Nobody's in charge here. Some of us are very forceful in our opinions but there's no ruling clique here. Just because we disagree with you doesn't mean you're wrong. It just means we disagree with you. WE might think you're wrong but we're not in charge.

By michael john campbell (Michaelcampbell) on Thursday, February 19, 2004 - 07:22 pm: Edit


Quote:

look at 2 24 point over loads followed by 2 fast loaded 12 pointers the next turn...for 72 points compared to GW cruisers 64 point potential...(X1 being a war design would be superior in this case.



I'm willing to go that path...although I think the XCC should start with 4 dispite the expence and the XFF would then have the fire power of an XCA if things went that way (unless the XFF dropped to one torp) which some people would find uncool.



Quote:

It could render the ship overly vulnerable to damage. In two volleys it might be toothless.



The same could be said of a ship with 8Ph-5s A4 B3, A10, B11.



Quote:

It will be rejected out of hand by the self-appointed commitee who will call it "goofy and unchallenging" because it doesn't toe the party line.



I'm okay with mixing both fastloads and bigger two turn overloads.
All we need to do is make the CALL OF THE OPEN RANGE powerful enough to turn the ship into two turn users.
..... Extra phaser damage (output) keeps the ships close and so looking to turn fastloads into uberloads has a negative pull.
..... But BTTY and Cap Recharging are also calling the ship out to take a breather and recharge herself.
..... Thus I wouldn't want to make a too definative statment on what the mix of both kinds of loads would do without taking a good long look at the rest of the ship and with a lot of different people playtesting it!
How knows maybe 5 point BTTYs will be just the thing to get X2 Feds back into the swing of two turn arming? ;-)



Quote:

I sincerely apologize if I'm one of the folks that have caused you to feel that way.



I too, do not aim to discourage people when I poo poo their proposals. I think some Proposals stink ( double barrelled Phot-tubes being the only one and that because I find the record keeping unweildy ) but mostly I just say; "but have you thought about how this weapon will affect that aspect of play" of which it seems people haven't considered. It's not an attempt to discourage but rather lead to a better result in their proposal design...or at least that is the hope.

By Loren Knight (Loren) on Thursday, February 19, 2004 - 07:43 pm: Edit


Quote:

Jeremy you aren't wasting your time posting your ideas at all. Nobody's in charge here.




That made me realize something...it's anarchy in here!


Quote:

double barrelled Phot-tubes being the only one and that because I find the record keeping unweildy




In defense of the proposal, it's really not hard to keep track of at all. The rules are just a few to remember and then it boils down to: you have pairs photons (2 pair for 4 total, or 3 pair for six total depending on the ship size). There is a little line connecting each pair. You can fire ONE from each pair per turn. The photon torp it's self in a lighter version with a 6 point standard and a 12 point max OL.

Not complicated at all unless alternating photons on a DN+ is also too complicated.

As a reminder the idea was that smaller class ships (SC4 or smaller) use these because the big new photons were a little too shocky for the small hulls.

By Orman J. Hoffman II (Ojh2) on Thursday, February 19, 2004 - 08:17 pm: Edit

<B>Orman: Ah no. It would be more cometative. It's maneuverability and accuracy along with great arcs would totally out class the Fed.

You missed the point. I was supporting what Jeremy said. If you try to say that alternating OL photons are equal to disruptors then that would be inaccurate because while the damage is the same the arcs, accuracy, and maneuverability differences are radical.

This is why I said if you added those officers then you could start to compare the two (alternating photons 2 each turn to disruptors on a Klingon ship).

I don't see where that wasn't clear to begin with.</B>

My apologies Loren, I read that post in a hurry and mistook what you were trying to say.

I'm open to be convinced regarding 12/24 photons. I haven't yet heard a convincing arguement or proposal but few have been presented wholistically either.

I would be eager to read your rebuttal of the analysis that was posted by MJC and myself earlier. It would seem that you reached the conclusion that 24 point warheads cross a line that 20 point warheads don't. I am not interested in disproving your ideas, I am interested in any flaws you might see in my logic. As I get time, I will be working on my own proposal and understanding the reasons others have thier oppinions will give me some insight.

[Edited for poor proof-reading]

By Jeff Wile (Jswile) on Thursday, February 19, 2004 - 09:19 pm: Edit

Concerning the comments against the 2 photon tube X2 CA idea.

If the initial X2 CA is supposed to be a "general" design for peace time operations, being critical of it because of its perceived failings as a wartime main line unit is inconsistant to the extent that the first war time refit of the X2 CA would be to add back the "missing" photons...

also, if "only" two photon torpedo tubes is a draw back, you'll have to support the point in the face of numerous designs that only had two photons...such as the FF, FFG, DDG, DDL, YCA, GSC...probably others...I just can't think of them off the top of my head (probably some orions & Tholians too, IIRC!)

By Orman J. Hoffman II (Ojh2) on Thursday, February 19, 2004 - 09:45 pm: Edit

Mike Raper,

I have attempted to state my oppinion and back it up with data. I have also seen too many responses that were dismissive of oppinions advocating larger warheads without giving any reasons. If you think my analysis is wrong, try to post an analysis showing why. Some poeple tend to think that writing a post saying "that is too much" or "just say no" without data to back up your point can be construed as dismissive or scoffing at another's oppinion.
To paraphrase you, just saying that 10 point standard photons and 20 point overloads are okay, and that not only is it okay but that it is the only, obvious choice isn't going to be enough. Sorry if I offend, but I don't recall if you have ever posted data supporting 10/20 is enough and that 12/24 is too much.

That being said I will eventually get around to putting my money where my mouth is so to speak. It will be as I posted earlier a while before I can devote enough time to develop a decent proposal.

By Loren Knight (Loren) on Thursday, February 19, 2004 - 09:53 pm: Edit


Quote:

If the initial X2 CA is supposed to be a "general" design for peace time operations, being critical of it because of its perceived failings as a wartime main line unit is inconsistant to the extent that the first war time refit of the X2 CA would be to add back the "missing" photons...





I really don't think that in Y205 anybody is fully expecting peace to reign.

Consider WWII, the enemy was totally defeated on both fronts. Peace for a time was a pretty reasonable expectation. The winners finnished in a state of strength.

Now consider the SFB GW. The war was going badly for the colition but they were not in a State of defeat. Then the ISC came. This actually gave the collition a respit and weakend the Allies. Then the Andros came and weakened every one. Every body gathered together and put up a good fight. They pushed back the Andros and built their fleets in an all out effort to save them selves. The manage to destroy the Desecrator base and probably most of the Adnros along with it.

Come Y205 what is going on? Well, no one knows if all the Andros are gone. There could be another base though they tend to think they've one. Even if there is no other Star Bases there could be other enclaves intent on rebuilding. The empires donot know for sure and so there is a grave threat of an unknown out there.

Further more, all the races are weakened by the recent events but then again their production was just in full swing against the Andros. How would every race know what the other are doing. Do the Feds know that the Klingons have slowed production? Do they dare slow theirs? How do the Feds know there wont be another war soon? The Klingons attacked for a reason and that reason was not settled? They were not defeated. They ARE just as strong. Y205 might be just the time to take advantage of a percieved weakness.

I don't believe for one minute that any one has peace on their minds when designing X2.

However, they are not wishing for war either and rebuilding the Nation is what on their minds too. They all just don't know what the other is thinking. Indeed, every race propably has proponants for war.

X2 needs to be powerful because of the old saying which I paraphrase: Hope for peace, prepare for war!

And the Organian question? I believe their proclemation of "An Era of Tanquility" will be taken with a grain of salt. They interfered with all they had an failed to preserve peace before. No one but a fanatic would believe them now. They may use them to keep the enemy quiet but they wont stop preparing.

I believe that X2 would be built to be wolves in sheeps clothing.

By Loren Knight (Loren) on Thursday, February 19, 2004 - 10:17 pm: Edit

Orman: I and other had been down the 12/24 point road before. It took place in this thread and others quite a wile ago. I would like to review and perhaps find the old posts so that I don't have to rewrite them.

The gist of it was that while 80 is a big hit the extra 16 points from 24 pointers hit deep meat on the enemy ship. The enemy cannot get his second shot in because he neither has the weapons anymore nore has the power to get away effectively. It will lend to the paradigm that caused Commanders Supplement 2 to fail. The dreaded "Close and Hose" tactics that were fun one time but then got very quickly boring.

So 24 point photons first are something some want to avoid out of hand. Then with all the discussion of the past many of us understand they in depth why they are too much. Additionally many of us don't want to have to balance every one elses weapons to match.

To a degree 20 pointers cut into the meat deeper than 16 pointers but not to the artery like 24 points do. There comes a point when an inch is too far and something dies. So yes I say 20 points get pretty far on the line (but not quite over). That is why I impose some restrictions on them too (e.g. my "Critical OL" rules.)

To complicate matters X2 has to play fair with other era ships. We cannot just build other X2 ships to compensate for such massive power because we aren't starting from scratch. An equal BPV of CW could not hope to compete with a ship that can just stamp them out one shot at a time. Just raising the BPV isn't the answer either. The higher the BPV of a single unit the more there are discrepancies.

Some of what I present would take an exhaustive analysis of hundreds of details but I can tell you that my views are backed with about 24 years of experience playing this game. SFB reading is my favorite reading. I've read everything. So I'm fairly confident in my personal analysis. Others have agreed either completely or in general so that supports my findings.

Yes, I could be wrong. My eyes are open for better arguements for what amounts to Mega-Photons. BTW, I'd point out that Mega-Photons are the stuff of Stellar Shadows Journal. A pulication for things that are interesting but that do not fit in the Star Fleet Universe.

This is stuff off the top of my head. There is more in depth analysis somewhere in the archives...I think.

By Loren Knight (Loren) on Thursday, February 19, 2004 - 10:23 pm: Edit

I realize, Orman, you've been playing this game for quite some time as well. Please don't think I'm trying to say I'm superior or anything like that. I just want you to know I'm not a newbie.

I would ask you to consider how many times a few more points in that big alpha strike would have won you the game right there. Then consider the effectiveness of 16 more points over 80. (not counting phasers in the equasion. Their really moot since the same amount would be on either unit.)

By Loren Knight (Loren) on Thursday, February 19, 2004 - 10:28 pm: Edit

Another way to look at it is to take a CX. Is adding one photon tube too much? This is equivelent to 20 pointers.

If adding two more tubes for a total of six photons is OK the 24 pointers will be as well.

Yes, other X2 units may well handle it OK but I don't think the other generations will.

I just feel that 20 pointers are a good compromise between needing something more and too much.

By michael john campbell (Michaelcampbell) on Thursday, February 19, 2004 - 10:42 pm: Edit

On the CX, I'm beginning to think 16 Point Fastloads on that ship would equate to the six UIM O/L Disruptors of the DX.

The damage out put ( 30 points at R8 and 60 points at R0 ) is the same but since the power cost ( 30 point of warp power ) is much higher ( 24 points of regular power ) and the Photons loose 25% of their firepower with a single A3 hit whilst the Disruptors are only loosing 16.6% the Photons should get a little bonus, so 16 point Fastloads.


Maybe if the Feds got a 16 point Fastload and Klingons got built in UIM, that would be a restoration of balance between those ships.
I'm "agen'it" because it makes the Feds into second rate Klingons but atleast they'ld claw back some of where the CX looses out to the DX without the furror over higher than 16 point warheads.

By Orman J. Hoffman II (Ojh2) on Thursday, February 19, 2004 - 11:03 pm: Edit

Loren,

I was looking for a reason why loosing a shield and about 32% to 35% of a ship's internals is worse in X2 than in the GW era. I do appreciate you taking time time more fully articulate your stance. As far as better arguments for larger photon warheads, I have a spread sheet I created for my own use that lists the type and number of systems on a fair number of ships; I may use that to try and demonstrate how much the photon's crunch power has attrophied from Y160 to Y205. In regards to X2 vs. GW, I would expect a situation simular to a X-ship fighting an equal BPV EY or Four Powers War era force.

By Orman J. Hoffman II (Ojh2) on Thursday, February 19, 2004 - 11:05 pm: Edit

Loren,

I want to respond to your other questions. I will be unable to post until Sat. most likely.

By michael john campbell (Michaelcampbell) on Thursday, February 19, 2004 - 11:10 pm: Edit


Quote:

I really don't think that in Y205 anybody is fully expecting peace to reign.

Consider WWII, the enemy was totally defeated on both fronts. Peace for a time was a pretty reasonable expectation. The winners finnished in a state of strength.



People say that after WWII there was peace and so technology stagnated...that might be true of the US and her Nuclear programme.
But the Russians didn't have a Jet Aircraft at the end of WWII but had them during the Korean war...how, because Winston Churchhill gave Joseph Starlin one Rolls Royce Jet Engine to thank him for his help in WWII and the Russians reverse engineered it.
And then there was the Russian A-Bomb.


Just because one power let one programme halt does not mean that there was no military techonlogical development during that period.



Quote:

X2 needs to be powerful because of the old saying which I paraphrase: Hope for peace, prepare for war!



Here Here.



Quote:

The gist of it was that while 80 is a big hit the extra 16 points from 24 pointers hit deep meat on the enemy ship. The enemy cannot get his second shot in because he neither has the weapons anymore nore has the power to get away effectively. It will lend to the paradigm that caused Commanders Supplement 2 to fail. The dreaded "Close and Hose" tactics that were fun one time but then got very quickly boring.

So 24 point photons first are something some want to avoid out of hand. Then with all the discussion of the past many of us understand they in depth why they are too much. Additionally many of us don't want to have to balance every one elses weapons to match.

To a degree 20 pointers cut into the meat deeper than 16 pointers but not to the artery like 24 points do. There comes a point when an inch is too far and something dies. So yes I say 20 points get pretty far on the line (but not quite over). That is why I impose some restrictions on them too (e.g. my "Critical OL" rules.)



I'ld like to see the analysis on that.
The ASIF will protect the the X2 ships somewhat better than one would expect at first glance at the ships and are you thinking of the GW BCH when you say cut to the artery or a DNH!?! I think I'ld like to see the numbers to know.



Quote:

Another way to look at it is to take a CX. Is adding one photon tube too much? This is equivelent to 20 pointers.

If adding two more tubes for a total of six photons is OK the 24 pointers will be as well.



Five 12 point Photon Fastloads would be about the equal of a DX but still fall short.
30 damage at R8. 60 Damage at R0. That's identical damage to the Six UIM O/L Disruptors of the DX.
But since the 5 tube CX would be paying 30 WARP instead of 24 power for the privelage and takes a 20% loss with an A3 hit instead of 16.6%, the Fed CX with 5 X1 Photons would still fall short...maybe they would break even at about 5.7!


That being said...hell yeah...give me four 24 point Photons on my XCA!

By Loren Knight (Loren) on Thursday, February 19, 2004 - 11:26 pm: Edit

I would be amiss if I weren't to acknowledge that there is the matter of taste involved. I try to put that asside when debating a subject but I am human after all.

24 point says uber to me. But that's just my feeling. My feelings can change with changes in the understanding of the facts. I.e if I find I'm wrong I may feel differently. :)

By Mike Raper (Raperm) on Friday, February 20, 2004 - 06:30 am: Edit

Orman,

I have not weighed in yet on the 10/20 photon. I think it's probably too much, depending on how the rest of the ship is designed, but I could live with that more than I could 12/24 photons.

You continue to say that no one will support their statements; I have done so twice now, with no rebuttle or comment from you other than the repeated complaint that all we seen to do is "say no". If you want to debate this, then respond to the basic reasons I stated for not wanting to go this route.

By michael john campbell (Michaelcampbell) on Friday, February 20, 2004 - 07:06 am: Edit

Okay...lets take some number from X1 and see where they lead us. The Fed CX and the Klingon DX, heavy weapon suites.

Weapon 0 1 2 3-4 5-8 9-12 13-15 16-22 23-30 31-40
Best Disruptor 60 50 40 40 30 12 12 8 6 2
Best Photon 48 48 40 32 24 10.68 4 4 4



Now I would say from that, that the Photon has a lot more room to grow before it outperforms the X1 Disruptor and the X2 Disruptor should be slightly better than the X1 Disruptor so the Photon can grow quite a bit to become its X2 incarnation.

By Mike Raper (Raperm) on Friday, February 20, 2004 - 07:58 am: Edit

Oh, bullshit. That's the same argument people have been using for years to claim that the photon is inferior to the disruptor. You are forgetting the full overload status you can get with 2 turn arming, which you can follow up with fastloads if you like; so over two turns, the photon can dish out 112 points. Further, the CX has an absolutely unreal phaser suite, with 14 X- phaser 1's. The minimum it can hit with at any one time is 7, and from the front oblique it can hit with 11. In short, the Klingons got more disruptors, the Feds got more phasers; neither heavy weapon changed its maximum damage capacity. One just got the chance to shoot more often, and the other got longer range and the ability to hold. If you want to build an X2 that uses 12 point photons, go ahead; it's not out of the realm of possibility, provided it balances with everything else. But, please, PLEASE stop whining that X1 is somehow sadly undergunned, because it isn't. You have to consider the whole ship, and not just one piece of it.

By Mark Norman (Mnorman) on Friday, February 20, 2004 - 08:22 am: Edit

Mike: This is not the same argument that people have been using for years, as the 4 full overloads of the photons only just beat the 6 disruptors, but the disruptor can do that every turn. I think that X1 isn't undergunned. In fact it is overgunned and any increased capability for X2 should be defensive.

By Mike Raper (Raperm) on Friday, February 20, 2004 - 08:42 am: Edit

Mark, it is close enough. It's a variation at most, just carried over to X1 instead of GW. The "photon isn't as good as the disruptor because the disruptor fires twice as often" has been going around forever. I do agree, though, that X1 is generally overgunned. But, it really was supposed to be. X2 isn't. What kind of increased defenses do you have in mind? Anything you want to share?

By Tos Crawford (Tos) on Friday, February 20, 2004 - 08:48 am: Edit

MJC, I don't understand your table? Are you comparing 6 overload disruptors against 3 overload-16 photons? Since the CX has 4 photons your comparison doesn't make any sense.

By Mike Raper (Raperm) on Friday, February 20, 2004 - 08:49 am: Edit

Okay, since those that disagree seem to want it yet again, here is why there are some on this board that don’t want to go with 12 point photons. When this whole discussion started over a year ago, lots of posters, myself included, were all for just bumping the photon to a 12 point base. It was simple, easy, and gave the Fed a nice new heavy weapon. We argued about it for quite awhile, ‘till we read and remembered what Steve wrote about X2 in module P6 back when it was published. That made us start looking in other directions, for changes to the photon that were really different, not just better versions of what had come before.

So, the basis for all of this is that we all felt that the preferred direction for X2 was to make it different, not necessarily bigger/better. This does two important things; it keeps BPV down to a reasonable level, preventing us from having a generation of battleship-cruisers, and it meets with SVC’s statement that this is how he plans to proceed with X2. To quote from his X2 preview article in module P6:


Quote:

One idea I had was to invent some kind of totally new weapon that everyone could have, and install it on every 2X ship. I have no idea what that weapon would be, but the concept of making 2X technology really different instead of just better than X1 technology is my central theme.





Given that information, we proceeded with the assumption that X2 ships should not just improve everything, or we’d end up going somewhere we don’t want to go if we want Steve to consider anything we come up with. There are a variety of “different weapon” proposals on the table, but we left them for a while until we could figure out where to take it. Since everyone did seem to want to retain some basis of racial feel (Feds that act like Feds, Klingons like Klingons, etc.), we started by trying to develop those weapons first to see where they would take us. The photon was the first. Given Steves line of reasoning, many of us backed off on wanting a bigger photon and started looking elsewhere for ways to change it, and these reasons are why:

  1. The photon is a benchmark weapon in this game system; it is the weapon everything else is balanced upon, which is why this discussion has seen so much talk before anything else, including disruptors; we all agreed early on that this has to be worked out first, in conjunction with some fairly solid agreement on what a Fed X2 ship will be capable of. Increases to the photon, therefore, will directly impact everything else. Giving the photon a basic 50% increase without taking away any of it’s X1 abilities will lead to equally drastic changes in the other heavy weapons. To again quote Steve from that same article: Weapons need to be more dangerous, but perhaps more than just firing twice as often or the oft-threatened speed-48 plasma torpedo. If we just double the firepower and shields of every ship, do we really gain anything?
  2. Many of us also felt that BPV’s should remain at a reasonable threshold; less than 300 for an XCA. To get this BPV, and still have lots of different X toys (which, again, is where SVC seems to be heading), we agreed that the combat abilities of the X2 ship, particularly heavy weapons, needed to be changed very carefully. Major changes would lead to major increases in BPV, and we knew we couldn’t really have both new toys and big weapons. New toys won out, and the weapons started toning down.
  3. Steve also said, in one of his very rare posts in this thread, that X2 ships must play nice with GW ships. The only way to make this happen, if you give X2 ships super-systems and weapons, will be truly enormous BPV’s. Again; we didn’t want to go there. Super ships sunk Supplement 2, and SVC made it very, very clear that he didn’t want anything like that again. And that doesn’t just mean “no R10 overloads and overloading phasers”…it was the whole aborted concept of super ships that was a problem. How they got to be super ships is immaterial. Whether you get R10 overloads or 24 point ones, the concept is still a problem; major changes that result in super-ships aren’t what he wans to see.

Now, those that read this for the first time may ask “how valid is what he wrote almost 10 years ago to this discussion?” Good question, but the answer is “very”. We asked him if it was still something to go on; he said “yes.” So, now you know why we have been considering such wild and unusual ideas for the photon; it’s what he seemed to want. In the end, it may indeed be as simple as bumping up the warhead. If that's the case, no problem...I can live with it and work with it. But I firmly think that given what we know, just doing that without any consideration of other approaches is not what we should be doing; not if we are serious about getting what we’re working on considered and possibly used. If anyone thinks that's wrong, that we shouldn't explore other options, I challenge you to tell me why.

Now, a few notes here. For one, when I say “we”, I don’t mean everyone (obviously). I mean the group of people who’ve been at this the longest and agreed to try to go at it from a different angle. This does not mean we “own” this thread or anything; just that we’ve been at it for longer, and have been over a lot of the ground being covered right now multiple times, with some of us switching sides or changing our minds. To make this conversation work, we all must be open minded to new ideas and try to help work out those ideas posted by others rather than just saying “no”. And yes, I do know I say “no” often, but only to the notion that a warhead increase is the one and only answer. It is not, and from what I’ve read, it shouldn’t be. I have been very open to other suggestions, and even made/posted SSD’s for other players as a way of showcasing their ideas, and will continue to do it if asked. In any case, I hope this clears up mine (and others) position on this subject, and we can stop arguing about the merits or flaws of the 12-point photon, at least for a while. There are other ideas on the table that are being ignored. Let’s at least try to all give them a fair shake?

By Mike Raper (Raperm) on Friday, February 20, 2004 - 08:50 am: Edit


Quote:

MJC, I don't understand your table? Are you comparing 6 overload disruptors against 3 overload-16 photons? Since the CX has 4 photons your comparison doesn't make any sense.




No, it does. It's a turn-by-turn comparison of four overloaded disruptors vs. four fastloads. The problem, though, is that it ignores the phasers, which on the CX are damned impressive.

By Kenneth Jones (Kludge) on Friday, February 20, 2004 - 08:53 am: Edit

I think he was referring to 12 fast loads.

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